Kaynağa Gözat

Find native build tool after determining the target system

This will allow toolchain files and platform modules to specify
information that affects the selection of the native build tool.
Brad King 8 yıl önce
ebeveyn
işleme
f8cb9944a1
1 değiştirilmiş dosya ile 11 ekleme ve 9 silme
  1. 11 9
      Source/cmGlobalGenerator.cxx

+ 11 - 9
Source/cmGlobalGenerator.cxx

@@ -447,15 +447,6 @@ void cmGlobalGenerator::EnableLanguage(
       "Platform information initialized", cmStateEnums::INTERNAL);
   }
 
-  // find and make sure CMAKE_MAKE_PROGRAM is defined
-  if (!this->FindMakeProgram(mf)) {
-    return;
-  }
-
-  if (!this->CheckLanguages(languages, mf)) {
-    return;
-  }
-
   // try and load the CMakeSystem.cmake if it is there
   std::string fpath = rootBin;
   bool const readCMakeSystem = !mf->GetDefinition("CMAKE_SYSTEM_LOADED");
@@ -500,6 +491,11 @@ void cmGlobalGenerator::EnableLanguage(
   }
 
   if (readCMakeSystem) {
+    // Find the native build tool for this generator.
+    if (!this->FindMakeProgram(mf)) {
+      return;
+    }
+
     // Tell the generator about the target system.
     std::string system = mf->GetSafeDefinition("CMAKE_SYSTEM_NAME");
     if (!this->SetSystemName(system, mf)) {
@@ -522,6 +518,12 @@ void cmGlobalGenerator::EnableLanguage(
     }
   }
 
+  // Check that the languages are supported by the generator and its
+  // native build tool found above.
+  if (!this->CheckLanguages(languages, mf)) {
+    return;
+  }
+
   // **** Load the system specific initialization if not yet loaded
   if (!mf->GetDefinition("CMAKE_SYSTEM_SPECIFIC_INITIALIZE_LOADED")) {
     fpath = mf->GetModulesFile("CMakeSystemSpecificInitialize.cmake");