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VS: Fix Deploy content in .csproj files

Wil Stark hace 7 años
padre
commit
b5b63da088

+ 1 - 0
Source/cmVisualStudio10TargetGenerator.cxx

@@ -1680,6 +1680,7 @@ void cmVisualStudio10TargetGenerator::WriteExtraSource(Elem& e1,
     subType = "Designer";
   }
   if (const char* c = sf->GetProperty("VS_COPY_TO_OUT_DIR")) {
+    tool = "Content";
     copyToOutDir = c;
     toolHasSettings = true;
   }

+ 1 - 0
Tests/RunCMake/VS10Project/RunCMakeTest.cmake

@@ -12,5 +12,6 @@ run_cmake(VsDebuggerEnvironment)
 run_cmake(VsCSharpCustomTags)
 run_cmake(VsCSharpReferenceProps)
 run_cmake(VsCSharpWithoutSources)
+run_cmake(VsCSharpDeployFiles)
 run_cmake(VsSdkDirectories)
 run_cmake(VsGlobals)

+ 67 - 0
Tests/RunCMake/VS10Project/VsCSharpDeployFiles-check.cmake

@@ -0,0 +1,67 @@
+set(csProjectFile "${RunCMake_TEST_BINARY_DIR}/foo.csproj")
+if(NOT EXISTS "${csProjectFile}")
+  set(RunCMake_TEST_FAILED "Project file ${csProjectFile} does not exist.")
+  return()
+endif()
+
+
+set(inNode1 FALSE)
+set(foundNode1 FALSE)
+set(foundCopyDirective1 FALSE)
+
+set(inNode2 FALSE)
+set(foundNode2 FALSE)
+set(foundCopyDirective2 FALSE)
+
+set(foundNode3 FALSE)
+
+file(STRINGS "${csProjectFile}" lines)
+
+foreach(line IN LISTS lines)
+    if( inNode1 )
+      if(line MATCHES " *<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> *$")
+        set(foundCopyDirective1 TRUE)
+      elseif( line MATCHES " *</Content> *$")
+        set(inNode1 FALSE)
+      endif()
+    elseif( inNode2 )
+      if(line MATCHES " *<CopyToOutputDirectory>Always</CopyToOutputDirectory> *$")
+        set(foundCopyDirective2 TRUE)
+      elseif( line MATCHES " *</Content> *$")
+        set(inNode2 FALSE)
+      endif()
+    elseif(line MATCHES "^ *<Content *Include *= *\".*content1\\.txt\"> *")
+      set(foundNode1 TRUE)
+      set(inNode1 TRUE)
+    elseif(line MATCHES "^ *<Content *Include *= *\".*content2\\.txt\"> *")
+      set(foundNode2 TRUE)
+      set(inNode2 TRUE)
+    elseif(line MATCHES "^ *<None *Include *= *\".*content3\\.txt\"> *")
+      set(foundNode3 TRUE)
+    endif()
+endforeach()
+
+if(NOT foundNode1)
+  set(RunCMake_TEST_FAILED "Did not find <Content> item content1.txt.")
+  return()
+endif()
+
+if(NOT foundCopyDirective1)
+  set(RunCMake_TEST_FAILED "Did not find PreserveNewest for <Content> item content1.txt.")
+  return()
+endif()
+
+if(NOT foundNode2)
+  set(RunCMake_TEST_FAILED "Did not find <Content> item content2.txt.")
+  return()
+endif()
+
+if(NOT foundCopyDirective2)
+  set(RunCMake_TEST_FAILED "Did not find Always for <Content> item content2.txt.")
+  return()
+endif()
+
+if(NOT foundNode3)
+  set(RunCMake_TEST_FAILED "Did not find <None> item content3.txt.")
+  return()
+endif()

+ 27 - 0
Tests/RunCMake/VS10Project/VsCSharpDeployFiles.cmake

@@ -0,0 +1,27 @@
+enable_language(CSharp)
+
+set(fileNames
+  "${CMAKE_CURRENT_BINARY_DIR}/content1.txt"
+  "${CMAKE_CURRENT_BINARY_DIR}/content2.txt"
+  "${CMAKE_CURRENT_BINARY_DIR}/content3.txt")
+
+foreach(f ${fileNames})
+  message(STATUS "touch ${f}")
+  file(TOUCH ${f})
+endforeach()
+
+set_source_files_properties( "${CMAKE_CURRENT_BINARY_DIR}/content1.txt"
+  PROPERTIES
+    VS_COPY_TO_OUT_DIR PreserveNewest
+)
+
+set_source_files_properties( "${CMAKE_CURRENT_BINARY_DIR}/content2.txt"
+  PROPERTIES
+    VS_COPY_TO_OUT_DIR Always
+)
+
+
+add_library(foo SHARED
+  foo.cs
+  ${fileNames}
+)