Browse Source

ENH: add Eric Wings FindSDL updates

Bill Hoffman 20 years ago
parent
commit
97e43d6481

+ 2 - 1
Modules/FindOpenAL.cmake

@@ -38,9 +38,10 @@ IF(${OPENAL_INCLUDE_DIR} MATCHES ".framework")
   SET (OPENAL_LIBRARY "-framework OpenAL" CACHE STRING "OpenAL framework for OSX")
 ELSE(${OPENAL_INCLUDE_DIR} MATCHES ".framework")
   FIND_LIBRARY(OPENAL_LIBRARY 
-    NAMES openal al
+    NAMES openal al OpenAL32
     PATHS
     $ENV{OPENALDIR}/lib
+    $ENV{OPENALDIR}/libs
     /usr/lib
     /usr/local/lib
     /sw/lib

+ 1 - 1
Modules/FindSDL.cmake

@@ -73,7 +73,7 @@ ELSE(${SDL_INCLUDE_DIR} MATCHES ".framework")
   # seem to provide SDLmain for compatibility even though they don't
   # necessarily need it.
   FIND_LIBRARY(SDLMAIN_LIBRARY 
-    NAMES SDLmain
+    NAMES SDLmain SDLmain-1.1
     PATHS
     $ENV{SDLDIR}/lib
     /usr/lib

+ 2 - 0
Modules/FindSDL_image.cmake

@@ -19,6 +19,7 @@ FIND_PATH(SDLIMAGE_INCLUDE_DIR SDL_image.h
   ~/Library/Frameworks/SDL_image.framework/Headers
   /Library/Frameworks/SDL_image.framework/Headers
   $ENV{SDLDIR}/include
+  $ENV{SDLIMAGEDIR}/include
   /usr/include/SDL
   /usr/include/SDL12
   /usr/include/SDL11
@@ -40,6 +41,7 @@ ELSE(${SDLIMAGE_INCLUDE_DIR} MATCHES ".framework")
     NAMES SDL_image
     PATHS
     $ENV{SDLDIR}/lib
+    $ENV{SDLIMAGEDIR}/lib
     /usr/lib
     /usr/local/lib
     /sw/lib

+ 2 - 0
Modules/FindSDL_mixer.cmake

@@ -19,6 +19,7 @@ FIND_PATH(SDLMIXER_INCLUDE_DIR SDL_mixer.h
   ~/Library/Frameworks/SDL_mixer.framework/Headers
   /Library/Frameworks/SDL_mixer.framework/Headers
   $ENV{SDLDIR}/include
+  $ENV{SDLMIXERDIR}/include
   /usr/include/SDL
   /usr/include/SDL12
   /usr/include/SDL11
@@ -40,6 +41,7 @@ ELSE(${SDLMIXER_INCLUDE_DIR} MATCHES ".framework")
     NAMES SDL_mixer
     PATHS
     $ENV{SDLDIR}/lib
+    $ENV{SDLMIXERDIR}/lib
     /usr/lib
     /usr/local/lib
     /sw/lib

+ 2 - 0
Modules/FindSDL_net.cmake

@@ -19,6 +19,7 @@ FIND_PATH(SDLNET_INCLUDE_DIR SDL_net.h
   ~/Library/Frameworks/SDL_net.framework/Headers
   /Library/Frameworks/SDL_net.framework/Headers
   $ENV{SDLDIR}/include
+  $ENV{SDLNETDIR}/include
   /usr/include/SDL
   /usr/include/SDL12
   /usr/include/SDL11
@@ -40,6 +41,7 @@ ELSE(${SDLNET_INCLUDE_DIR} MATCHES ".framework")
     NAMES SDL_net
     PATHS
     $ENV{SDLDIR}/lib
+    $ENV{SDLNET}/lib
     /usr/lib
     /usr/local/lib
     /sw/lib

+ 402 - 0
Modules/FindSDL_sound.cmake

@@ -0,0 +1,402 @@
+# Locates the SDL_sound library
+
+# This module depends on SDL being found and 
+# must be called AFTER FindSDL.cmake is called.
+
+# This module defines
+# SDL_SOUND_INCLUDE_DIR, where to find SDL_sound.h
+# SDL_SOUND_FOUND, if false, do not try to link to SDL
+# SDL_SOUND_LIBRARIES, this contains the list of libraries that you need to link against
+#
+# This module also defines (but you shouldn't need to use directly)
+# SDL_SOUND_LIBRARY, the name of just the SDL_sound library you would link against.
+# And might define the following as needed
+# MIKMOD_LIBRARY
+# MODPLUG_LIBRARY
+# OGG_LIBRARY
+# VORBIS_LIBRARY
+# SMPEG_LIBRARY
+# FLAC_LIBRARY
+# SPEEX_LIBRARY
+#
+# Typically, you should not use these variables directly, and you should use 
+# SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other audio libraries 
+# (if needed) to successfully compile on your system . 
+#
+# Created by Eric Wing. 
+# This module is a bit more complicated than the other FindSDL* family modules.
+# The reason is that SDL_sound can be compiled in a large variety of different ways
+# which are independent of platform. SDL_sound may dynamically link against other 3rd
+# party libraries to get additional codec support, such as Ogg Vorbis, SMPEG, ModPlug,
+# MikMod, FLAC, Speex, and potentially others. Some platforms or compilers seem to 
+# require that dependent libraries of libraries you use must also be explicitly 
+# linked against in order to successfully compile. SDL_sound does not currently 
+# have any system in place to know how it was compiled.
+# So this CMake module does the hard work in trying to discover which 3rd party 
+# libraries are required for building.
+# This module uses a brute force approach to create a test program that uses SDL_sound,
+# and then tries to build it. If the build fails, it parses the error output for 
+# known symbol names to figure out which libraries are needed.
+#
+# Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable that would
+# correspond to the ./configure --prefix=$SDLDIR used in building SDL.
+#
+# On OSX, this will prefer the Framework version (if found) over others.
+# People will have to manually change the cache values of 
+# SDL_LIBRARY to override this selection.
+#
+
+# Find SDL_sound.h
+FIND_PATH(SDL_SOUND_INCLUDE_DIR SDL_sound.h
+  ~/Library/Frameworks/SDL_sound.framework/Headers
+  /Library/Frameworks/SDL_sound.framework/Headers
+  $ENV{SDLDIR}/include
+  $ENV{SDLSOUNDDIR}/include
+  /usr/include/SDL
+  /usr/include/SDL12
+  /usr/include/SDL11
+  /usr/include
+  /usr/local/include/SDL
+  /usr/local/include/SDL12
+  /usr/local/include/SDL11
+  /usr/local/include
+  /sw/include
+  )
+# Find the SDL_sound library
+IF(${SDL_SOUND_INCLUDE_DIR} MATCHES ".framework")
+  SET (SDL_SOUND_LIBRARY "-framework SDL_sound" CACHE STRING "SDL_sound framework for OSX")
+ELSE(${SDL_SOUND_INCLUDE_DIR} MATCHES ".framework")
+  FIND_LIBRARY(SDL_SOUND_LIBRARY 
+    NAMES SDL_sound
+    PATHS
+    $ENV{SDLDIR}/lib
+    $ENV{SDLSOUNDDIR}/lib
+    /usr/lib
+    /usr/local/lib
+    /sw/lib
+    )
+ENDIF(${SDL_SOUND_INCLUDE_DIR} MATCHES ".framework")
+
+SET(SDL_SOUND_FOUND "NO")
+IF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
+
+  # CMake is giving me problems using TRY_COMPILE with the CMAKE_FLAGS
+  # for the :STRING syntax if I have multiple values contained in a
+  # single variable. This is a problem for the SDL_LIBRARY variable
+  # because it does just that. When I feed this variable to the command,
+  # only the first value gets the appropriate modifier (e.g. -I) and 
+  # the rest get dropped.
+  # To get multiple single variables to work, I must separate them with a "\;"
+  # I could go back and modify the FindSDL.cmake module, but that's kind of painful.
+  # The solution would be to try something like:
+  # SET(SDL_TRY_COMPILE_LIBRARY_LIST "${SDL_TRY_COMPILE_LIBRARY_LIST}\;${CMAKE_THREAD_LIBS_INIT}")
+  # Instead, it was suggested on the mailing list to write a temporary CMakeLists.txt
+  # with a temporary test project and invoke that with TRY_COMPILE.
+  # See message thread "Figuring out dependencies for a library in order to build"
+  # 2005-07-16  
+  #     TRY_COMPILE( 
+  #             MY_RESULT
+  #             ${CMAKE_BINARY_DIR}
+  #             ${PROJECT_SOURCE_DIR}/DetermineSoundLibs.c
+  #             CMAKE_FLAGS 
+  #                     -DINCLUDE_DIRECTORIES:STRING=${SDL_INCLUDE_DIR}\;${SDL_SOUND_INCLUDE_DIR}
+  #                     -DLINK_LIBRARIES:STRING=${SDL_SOUND_LIBRARY}\;${SDL_LIBRARY}
+  #             OUTPUT_VARIABLE MY_OUTPUT
+  #     )
+
+  # To minimize external dependencies, create a sdlsound test program
+  # which will be used to figure out if additional link dependencies are
+  # required for the link phase.
+  FILE(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/DetermineSoundLibs.c
+    "#include \"SDL_sound.h\"
+    #include \"SDL.h\"
+    int main(int argc, char* argv[])
+    {
+        Sound_AudioInfo desired;
+        Sound_Sample* sample;
+
+        SDL_Init(0);
+        Sound_Init();
+        
+        /* This doesn't actually have to work, but Init() is a no-op
+         * for some of the decoders, so this should force more symbols
+         * to be pulled in.
+         */
+        sample = Sound_NewSampleFromFile(argv[1], &desired, 4096);
+        
+        Sound_Quit();
+        SDL_Quit();
+        return 0;
+     }"
+     )
+
+
+   # Write the CMakeLists.txt and test project
+   # Weird, this is still sketchy. If I don't quote the variables
+   # in the TARGET_LINK_LIBRARIES, I seem to loose everything 
+   # in the SDL_LIBRARY string after the "-framework".
+   # But if I quote the stuff in INCLUDE_DIRECTORIES, it doesn't work.
+   FILE(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/CMakeLists.txt
+     "PROJECT(DetermineSoundLibs)
+        INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
+        ADD_EXECUTABLE(DetermineSoundLibs DetermineSoundLibs.c)
+        TARGET_LINK_LIBRARIES(DetermineSoundLibs \"${SDL_SOUND_LIBRARY} ${SDL_LIBRARY}\")"
+     )
+
+   TRY_COMPILE( 
+     MY_RESULT
+     ${PROJECT_BINARY_DIR}/CMakeTmp
+     ${PROJECT_BINARY_DIR}/CMakeTmp
+     DetermineSoundLibs
+     OUTPUT_VARIABLE MY_OUTPUT
+     )
+   
+   #MESSAGE("${MY_RESULT}")
+   #MESSAGE(${MY_OUTPUT})
+   
+   IF(NOT MY_RESULT)
+     
+     # I expect that MPGLIB, VOC, WAV, AIFF, and SHN are compiled in statically.
+     # I think Timidity is also compiled in statically.
+     # I've never had to explcitly link against Quicktime, so I'll skip that for now.
+     
+     SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARY})
+     
+     # Find MikMod
+     IF("${MY_OUTPUT}" MATCHES "MikMod_")
+       FIND_FILE(TEMP_SDLSOUND_FIND_MIKMOD_FRAMEWORK 
+         libmikmod-coreaudio 
+         ~/Library/Frameworks/libmikmod-coreaudio.framework
+         /Library/Frameworks/libmikmod-coreaudio.framework
+         )
+       IF(TEMP_SDLSOUND_FIND_MIKMOD_FRAMEWORK)
+         SET(MIKMOD_LIBRARY "-framework libmikmod-coreaudio" CACHE STRING "MikMod framework for OSX")
+       ELSE(TEMP_SDLSOUND_FIND_MIKMOD_FRAMEWORK)
+         FIND_LIBRARY(MIKMOD_LIBRARY
+           NAMES mikmod
+           PATHS
+           $ENV{MIKMODDIR}/lib
+           $ENV{SDLDIR}/lib
+           $ENV{SDLSOUNDDIR}/lib
+           /usr/lib
+           /usr/local/lib
+           /sw/lib
+           )
+       ENDIF(TEMP_SDLSOUND_FIND_MIKMOD_FRAMEWORK)
+       # Clear the temp variable so nobody can see it
+       SET(TEMP_SDLSOUND_FIND_MIKMOD_FRAMEWORK "" CACHE INTERNAL "")
+       IF(MIKMOD_LIBRARY)
+         SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MIKMOD_LIBRARY})
+       ENDIF(MIKMOD_LIBRARY)
+     ENDIF("${MY_OUTPUT}" MATCHES "MikMod_")
+     
+     # Find ModPlug
+     IF("${MY_OUTPUT}" MATCHES "MODPLUG_")
+       FIND_FILE(TEMP_SDLSOUND_FIND_MODPLUG_FRAMEWORK 
+         libmikmod-coreaudio 
+         ~/Library/Frameworks/modplug.framework
+         /Library/Frameworks/modplug.framework
+         )
+       IF(TEMP_SDLSOUND_FIND_MODPLUG_FRAMEWORK)
+         SET(MIKMOD_LIBRARY "-framework modplug" CACHE STRING "MODPLUG framework for OSX")
+       ELSE(TEMP_SDLSOUND_FIND_MODPLUG_FRAMEWORK)
+         FIND_LIBRARY(MODPLUG_LIBRARY
+           NAMES modplug
+           PATHS
+           $ENV{MODPLUGDIR}/lib
+           $ENV{SDLDIR}/lib
+           $ENV{SDLSOUNDDIR}/lib
+           /usr/lib
+           /usr/local/lib
+           /sw/lib
+           )
+       ENDIF(TEMP_SDLSOUND_FIND_MODPLUG_FRAMEWORK)
+       # Clear the temp variable so nobody can see it
+       SET(TEMP_SDLSOUND_FIND_MODPLUG_FRAMEWORK "" CACHE INTERNAL "")
+       IF(MODPLUG_LIBRARY)
+         SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MODPLUG_LIBRARY})
+       ENDIF(MODPLUG_LIBRARY)
+     ENDIF("${MY_OUTPUT}" MATCHES "MODPLUG_")
+
+     
+     # Find Ogg and Vorbis
+     IF("${MY_OUTPUT}" MATCHES "ov_")
+       FIND_FILE(TEMP_SDLSOUND_FIND_VORBIS_FRAMEWORK
+         Vorbis
+         ~/Library/Frameworks/Vorbis.framework
+         /Library/Frameworks/Vorbis.framework
+         )
+       IF(TEMP_SDLSOUND_FIND_VORBIS_FRAMEWORK)
+         SET(VORBIS_LIBRARY "-framework Vorbis" CACHE STRING "Vorbis framework for OSX")
+       ELSE(TEMP_SDLSOUND_FIND_VORBIS_FRAMEWORK)
+         FIND_LIBRARY(VORBIS_LIBRARY
+           NAMES vorbis Vorbis VORBIS
+           PATHS
+           $ENV{OGGDIR}/lib
+           $ENV{VORBISDIR}/lib
+           $ENV{SDLDIR}/lib
+           $ENV{SDLSOUNDDIR}/lib
+           /usr/lib
+           /usr/local/lib
+           /sw/lib
+           )
+       ENDIF(TEMP_SDLSOUND_FIND_VORBIS_FRAMEWORK)
+       # Clear the temp variable so nobody can see it
+       SET(TEMP_SDLSOUND_FIND_VORBIS_FRAMEWORK "" CACHE INTERNAL "")
+       IF(VORBIS_LIBRARY)
+         SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${VORBIS_LIBRARY})
+       ENDIF(VORBIS_LIBRARY)
+       
+       FIND_FILE(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK 
+         Ogg
+         ~/Library/Frameworks/Ogg.framework
+         /Library/Frameworks/Ogg.framework
+         )
+       IF(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK)
+         SET(OGG_LIBRARY "-framework Ogg" CACHE STRING "Ogg framework for OSX")
+       ELSE(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK)
+         FIND_LIBRARY(OGG_LIBRARY
+           NAMES ogg Ogg OGG
+           PATHS
+           $ENV{OGGDIR}/lib
+           $ENV{VORBISDIR}/lib
+           $ENV{SDLDIR}/lib
+           $ENV{SDLSOUNDDIR}/lib
+           /usr/lib
+           /usr/local/lib
+           /sw/lib
+           )
+       ENDIF(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK)
+       # Clear the temp variable so nobody can see it
+       SET(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK "" CACHE INTERNAL "")
+       IF(OGG_LIBRARY)
+         SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
+       ENDIF(OGG_LIBRARY)
+     ENDIF("${MY_OUTPUT}" MATCHES "ov_")
+     
+     
+     # Find SMPEG
+     IF("${MY_OUTPUT}" MATCHES "SMPEG_")
+       FIND_FILE(TEMP_SDLSOUND_FIND_SMPEG_FRAMEWORK 
+         SMPEG
+         ~/Library/Frameworks/smpeg.framework
+         /Library/Frameworks/smpeg.framework
+         )
+       IF(TEMP_SDLSOUND_FIND_SMPEG_FRAMEWORK)
+         SET(SMPEG_LIBRARY "-framework smpeg" CACHE STRING "SMPEG framework for OSX")
+       ELSE(TEMP_SDLSOUND_FIND_SMPEG_FRAMEWORK)
+         FIND_LIBRARY(SMPEG_LIBRARY
+           NAMES smpeg SMPEG Smpeg SMpeg
+           PATHS
+           $ENV{SMPEGDIR}/lib
+           $ENV{SDLDIR}/lib
+           $ENV{SDLDIR}/lib
+           $ENV{SDLSOUNDDIR}/lib
+           /usr/lib
+           /usr/local/lib
+           /sw/lib
+           )
+       ENDIF(TEMP_SDLSOUND_FIND_SMPEG_FRAMEWORK)
+       # Clear the temp variable so nobody can see it
+       SET(TEMP_SDLSOUND_FIND_SMPEG_FRAMEWORK "" CACHE INTERNAL "")
+       IF(SMPEG_LIBRARY)
+         SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SMPEG_LIBRARY})
+       ENDIF(SMPEG_LIBRARY)
+     ENDIF("${MY_OUTPUT}" MATCHES "SMPEG_")
+     
+     
+     # Find FLAC
+     IF("${MY_OUTPUT}" MATCHES "FLAC_")
+       FIND_FILE(TEMP_SDLSOUND_FIND_FLAC_FRAMEWORK 
+         FLAC
+         ~/Library/Frameworks/FLAC.framework
+         /Library/Frameworks/FLAC.framework
+         )
+       IF(TEMP_SDLSOUND_FIND_FLAC_FRAMEWORK)
+         SET(FLAC_LIBRARY "-framework FLAC" CACHE STRING "FLAC framework for OSX")
+       ELSE(TEMP_SDLSOUND_FIND_FLAC_FRAMEWORK)
+         FIND_LIBRARY(FLAC_LIBRARY
+           NAMES flac FLAC
+           PATHS
+           $ENV{FLACDIR}/lib
+           $ENV{SDLDIR}/lib
+           $ENV{SDLSOUNDDIR}/lib
+           /usr/lib
+           /usr/local/lib
+           /sw/lib
+           )
+       ENDIF(TEMP_SDLSOUND_FIND_FLAC_FRAMEWORK)
+       # Clear the temp variable so nobody can see it
+       SET(TEMP_SDLSOUND_FIND_FLAC_FRAMEWORK "" CACHE INTERNAL "")
+       IF(FLAC_LIBRARY)
+         SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${FLAC_LIBRARY})
+       ENDIF(FLAC_LIBRARY)
+     ENDIF("${MY_OUTPUT}" MATCHES "FLAC_")
+     
+     
+     # Hmmm...Speex seems to depend on Ogg. This might be a problem if
+     # the TRY_COMPILE attempt gets blocked at SPEEX before it can pull
+     # in the Ogg symbols. I'm not sure if I should duplicate the ogg stuff
+     # above for here or if two ogg entries will screw up things.
+     IF("${MY_OUTPUT}" MATCHES "speex_")
+       FIND_FILE(TEMP_SDLSOUND_FIND_SPEEX_FRAMEWORK 
+         speex
+         ~/Library/Frameworks/speex.framework
+         /Library/Frameworks/speex.framework
+         )
+       IF(TEMP_SDLSOUND_FIND_SPEEX_FRAMEWORK)
+         SET(FLAC_LIBRARY "-framework speex" CACHE STRING "SPEEX framework for OSX")
+       ELSE(TEMP_SDLSOUND_FIND_SPEEX_FRAMEWORK)
+         FIND_LIBRARY(SPEEX_LIBRARY
+           NAMES speex SPEEX
+           PATHS
+           $ENV{SPEEXDIR}/lib
+           $ENV{SDLDIR}/lib
+           $ENV{SDLSOUNDDIR}/lib
+           /usr/lib
+           /usr/local/lib
+           /sw/lib
+           )
+       ENDIF(TEMP_SDLSOUND_FIND_SPEEX_FRAMEWORK)
+       # Clear the temp variable so nobody can see it
+       SET(TEMP_SDLSOUND_FIND_SPEEX_FRAMEWORK "" CACHE INTERNAL "")
+       SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SPEEX_LIBRARY})
+       
+       # Find OGG (needed for Speex)
+       FIND_FILE(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK 
+         Ogg
+         ~/Library/Frameworks/Ogg.framework
+         /Library/Frameworks/Ogg.framework
+         )
+       IF(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK)
+         SET(OGG_LIBRARY "-framework Ogg" CACHE STRING "Ogg framework for OSX")
+       ELSE(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK)
+         FIND_LIBRARY(OGG_LIBRARY
+           NAMES ogg Ogg OGG
+           PATHS
+           $ENV{OGGDIR}/lib
+           $ENV{VORBISDIR}/lib
+           $ENV{SPEEXDIR}/lib
+           $ENV{SDLDIR}/lib
+           $ENV{SDLSOUNDDIR}/lib
+           /usr/lib
+           /usr/local/lib
+           /sw/lib
+           )
+       ENDIF(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK)
+       # Clear the temp variable so nobody can see it
+       SET(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK "" CACHE INTERNAL "")
+       IF(OGG_LIBRARY)
+         SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
+       ENDIF(OGG_LIBRARY)
+     ENDIF("${MY_OUTPUT}" MATCHES "speex_")
+     
+     
+     
+   ELSE(NOT MY_RESULT)
+     SET(SDL_SOUND_LIBRARIES ${SDL_SOUND_LIBRARY} CACHE STRING "SDL_sound and dependent libraries")
+   ENDIF(NOT MY_RESULT)
+
+   SET(SDL_SOUND_LIBRARIES ${SDL_SOUND_LIBRARIES_TMP} CACHE STRING "SDL_sound and dependent libraries")
+   SET(SDL_SOUND_FOUND "YES")
+ ENDIF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)

+ 2 - 0
Modules/FindSDL_ttf.cmake

@@ -19,6 +19,7 @@ FIND_PATH(SDLTTF_INCLUDE_DIR SDL_ttf.h
   ~/Library/Frameworks/SDL_ttf.framework/Headers
   /Library/Frameworks/SDL_ttf.framework/Headers
   $ENV{SDLDIR}/include
+  $ENV{SDLTTFDIR}/include
   /usr/include/SDL
   /usr/include/SDL12
   /usr/include/SDL11
@@ -40,6 +41,7 @@ ELSE(${SDLTTF_INCLUDE_DIR} MATCHES ".framework")
     NAMES SDL_ttf
     PATHS
     $ENV{SDLDIR}/lib
+    $ENV{SDLTTFDIR}/lib
     /usr/lib
     /usr/local/lib
     /sw/lib