|
|
@@ -63,7 +63,8 @@ set(VERTEXSHADER_FILES
|
|
|
Direct3DApp1/SimpleVertexShader.hlsl
|
|
|
)
|
|
|
|
|
|
-set(CONTENT_FILES ${PIXELSHADER_FILES} ${VERTEXSHADER_FILES})
|
|
|
+ set(COPY_TO_OUTPUT_FILES Direct3DApp1/Simple.manifest)
|
|
|
+ set(CONTENT_FILES ${PIXELSHADER_FILES} ${VERTEXSHADER_FILES} ${COPY_TO_OUTPUT_FILES})
|
|
|
|
|
|
if (WINDOWS_PHONE8)
|
|
|
set(CONTENT_FILES ${CONTENT_FILES}
|
|
|
@@ -108,6 +109,7 @@ set(RESOURCE_FILES
|
|
|
${CONTENT_FILES} ${DEBUG_CONTENT_FILES} ${RELEASE_CONTENT_FILES} ${ASSET_FILES} ${STRING_FILES}
|
|
|
Direct3DApp1/Direct3DApp1_TemporaryKey.pfx)
|
|
|
|
|
|
+set_property(SOURCE ${COPY_TO_OUTPUT_FILES} PROPERTY VS_COPY_TO_OUT_DIR "PreserveNewest")
|
|
|
set_property(SOURCE ${CONTENT_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1)
|
|
|
set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1)
|
|
|
set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_LOCATION "Assets")
|