| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446 | Step 5: In-Depth CMake Library Concepts=======================================While executables are mostly one-size-fits-all, libraries come in manydifferent forms. There are static archives, shared objects, modules,object libraries, header-only libraries, and libraries which describe advancedCMake properties to be inherited by other targets, just to name a few.In this step you will learn about some of the most common kinds of librariesthat CMake can describe. This will cover most of the in-project uses of:command:`add_library`. Libraries which are imported from dependencies (orexported by the project to be consumed as a dependency) will be covered inlater steps.Background^^^^^^^^^^As we learned in ``Step1``, the :command:`add_library` command accepts the nameof the library target to be created as its first argument. The secondargument is an optional ``<type>`` for which the following values are valid:  ``STATIC``    A :ref:`Static Library <Static Libraries>`:    an archive of object files for use when linking other targets.  ``SHARED``    A :ref:`Shared Library <Shared Libraries>`:    a dynamic library that may be linked by other targets and loaded    at runtime.  ``MODULE``    A :ref:`Module Library <Module Libraries>`:    a plugin that may not be linked by other targets, but may be    dynamically loaded at runtime using dlopen-like functionality.  ``OBJECT``    An :ref:`Object Library <Object Libraries>`:    a collection of object files which have not been archived or linked    into a library.  ``INTERFACE``    An :ref:`Interface Library <Interface Libraries>`:    a library target which specifies usage requirements for dependents but    does not compile sources and does not produce a library artifact on disk.In addition, there are ``IMPORTED`` libraries which describe library targetsfrom foreign projects or modules, imported into the current project. We willcover these briefly in later steps.``MODULE`` libraries are most commonly found in plugin systems, or as extensionsto runtime-loading languages like Python or Javascript. They act very similar tonormal shared libraries, except they cannot be directly linked by other targets.They are sufficiently similar that we won't cover them in further depth here.Exercise 1 - Static and Shared^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^While the :command:`add_library` command supports explicitly setting ``STATIC``or ``SHARED``, and this is sometimes necessary, it is best to leave the secondargument empty for most "normal" libraries which can operate as either.When not given a type, :command:`add_library` will create either a ``STATIC``or ``SHARED`` library depending on the value of :variable:`BUILD_SHARED_LIBS`.If :variable:`BUILD_SHARED_LIBS` is true, a ``SHARED`` library will be created,otherwise it will be ``STATIC``... code-block:: cmake  add_library(MyLib-static STATIC)  add_library(MyLib-shared SHARED)  # Depends on BUILD_SHARED_LIBS  add_library(MyLib)This is desirable behavior, as it allows packagers to determine what kind oflibrary will be produced, and ensure dependents link to that version of thelibrary without needing to modify their source code. In some contexts, fullystatic builds are appropriate, and in others shared libraries are desirable... note::  CMake does not define the :variable:`BUILD_SHARED_LIBS` variable by default,  meaning without project or user intervention :command:`add_library` will  produce ``STATIC`` libraries.By leaving the second argument to :command:`add_library()` blank, projectsprovide additional flexibility to their packagers and downstream dependents.Goal----Build ``MathFunctions`` as a shared library... note::  On Windows, you might see warnings about an empty DLL, as ``MathFunctions``  doesn't export any symbols.Helpful Resources-----------------* :variable:`BUILD_SHARED_LIBS`Files to Edit-------------There are no files to edit.Getting Started---------------The ``Help/guide/tutorial/Step5`` directory contains the complete, recommendedsolution to ``Step4``. This step is about building the ``MathFunctions``library, there are no ``TODOs`` necessary. You can proceed directly to thebuild step.Build and Run-------------We can configure using our preset, turning on :variable:`BUILD_SHARED_LIBS` witha :option:`-D <cmake -D>` flag... code-block:: console  cmake --preset tutorial -DBUILD_SHARED_LIBS=ONThen we can build only the ``MathFunctions`` library with:option:`-t <cmake--build -t>`... code-block:: console  cmake --build build -t MathFunctionsVerify a shared library is produced for ``MathFunctions`` then reset:variable:`BUILD_SHARED_LIBS`, either by reconfiguring with``-DBUILD_SHARED_LIBS=OFF`` or deleting the ``CMakeCache.txt``.Solution--------There are no changes to the project for this exercise.Exercise 2 - Interface Libraries^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^Interface libraries are those which only communicate usage requirements forother targets, they do not build or produce any artifacts of their own. As suchall the properties of an interface library must themselves be interfaceproperties, specified with the ``INTERFACE`` :ref:`scope keywords <Target Command Scope>`... code-block:: cmake  add_library(MyInterface INTERFACE)  target_compile_definitions(MyInterface INTERFACE MYINTERFACE_COMPILE_DEF)The most common kind of interface library in C++ development is a header-onlylibrary. Such libraries do not build anything, only providing the flagsnecessary to discover their headers.Goal----Add a header-only library to the tutorial project, and use it inside the``Tutorial`` executable.Helpful Resources-----------------* :command:`add_library`* :command:`target_sources`Files to Edit-------------* ``MathFunctions/MathLogger/CMakeLists.txt``* ``MathFunctions/CMakeLists.txt``* ``MathFunctions/MathFunctions.cxx``Getting Started---------------In our previous discussions of :command:`target_sources(FILE_SET)`, we notedwe can omit the ``TYPE`` parameter if the file set's name is the same as thefile set's type. We also said we can omit the ``BASE_DIRS`` parameter ifwe want to use the current source directory as the only base directory.We're ready to introduce a third shortcut, we only need to include the ``FILES``parameter if the headers are intended to be installed, such as public headersof a library.The ``MathLogger`` headers in this exercise are only used internally by the``MathFunctions`` implementation. They will not be installed. This shouldmake for a very abbreviated call to :command:`target_sources(FILE_SET)`... note::  The headers will be discovered by the compiler's dependency scanner to ensure  correct incremental builds. It can be useful to list header files in these  contexts anyway, as the list can be used to generate metadata some IDEs  rely on.You can begin editing the ``Step5`` directory. Complete ``TODO 1`` through``TODO 7``.Build and Run-------------The preset has already been updated to use ``mathfunctions::sqrt`` instead of``std::sqrt``. We can build and configure as usual... code-block:: console  cmake --preset tutorial  cmake --build buildVerify that the ``Tutorial`` output now uses the logging framework.Solution--------First we add a new ``INTERFACE`` library named ``MathLogger``... raw:: html  <details><summary>TODO 1: Click to show/hide answer</summary>.. literalinclude:: Step6/MathFunctions/MathLogger/CMakeLists.txt  :caption: TODO 1: MathFunctions/MathLogger/CMakeLists.txt  :name: MathFunctions/MathLogger/CMakeLists.txt-add_library  :language: cmake  :start-at: add_library  :end-at: add_library.. raw:: html  </details>Then we add the appropriate :command:`target_sources` call to capture theheader information. We give this file set the name ``HEADERS`` so we canomit the ``TYPE``, we don't need ``BASE_DIRS`` as we will use the defaultof the current source directory, and we can exclude the ``FILES`` list becausewe don't intend to install the library... raw:: html  <details><summary>TODO 2: Click to show/hide answer</summary>.. literalinclude:: Step6/MathFunctions/MathLogger/CMakeLists.txt  :caption: TODO 2: MathFunctions/MathLogger/CMakeLists.txt  :name: MathFunctions/MathLogger/CMakeLists.txt-target_sources  :language: cmake  :start-at: target_sources(  :end-at: ).. raw:: html  </details>Now we can add the ``MathLogger`` library to the ``MathFunctions`` linkedlibraries, and at the ``MathLogger`` folder to the project... raw:: html  <details><summary>TODO 3-4: Click to show/hide answer</summary>.. literalinclude:: Step6/MathFunctions/CMakeLists.txt  :caption: TODO 3: MathFunctions/CMakeLists.txt  :name: MathFunctions/CMakeLists.txt-link-mathlogger  :language: cmake  :start-at: target_link_libraries(  :end-at: MathLogger  :append: ).. literalinclude:: Step6/MathFunctions/CMakeLists.txt  :caption: TODO 4: MathFunctions/CMakeLists.txt  :name: MathFunctions/CMakeLists.txt-add-mathlogger  :language: cmake  :start-at: add_subdirectory(MathLogger  :end-at: add_subdirectory(MathLogger.. raw:: html  </details>Finally we can update ``MathFunctions.cxx`` to take advantage of the new logger... raw:: html  <details><summary>TODO 5-7: Click to show/hide answer</summary>.. literalinclude:: Step6/MathFunctions/MathFunctions.cxx  :caption: TODO 5: MathFunctions/MathFunctions.cxx  :name: MathFunctions/MathFunctions.cxx-mathlogger-header  :language: c++  :start-at: cmath  :end-at: MathLogger.. literalinclude:: Step6/MathFunctions/MathFunctions.cxx  :caption: TODO 6: MathFunctions/MathFunctions.cxx  :name: MathFunctions/MathFunctions.cxx-mathlogger-logger  :language: c++  :start-at: mathlogger::Logger Logger  :end-at: mathlogger::Logger Logger.. literalinclude:: Step6/MathFunctions/MathFunctions.cxx  :caption: TODO 7: MathFunctions/MathFunctions.cxx  :name: MathFunctions/MathFunctions.cxx-mathlogger-code  :language: c++  :start-at: Logger.Log(std::format("Computing sqrt of {} to be {}\n"  :end-at: std::format  :dedent: 4.. raw:: html  </details>Exercise 3 - Object Libraries^^^^^^^^^^^^^^^^^^^^^^^^^^^^^Object libraries have several advanced uses, but also tricky nuances whichare difficult to fully enumerate in the scope of this tutorial... code-block:: cmake  add_library(MyObjects OBJECT)The most obvious drawback to object libraries is the objects themselves cannotbe transitively linked. If an object library appears in the:prop_tgt:`INTERFACE_LINK_LIBRARIES` of a target, the dependents which link thattarget will not "see" the objects. The object library will act like an``INTERFACE`` library in such contexts. In the general case, object librariesare only suitable for ``PRIVATE`` or ``PUBLIC`` consumption via:command:`target_link_libraries`.A common use case for object libraries is coalescing several library targetsinto a single archive or shared library object. Even within a single projectlibraries may be maintained as different targets for a variety of reasons, suchas belonging to different teams within an organization. However, it may bedesirable to distribute these as a single consumer-facing binary. Objectlibraries make this possible.Goal----Add several object libraries to the ``MathFunctions`` library.Helpful Resources-----------------* :command:`target_link_libraries`* :command:`add_subdirectory`Files to Edit-------------* ``MathFunctions/CMakeLists.txt``* ``MathFunctions/MathFunctions.h``* ``Tutorial/Tutorial.cxx``Getting Started---------------Several extensions for our ``MathFunctions`` library have been made available(we can imagine these coming from other teams in our organization). Takea minute to look at the targets made available in ``MathFunctions/MathExtensions``.Then complete ``TODO 8`` through ``TODO 11``.Build and Run-------------There's no reconfiguration needed, we can build as usual... code-block:: console  cmake --build buildVerify the output of ``Tutorial`` now includes the verification message. Alsotake a minute to inspect the build directory under``build/MathFunctions/MathExtensions``. You should find that, unlike``MathFunctions``, no archives are produced for any of the object libraries.Solution--------First we will add links for all the object libraries to ``MathFunctions``.These are ``PUBLIC``, because we want the objects to be added to the``MathFunctions`` library as part of its own build step, and we want theheaders to be available to consumers of the library.Then we add the ``MathExtensions`` subdirectoy to the project... raw:: html  <details><summary>TODO 8-9: Click to show/hide answer</summary>.. literalinclude:: Step6/MathFunctions/CMakeLists.txt  :caption: TODO 8: MathFunctions/CMakeLists.txt  :name: MathFunctions/CMakeLists.txt-link-objects  :language: cmake  :start-at: target_link_libraries(  :end-at: ).. literalinclude:: Step6/MathFunctions/CMakeLists.txt  :caption: TODO 9: MathFunctions/CMakeLists.txt  :name: MathFunctions/CMakeLists.txt-add-objs  :language: cmake  :start-at: add_subdirectory(MathExtensions  :end-at: add_subdirectory(MathExtensions.. raw:: html  </details>To make the extensions available to consumers, we include their headers in the``MathFunctions.h`` header... raw:: html  <details><summary>TODO 10: Click to show/hide answer</summary>.. literalinclude:: Step6/MathFunctions/MathFunctions.h  :caption: TODO 10: MathFunctions/MathFunctions.h  :name: MathFunctions/MathFunctions.h-include-objects  :language: c++  :start-at: OpAdd  :end-at: OpSub.. raw:: html  </details>Finally we can take advantage of the extensions in the ``Tutorial`` program... raw:: html  <details><summary>TODO 11: Click to show/hide answer</summary>.. literalinclude:: Step6/Tutorial/Tutorial.cxx  :caption: TODO 11: Tutorial/Tutorial.cxx  :name: Tutorial/Tutorial.cxx-use-objects  :language: c++  :start-at: OpMul  :end-at: checkValue);  :dedent: 2.. raw:: html  </details>
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