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@@ -128,10 +128,10 @@ public:
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bool DoesCPUSupportCPUID();
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// Retrieve memory information in megabyte.
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- unsigned long GetTotalVirtualMemory();
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- unsigned long GetAvailableVirtualMemory();
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- unsigned long GetTotalPhysicalMemory();
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- unsigned long GetAvailablePhysicalMemory();
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+ size_t GetTotalVirtualMemory();
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+ size_t GetAvailableVirtualMemory();
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+ size_t GetTotalPhysicalMemory();
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+ size_t GetAvailablePhysicalMemory();
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/** Run the different checks */
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void RunCPUCheck();
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@@ -385,20 +385,20 @@ bool SystemInformation::DoesCPUSupportCPUID()
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}
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// Retrieve memory information in megabyte.
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-unsigned long SystemInformation::GetTotalVirtualMemory()
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+size_t SystemInformation::GetTotalVirtualMemory()
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{
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return this->Implementation->GetTotalVirtualMemory();
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}
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-unsigned long SystemInformation::GetAvailableVirtualMemory()
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+size_t SystemInformation::GetAvailableVirtualMemory()
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{
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return this->Implementation->GetAvailableVirtualMemory();
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}
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-unsigned long SystemInformation::GetTotalPhysicalMemory()
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+size_t SystemInformation::GetTotalPhysicalMemory()
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{
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return this->Implementation->GetTotalPhysicalMemory();
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}
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-unsigned long SystemInformation::GetAvailablePhysicalMemory()
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+size_t SystemInformation::GetAvailablePhysicalMemory()
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{
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return this->Implementation->GetAvailablePhysicalMemory();
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}
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@@ -2446,24 +2446,24 @@ int SystemInformationImplementation::QueryMemory()
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}
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/** */
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-unsigned long SystemInformationImplementation::GetTotalVirtualMemory()
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+size_t SystemInformationImplementation::GetTotalVirtualMemory()
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{
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return this->TotalVirtualMemory;
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}
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/** */
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-unsigned long SystemInformationImplementation::GetAvailableVirtualMemory()
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+size_t SystemInformationImplementation::GetAvailableVirtualMemory()
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{
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return this->AvailableVirtualMemory;
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}
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-unsigned long SystemInformationImplementation::GetTotalPhysicalMemory()
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+size_t SystemInformationImplementation::GetTotalPhysicalMemory()
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{
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return this->TotalPhysicalMemory;
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}
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/** */
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-unsigned long SystemInformationImplementation::GetAvailablePhysicalMemory()
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+size_t SystemInformationImplementation::GetAvailablePhysicalMemory()
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{
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return this->AvailablePhysicalMemory;
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}
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