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@@ -7,15 +7,28 @@
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#
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# FindModule for OpenGL and GLU.
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#
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+# Optional COMPONENTS
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+# ^^^^^^^^^^^^^^^^^^^
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+#
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+# This module respects several optional COMPONENTS: ``EGL``, ``GLX``, and
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+# ``OpenGL``. There are corresponding import targets for each of these flags.
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+#
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# IMPORTED Targets
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# ^^^^^^^^^^^^^^^^
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#
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# This module defines the :prop_tgt:`IMPORTED` targets:
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#
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# ``OpenGL::GL``
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-# Defined if the system has OpenGL.
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+# Defined to the platform-specific OpenGL libraries if the system has OpenGL.
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+# ``OpenGL::OpenGL``
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+# Defined to libOpenGL if the system is GLVND-based.
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+# ``OpenGL::GL``
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# ``OpenGL::GLU``
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# Defined if the system has GLU.
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+# ``OpenGL::GLX``
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+# Defined if the system has GLX.
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+# ``OpenGL::EGL``
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+# Defined if the system has EGL.
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#
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# Result Variables
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# ^^^^^^^^^^^^^^^^
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@@ -23,40 +36,87 @@
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# This module sets the following variables:
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#
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# ``OPENGL_FOUND``
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-# True, if the system has OpenGL.
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+# True, if the system has OpenGL and all components are found.
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# ``OPENGL_XMESA_FOUND``
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# True, if the system has XMESA.
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# ``OPENGL_GLU_FOUND``
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# True, if the system has GLU.
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+# ``OpenGL_OpenGL_FOUND``
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+# True, if the system has an OpenGL library.
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+# ``OpenGL_GLX_FOUND``
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+# True, if the system has GLX.
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+# ``OpenGL_EGL_FOUND``
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+# True, if the system has EGL.
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# ``OPENGL_INCLUDE_DIR``
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# Path to the OpenGL include directory.
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+# ``OPENGL_EGL_INCLUDE_DIRS``
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+# Path to the EGL include directory.
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# ``OPENGL_LIBRARIES``
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-# Paths to the OpenGL and GLU libraries.
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+# Paths to the OpenGL library, windowing system libraries, and GLU libraries.
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+# On Linux, this assumes glX and is never correct for EGL-based targets.
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+# Clients are encouraged to use the ``OpenGL::*`` import targets instead.
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#
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-# If you want to use just GL you can use these values:
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+# Cache variables
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+# ^^^^^^^^^^^^^^^
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#
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-# ``OPENGL_gl_LIBRARY``
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-# Path to the OpenGL library.
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+# The following cache variables may also be set:
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+#
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+# ``OPENGL_egl_LIBRARY``
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+# Path to the EGL library.
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# ``OPENGL_glu_LIBRARY``
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# Path to the GLU library.
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+# ``OPENGL_glx_LIBRARY``
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+# Path to the GLVND 'GLX' library.
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+# ``OPENGL_opengl_LIBRARY``
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+# Path to the GLVND 'OpenGL' library
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+# ``OPENGL_gl_LIBRARY``
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+# Path to the OpenGL library. New code should prefer the ``OpenGL::*`` import
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+# targets.
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+#
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+# Linux-specific
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+# ^^^^^^^^^^^^^^
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#
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-# OSX Specific
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-# ^^^^^^^^^^^^
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+# Some Linux systems utilize GLVND as a new ABI for OpenGL. GLVND separates
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+# context libraries from OpenGL itself; OpenGL lives in "libOpenGL", and
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+# contexts are defined in "libGLX" or "libEGL". GLVND is currently the only way
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+# to get OpenGL 3+ functionality via EGL in a manner portable across vendors.
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#
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-# On OSX default to using the framework version of OpenGL. People will
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-# have to change the cache values of OPENGL_glu_LIBRARY and
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+# On Linux systems FindOpenGL defaults to using GLVND if available. Users can
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+# utilize GLVND explicitly with targets ``OpenGL::OpenGL``, ``OpenGL::GLX``, and
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+# ``OpenGL::EGL``. Additionally, when GLVND is available the ``OpenGL::GL``
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+# target is equivalent to ``OpenGL::OpenGL OpenGL::GLX``. When the system is
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+# not GLVND-based, ``OpenGL::GL`` expands to libGL as it has historically done.
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+# Thus, for non-EGL-based Linux targets, the ``OpenGL::GL`` target is most
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+# portable.
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+#
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+# For EGL targets the client must rely on GLVND support on the user's system.
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+# Linking should use the ``OpenGL::OpenGL OpenGL::EGL`` targets. Using GLES*
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+# libraries is theoretically possible in place of ``OpenGL::OpenGL``, but this
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+# module does not currently support that; contributions welcome.
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+#
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+# ``OPENGL_egl_LIBRARY`` and ``OPENGL_EGL_INCLUDE_DIRS`` are defined in the case of
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+# GLVND. For non-GLVND Linux and other systems these are left undefined.
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+#
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+# macOS-Specific
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+# ^^^^^^^^^^^^^^
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+#
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+# On OSX FindOpenGL defaults to using the framework version of OpenGL. People
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+# will have to change the cache values of OPENGL_glu_LIBRARY and
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# OPENGL_gl_LIBRARY to use OpenGL with X11 on OSX.
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-
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set(_OpenGL_REQUIRED_VARS OPENGL_gl_LIBRARY)
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-if (CYGWIN)
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+# Provide OPENGL_USE_<C> variables for each component.
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+foreach(component ${OpenGL_FIND_COMPONENTS})
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+ string(TOUPPER ${component} _COMPONENT)
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+ set(OPENGL_USE_${_COMPONENT} 1)
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+endforeach()
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+if (CYGWIN)
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find_path(OPENGL_INCLUDE_DIR GL/gl.h )
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list(APPEND _OpenGL_REQUIRED_VARS OPENGL_INCLUDE_DIR)
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find_library(OPENGL_gl_LIBRARY opengl32 )
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-
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find_library(OPENGL_glu_LIBRARY glu32 )
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elseif (WIN32)
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@@ -70,7 +130,6 @@ elseif (WIN32)
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endif()
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elseif (APPLE)
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-
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# The OpenGL.framework provides both gl and glu
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find_library(OPENGL_gl_LIBRARY OpenGL DOC "OpenGL library for OS X")
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find_library(OPENGL_glu_LIBRARY OpenGL DOC
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@@ -104,15 +163,14 @@ else()
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# fail since the compiler finds the Mesa headers but NVidia's library.
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# Make sure the NVIDIA directory comes BEFORE the others.
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# - Atanas Georgiev <[email protected]>
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-
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find_path(OPENGL_INCLUDE_DIR GL/gl.h
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/usr/share/doc/NVIDIA_GLX-1.0/include
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/usr/openwin/share/include
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/opt/graphics/OpenGL/include /usr/X11R6/include
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${_OPENGL_INCLUDE_PATH}
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)
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- list(APPEND _OpenGL_REQUIRED_VARS OPENGL_INCLUDE_DIR)
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-
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+ find_path(OPENGL_GLX_INCLUDE_DIR GL/glx.h ${_OPENGL_INCLUDE_PATH})
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+ find_path(OPENGL_EGL_INCLUDE_DIR EGL/egl.h ${_OPENGL_INCLUDE_PATH})
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find_path(OPENGL_xmesa_INCLUDE_DIR GL/xmesa.h
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/usr/share/doc/NVIDIA_GLX-1.0/include
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/usr/openwin/share/include
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@@ -126,6 +184,90 @@ else()
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/usr/shlib /usr/X11R6/lib
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${_OPENGL_LIB_PATH}
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)
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+ # Search for the GLVND libraries. We do this regardless of COMPONENTS; we'll
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+ # take into account the COMPONENTS logic later.
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+ find_library(OPENGL_opengl_LIBRARY
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+ NAMES OpenGL
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+ PATHS /usr/X11R6/lib
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+ ${_OPENGL_LIB_PATH}
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+ )
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+
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+ find_library(OPENGL_glx_LIBRARY
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+ NAMES GLX
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+ PATHS /usr/X11R6/lib
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+ ${_OPENGL_LIB_PATH}
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+ )
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+
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+ find_library(OPENGL_egl_LIBRARY
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+ NAMES EGL
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+ PATHS ${_OPENGL_LIB_PATH}
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+ )
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+
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+ find_library(OPENGL_glu_LIBRARY
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+ NAMES GLU MesaGLU
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+ PATHS ${OPENGL_gl_LIBRARY}
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+ /opt/graphics/OpenGL/lib
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+ /usr/openwin/lib
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+ /usr/shlib /usr/X11R6/lib
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+ )
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+
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+ # FPHSA cannot handle "this OR that is required", so we conditionally set what
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+ # it must look for. First clear any previous config we might have done:
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+ set(_OpenGL_REQUIRED_VARS)
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+
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+ # now we append the libraries as appropriate. The complicated logic
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+ # basically comes down to "use libOpenGL when we can, and add in specific
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+ # context mechanisms when requested, or we need them to preserve the previous
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+ # default where glx is always available."
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+ if((NOT OPENGL_USE_EGL AND
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+ NOT OPENGL_opengl_LIBRARY AND
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+ OPENGL_glx_LIBRARY AND
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+ NOT OPENGL_gl_LIBRARY) OR
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+ (NOT OPENGL_USE_EGL AND
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+ NOT OPENGL_glx_LIBRARY AND
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+ NOT OPENGL_gl_LIBRARY) OR
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+ (NOT OPENGL_USE_EGL AND
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+ OPENGL_opengl_LIBRARY AND
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+ OPENGL_glx_LIBRARY) OR
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+ ( OPENGL_USE_EGL))
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+ list(APPEND _OpenGL_REQUIRED_VARS OPENGL_opengl_LIBRARY)
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+ endif()
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+
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+ # GLVND GLX library. Preferred when available.
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+ if((NOT OPENGL_USE_OPENGL AND
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+ NOT OPENGL_USE_GLX AND
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+ NOT OPENGL_USE_EGL AND
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+ NOT OPENGL_glx_LIBRARY AND
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+ NOT OPENGL_gl_LIBRARY) OR
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+ ( OPENGL_USE_GLX AND
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+ NOT OPENGL_USE_EGL AND
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+ NOT OPENGL_glx_LIBRARY AND
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+ NOT OPENGL_gl_LIBRARY) OR
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+ (NOT OPENGL_USE_EGL AND
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+ OPENGL_opengl_LIBRARY AND
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+ OPENGL_glx_LIBRARY) OR
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+ (OPENGL_USE_GLX AND OPENGL_USE_EGL))
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+ list(APPEND _OpenGL_REQUIRED_VARS OPENGL_glx_LIBRARY)
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+ endif()
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+
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+ # GLVND EGL library.
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+ if(OPENGL_USE_EGL)
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+ list(APPEND _OpenGL_REQUIRED_VARS OPENGL_egl_LIBRARY)
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+ endif()
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+
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+ # Old-style "libGL" library: used as a fallback when GLVND isn't available.
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+ if((NOT OPENGL_USE_EGL AND
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+ NOT OPENGL_opengl_LIBRARY AND
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+ OPENGL_glx_LIBRARY AND
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+ OPENGL_gl_LIBRARY) OR
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+ (NOT OPENGL_USE_EGL AND
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+ NOT OPENGL_glx_LIBRARY AND
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+ OPENGL_gl_LIBRARY))
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+ list(APPEND _OpenGL_REQUIRED_VARS OPENGL_gl_LIBRARY)
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+ endif()
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+
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+ # We always need the 'gl.h' include dir.
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+ list(APPEND _OpenGL_REQUIRED_VARS OPENGL_INCLUDE_DIR)
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unset(_OPENGL_INCLUDE_PATH)
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unset(_OPENGL_LIB_PATH)
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@@ -137,42 +279,99 @@ else()
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/usr/openwin/lib
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/usr/shlib /usr/X11R6/lib
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)
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-
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endif ()
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-if(OPENGL_gl_LIBRARY)
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+if(OPENGL_xmesa_INCLUDE_DIR)
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+ set( OPENGL_XMESA_FOUND "YES" )
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+else()
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+ set( OPENGL_XMESA_FOUND "NO" )
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+endif()
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- if(OPENGL_xmesa_INCLUDE_DIR)
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- set( OPENGL_XMESA_FOUND "YES" )
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- else()
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- set( OPENGL_XMESA_FOUND "NO" )
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- endif()
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+if(OPENGL_glu_LIBRARY)
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+ set( OPENGL_GLU_FOUND "YES" )
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+else()
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+ set( OPENGL_GLU_FOUND "NO" )
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+endif()
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- set( OPENGL_LIBRARIES ${OPENGL_gl_LIBRARY} ${OPENGL_LIBRARIES})
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- if(OPENGL_glu_LIBRARY)
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- set( OPENGL_GLU_FOUND "YES" )
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- if(NOT "${OPENGL_glu_LIBRARY}" STREQUAL "${OPENGL_gl_LIBRARY}")
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- set( OPENGL_LIBRARIES ${OPENGL_glu_LIBRARY} ${OPENGL_LIBRARIES} )
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- endif()
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- else()
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- set( OPENGL_GLU_FOUND "NO" )
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- endif()
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+# OpenGL_OpenGL_FOUND is a bit unique in that it is okay if /either/ libOpenGL
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+# or libGL is found.
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+# Using libGL with libEGL is never okay, though; we handle that case later.
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+if(NOT OPENGL_opengl_LIBRARY AND NOT OPENGL_gl_LIBRARY)
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+ set(OpenGL_OpenGL_FOUND FALSE)
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+else()
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+ set(OpenGL_OpenGL_FOUND TRUE)
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+endif()
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- # This deprecated setting is for backward compatibility with CMake1.4
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- set (OPENGL_LIBRARY ${OPENGL_LIBRARIES})
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+if(OPENGL_glx_LIBRARY AND OPENGL_GLX_INCLUDE_DIR)
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+ set(OpenGL_GLX_FOUND TRUE)
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+else()
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+ set(OpenGL_GLX_FOUND FALSE)
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+endif()
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+if(OPENGL_egl_LIBRARY AND OPENGL_EGL_INCLUDE_DIR)
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+ set(OpenGL_EGL_FOUND TRUE)
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+else()
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+ set(OpenGL_EGL_FOUND FALSE)
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endif()
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-# This deprecated setting is for backward compatibility with CMake1.4
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-set(OPENGL_INCLUDE_PATH ${OPENGL_INCLUDE_DIR})
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+# User-visible names should be plural.
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+if(OPENGL_EGL_INCLUDE_DIR)
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+ set(OPENGL_EGL_INCLUDE_DIRS ${OPENGL_EGL_INCLUDE_DIR})
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+endif()
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include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
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-FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenGL REQUIRED_VARS ${_OpenGL_REQUIRED_VARS})
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+FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenGL REQUIRED_VARS ${_OpenGL_REQUIRED_VARS}
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+ HANDLE_COMPONENTS)
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unset(_OpenGL_REQUIRED_VARS)
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# OpenGL:: targets
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if(OPENGL_FOUND)
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- if(NOT TARGET OpenGL::GL)
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+ # ::OpenGL is a GLVND library, and thus Linux-only: we don't bother checking
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+ # for a framework version of this library.
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+ if(OPENGL_opengl_LIBRARY AND NOT TARGET OpenGL::OpenGL)
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+ if(IS_ABSOLUTE "${OPENGL_opengl_LIBRARY}")
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+ add_library(OpenGL::OpenGL UNKNOWN IMPORTED)
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+ set_target_properties(OpenGL::OpenGL PROPERTIES IMPORTED_LOCATION
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+ "${OPENGL_opengl_LIBRARY}")
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+ else()
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+ add_library(OpenGL::OpenGL INTERFACE IMPORTED)
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+ set_target_properties(OpenGL::OpenGL PROPERTIES IMPORTED_LIBNAME
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+ "${OPENGL_opengl_LIBRARY}")
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+ endif()
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+ set_target_properties(OpenGL::OpenGL PROPERTIES INTERFACE_INCLUDE_DIRECTORIES
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+ "${OPENGL_INCLUDE_DIR}")
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+ endif()
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+
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+ # ::GLX is a GLVND library, and thus Linux-only: we don't bother checking
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+ # for a framework version of this library.
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+ if(OpenGL_GLX_FOUND AND NOT TARGET OpenGL::GLX)
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+ if(IS_ABSOLUTE "${OPENGL_glx_LIBRARY}")
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+ add_library(OpenGL::GLX UNKNOWN IMPORTED)
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+ set_target_properties(OpenGL::GLX PROPERTIES IMPORTED_LOCATION
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+ "${OPENGL_glx_LIBRARY}")
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+ else()
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+ add_library(OpenGL::GLX INTERFACE IMPORTED)
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+ set_target_properties(OpenGL::GLX PROPERTIES IMPORTED_LIBNAME
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+ "${OPENGL_glx_LIBRARY}")
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+ endif()
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+ set_target_properties(OpenGL::GLX PROPERTIES INTERFACE_LINK_LIBRARIES
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+ OpenGL::OpenGL)
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+ set_target_properties(OpenGL::GLX PROPERTIES INTERFACE_INCLUDE_DIRECTORIES
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+ "${OPENGL_GLX_INCLUDE_DIR}")
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+ endif()
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+
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+ if(TARGET OpenGL::OpenGL AND TARGET OpenGL::GLX AND NOT TARGET OpenGL::GL)
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+ # if GLVND with GLX is available, make ::GL a synonym for 'OpenGL::OpenGL
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+ # OpenGL::GLX'.
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+ add_library(OpenGL::GL INTERFACE IMPORTED)
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+ set_target_properties(OpenGL::GL PROPERTIES INTERFACE_LINK_LIBRARIES
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+ OpenGL::OpenGL)
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+ set_property(TARGET OpenGL::GL APPEND PROPERTY INTERFACE_LINK_LIBRARIES
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+ OpenGL::GLX)
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+ set_target_properties(OpenGL::GL PROPERTIES INTERFACE_INCLUDE_DIRECTORIES
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+ "${OPENGL_INCLUDE_DIR}")
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+
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+ elseif(NOT TARGET OpenGL::GL)
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if(IS_ABSOLUTE "${OPENGL_gl_LIBRARY}")
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add_library(OpenGL::GL UNKNOWN IMPORTED)
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if(OPENGL_gl_LIBRARY MATCHES "/([^/]+)\\.framework$")
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@@ -195,6 +394,28 @@ if(OPENGL_FOUND)
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INTERFACE_INCLUDE_DIRECTORIES "${OPENGL_INCLUDE_DIR}")
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endif()
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+ # ::EGL is a GLVND library, and thus Linux-only: we don't bother checking
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+ # for a framework version of this library.
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+ # Note we test for OpenGL::OpenGL as a target. When this module is updated to
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+ # support GLES, we would additionally want to check for the hypothetical GLES
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+ # target and enable EGL if either ::GLES or ::OpenGL is created.
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+ if(TARGET OpenGL::OpenGL AND OpenGL_EGL_FOUND AND NOT TARGET OpenGL::EGL)
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+ if(IS_ABSOLUTE "${OPENGL_egl_LIBRARY}")
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+ add_library(OpenGL::EGL UNKNOWN IMPORTED)
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+ set_target_properties(OpenGL::EGL PROPERTIES IMPORTED_LOCATION
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+ "${OPENGL_egl_LIBRARY}")
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+ else()
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+ add_library(OpenGL::EGL INTERFACE IMPORTED)
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+ set_target_properties(OpenGL::EGL PROPERTIES IMPORTED_LIBNAME
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+ "${OPENGL_egl_LIBRARY}")
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+ endif()
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+ set_target_properties(OpenGL::EGL PROPERTIES INTERFACE_LINK_LIBRARIES
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+ OpenGL::OpenGL)
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+ # Note that EGL's include directory is different from OpenGL/GLX's!
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+ set_target_properties(OpenGL::EGL PROPERTIES INTERFACE_INCLUDE_DIRECTORIES
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+ "${OPENGL_EGL_INCLUDE_DIR}")
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+ endif()
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+
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if(OPENGL_GLU_FOUND AND NOT TARGET OpenGL::GLU)
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if(IS_ABSOLUTE "${OPENGL_glu_LIBRARY}")
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add_library(OpenGL::GLU UNKNOWN IMPORTED)
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@@ -217,11 +438,31 @@ if(OPENGL_FOUND)
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set_target_properties(OpenGL::GLU PROPERTIES
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INTERFACE_LINK_LIBRARIES OpenGL::GL)
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endif()
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+
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+ # OPENGL_LIBRARIES mirrors OpenGL::GL's logic ...
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+ set(OPENGL_LIBRARIES ${OPENGL_gl_LIBRARY})
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+ if(TARGET OpenGL::GLX AND TARGET OpenGL::OpenGL)
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+ set(OPENGL_LIBRARIES ${OPENGL_opengl_LIBRARY} ${OPENGL_glx_LIBRARY})
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+ endif()
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+ # ... and also includes GLU, if available.
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+ if(TARGET OpenGL::GLU)
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+ list(APPEND OPENGL_LIBRARIES ${OPENGL_glu_LIBRARY})
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+ endif()
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endif()
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+# This deprecated setting is for backward compatibility with CMake1.4
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+set(OPENGL_LIBRARY ${OPENGL_LIBRARIES})
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+# This deprecated setting is for backward compatibility with CMake1.4
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+set(OPENGL_INCLUDE_PATH ${OPENGL_INCLUDE_DIR})
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+
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mark_as_advanced(
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OPENGL_INCLUDE_DIR
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OPENGL_xmesa_INCLUDE_DIR
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+ OPENGL_egl_LIBRARY
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OPENGL_glu_LIBRARY
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+ OPENGL_glx_LIBRARY
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OPENGL_gl_LIBRARY
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+ OPENGL_opengl_LIBRARY
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+ OPENGL_EGL_INCLUDE_DIR
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+ OPENGL_GLX_INCLUDE_DIR
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)
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