FindSDL.cmake 6.2 KB

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  1. # Locate SDL library
  2. # This module defines
  3. # SDL_LIBRARY, the name of the library to link against
  4. # SDL_FOUND, if false, do not try to link to SDL
  5. # SDL_INCLUDE_DIR, where to find SDL.h
  6. #
  7. # This module responds to the the flag:
  8. # SDL_BUILDING_LIBRARY
  9. # If this is defined, then no SDL_main will be linked in because
  10. # only applications need main().
  11. # Otherwise, it is assumed you are building an application and this
  12. # module will attempt to locate and set the the proper link flags
  13. # as part of the returned SDL_LIBRARY variable.
  14. #
  15. # Don't forget to include SDLmain.h and SDLmain.m your project for the
  16. # OS X framework based version. (Other versions link to -lSDLmain which
  17. # this module will try to find on your behalf.) Also for OS X, this
  18. # module will automatically add the -framework Cocoa on your behalf.
  19. #
  20. #
  21. # Additional Note: If you see an empty SDL_LIBRARY_TEMP in your configuration
  22. # and no SDL_LIBRARY, it means CMake did not find your SDL library
  23. # (SDL.dll, libsdl.so, SDL.framework, etc).
  24. # Set SDL_LIBRARY_TEMP to point to your SDL library, and configure again.
  25. # Similarly, if you see an empty SDLMAIN_LIBRARY, you should set this value
  26. # as appropriate. These values are used to generate the final SDL_LIBRARY
  27. # variable, but when these values are unset, SDL_LIBRARY does not get created.
  28. #
  29. #
  30. # $SDLDIR is an environment variable that would
  31. # correspond to the ./configure --prefix=$SDLDIR
  32. # used in building SDL.
  33. # l.e.galup 9-20-02
  34. #
  35. # Modified by Eric Wing.
  36. # Added code to assist with automated building by using environmental variables
  37. # and providing a more controlled/consistent search behavior.
  38. # Added new modifications to recognize OS X frameworks and
  39. # additional Unix paths (FreeBSD, etc).
  40. # Also corrected the header search path to follow "proper" SDL guidelines.
  41. # Added a search for SDLmain which is needed by some platforms.
  42. # Added a search for threads which is needed by some platforms.
  43. # Added needed compile switches for MinGW.
  44. #
  45. # On OSX, this will prefer the Framework version (if found) over others.
  46. # People will have to manually change the cache values of
  47. # SDL_LIBRARY to override this selection or set the CMake environment
  48. # CMAKE_INCLUDE_PATH to modify the search paths.
  49. #
  50. # Note that the header path has changed from SDL/SDL.h to just SDL.h
  51. # This needed to change because "proper" SDL convention
  52. # is #include "SDL.h", not <SDL/SDL.h>. This is done for portability
  53. # reasons because not all systems place things in SDL/ (see FreeBSD).
  54. FIND_PATH(SDL_INCLUDE_DIR SDL.h
  55. PATHS
  56. $ENV{SDLDIR}
  57. NO_DEFAULT_PATH
  58. PATH_SUFFIXES include
  59. )
  60. FIND_PATH(SDL_INCLUDE_DIR SDL.h
  61. PATHS
  62. ~/Library/Frameworks
  63. /Library/Frameworks
  64. /usr/local/include/SDL
  65. /usr/include/SDL
  66. /usr/local/include/SDL12
  67. /usr/local/include/SDL11 # FreeBSD ports
  68. /usr/include/SDL12
  69. /usr/include/SDL11
  70. /usr/local/include
  71. /usr/include
  72. /sw/include/SDL # Fink
  73. /sw/include
  74. /opt/local/include/SDL # DarwinPorts
  75. /opt/local/include
  76. /opt/csw/include/SDL # Blastwave
  77. /opt/csw/include
  78. /opt/include/SDL
  79. /opt/include
  80. )
  81. #MESSAGE("SDL_INCLUDE_DIR is ${SDL_INCLUDE_DIR}")
  82. # SDL-1.1 is the name used by FreeBSD ports...
  83. # don't confuse it for the version number.
  84. FIND_LIBRARY(SDL_LIBRARY_TEMP
  85. NAMES SDL SDL-1.1
  86. PATHS
  87. $ENV{SDLDIR}
  88. NO_DEFAULT_PATH
  89. PATH_SUFFIXES lib64 lib
  90. )
  91. FIND_LIBRARY(SDL_LIBRARY_TEMP
  92. NAMES SDL SDL-1.1
  93. PATHS
  94. /usr/local
  95. /usr
  96. /sw
  97. /opt/local
  98. /opt/csw
  99. /opt
  100. PATH_SUFFIXES lib64 lib
  101. )
  102. #MESSAGE("SDL_LIBRARY_TEMP is ${SDL_LIBRARY_TEMP}")
  103. IF(NOT SDL_BUILDING_LIBRARY)
  104. IF(NOT ${SDL_INCLUDE_DIR} MATCHES ".framework")
  105. # Non-OS X framework versions expect you to also dynamically link to
  106. # SDLmain. This is mainly for Windows and OS X. Other (Unix) platforms
  107. # seem to provide SDLmain for compatibility even though they don't
  108. # necessarily need it.
  109. FIND_LIBRARY(SDLMAIN_LIBRARY
  110. NAMES SDLmain SDLmain-1.1
  111. PATHS
  112. $ENV{SDLDIR}
  113. NO_DEFAULT_PATH
  114. PATH_SUFFIXES lib64 lib
  115. )
  116. FIND_LIBRARY(SDLMAIN_LIBRARY
  117. NAMES SDLmain SDLmain-1.1
  118. PATHS
  119. /usr/local
  120. /usr
  121. /sw
  122. /opt/local
  123. /opt/csw
  124. /opt
  125. PATH_SUFFIXES lib64 lib
  126. )
  127. ENDIF(NOT ${SDL_INCLUDE_DIR} MATCHES ".framework")
  128. ENDIF(NOT SDL_BUILDING_LIBRARY)
  129. # SDL may require threads on your system.
  130. # The Apple build may not need an explicit flag because one of the
  131. # frameworks may already provide it.
  132. # But for non-OSX systems, I will use the CMake Threads package.
  133. IF(NOT APPLE)
  134. FIND_PACKAGE(Threads)
  135. ENDIF(NOT APPLE)
  136. # MinGW needs an additional library, mwindows
  137. # It's total link flags should look like -lmingw32 -lSDLmain -lSDL -lmwindows
  138. # (Actually on second look, I think it only needs one of the m* libraries.)
  139. IF(MINGW)
  140. SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
  141. ENDIF(MINGW)
  142. SET(SDL_FOUND "NO")
  143. IF(SDL_LIBRARY_TEMP)
  144. # For SDLmain
  145. IF(NOT SDL_BUILDING_LIBRARY)
  146. IF(SDLMAIN_LIBRARY)
  147. SET(SDL_LIBRARY_TEMP ${SDLMAIN_LIBRARY} ${SDL_LIBRARY_TEMP})
  148. ENDIF(SDLMAIN_LIBRARY)
  149. ENDIF(NOT SDL_BUILDING_LIBRARY)
  150. # For OS X, SDL uses Cocoa as a backend so it must link to Cocoa.
  151. # CMake doesn't display the -framework Cocoa string in the UI even
  152. # though it actually is there if I modify a pre-used variable.
  153. # I think it has something to do with the CACHE STRING.
  154. # So I use a temporary variable until the end so I can set the
  155. # "real" variable in one-shot.
  156. IF(APPLE)
  157. SET(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} "-framework Cocoa")
  158. ENDIF(APPLE)
  159. # For threads, as mentioned Apple doesn't need this.
  160. # In fact, there seems to be a problem if I used the Threads package
  161. # and try using this line, so I'm just skipping it entirely for OS X.
  162. IF(NOT APPLE)
  163. SET(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
  164. ENDIF(NOT APPLE)
  165. # For MinGW library
  166. IF(MINGW)
  167. SET(SDL_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL_LIBRARY_TEMP})
  168. ENDIF(MINGW)
  169. # Set the final string here so the GUI reflects the final state.
  170. SET(SDL_LIBRARY ${SDL_LIBRARY_TEMP} CACHE STRING "Where the SDL Library can be found")
  171. # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
  172. SET(SDL_LIBRARY_TEMP "" CACHE INTERNAL "")
  173. SET(SDL_FOUND "YES")
  174. ENDIF(SDL_LIBRARY_TEMP)
  175. #MESSAGE("SDL_LIBRARY is ${SDL_LIBRARY}")