Ken Martin před 20 roky
rodič
revize
74eaecfc3e

+ 1 - 1
Modules/FindMFC.cmake

@@ -1,6 +1,6 @@
 # - Find MFC on Windows
 # Find the native MFC - i.e. decide if this is an MS VC box.
-#  MFC_FOUND - Do not attempt to use MFC if "no" or undefined.
+#  MFC_FOUND - Was MFC support found
 # You don't need to include anything or link anything to use it.
 
 # Assume no MFC support

+ 1 - 1
Modules/FindMPEG.cmake

@@ -1,7 +1,7 @@
 # - Find the native MPEG includes and library
 # This module defines
 #  MPEG_INCLUDE_DIR, where to find MPEG.h, etc.
-#  MPEG_LIBRARIES, the libraries to link against to use MPEG.
+#  MPEG_LIBRARIES, the libraries required to use MPEG.
 #  MPEG_FOUND, If false, do not try to use MPEG.
 # also defined, but not for general use are
 #  MPEG_mpeg2_LIBRARY, where to find the MPEG library.

+ 2 - 2
Modules/FindMPEG2.cmake

@@ -1,7 +1,7 @@
 # - Find the native MPEG2 includes and library
 # This module defines
-#  MPEG2_INCLUDE_DIR, where to find mpeg2dec/mpeg2.h, etc.
-#  MPEG2_LIBRARIES, the libraries to link against to use MPEG2.
+#  MPEG2_INCLUDE_DIR, path to mpeg2dec/mpeg2.h, etc.
+#  MPEG2_LIBRARIES, the libraries required to use MPEG2.
 #  MPEG2_FOUND, If false, do not try to use MPEG2.
 # also defined, but not for general use are
 #  MPEG2_mpeg2_LIBRARY, where to find the MPEG2 library.

+ 1 - 1
Modules/FindMPI.cmake

@@ -2,7 +2,7 @@
 # This module looks for MPI (Message Passing Interface) support
 # it will define the following values
 #  MPI_INCLUDE_PATH = where mpi.h can be found
-#  MPI_LIBRARY      = the library to link against (mpi mpich etc)
+#  MPI_LIBRARY    = the library to link in (mpi mpich etc)
 
 FIND_PATH(MPI_INCLUDE_PATH mpi.h 
           /usr/local/include 

+ 1 - 1
Modules/FindMotif.cmake

@@ -1,7 +1,7 @@
 # - Try to find Motif (or lesstif)
 # Once done this will define:
 #  MOTIF_FOUND        - system has MOTIF
-#  MOTIF_INCLUDE_DIR  - where the Motif include directory can be found
+#  MOTIF_INCLUDE_DIR  - incude paths to use Motif
 #  MOTIF_LIBRARIES    - Link these to use Motif
 
 SET(MOTIF_FOUND 0)

+ 4 - 4
Modules/FindOpenGL.cmake

@@ -1,10 +1,10 @@
 # - Try to find OpenGL
 # Once done this will define
 #  
-#  OPENGL_FOUND        - system has OpenGL and it should be used
-#  OPENGL_XMESA_FOUND  - system has XMESA, and it should be used.
-#  OPENGL_GLU_FOUND    - system has GLU and it should be used.
-#  OPENGL_INCLUDE_DIR  - where the GL include directory can be found
+#  OPENGL_FOUND        - system has OpenGL
+#  OPENGL_XMESA_FOUND  - system has XMESA
+#  OPENGL_GLU_FOUND    - system has GLU
+#  OPENGL_INCLUDE_DIR  - the GL include directory
 #  OPENGL_LIBRARIES    - Link these to use OpenGL and GLU
 #   
 # If you want to use just GL you can use these values

+ 1 - 1
Modules/FindPHP4.cmake

@@ -3,7 +3,7 @@
 # and libraries are. It also determines what the name of the library is. This
 # code sets the following variables:
 #
-#  PHP4_INCLUDE_PATH       = path to where object.h can be found
+#  PHP4_INCLUDE_PATH       = path to where php.h can be found
 #  PHP4_EXECUTABLE         = full path to the php4 binary
 #
 

+ 1 - 1
Modules/FindPerl.cmake

@@ -1,7 +1,7 @@
 # - Find perl
 # this module looks for Perl
 #
-#  PERL_EXECUTABLE - the full path to the Perl interpreter
+#  PERL_EXECUTABLE - the full path to perl
 #  PERL_FOUND      - If false, don't attempt to use perl.
 
 INCLUDE(FindCygwin)

+ 2 - 2
Modules/FindPerlLibs.cmake

@@ -3,8 +3,8 @@
 # and libraries are. It also determines what the name of the library is. This
 # code sets the following variables:
 #
-#  PERL_INCLUDE_PATH       = path to where object.h can be found
-#  PERL_EXECUTABLE         = full path to the perl binary
+#  PERL_INCLUDE_PATH = path to where perl.h is found
+#  PERL_EXECUTABLE   = full path to the perl binary
 #
 
 SET(PERL_POSSIBLE_INCLUDE_PATHS

+ 1 - 1
Modules/FindPhysFS.cmake

@@ -1,6 +1,6 @@
 # - Locate PhysFS library
 # This module defines
-#  PHYSFS_LIBRARY, the name of the library to link against
+#  PHYSFS_LIBRARY, the name of the library to link with
 #  PHYSFS_FOUND, if false, do not try to link to PHYSFS
 #  PHYSFS_INCLUDE_DIR, where to find PHYSFS/PHYSFS.h
 #

+ 1 - 1
Modules/FindPike.cmake

@@ -3,7 +3,7 @@
 # and libraries are. It also determines what the name of the library is. This
 # code sets the following variables:
 #
-#  PIKE_INCLUDE_PATH       = path to where object.h can be found
+#  PIKE_INCLUDE_PATH       = path to where program.h is found
 #  PIKE_EXECUTABLE         = full path to the pike binary
 #
 

+ 2 - 2
Modules/FindPythonInterp.cmake

@@ -2,8 +2,8 @@
 # This module finds if Python interpreter is installed and determines where the
 # executables are. This code sets the following variables:
 #
-#  PYTHONINTERP_FOUND    - Set to true when Python executable is found
-#  PYTHON_EXECUTABLE     - The full path to the Python interpreter
+#  PYTHONINTERP_FOUND - Was the Python executable found
+#  PYTHON_EXECUTABLE  - path to the Python interpreter
 #
 
 FIND_PROGRAM(PYTHON_EXECUTABLE

+ 3 - 3
Modules/FindPythonLibs.cmake

@@ -3,9 +3,9 @@
 # include files and libraries are. It also determines what the name of
 # the library is. This code sets the following variables:
 #
-#  PYTHON_LIBRARIES       = the full path to the library found
-#  PYTHON_INCLUDE_PATH    = the path to where Python.h can be found
-#  PYTHON_DEBUG_LIBRARIES = the full path to the debug library found
+#  PYTHON_LIBRARIES     = path to the python library
+#  PYTHON_INCLUDE_PATH  = path to where Python.h is found
+#  PYTHON_DEBUG_LIBRARIES = path to the debug library
 #
 
 INCLUDE(CMakeFindFrameworks)

+ 4 - 3
Modules/FindQt.cmake

@@ -9,9 +9,10 @@
 # Once the user sets DESIRED_QT_VERSION, then the FindQt3 or FindQt4 module
 # is included.
 #
-#  QT_REQUIRED if this is set to TRUE then if CMake can not find 
-#              QT4 or QT3 an error is raised and a message is sent
-#              to the user.
+#  QT_REQUIRED if this is set to TRUE then if CMake can 
+#              not find QT4 or QT3 an error is raised 
+#              and a message is sent to the user.
+#
 #  DESIRED_QT_VERSION OPTION is created
 #  QT4_INSTALLED is set to TRUE if qt4 is found.
 #  QT3_INSTALLED is set to TRUE if qt3 is found.

+ 12 - 14
Modules/FindQt4.cmake

@@ -1,11 +1,10 @@
 # - Find QT 4
 # This module can be used to find Qt4.
-# This module defines:
-#  QT_USE_FILE    A CMake file that can be included to compile
-#                 Qt 4 applications and libraries.  By default,
-#                 the QtCore and QtGui libraries are loaded.
-#                 This behavior can be changed by setting one
-#                 or more of the following variables to true:
+# This module defines a number of key variables and macros. First is 
+# QT_USE_FILE which is the path to a CMake file that can be included to compile
+# Qt 4 applications and libraries.  By default, the QtCore and QtGui 
+# libraries are loaded. This behavior can be changed by setting one or more 
+# of the following variables to true:
 #                    QT_DONT_USE_QTCORE
 #                    QT_DONT_USE_QTGUI
 #                    QT_USE_QT3SUPPORT
@@ -17,16 +16,15 @@
 #                    QT_USE_QTOPENGL
 #                    QT_USE_QTSQL
 #                    QT_USE_QTXML
-#                 All the libraries required are stored in a
-#                 variable called QT_LIBRARIES.  Add this 
-#                 variable to your TARGET_LINK_LIBRARIES.
+# All the libraries required are stored in a variable called QT_LIBRARIES.  
+# Add this variable to your TARGET_LINK_LIBRARIES.
 #  
 #  macro QT4_WRAP_CPP(outfiles inputfile ... )
 #  macro QT4_WRAP_UI(outfiles inputfile ... )
 #  macro QT4_ADD_RESOURCE(outfiles inputfile ... )
 #  
-#  QT_FOUND               If false, don't try to use Qt.
-#  QT4_FOUND              If false, don't try to use Qt 4.
+#  QT_FOUND         If false, don't try to use Qt.
+#  QT4_FOUND        If false, don't try to use Qt 4.
 #                      
 #  QT_QTCORE_FOUND        True if QtCore was found.
 #  QT_QTGUI_FOUND         True if QtGui was found.
@@ -98,14 +96,14 @@
 #  
 # These are around for backwards compatibility 
 # they will be set
-#  QT_WRAP_CPP         Set true if QT_MOC_EXECUTABLE is found
-#  QT_WRAP_UI          Set true if QT_UIC_EXECUTABLE is found
+#  QT_WRAP_CPP  Set true if QT_MOC_EXECUTABLE is found
+#  QT_WRAP_UI   Set true if QT_UIC_EXECUTABLE is found
 #  
 # These variables do _NOT_ have any effect anymore (compared to FindQt.cmake)
 #  QT_MT_REQUIRED         Qt4 is now always multithreaded
 #  
 # These variables are set to "" Because Qt structure changed 
-# (They make no sence in Qt4)
+# (They make no sense in Qt4)
 #  QT_QT_LIBRARY        Qt-Library is now splitt
 #  QT_QTMAIN_LIBRARY    Qt-Library is now splitt
 

+ 2 - 2
Modules/FindRuby.cmake

@@ -3,8 +3,8 @@
 # and libraries are. It also determines what the name of the library is. This
 # code sets the following variables:
 #
-#  RUBY_INCLUDE_PATH       = path to where object.h can be found
-#  RUBY_EXECUTABLE         = full path to the ruby binary
+#  RUBY_INCLUDE_PATH = path to where ruby.h can be found
+#  RUBY_EXECUTABLE   = full path to the ruby binary
 #
 
 SET(RUBY_POSSIBLE_INCLUDE_PATHS

+ 2 - 2
Modules/FindSDL.cmake

@@ -1,6 +1,6 @@
-# - Locate SDL library
+# - Locate the SDL library
 # This module defines
-#  SDL_LIBRARY, the name of the library to link against
+#  SDL_LIBRARY, the library to link against
 #  SDL_FOUND, if false, do not try to link to SDL
 #  SDL_INCLUDE_DIR, where to find SDL.h
 #

+ 1 - 1
Modules/FindSDL_image.cmake

@@ -1,6 +1,6 @@
 # - Locate SDL_image library
 # This module defines
-#  SDLIMAGE_LIBRARY, the name of the library to link against
+#  SDLIMAGE_LIBRARY, the library to link against
 #  SDLIMAGE_FOUND, if false, do not try to link to SDL
 #  SDLIMAGE_INCLUDE_DIR, where to find SDL/SDL.h
 #

+ 2 - 2
Modules/FindSDL_mixer.cmake

@@ -1,6 +1,6 @@
-# - Locate SDL_mixer library
+# - Locate the SDL_mixer library
 # This module defines
-#  SDLMIXER_LIBRARY, the name of the library to link against
+#  SDLMIXER_LIBRARY, library to link against
 #  SDLMIXER_FOUND, if false, do not try to link to SDL
 #  SDLMIXER_INCLUDE_DIR, where to find SDL/SDL.h
 #

+ 2 - 2
Modules/FindSDL_net.cmake

@@ -1,6 +1,6 @@
-# - Locate SDL_net library
+# - Locate the SDL_net library
 # This module defines
-#  SDLNET_LIBRARY, the name of the library to link against
+#  SDLNET_LIBRARY, the library to link against
 #  SDLNET_FOUND, if false, do not try to link against
 #  SDLNET_INCLUDE_DIR, where to find the headers
 #  

+ 23 - 21
Modules/FindSDL_sound.cmake

@@ -1,7 +1,7 @@
 # - Locates the SDL_sound library
 # This module depends on SDL being found and 
 # must be called AFTER FindSDL.cmake is called.
-
+#
 # This module defines
 # SDL_SOUND_INCLUDE_DIR, where to find SDL_sound.h
 # SDL_SOUND_FOUND, if false, do not try to link to SDL
@@ -24,29 +24,31 @@
 #  FLAC_LIBRARY
 #  SPEEX_LIBRARY
 #
-# Typically, you should not use these variables directly, and you should use 
-# SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other audio libraries 
-# (if needed) to successfully compile on your system . 
+# Typically, you should not use these variables directly, and you should use
+# SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other audio
+# libraries (if needed) to successfully compile on your system .
 #
 # Created by Eric Wing. 
-# This module is a bit more complicated than the other FindSDL* family modules.
-# The reason is that SDL_sound can be compiled in a large variety of different ways
-# which are independent of platform. SDL_sound may dynamically link against other 3rd
-# party libraries to get additional codec support, such as Ogg Vorbis, SMPEG, ModPlug,
-# MikMod, FLAC, Speex, and potentially others. 
-# Under some circumstances which I don't fully understand, 
-# there seems to be a requirement
-# that dependent libraries of libraries you use must also be explicitly 
-# linked against in order to successfully compile. SDL_sound does not currently 
-# have any system in place to know how it was compiled.
-# So this CMake module does the hard work in trying to discover which 3rd party 
-# libraries are required for building (if any).
-# This module uses a brute force approach to create a test program that uses SDL_sound,
-# and then tries to build it. If the build fails, it parses the error output for 
-# known symbol names to figure out which libraries are needed.
 #
-# Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable that would
-# correspond to the ./configure --prefix=$SDLDIR used in building SDL.
+# This module is a bit more complicated than the other FindSDL* family
+# modules.  The reason is that SDL_sound can be compiled in a large variety
+# of different ways which are independent of platform. SDL_sound may
+# dynamically link against other 3rd party libraries to get additional codec
+# support, such as Ogg Vorbis, SMPEG, ModPlug, MikMod, FLAC, Speex, and
+# potentially others.  Under some circumstances which I don't fully
+# understand, there seems to be a requirement that dependent libraries of
+# libraries you use must also be explicitly linked against in order to
+# successfully compile. SDL_sound does not currently have any system in place
+# to know how it was compiled.  So this CMake module does the hard work in
+# trying to discover which 3rd party libraries are required for building (if
+# any).
+#
+# This module uses a brute force approach to create a test program that uses
+# SDL_sound, and then tries to build it. If the build fails, it parses the
+# error output for known symbol names to figure out which libraries are
+# needed.  Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable
+# that would correspond to the ./configure --prefix=$SDLDIR used in building
+# SDL.
 #
 # On OSX, this will prefer the Framework version (if found) over others.
 # People will have to manually change the cache values of 

+ 1 - 1
Modules/FindSDL_ttf.cmake

@@ -1,6 +1,6 @@
 # - Locate SDL_ttf library
 # This module defines
-#  SDLTTF_LIBRARY, the name of the library to link against
+#  SDLTTF_LIBRARY, the library to link against
 #  SDLTTF_FOUND, if false, do not try to link to SDL
 #  SDLTTF_INCLUDE_DIR, where to find SDL/SDL.h
 #   

+ 13 - 13
Modules/FindTCL.cmake

@@ -2,19 +2,19 @@
 # This module finds if TCL is installed and determines where the
 # include files and libraries are. It also determines what the name of
 # the library is. This code sets the following variables:
-#  TCL_LIBRARY            = path to Tcl library (tcl tcl80)
-#  TCL_LIBRARY_DEBUG      = path to Tcl library (debug)
-#  TCL_STUB_LIBRARY       = path to Tcl stub library
-#  TCL_STUB_LIBRARY_DEBUG = path to Tcl stub library (debug)
-#  TCL_INCLUDE_PATH       = path to where tcl.h can be found
-#  TCL_TCLSH              = path to tclsh binary (tcl tcl80)
-#  TK_LIBRARY             = path to Tk library (tk tk80 etc)
-#  TK_LIBRARY_DEBUG       = path to Tk library (debug)
-#  TK_STUB_LIBRARY        = path to Tk stub library
-#  TK_STUB_LIBRARY_DEBUG  = path to Tk stub library (debug)
-#  TK_INCLUDE_PATH        = path to where tk.h can be found
-#  TK_INTERNAL_PATH       = path to where tkWinInt.h can be found
-#  TK_WISH                = full path to the wish (wish wish80)
+#  TCL_LIBRARY        = path to Tcl library (tcl tcl80)
+#  TCL_LIBRARY_DEBUG  = path to Tcl library (debug)
+#  TCL_STUB_LIBRARY   = path to Tcl stub library
+#  TCL_STUB_LIBRARY_DEBUG = path to debug stub library
+#  TCL_INCLUDE_PATH   = path to where tcl.h can be found
+#  TCL_TCLSH          = path to tclsh binary (tcl tcl80)
+#  TK_LIBRARY         = path to Tk library (tk tk80 etc)
+#  TK_LIBRARY_DEBUG   = path to Tk library (debug)
+#  TK_STUB_LIBRARY    = path to Tk stub library
+#  TK_STUB_LIBRARY_DEBUG = path to debug Tk stub library
+#  TK_INCLUDE_PATH    = path to where tk.h can be found
+#  TK_INTERNAL_PATH   = path to where tkWinInt.h is found
+#  TK_WISH            = full path to the wish executable
 
 INCLUDE(CMakeFindFrameworks)
 INCLUDE(FindTclsh)

+ 1 - 2
Modules/FindTIFF.cmake

@@ -1,9 +1,8 @@
 # - Find TIFF library
 # Find the native TIFF includes and library
-#
 # This module defines
 #  TIFF_INCLUDE_DIR, where to find tiff.h, etc.
-#  TIFF_LIBRARIES, the libraries to link against to use TIFF.
+#  TIFF_LIBRARIES, libraries to link against to use TIFF.
 #  TIFF_FOUND, If false, do not try to use TIFF.
 # also defined, but not for general use are
 #  TIFF_LIBRARY, where to find the TIFF library.

+ 1 - 1
Modules/FindTclsh.cmake

@@ -2,7 +2,7 @@
 # This module finds if TCL is installed and determines where the
 # include files and libraries are. It also determines what the name of
 # the library is. This code sets the following variables:
-#  TCL_TCLSH        = the full path to the tclsh binary (tcl tcl80 etc)
+#  TCL_TCLSH = the path to the tclsh executable
 # In cygwin, look for the cygwin version first.  Don't look for it later to
 # avoid finding the cygwin version on a Win32 build.
 IF(WIN32)

+ 5 - 5
Modules/FindThreads.cmake

@@ -1,10 +1,10 @@
 # - This module determines the thread library of the system.
 # The following variables are set
-#  CMAKE_THREAD_LIBS_INIT       - the thread library (-lpthread )
-#  CMAKE_USE_SPROC_INIT         - are we using sproc?
-#  CMAKE_USE_WIN32_THREADS_INIT - are we using WIN32 threads
-#  CMAKE_USE_PTHREADS_INIT      - are we using pthreads
-#  CMAKE_HP_PTHREADS_INIT       - are we using hp pthreads
+#  CMAKE_THREAD_LIBS_INIT     - the thread library
+#  CMAKE_USE_SPROC_INIT       - are we using sproc?
+#  CMAKE_USE_WIN32_THREADS_INIT - using WIN32 threads?
+#  CMAKE_USE_PTHREADS_INIT    - are we using pthreads
+#  CMAKE_HP_PTHREADS_INIT     - are we using hp pthreads
 
 INCLUDE (CheckIncludeFile)
 INCLUDE (CheckIncludeFiles)

+ 19 - 15
Modules/FindVTK.cmake

@@ -1,26 +1,30 @@
 # - Find a VTK installation or build tree.
 # The following variables are set if VTK is found.  If VTK is not
 # found, VTK_FOUND is set to false.
-#  VTK_FOUND          - Set to true when VTK is found.
-#  VTK_USE_FILE       - CMake file to setup a project to use VTK.
-#  VTK_MAJOR_VERSION  - The VTK major version number.
-#  VTK_MINOR_VERSION  - The VTK minor version number 
+#  VTK_FOUND         - Set to true when VTK is found.
+#  VTK_USE_FILE      - CMake file to use VTK.
+#  VTK_MAJOR_VERSION - The VTK major version number.
+#  VTK_MINOR_VERSION - The VTK minor version number 
 #                       (odd non-release).
-#  VTK_BUILD_VERSION  - The VTK patch level 
+#  VTK_BUILD_VERSION - The VTK patch level 
 #                       (meaningless for odd minor).
-#  VTK_INCLUDE_DIRS   - Include directories for VTK headers.
-#  VTK_LIBRARY_DIRS   - Link directories for VTK libraries.
-#  VTK_KITS           - List of VTK kits, in CAPS (COMMON,IO,).
-#  VTK_LANGUAGES      - List of wrapped languages, in CAPS (TCL,)
+#  VTK_INCLUDE_DIRS  - Include directories for VTK
+#  VTK_LIBRARY_DIRS  - Link directories for VTK libraries
+#  VTK_KITS          - List of VTK kits, in CAPS 
+#                      (COMMON,IO,) etc.
+#  VTK_LANGUAGES     - List of wrapped languages, in CAPS
+#                      (TCL, PYHTON,) etc.
 # The following cache entries must be set by the user to locate VTK:
-#  VTK_DIR  - The directory containing VTKConfig.cmake.  This 
-#             is either the root of the build tree, or the 
-#             lib/vtk directory.  This is the only cache entry.
+#  VTK_DIR  - The directory containing VTKConfig.cmake.  
+#             This is either the root of the build tree,
+#             or the lib/vtk directory.  This is the 
+#             only cache entry.
 # The following variables are set for backward compatibility and
 # should not be used in new code:
-#  USE_VTK_FILE - The full path to the UseVTK.cmake file. This 
-#                 is provided for backward compatability.  Use 
-#                 VTK_USE_FILE instead.
+#  USE_VTK_FILE - The full path to the UseVTK.cmake file.
+#                 This is provided for backward 
+#                 compatibility.  Use VTK_USE_FILE 
+#                 instead.
 #
 
 # Construct consitent error messages for use below.

+ 3 - 4
Modules/FindWget.cmake

@@ -1,8 +1,7 @@
 # - Find wget
-# This module looks for wget.
-#
-# This module defines the following values:
-#  WGET_EXECUTABLE: This variable defines the full path to the wget tool.
+# This module looks for wget. This module defines the 
+# following values:
+#  WGET_EXECUTABLE: the full path to the wget tool.
 #  WGET_FOUND: True if wget has been found.
 
 INCLUDE(FindCygwin)

+ 2 - 2
Modules/FindWish.cmake

@@ -3,9 +3,9 @@
 # include files and libraries are. It also determines what the name of
 # the library is. This code sets the following variables:
 #
-#  TK_WISH          = the full path to the wish binary (wish wish80 etc)
+#  TK_WISH = the path to the wish executable
 #
-# if UNIX is defined, then look for the cygwin version first
+# if UNIX is defined, then it will look for the cygwin version first
 IF(UNIX)
   FIND_PROGRAM(TK_WISH cygwish80 )
 ENDIF(UNIX)

+ 3 - 5
Modules/FindX11.cmake

@@ -1,10 +1,8 @@
 # - Find X11 installation
-# Try to find X11 on UNIX systems.
-#
-# The following values are defined
-#  X11_FOUND           - True if X11 is available
+# Try to find X11 on UNIX systems. The following values are defined
+#  X11_FOUND        - True if X11 is available
 #  X11_INCLUDE_DIR  - include directories to use X11
-#  X11_LIBRARIES          - link against these to use X11
+#  X11_LIBRARIES    - link against these to use X11
 
 IF (UNIX)
   SET(X11_FOUND 0)

+ 12 - 20
Modules/FindwxWindows.cmake

@@ -3,15 +3,15 @@
 # include files and libraries are. It also determines what the name of
 # the library is. This code sets the following variables:
 #  
-#  WXWINDOWS_FOUND        = system has WxWindows 
-#  WXWINDOWS_LIBRARIES    = full path to the wxWindows libraries
-#                          on Unix/Linux with additional linker
-#                          flags from "wx-config --libs"
-#  CMAKE_WXWINDOWS_CXX_FLAGS = Compiler flags for wxWindows,
-#                              essentially 
+#  WXWINDOWS_FOUND     = system has WxWindows 
+#  WXWINDOWS_LIBRARIES = path to the wxWindows libraries
+#                        on Unix/Linux with additional 
+#                        linker flags from 
+#                        "wx-config --libs"
+#  CMAKE_WXWINDOWS_CXX_FLAGS = Compiler flags for 
+#                              wxWindows, essentially 
 #                              "`wx-config --cxxflags`"
-#  WXWINDOWS_INCLUDE_DIR     = where to find "wx/wx.h" 
-#                              "wx/setup.h"
+#  WXWINDOWS_INCLUDE_DIR   = where to find "wx/wx.h" etc
 #  WXWINDOWS_LINK_DIRECTORIES = link directories
 #  WXWINDOWS_DEFINITIONS      = extra defines
 #  deprecated: 
@@ -20,18 +20,10 @@
 #   * CMAKE_WX_CXX_FLAGS
 #   * WXWINDOWS_INCLUDE_PATH
 #  
-#  USAGE: 
-#  for convenience include Use_wxWindows.cmake in your projects
-#     CMakeLists.txt: 
-#   
-#  if you need OpenGL support please
-#  SET(WXWINDOWS_USE_GL 1) 
-#   # in your CMakeLists.txt *before* you include this file.
-#   
-#   # just include Use_wxWindows.cmake 
-#   # in your projects CMakeLists.txt
-#  INCLUDE(Use_wxWindows)
-# 
+#  For convenience include Use_wxWindows.cmake in your project's
+#  CMakeLists.txt using INCLUDE(Use_wxWindows). If you need OpenGL support
+#  please SET(WXWINDOWS_USE_GL 1) in your CMakeLists.txt *before* you include
+#  this file.  
 
 
 # ------------------------------------------------------------------

+ 1 - 1
Modules/TestForANSIStreamHeaders.cmake

@@ -1,6 +1,6 @@
 # - Test for compiler support of ANSI stream headers iostream, etc.
 # check if we they have the standard ansi stream files (without the .h)
-#  CMAKE_NO_ANSI_STREAM_HEADERS - defined according to the results
+#  CMAKE_NO_ANSI_STREAM_HEADERS - defined by the results
 #
 INCLUDE(CheckIncludeFileCXX)
 

+ 1 - 1
Modules/TestForSTDNamespace.cmake

@@ -1,6 +1,6 @@
 # - Test for std:: namespace support
 # check if the compiler supports std:: on stl classes
-#  CMAKE_NO_STD_NAMESPACE - defined according to the results
+#  CMAKE_NO_STD_NAMESPACE - defined by the results
 #
 IF("CMAKE_STD_NAMESPACE" MATCHES "^CMAKE_STD_NAMESPACE$")
   MESSAGE(STATUS "Check for STD namespace")

+ 1 - 1
Modules/UseSWIG.cmake

@@ -7,7 +7,7 @@
 # All other macros are for internal use only.
 # To get the actual name of the swig module,
 # use: ${SWIG_MODULE_name_REAL_NAME}.
-# Set Source files propertis such as CPLUSPLUS and SWIG_FLAGS to specify
+# Set Source files properties such as CPLUSPLUS and SWIG_FLAGS to specify
 # special behavior of SWIG. Also global CMAKE_SWIG_FLAGS can be used to add
 # special flags to all swig calls.
 # Another special variable is CMAKE_SWIG_OUTDIR, it allows one to specify 

+ 0 - 1
Modules/Use_wxWindows.cmake

@@ -4,7 +4,6 @@
 # and set the appropriate libs, incdirs, flags etc. 
 # INCLUDE_DIRECTORIES, LINK_DIRECTORIES and ADD_DEFINITIONS
 # are called.
-#
 # author Jan Woetzel <jw -at- mip.informatik.uni-kiel.de> (07/2003)
 #
 # if you are sure you need GL then