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STYLE: rename the files from CMake<GENERATOR>.cmake to
CMakeFind<GENERATOR>.cmake, so it is more consistent e.g. with
CMakeFindXcode.cmake

Alex

Alexander Neundorf 16 years ago
parent
commit
ea8c04a4f8

+ 9 - 0
Modules/CMakeFindCodeBlocks.cmake

@@ -0,0 +1,9 @@
+# This file is included in CMakeSystemSpecificInformation.cmake if
+# the CodeBlocks extra generator has been selected.
+
+FIND_PROGRAM(CMAKE_CODEBLOCKS_EXECUTABLE NAMES codeblocks DOC "The CodeBlocks executable")
+
+IF(CMAKE_CODEBLOCKS_EXECUTABLE)
+   SET(CMAKE_OPEN_PROJECT_COMMAND "${CMAKE_CODEBLOCKS_EXECUTABLE} <PROJECT_FILE>" )
+ENDIF(CMAKE_CODEBLOCKS_EXECUTABLE)
+

+ 39 - 0
Modules/CMakeFindEclipseCDT4.cmake

@@ -0,0 +1,39 @@
+# This file is included in CMakeSystemSpecificInformation.cmake if
+# the Eclipse CDT4 extra generator has been selected.
+
+FIND_PROGRAM(CMAKE_ECLIPSE_EXECUTABLE NAMES eclipse DOC "The Eclipse executable")
+
+
+# The Eclipse generator needs to know the standard include path
+# so that Eclipse ca find the headers at runtime and parsing etc. works better
+# This is done here by actually running gcc with the options so it prints its
+# system include directories, which are parsed then and stored in the cache.
+MACRO(_DETERMINE_GCC_SYSTEM_INCLUDE_DIRS _lang _result)
+  SET(${_result})
+  SET(_gccOutput)
+  FILE(WRITE "${CMAKE_BINARY_DIR}/CMakeFiles/dummy" "\n" )
+  EXECUTE_PROCESS(COMMAND ${CMAKE_C_COMPILER} -v -E -x ${_lang} dummy
+                  WORKING_DIRECTORY ${CMAKE_BINARY_DIR}/CMakeFiles
+                  ERROR_VARIABLE _gccOutput
+                  OUTPUT_QUIET )
+  FILE(REMOVE "${CMAKE_BINARY_DIR}/CMakeFiles/dummy")
+
+  IF( "${_gccOutput}" MATCHES "> search starts here[^\n]+\n *(.+) *\n *End of (search) list" )
+    SET(${_result} ${CMAKE_MATCH_1})
+    STRING(REPLACE "\n" " " ${_result} "${${_result}}")
+    SEPARATE_ARGUMENTS(${_result})
+  ENDIF( "${_gccOutput}" MATCHES "> search starts here[^\n]+\n *(.+) *\n *End of (search) list" )
+ENDMACRO(_DETERMINE_GCC_SYSTEM_INCLUDE_DIRS _lang)
+
+# Now check for C
+IF ("${CMAKE_C_COMPILER_ID}" MATCHES GNU  AND NOT  CMAKE_ECLIPSE_C_SYSTEM_INCLUDE_DIRS)
+  _DETERMINE_GCC_SYSTEM_INCLUDE_DIRS(c _dirs)
+  SET(CMAKE_ECLIPSE_C_SYSTEM_INCLUDE_DIRS "${_dirs}" CACHE INTERNAL "C compiler system include directories")
+ENDIF ("${CMAKE_C_COMPILER_ID}" MATCHES GNU  AND NOT  CMAKE_ECLIPSE_C_SYSTEM_INCLUDE_DIRS)
+
+# And now the same for C++
+IF ("${CMAKE_CXX_COMPILER_ID}" MATCHES GNU  AND NOT  CMAKE_ECLIPSE_CXX_SYSTEM_INCLUDE_DIRS)
+  _DETERMINE_GCC_SYSTEM_INCLUDE_DIRS(c++ _dirs)
+  SET(CMAKE_ECLIPSE_CXX_SYSTEM_INCLUDE_DIRS "${_dirs}" CACHE INTERNAL "CXX compiler system include directories")
+ENDIF ("${CMAKE_CXX_COMPILER_ID}" MATCHES GNU  AND NOT  CMAKE_ECLIPSE_CXX_SYSTEM_INCLUDE_DIRS)
+

+ 9 - 0
Modules/CMakeFindKDevelop3.cmake

@@ -0,0 +1,9 @@
+# This file is included in CMakeSystemSpecificInformation.cmake if
+# the KDevelop3 extra generator has been selected.
+
+FIND_PROGRAM(CMAKE_KDEVELOP3_EXECUTABLE NAMES kdevelop DOC "The KDevelop3 executable")
+
+IF(CMAKE_KDEVELOP3_EXECUTABLE)
+   SET(CMAKE_OPEN_PROJECT_COMMAND "${CMAKE_KDEVELOP3_EXECUTABLE} <PROJECT_FILE>" )
+ENDIF(CMAKE_KDEVELOP3_EXECUTABLE)
+

+ 1 - 1
Modules/CMakeLists.txt

@@ -1,5 +1,5 @@
 # just install the modules
-# new file added, force rerunning cmake 
+## new file added, force rerunning cmake
 
 SUBDIRS(Platform)
 INSTALL_FILES(${CMAKE_DATA_DIR}/Modules .*\\.cmake$)

+ 2 - 2
Modules/CMakeSystemSpecificInformation.cmake

@@ -36,10 +36,10 @@ ENDIF(NOT _INCLUDED_SYSTEM_INFO_FILE)
 
 
 # optionally include a file which can do extra-generator specific things, e.g.
-# CMakeEclipseCDT4.cmake asks gcc for the system include dirs for the Eclipse CDT4 generator
+# CMakeFindEclipseCDT4.cmake asks gcc for the system include dirs for the Eclipse CDT4 generator
 IF(CMAKE_EXTRA_GENERATOR)
   STRING(REPLACE " " "" _CMAKE_EXTRA_GENERATOR_NO_SPACES ${CMAKE_EXTRA_GENERATOR} )
-  INCLUDE("CMake${_CMAKE_EXTRA_GENERATOR_NO_SPACES}" OPTIONAL)
+  INCLUDE("CMakeFind${_CMAKE_EXTRA_GENERATOR_NO_SPACES}" OPTIONAL)
 ENDIF(CMAKE_EXTRA_GENERATOR)