AddCustomCommand.cmake 3.3 KB

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  1. enable_language(C)
  2. set(CMAKE_CROSSCOMPILING 1)
  3. # Executable: Return error code different from 0
  4. add_executable(generated_exe_emulator_expected simple_src_exiterror.c)
  5. get_property(emulator TARGET generated_exe_emulator_expected PROPERTY CROSSCOMPILING_EMULATOR)
  6. set_property(TARGET generated_exe_emulator_expected PROPERTY CROSSCOMPILING_EMULATOR "$<1:${emulator}>")
  7. # Executable: Return error code equal to 0
  8. add_executable(generated_exe_emulator_unexpected emulator_unexpected.c)
  9. # Place the executable in a predictable location.
  10. set_property(TARGET generated_exe_emulator_unexpected PROPERTY RUNTIME_OUTPUT_DIRECTORY $<1:${CMAKE_CURRENT_BINARY_DIR}>)
  11. # Executable: Imported version of above. Fake the imported target to use the above.
  12. add_executable(generated_exe_emulator_unexpected_imported IMPORTED)
  13. set_property(TARGET generated_exe_emulator_unexpected_imported PROPERTY IMPORTED_LOCATION
  14. "${CMAKE_CURRENT_BINARY_DIR}/generated_exe_emulator_unexpected${CMAKE_EXECUTABLE_SUFFIX}")
  15. add_dependencies(generated_exe_emulator_unexpected_imported generated_exe_emulator_unexpected)
  16. # DoesNotUseEmulator
  17. add_custom_command(OUTPUT output1
  18. COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/output1)
  19. # DoesNotUseEmulator: The command will fail if emulator is prepended
  20. add_custom_command(OUTPUT output2
  21. COMMAND ${CMAKE_COMMAND} -E echo "$<TARGET_FILE:generated_exe_emulator_unexpected>"
  22. COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/output2
  23. DEPENDS generated_exe_emulator_unexpected)
  24. # DoesNotUseEmulator: The command will fail if emulator is prepended
  25. add_custom_command(OUTPUT output3
  26. COMMAND ${CMAKE_COMMAND} -E echo generated_exe_emulator_unexpected
  27. COMMAND $<TARGET_FILE:generated_exe_emulator_unexpected>
  28. COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/output3
  29. DEPENDS generated_exe_emulator_unexpected)
  30. # DoesNotUseEmulator: The command will fail if emulator is prepended
  31. add_custom_command(OUTPUT outputImp
  32. COMMAND ${CMAKE_COMMAND} -E echo generated_exe_emulator_unexpected_imported
  33. COMMAND generated_exe_emulator_unexpected_imported
  34. COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/outputImp
  35. )
  36. # UsesEmulator: The command only succeeds if the emulator is prepended
  37. # to the command.
  38. add_custom_command(OUTPUT output4
  39. COMMAND ${CMAKE_COMMAND} -E echo generated_exe_emulator_expected
  40. COMMAND generated_exe_emulator_expected
  41. COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/output4
  42. DEPENDS generated_exe_emulator_expected)
  43. # Use locally-built emulator.
  44. add_executable(local_emulator ../pseudo_emulator.c)
  45. add_executable(use_emulator_local simple_src_exiterror.c)
  46. set_property(TARGET use_emulator_local PROPERTY CROSSCOMPILING_EMULATOR "$<TARGET_FILE:local_emulator>")
  47. add_dependencies(use_emulator_local local_emulator)
  48. add_custom_command(OUTPUT output5
  49. COMMAND ${CMAKE_COMMAND} -E echo use_emulator_local
  50. COMMAND use_emulator_local
  51. COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/output5
  52. DEPENDS use_emulator_local)
  53. add_custom_target(ensure_build ALL
  54. SOURCES
  55. ${CMAKE_CURRENT_BINARY_DIR}/output1
  56. ${CMAKE_CURRENT_BINARY_DIR}/output2
  57. ${CMAKE_CURRENT_BINARY_DIR}/output3
  58. ${CMAKE_CURRENT_BINARY_DIR}/outputImp
  59. ${CMAKE_CURRENT_BINARY_DIR}/output4
  60. ${CMAKE_CURRENT_BINARY_DIR}/output5
  61. )