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CMake Tutorial
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CMake Tutorial
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**************
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**************
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+
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+A Basic Starting Point (Step 1)
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+===============================
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+
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+Adding a Version Number and Configured Header File
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+--------------------------------------------------
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+
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+The first feature we will add is to provide our executable and project with a
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+version number. While we could do this exclusively in the source code, using
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+CMakeLists provides more flexibility.
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+
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+To add a version number we modify the CMakeLists file as follows:
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+
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+.. literalinclude:: Step2/CMakeLists.txt
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+ :language: cmake
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+ :start-after: # set the version number
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+ :end-before: # configure a header file
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+
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+We then create a ``TutorialConfig.h.in`` file in the source tree with the
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+following contents:
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+
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+.. literalinclude:: Step1/TutorialConfig.h.in
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+ :language: cmake
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+
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+When CMake configures this header file the values for
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+``@Tutorial_VERSION_MAJOR@`` and ``@Tutorial_VERSION_MINOR@`` will be
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+replaced by the values from the CMakeLists file. Next we modify
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+``tutorial.cxx`` to include the configured header file and to make use of the
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+version numbers. The updated source code is listed below.
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+
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+.. literalinclude:: Step2/tutorial.cxx
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+ :language: c++
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+ :start-after: // report version
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+ :end-before: return 1;
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+
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+
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+Specify the C++ Standard
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+-------------------------
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+
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+Next let's add some C++11 features to our project. We will need to explicitly
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+state in the CMake code that it should use the correct flags. The easiest way
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+to enable C++11 support for CMake is by using the ``CMAKE_CXX_STANDARD``
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+variable.
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+
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+First, replace ``atof`` with ``std::stod`` in ``tutorial.cxx``.
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+
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+Then, set the ``CMAKE_CXX_STANDARD`` variable in the CMakeLists file.
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+
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+Which variable can we set in the CMakeLists file to treat the
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+``CMAKE_CXX_STANDARD`` value as a requirement?
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+
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+Build and Test
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+--------------
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+
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+Run **cmake** or **cmake-gui** to configure the project and then build it
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+with your chosen build tool.
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+
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+cd to the directory where Tutorial was built (likely the make directory or
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+a Debug or Release build configuration subdirectory) and run these commands:
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+
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+.. code-block:: console
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+
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+ Tutorial 4294967296
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+ Tutorial 10
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+ Tutorial
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+
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+Adding a Library (Step 2)
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+=========================
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+
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+Now we will add a library to our project. This library will contain our own
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+implementation for computing the square root of a number. The executable can
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+then use this library instead of the standard square root function provided by
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+the compiler.
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+
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+For this tutorial we will put the library into a subdirectory
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+called MathFunctions. It will have the following one line CMakeLists file:
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+
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+.. literalinclude:: Step2/MathFunctions/CMakeLists.txt
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+ :language: cmake
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+
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+The source file ``mysqrt.cxx`` has one function called ``mysqrt`` that
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+provides similar functionality to the compiler’s ``sqrt`` function. To make use
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+of the new library we add an ``add_subdirectory`` call in the top-level
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+CMakeLists file so that the library will get built. We add the new library to
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+the executable, and add MathFunctions as an include directory so that the
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+``mqsqrt.h`` header file can be found. The last few lines of the top-level
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+CMakeLists file now look like:
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+
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+.. code-block:: cmake
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+
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+ # add the MathFunctions library
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+ add_subdirectory(MathFunctions)
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+
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+ # add the executable
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+ add_executable(Tutorial tutorial.cxx)
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+
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+ target_link_libraries(Tutorial MathFunctions)
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+
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+ # add the binary tree to the search path for include files
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+ # so that we will find TutorialConfig.h
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+ target_include_directories(Tutorial PUBLIC
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+ "${PROJECT_BINARY_DIR}"
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+ "${PROJECT_SOURCE_DIR}/MathFunctions"
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+ )
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+
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+Now let us make the MathFunctions library optional. While for the tutorial
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+there really isn’t any need to do so, for larger projects this is a common
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+occurrence. The first step is to add an option to the top-level CMakeLists
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+file.
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+
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+.. literalinclude:: Step3/CMakeLists.txt
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+ :language: cmake
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+ :start-after: # should we use our own math functions
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+ :end-before: # set the version number
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+
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+This will show up in the CMake GUI and ccmake with a default value of ON
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+that can be changed by the user. This setting will be stored in the cache so
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+that the user does not need to set the value each time they run CMake on this
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+build directory.
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+
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+The next change is to make building and linking the MathFunctions library
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+conditional. To do this we change the end of the top-level CMakeLists file to
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+look like the following:
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+
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+.. literalinclude:: Step3/CMakeLists.txt
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+ :language: cmake
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+ :start-after: # add the MathFunctions library?
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+
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+Note the use of the variables ``EXTRA_LIBS`` and ``EXTRA_INCLUDES`` to collect
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+up any optional libraries to later be linked into the executable. This is a
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+classic approach when dealing with many optional components, we will cover the
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+modern approach in the next step.
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+
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+The corresponding changes to the source code are fairly straightforward. First,
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+include the MathFunctions header if we need it:
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+
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+.. literalinclude:: Step3/tutorial.cxx
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+ :language: c++
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+ :start-after: // should we include the MathFunctions header
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+ :end-before: int main
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+
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+Then make which square root function is used dependent on ``USE_MYMATH``:
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+
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+.. literalinclude:: Step3/tutorial.cxx
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+ :language: c++
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+ :start-after: // which square root function should we use?
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+ :end-before: std::cout << "The square root of
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+
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+Since the source code now requires ``USE_MYMATH`` we can add it to
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+``TutorialConfig.h.in`` with the following line:
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+
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+.. literalinclude:: Step3/TutorialConfig.h.in
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+ :language: c
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+ :lines: 4
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+
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+Run **cmake** or **cmake-gui** to configure the project and then build it
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+with your chosen build tool. Then run the built Tutorial executable.
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+
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+Which function gives better results, Step1’s sqrt or Step2’s mysqrt?
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+
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+Adding Usage Requirements for Library (Step 3)
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+==============================================
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+
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+Usage requirements allow for far better control over a library or executable's
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+link and include line while also giving more control over the transitive
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+property of targets inside CMake. The primary commands that leverage usage
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+requirements are:
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+
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+ - ``target_compile_definitions``
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+ - ``target_compile_options``
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+ - ``target_include_directories``
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+ - ``target_link_libraries``
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+
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+First up is MathFunctions. We first state that anybody linking to MathFunctions
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+needs to include the current source directory, while MathFunctions itself
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+doesn't. So this can become an ``INTERFACE`` usage requirement.
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+
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+Remember ``INTERFACE`` means things that consumers require but the producer
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+doesn't. Update ``MathFunctions/CMakeLists.txt`` with:
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+
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+.. literalinclude:: Step4/MathFunctions/CMakeLists.txt
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+ :language: cmake
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+ :start-after: # to find MathFunctions.h
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+
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+Now that we've specified usage requirements for MathFunctions we can safely
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+remove our uses of the ``EXTRA_INCLUDES`` variable from the top-level
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+CMakeLists.
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+
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+Once this is done, run **cmake** or **cmake-gui** to configure the project
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+and then build it with your chosen build tool.
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+
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+Installing and Testing (Step 4)
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+===============================
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+
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+Now we can start adding install rules and testing support to our project.
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+
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+Install Rules
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+-------------
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+
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+The install rules are fairly simple for MathFunctions we want to install the
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+library and header file and for the application we want to install the
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+executable and configured header.
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+
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+So to ``MathFunctions/CMakeLists.txt`` we add:
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+
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+.. literalinclude:: Step5/MathFunctions/CMakeLists.txt
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+ :language: cmake
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+ :start-after: # install rules
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+
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+And the to top-level ``CMakeLists.txt`` we add:
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+
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+.. literalinclude:: Step5/CMakeLists.txt
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+ :language: cmake
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+ :start-after: # add the install targets
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+ :end-before: # enable testing
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+
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+That is all that is needed to create a basic local install of the tutorial.
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+
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+Run **cmake** or **cmake-gui** to configure the project and then build it
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+with your chosen build tool. Build the ``install`` target by typing
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+``make install`` from the command line or build the ``INSTALL`` target from
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+an IDE. This will install the appropriate header files, libraries, and
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+executables.
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+
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+Verify that the installed Tutorial runs. Note: The CMake variable
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+``CMAKE_INSTALL_PREFIX`` is used to determine the root of where the files will
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+be installed.
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+
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+Testing Support
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+---------------
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+
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+Next let's test our application. At the end of the top-level CMakeLists file we
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+can add a number of basic tests to verify that the application is
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+working correctly.
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+
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+.. literalinclude:: Step5/CMakeLists.txt
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+ :language: cmake
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+ :start-after: # enable testing
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+
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+The first test simply verifies that the application runs, does not segfault or
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+otherwise crash, and has a zero return value. This is the basic form of a CTest
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+test.
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+
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+The next test makes use of the ``PASS_REGULAR_EXPRESSION`` test property to
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+verify that the output of the test contains certain strings, in this case:
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+verifying that the the usage message is printed when an incorrect number of
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+arguments are provided.
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+
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+Lastly, we have a function called ``do_test`` that runs the application and
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+verifies that the computed square root is correct for given input. For each
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+invocation of ``do_test``, another test is added to the project with a name,
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+input, and expected results based on the passed arguments.
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+
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+Rebuild the application and then cd to the binary directory and run
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+``ctest -N`` and ``ctest -VV``.
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+
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+Adding System Introspection (Step 5)
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+====================================
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+
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+Let us consider adding some code to our project that depends on features the
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+target platform may not have. For this example, we will add some code that
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+depends on whether or not the target platform has the ``log`` and ``exp``
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+functions. Of course almost every platform has these functions but for this
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+tutorial assume that they are not common.
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+
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+If the platform has ``log`` and ``exp`` then we will use them to compute the
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+square root in the ``mysqrt`` function. We first test for the availability of
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+these functions using the ``CheckSymbolExists.cmake`` macro in the top-level
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+CMakeLists file as follows:
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+
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+.. literalinclude:: Step6/CMakeLists.txt
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+ :language: cmake
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+ :start-after: # does this system provide the log and exp functions?
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+ :end-before: # should we use our own math functions
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+
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+Now let's add these defines to ``TutorialConfig.h.in`` so that we can use them
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+from ``mysqrt.cxx``:
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+
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+.. literalinclude:: Step6/TutorialConfig.h.in
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+ :language: c
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+ :start-after: // does the platform provide exp and log functions?
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+
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+Finally, in the ``mysqrt`` function we can provide an alternate implementation
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+based on ``log`` and ``exp`` if they are available on the system using the
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+following code:
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+
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+.. literalinclude:: Step6/MathFunctions/mysqrt.cxx
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+ :language: c++
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+ :start-after: // if we have both log and exp then use them
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+ :end-before: #else
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+
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+Run **cmake** or **cmake-gui** to configure the project and then build it
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+with your chosen build tool.
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+
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+You will notice that even though ``HAVE_LOG`` and ``HAVE_EXP`` are both
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+defined ``mysqrt`` isn't using them. We should realize quickly that we have
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+forgotten to include ``TutorialConfig.h`` in ``mysqrt.cxx``.
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+
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+After making this update, go ahead and build the project again.
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+
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+Run the built Tutorial executable. Which function gives better results now,
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+Step1’s sqrt or Step5’s mysqrt?
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+
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+**Exercise**: Why is it important that we configure ``TutorialConfig.h.in``
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+after the checks for ``HAVE_LOG`` and ``HAVE_EXP``? What would happen if we
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+inverted the two?
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+
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+**Exercise**: Is there a better place for us to save the ``HAVE_LOG`` and
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+``HAVE_EXP`` values other than in ``TutorialConfig.h``?
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+
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+Adding a Custom Command and Generated File (Step 6)
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+===================================================
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+
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+In this section, we will add a generated source file into the build process
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+of an application. For this example, we will create a table of precomputed
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+square roots as part of the build process, and then compile that
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+table into our application.
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+
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+To accomplish this, we first need a program that will generate the table. In
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+the MathFunctions subdirectory a new source file named ``MakeTable.cxx`` will
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+do just that.
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+
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+.. literalinclude:: Step7/MathFunctions/MakeTable.cxx
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+ :language: c++
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+
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+Note that the table is produced as valid C++ code and that the output filename
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+is passed in as an argument.
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+
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+The next step is to add the appropriate commands to MathFunctions' CMakeLists
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+file to build the MakeTable executable and then run it as part of the build
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+process. A few commands are needed to accomplish this.
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+
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+First, the executable for ``MakeTable`` is added as any other executable would
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+be added.
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+
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+.. literalinclude:: Step7/MathFunctions/CMakeLists.txt
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+ :language: cmake
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+ :start-after: # first we add the executable that generates the table
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+ :end-before: # add the command to generate the source code
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+
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+Then we add a custom command that specifies how to produce ``Table.h``
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+by running MakeTable.
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+
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+.. literalinclude:: Step7/MathFunctions/CMakeLists.txt
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+ :language: cmake
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+ :start-after: # add the command to generate the source code
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|
|
+ :end-before: # add the main library
|
|
|
|
+
|
|
|
|
+Next we have to let CMake know that ``mysqrt.cxx`` depends on the generated
|
|
|
|
+file ``Table.h``. This is done by adding the generated ``Table.h`` to the list
|
|
|
|
+of sources for the library MathFunctions.
|
|
|
|
+
|
|
|
|
+.. literalinclude:: Step7/MathFunctions/CMakeLists.txt
|
|
|
|
+ :language: cmake
|
|
|
|
+ :start-after: # add the main library
|
|
|
|
+ :end-before: # state that anybody linking
|
|
|
|
+
|
|
|
|
+We also have to add the current binary directory to the list of include
|
|
|
|
+directories so that ``Table.h`` can be found and included by ``mysqrt.cxx``.
|
|
|
|
+
|
|
|
|
+.. literalinclude:: Step7/MathFunctions/CMakeLists.txt
|
|
|
|
+ :start-after: # state that we depend on our bin
|
|
|
|
+ :end-before: # install rules
|
|
|
|
+
|
|
|
|
+Now let's use the generated table. First, modify ``mysqrt.cxx`` to include
|
|
|
|
+``Table.h``. Next, we can rewrite the mysqrt function to use the table:
|
|
|
|
+
|
|
|
|
+.. literalinclude:: Step7/MathFunctions/mysqrt.cxx
|
|
|
|
+ :language: c++
|
|
|
|
+ :start-after: // a hack square root calculation using simple operations
|
|
|
|
+
|
|
|
|
+Run **cmake** or **cmake-gui** to configure the project and then build it
|
|
|
|
+with your chosen build tool. When this project is built it will first build
|
|
|
|
+the ``MakeTable`` executable. It will then run ``MakeTable`` to produce
|
|
|
|
+``Table.h``. Finally, it will compile ``mysqrt.cxx`` which includes
|
|
|
|
+``Table.h`` to produce the MathFunctions library.
|
|
|
|
+
|
|
|
|
+Building an Installer (Step 7)
|
|
|
|
+==============================
|
|
|
|
+
|
|
|
|
+Next suppose that we want to distribute our project to other people so that
|
|
|
|
+they can use it. We want to provide both binary and source distributions on a
|
|
|
|
+variety of platforms. This is a little different from the install we did
|
|
|
|
+previously in `Installing and Testing (Step 4)`_ , where we were
|
|
|
|
+installing the binaries that we had built from the source code. In this
|
|
|
|
+example we will be building installation packages that support binary
|
|
|
|
+installations and package management features. To accomplish this we will use
|
|
|
|
+CPack to create platform specific installers. Specifically we need to add
|
|
|
|
+a few lines to the bottom of our top-level ``CMakeLists.txt`` file.
|
|
|
|
+
|
|
|
|
+.. literalinclude:: Step8/CMakeLists.txt
|
|
|
|
+ :language: cmake
|
|
|
|
+ :start-after: # setup installer
|
|
|
|
+
|
|
|
|
+That is all there is to it. We start by including
|
|
|
|
+``InstallRequiredSystemLibraries``. This module will include any runtime
|
|
|
|
+libraries that are needed by the project for the current platform. Next we
|
|
|
|
+set some CPack variables to where we have stored the license and version
|
|
|
|
+information for this project. The version information makes use of the
|
|
|
|
+variables we set earlier in this tutorial. Finally we include the CPack
|
|
|
|
+module which will use these variables and some other properties of the system
|
|
|
|
+you are on to setup an installer.
|
|
|
|
+
|
|
|
|
+The next step is to build the project in the usual manner and then run
|
|
|
|
+CPack on it. To build a binary distribution you would run:
|
|
|
|
+
|
|
|
|
+.. code-block:: console
|
|
|
|
+
|
|
|
|
+ cpack
|
|
|
|
+
|
|
|
|
+To create a source distribution you would type:
|
|
|
|
+
|
|
|
|
+.. code-block:: console
|
|
|
|
+
|
|
|
|
+ cpack -C CPackSourceConfig.cmake
|
|
|
|
+
|
|
|
|
+Alternatively, run ``make package`` or right click the ``Package`` target and
|
|
|
|
+``Build Project`` from an IDE.
|
|
|
|
+
|
|
|
|
+Run the installer executable found in the binary directory. Then run the
|
|
|
|
+installed executable and verify that it works.
|
|
|
|
+
|
|
|
|
+Adding Support for a Dashboard (Step 8)
|
|
|
|
+=======================================
|
|
|
|
+
|
|
|
|
+Adding support for submitting our test results to a dashboard is very easy. We
|
|
|
|
+already defined a number of tests for our project in the earlier steps of this
|
|
|
|
+tutorial. We just have to run those tests and submit them to a dashboard. To
|
|
|
|
+include support for dashboards we include the CTest module in our top-level
|
|
|
|
+``CMakeLists.txt``.
|
|
|
|
+
|
|
|
|
+Replace:
|
|
|
|
+
|
|
|
|
+.. code-block:: cmake
|
|
|
|
+
|
|
|
|
+ # enable testing
|
|
|
|
+ enable_testing()
|
|
|
|
+
|
|
|
|
+With:
|
|
|
|
+
|
|
|
|
+.. code-block:: cmake
|
|
|
|
+
|
|
|
|
+ # enable dashboard scripting
|
|
|
|
+ include(CTest)
|
|
|
|
+
|
|
|
|
+The CTest module will automatically call ``enable_testing()``, so
|
|
|
|
+we can remove it from our CMake files.
|
|
|
|
+
|
|
|
|
+We will also need to create a ``CTestConfig.cmake`` file where we can specify
|
|
|
|
+the name of the project and where to submit the dashboard.
|
|
|
|
+
|
|
|
|
+.. literalinclude:: Step9/CTestConfig.cmake
|
|
|
|
+ :language: cmake
|
|
|
|
+
|
|
|
|
+CTest will read in this file when it runs. To create a simple dashboard you can
|
|
|
|
+run **cmake** or **cmake-gui** to configure the project, but do not build it
|
|
|
|
+yet. Instead, change directory to the binary tree, and then run:
|
|
|
|
+
|
|
|
|
+.. code-block:: console
|
|
|
|
+
|
|
|
|
+ 'ctest [-VV] –D Experimental'
|
|
|
|
+
|
|
|
|
+On Windows, build the EXPERIMENTAL target.
|
|
|
|
+
|
|
|
|
+Ctest will build and test the project and submit the results to the Kitware
|
|
|
|
+public dashboard. The results of your dashboard will be uploaded to Kitware's
|
|
|
|
+public dashboard here: https://my.cdash.org/index.php?project=CMakeTutorial.
|
|
|
|
+
|
|
|
|
+Mixing Static and Shared (Step 9)
|
|
|
|
+=================================
|
|
|
|
+
|
|
|
|
+In this section we will show how by using the ``BUILD_SHARED_LIBS`` variable
|
|
|
|
+we can control the default behavior of ``add_library``, and allow control
|
|
|
|
+over how libraries without an explicit type (STATIC/SHARED/MODULE/OBJECT) are
|
|
|
|
+built.
|
|
|
|
+
|
|
|
|
+To accomplish this we need to add ``BUILD_SHARED_LIBS`` to the top-level
|
|
|
|
+``CMakeLists.txt``. We use the ``option`` command as it allows users to
|
|
|
|
+optionally select if the value should be On or Off.
|
|
|
|
+
|
|
|
|
+Next we are going to refactor MathFunctions to become a real library that
|
|
|
|
+encapsulates using ``mysqrt`` or ``sqrt``, instead of requiring the calling
|
|
|
|
+code to do this logic. This will also mean that ``USE_MYMATH`` will not control
|
|
|
|
+building MathFuctions, but instead will control the behavior of this library.
|
|
|
|
+
|
|
|
|
+The first step is to update the starting section of the top-level
|
|
|
|
+``CMakeLists.txt`` to look like:
|
|
|
|
+
|
|
|
|
+.. literalinclude:: Step10/CMakeLists.txt
|
|
|
|
+ :language: cmake
|
|
|
|
+ :start-after: set(Tutorial_VERSION_MINOR
|
|
|
|
+ :end-before: # add the binary tree
|
|
|
|
+
|
|
|
|
+Now that we have made MathFunctions always be used, we will need to update
|
|
|
|
+the logic of that library. So, in ``MathFunctions/CMakeLists.txt`` we need to
|
|
|
|
+create a SqrtLibrary that will conditionally be built when ``USE_MYMATH`` is
|
|
|
|
+enabled. Now, since this is a tutorial, we are going to explicitly require
|
|
|
|
+that SqrtLibrary is built statically.
|
|
|
|
+
|
|
|
|
+The end result is that ``MathFunctions/CMakeLists.txt`` should look like:
|
|
|
|
+
|
|
|
|
+.. literalinclude:: Step10/MathFunctions/CMakeLists.txt
|
|
|
|
+ :language: cmake
|
|
|
|
+ :lines: 1-40,46-
|
|
|
|
+
|
|
|
|
+Next, update ``MathFunctions/mysqrt.cxx`` to use the ``mathfunctions`` and
|
|
|
|
+``detail`` namespaces:
|
|
|
|
+
|
|
|
|
+.. literalinclude:: Step10/MathFunctions/mysqrt.cxx
|
|
|
|
+ :language: c++
|
|
|
|
+
|
|
|
|
+We also need to make some changes in ``tutorial.cxx``, so that it no longer
|
|
|
|
+uses ``USE_MYMATH``:
|
|
|
|
+
|
|
|
|
+#. Always include ``MathFunctions.h``
|
|
|
|
+#. Always use ``mathfunctions::sqrt``
|
|
|
|
+
|
|
|
|
+Finally, update ``MathFunctions/MathFunctions.h`` to use dll export defines:
|
|
|
|
+
|
|
|
|
+.. literalinclude:: Step10/MathFunctions/MathFunctions.h
|
|
|
|
+ :language: c++
|
|
|
|
+
|
|
|
|
+At this point, if you build everything, you will notice that linking fails
|
|
|
|
+as we are combining a static library without position enabled code with a
|
|
|
|
+library that has position enabled code. The solution to this is to explicitly
|
|
|
|
+set the ``POSITION_INDEPENDENT_CODE`` target property of SqrtLibrary to be
|
|
|
|
+True no matter the build type.
|
|
|
|
+
|
|
|
|
+**Exercise**: We modified ``MathFunctions.h`` to use dll export defines.
|
|
|
|
+Using CMake documentation can you find a helper module to simplify this?
|
|
|
|
+
|
|
|
|
+Adding Generator Expressions (Step 10)
|
|
|
|
+======================================
|
|
|
|
+
|
|
|
|
+Generator expressions are evaluated during build system generation to produce
|
|
|
|
+information specific to each build configuration.
|
|
|
|
+
|
|
|
|
+Generator expressions are allowed in the context of many target properties,
|
|
|
|
+such as ``LINK_LIBRARIES``, ``INCLUDE_DIRECTORIES``, ``COMPILE_DEFINITIONS``
|
|
|
|
+and others. They may also be used when using commands to populate those
|
|
|
|
+properties, such as ``target_link_libraries()``,
|
|
|
|
+``target_include_directories()``,
|
|
|
|
+``target_compile_definitions()`` and others.
|
|
|
|
+
|
|
|
|
+Generator expressions may be used to enable conditional linking, conditional
|
|
|
|
+definitions used when compiling, conditional include directories and more.
|
|
|
|
+The conditions may be based on the build configuration, target properties,
|
|
|
|
+platform information or any other queryable information.
|
|
|
|
+
|
|
|
|
+There are different types of generator expressions including Logical,
|
|
|
|
+Informational, and Output expressions.
|
|
|
|
+
|
|
|
|
+Logical expressions are used to create conditional output. The basic
|
|
|
|
+expressions are the 0 and 1 expressions. A ``$<0:...>`` results in the empty
|
|
|
|
+string, and ``<1:...>`` results in the content of "...". They can also be
|
|
|
|
+nested.
|
|
|
|
+
|
|
|
|
+For example:
|
|
|
|
+
|
|
|
|
+.. code-block:: cmake
|
|
|
|
+
|
|
|
|
+ if(HAVE_LOG AND HAVE_EXP)
|
|
|
|
+ target_compile_definitions(SqrtLibrary
|
|
|
|
+ PRIVATE "HAVE_LOG" "HAVE_EXP")
|
|
|
|
+ endif()
|
|
|
|
+
|
|
|
|
+Can be rewritten with generator expressions:
|
|
|
|
+
|
|
|
|
+.. code-block:: cmake
|
|
|
|
+
|
|
|
|
+ target_compile_definitions(SqrtLibrary PRIVATE
|
|
|
|
+ "$<$<BOOL:${HAVE_LOG}>:HAVE_LOG>"
|
|
|
|
+ "$<$<BOOL:${HAVE_EXP}>:HAVE_EXP>"
|
|
|
|
+ )
|
|
|
|
+
|
|
|
|
+Note that ``${HAVE_LOG}`` is evaluated at CMake configure time while
|
|
|
|
+``$<$<BOOL:${HAVE_LOG}>:HAVE_LOG>`` is evaluated at build system generation
|
|
|
|
+time.
|
|
|
|
+
|
|
|
|
+Adding Export Configuration (Step 11)
|
|
|
|
+=====================================
|
|
|
|
+
|
|
|
|
+During `Installing and Testing (Step 4)`_ of the tutorial we added the ability
|
|
|
|
+for CMake to install the library and headers of the project. During
|
|
|
|
+`Building an Installer (Step 7)`_ we added the ability to package up this
|
|
|
|
+information so it could be distributed to other people.
|
|
|
|
+
|
|
|
|
+The next step is to add the necessary information so that other CMake projects
|
|
|
|
+can use our project, be it from a build directory, a local install or when
|
|
|
|
+packaged.
|
|
|
|
+
|
|
|
|
+The first step is to update our ``install(TARGETS)`` commands to not only
|
|
|
|
+specify a ``DESTINATION`` but also an ``EXPORT``. The ``EXPORT`` keyword
|
|
|
|
+generates and installs a CMake file containing code to import all targets
|
|
|
|
+listed in the install command from the installation tree. So let's go ahead
|
|
|
|
+and explicitly ``EXPORT`` the MathFunctions library by updating the
|
|
|
|
+``install`` command in ``MathFunctions/CMakeLists.txt`` to look like:
|
|
|
|
+
|
|
|
|
+.. literalinclude:: Complete/MathFunctions/CMakeLists.txt
|
|
|
|
+ :language: cmake
|
|
|
|
+ :start-after: # install rules
|
|
|
|
+
|
|
|
|
+Now that we have MathFunctions being exported, we also need to explicitly
|
|
|
|
+install the generated ``MathFunctionsTargets.cmake`` file. This is done by
|
|
|
|
+adding the following to the bottom of the top-level ``CMakeLists.txt``:
|
|
|
|
+
|
|
|
|
+.. literalinclude:: Complete/CMakeLists.txt
|
|
|
|
+ :language: cmake
|
|
|
|
+ :start-after: # install the configuration targets
|
|
|
|
+ :end-before: include(CMakePackageConfigHelpers)
|
|
|
|
+
|
|
|
|
+At this point you should try and run CMake. If everything is setup properly
|
|
|
|
+you will see that CMake will generate an error that looks like:
|
|
|
|
+
|
|
|
|
+.. code-block:: console
|
|
|
|
+
|
|
|
|
+ Target "MathFunctions" INTERFACE_INCLUDE_DIRECTORIES property contains
|
|
|
|
+ path:
|
|
|
|
+
|
|
|
|
+ "/Users/robert/Documents/CMakeClass/Tutorial/Step11/MathFunctions"
|
|
|
|
+
|
|
|
|
+ which is prefixed in the source directory.
|
|
|
|
+
|
|
|
|
+What CMake is trying to say is that during generating the export information
|
|
|
|
+it will export a path that is intrinsically tied to the current machine and
|
|
|
|
+will not be valid on other machines. The solution to this is to update the
|
|
|
|
+MathFunctions ``target_include_directories`` to understand that it needs
|
|
|
|
+different ``INTERFACE`` locations when being used from within the build
|
|
|
|
+directory and from an install / package. This means converting the
|
|
|
|
+``target_include_directories`` call for MathFunctions to look like:
|
|
|
|
+
|
|
|
|
+.. literalinclude:: Complete/MathFunctions/CMakeLists.txt
|
|
|
|
+ :language: cmake
|
|
|
|
+ :start-after: # to find MathFunctions.h, while we don't.
|
|
|
|
+ :end-before: # should we use our own math functions
|
|
|
|
+
|
|
|
|
+Once this has been updated, we can re-run CMake and see verify that it doesn't
|
|
|
|
+warn anymore.
|
|
|
|
+
|
|
|
|
+At this point, we have CMake properly packaging the target information that is
|
|
|
|
+required but we will still need to generate a ``MathFunctionsConfig.cmake`` so
|
|
|
|
+that the CMake ``find_package command`` can find our project. So let's go
|
|
|
|
+ahead and add a new file to the top-level of the project called
|
|
|
|
+``Config.cmake.in`` with the following contents:
|
|
|
|
+
|
|
|
|
+.. literalinclude:: Complete/Config.cmake.in
|
|
|
|
+
|
|
|
|
+Then, to properly configure and install that file, add the following to the
|
|
|
|
+bottom of the top-level CMakeLists:
|
|
|
|
+
|
|
|
|
+.. literalinclude:: Complete/CMakeLists.txt
|
|
|
|
+ :language: cmake
|
|
|
|
+ :start-after: # install the configuration targets
|
|
|
|
+ :end-before: # generate the export
|
|
|
|
+
|
|
|
|
+At this point, we have generated a relocatable CMake Configuration for our
|
|
|
|
+project that can be used after the project has been installed or packaged. If
|
|
|
|
+we want our project to also be used from a build directory we only have to add
|
|
|
|
+the following to the bottom of the top level CMakeLists:
|
|
|
|
+
|
|
|
|
+.. literalinclude:: Complete/CMakeLists.txt
|
|
|
|
+ :language: cmake
|
|
|
|
+ :start-after: # needs to be after the install(TARGETS ) command
|
|
|
|
+
|
|
|
|
+With this export call we now generate a ``Targets.cmake``, allowing the
|
|
|
|
+configured ``MathFunctionsConfig.cmake`` in the build directory to be used by
|
|
|
|
+other projects, without needing it to be installed.
|
|
|
|
+
|
|
|
|
+Import a CMake Project (Consumer)
|
|
|
|
+=================================
|
|
|
|
+
|
|
|
|
+This examples shows how a project can find other CMake packages that
|
|
|
|
+generate ``Config.cmake`` files.
|
|
|
|
+
|
|
|
|
+It also shows how to state a project's external dependencies when generating
|
|
|
|
+a ``Config.cmake``.
|
|
|
|
+
|
|
|
|
+Packaging Debug and Release (MultiPackage)
|
|
|
|
+==========================================
|
|
|
|
+
|
|
|
|
+By default CMake is model is that a build directory only contains a single
|
|
|
|
+configuration, be it Debug, Release, MinSizeRel, or RelWithDebInfo.
|
|
|
|
+
|
|
|
|
+But it is possible to setup CPack to bundle multiple build directories at the
|
|
|
|
+same time to build a package that contains multiple configurations of the
|
|
|
|
+same project.
|
|
|
|
+
|
|
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|
+First we need to ahead and construct a directory called ``multi_config`` this
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+will contain all the builds that we want to package together.
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+
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+Second create a ``debug`` and ``release`` directory underneath
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+``multi_config``. At the end you should have a layout that looks like:
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+
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+─ multi_config
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+ ├── debug
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+ └── release
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+
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+Now we need to setup debug and release builds, which would roughly entail
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+the following:
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+
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+.. code-block:: console
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+
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+ cd debug
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+ cmake -DCMAKE_BUILD_TYPE=Debug ../../MultiPackage/
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+ cmake --build .
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+ cd ../release
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+ cmake -DCMAKE_BUILD_TYPE=Release ../../MultiPackage/
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+ cmake --build .
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+ cd ..
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+
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+
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+Now that both the debug and release builds are complete we can now use
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+the custom MultiCPackConfig to package both builds into a single release.
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+
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+.. code-block:: console
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+
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+ cpack --config ../../MultiPackage/MultiCPackConfig.cmake
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