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@@ -13,14 +13,13 @@ ELSE(CMAKE_CONFIGURATION_TYPES)
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ENDIF(CMAKE_CONFIGURATION_TYPES)
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FILE(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/PCH)
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-# The VS6 IDE does not support renaming .pch files so we cannot use a
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-# separate target.
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+# The VS6 IDE does not support renaming .pch files with /Fp.
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IF("${CMAKE_GENERATOR}" MATCHES "Visual Studio 6")
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- SET(PCH_USE_TARGET 0)
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SET(PCH_USE_INCLUDE_DIR 1)
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+ SET(PCH_FILE)
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ELSE("${CMAKE_GENERATOR}" MATCHES "Visual Studio 6")
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- SET(PCH_USE_TARGET 1)
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SET(PCH_USE_INCLUDE_DIR 0)
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+ SET(PCH_FILE "\"/Fp${PCH_DIR}/foo_precompiled.pch\"")
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ENDIF("${CMAKE_GENERATOR}" MATCHES "Visual Studio 6")
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# Choose between an explicit include path and using /I during
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@@ -34,37 +33,22 @@ ENDIF(PCH_USE_INCLUDE_DIR)
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# Create a target that will use a precompiled header.
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SET(foo_SRCS foo1.c foo2.c)
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-IF(PCH_USE_TARGET)
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- ADD_EXECUTABLE(foo ${foo_SRCS})
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-
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- # Create a target to precompile the header for the executable.
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- ADD_LIBRARY(foo_precompile foo_precompile.c include/foo_precompiled.h)
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- SET_TARGET_PROPERTIES(foo_precompile PROPERTIES OUTPUT_NAME foo)
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- ADD_DEPENDENCIES(foo foo_precompile)
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-
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- SET(PCH_TARGETS foo foo_precompile)
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- SET(PCH_FILE "\"/Fp${PCH_DIR}/foo_precompiled.pch\"")
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-ELSE(PCH_USE_TARGET)
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- # Put the precompiled header source directly in the target.
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- ADD_EXECUTABLE(foo foo_precompile.c ${foo_SRCS})
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- SET(PCH_TARGETS foo)
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-ENDIF(PCH_USE_TARGET)
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-
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-# Add the PCH to the list of files to clean. It is created as a
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-# side-effect so CMake does not know about it.
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-SET_DIRECTORY_PROPERTIES(PROPERTIES
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- ADDITIONAL_MAKE_CLEAN_FILES ${PCH_DIR}/foo_precompiled.pch
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- )
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+ADD_EXECUTABLE(foo foo_precompile.c ${foo_SRCS})
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-# Setup flags on the two targets to create and use the precompiled header.
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-SET_TARGET_PROPERTIES(${PCH_TARGETS} PROPERTIES COMPILE_FLAGS
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- "/Yufoo_precompiled.h /FIfoo_precompiled.h ${PCH_FILE}")
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-SET_SOURCE_FILES_PROPERTIES(foo_precompile.c PROPERTIES COMPILE_FLAGS
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- "/Ycfoo_precompiled.h ${PCH_INCLUDE_DIR}")
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+# Setup flags on the target to create and use the precompiled header.
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+SET_TARGET_PROPERTIES(foo PROPERTIES
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+ COMPILE_FLAGS "/Yufoo_precompiled.h /FIfoo_precompiled.h ${PCH_FILE}")
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+SET_SOURCE_FILES_PROPERTIES(foo_precompile.c PROPERTIES
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+ COMPILE_FLAGS "/Ycfoo_precompiled.h ${PCH_INCLUDE_DIR}")
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-# Make sure the object files rebuild when their precompiled header has changed.
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-# The VS IDE takes care of this automatically.
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+# Setup dependencies for precompiled header creation and use. The VS
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+# IDE takes care of this automatically.
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IF("${CMAKE_GENERATOR}" MATCHES "Makefile")
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+ # This source file creates the precompiled header as a side-effect.
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+ SET_SOURCE_FILES_PROPERTIES(foo_precompile.c PROPERTIES
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+ OBJECT_OUTPUTS "${PCH_DIR}/foo_precompiled.pch")
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+
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+ # These source files use the precompiled header.
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SET_SOURCE_FILES_PROPERTIES(${foo_SRCS} PROPERTIES
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OBJECT_DEPENDS "${PCH_DIR}/foo_precompiled.pch")
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ENDIF("${CMAKE_GENERATOR}" MATCHES "Makefile")
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