/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying file LICENSE.rst or https://cmake.org/licensing for details. */ #pragma once #include "cmConfigure.h" // IWYU pragma: keep #include #include #include #include #include "cmBuildOptions.h" #include "cmGlobalGeneratorFactory.h" #include "cmGlobalUnixMakefileGenerator3.h" class cmMakefile; class cmake; /** \class cmGlobalWatcomWMakeGenerator * \brief Write a NMake makefiles. * * cmGlobalWatcomWMakeGenerator manages nmake build process for a tree */ class cmGlobalWatcomWMakeGenerator : public cmGlobalUnixMakefileGenerator3 { public: cmGlobalWatcomWMakeGenerator(cmake* cm); static std::unique_ptr NewFactory() { return std::unique_ptr( new cmGlobalGeneratorSimpleFactory()); } //! Get the name for the generator. std::string GetName() const override { return cmGlobalWatcomWMakeGenerator::GetActualName(); } static std::string GetActualName() { return "Watcom WMake"; } /** Get the documentation entry for this generator. */ static cmDocumentationEntry GetDocumentation(); /** Tell the generator about the target system. */ bool SetSystemName(std::string const& s, cmMakefile* mf) override; /** * Try to determine system information such as shared library * extension, pthreads, byte order etc. */ void EnableLanguage(std::vector const& languages, cmMakefile*, bool optional) override; bool AllowNotParallel() const override { return false; } bool AllowDeleteOnError() const override { return false; } bool IsGNUMakeJobServerAware() const override { return false; } std::string GetShortBinaryOutputDir() const override; protected: std::vector GenerateBuildCommand( std::string const& makeProgram, std::string const& projectName, std::string const& projectDir, std::vector const& targetNames, std::string const& config, int jobs, bool verbose, cmBuildOptions buildOptions = cmBuildOptions(), std::vector const& makeOptions = std::vector(), BuildTryCompile isInTryCompile = BuildTryCompile::No) override; void PrintBuildCommandAdvice(std::ostream& os, int jobs) const override; };