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							- CMake Tutorial
 
- **************
 
- .. only:: html
 
-    .. contents::
 
- Introduction
 
- ============
 
- The CMake tutorial provides a step-by-step guide that covers common build
 
- system issues that CMake helps address. Seeing how various topics all
 
- work together in an example project can be very helpful.
 
- The tutorial documentation and source code for examples can be found in
 
- the ``Help/guide/tutorial`` directory of the CMake source code tree.
 
- Each step has its own subdirectory containing code that may be used as a
 
- starting point. The tutorial examples are progressive so that each step
 
- provides the complete solution for the previous step.
 
- A Basic Starting Point (Step 1)
 
- ===============================
 
- The most basic project is an executable built from source code files.
 
- For simple projects, a three line ``CMakeLists.txt`` file is all that is
 
- required. This will be the starting point for our tutorial. Create a
 
- ``CMakeLists.txt`` file in the ``Step1`` directory that looks like:
 
- .. code-block:: cmake
 
-   cmake_minimum_required(VERSION 3.10)
 
-   # set the project name
 
-   project(Tutorial)
 
-   # add the executable
 
-   add_executable(Tutorial tutorial.cxx)
 
- Note that this example uses lower case commands in the ``CMakeLists.txt`` file.
 
- Upper, lower, and mixed case commands are supported by CMake. The source
 
- code for ``tutorial.cxx`` is provided in the ``Step1`` directory and can be
 
- used to compute the square root of a number.
 
- Adding a Version Number and Configured Header File
 
- --------------------------------------------------
 
- The first feature we will add is to provide our executable and project with a
 
- version number. While we could do this exclusively in the source code, using
 
- ``CMakeLists.txt`` provides more flexibility.
 
- First, modify the ``CMakeLists.txt`` file to use the :command:`project` command
 
- to set the project name and version number.
 
- .. literalinclude:: Step2/CMakeLists.txt
 
-   :language: cmake
 
-   :end-before: # specify the C++ standard
 
- Then, configure a header file to pass the version number to the source
 
- code:
 
- .. literalinclude:: Step2/CMakeLists.txt
 
-   :language: cmake
 
-   :start-after: # to the source code
 
-   :end-before: # add the executable
 
- Since the configured file will be written into the binary tree, we
 
- must add that directory to the list of paths to search for include
 
- files. Add the following lines to the end of the ``CMakeLists.txt`` file:
 
- .. literalinclude:: Step2/CMakeLists.txt
 
-   :language: cmake
 
-   :start-after: # so that we will find TutorialConfig.h
 
- Using your favorite editor, create ``TutorialConfig.h.in`` in the source
 
- directory with the following contents:
 
- .. literalinclude:: Step2/TutorialConfig.h.in
 
-   :language: cmake
 
- When CMake configures this header file the values for
 
- ``@Tutorial_VERSION_MAJOR@`` and ``@Tutorial_VERSION_MINOR@`` will be
 
- replaced.
 
- Next modify ``tutorial.cxx`` to include the configured header file,
 
- ``TutorialConfig.h``.
 
- Finally, let's print out the executable name and version number by updating
 
- ``tutorial.cxx`` as follows:
 
- .. literalinclude:: Step2/tutorial.cxx
 
-   :language: c++
 
-   :start-after: {
 
-   :end-before: // convert input to double
 
- Specify the C++ Standard
 
- -------------------------
 
- Next let's add some C++11 features to our project by replacing ``atof`` with
 
- ``std::stod`` in ``tutorial.cxx``.  At the same time, remove
 
- ``#include <cstdlib>``.
 
- .. literalinclude:: Step2/tutorial.cxx
 
-   :language: c++
 
-   :start-after: // convert input to double
 
-   :end-before: // calculate square root
 
- We will need to explicitly state in the CMake code that it should use the
 
- correct flags. The easiest way to enable support for a specific C++ standard
 
- in CMake is by using the :variable:`CMAKE_CXX_STANDARD` variable. For this
 
- tutorial, set the :variable:`CMAKE_CXX_STANDARD` variable in the
 
- ``CMakeLists.txt`` file to 11 and :variable:`CMAKE_CXX_STANDARD_REQUIRED` to
 
- True. Make sure to add the ``CMAKE_CXX_STANDARD`` declarations above the call
 
- to ``add_executable``.
 
- .. literalinclude:: Step2/CMakeLists.txt
 
-   :language: cmake
 
-   :end-before: # configure a header file to pass some of the CMake settings
 
- Build and Test
 
- --------------
 
- Run the :manual:`cmake <cmake(1)>` executable or the
 
- :manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it
 
- with your chosen build tool.
 
- For example, from the command line we could navigate to the
 
- ``Help/guide/tutorial`` directory of the CMake source code tree and create a
 
- build directory:
 
- .. code-block:: console
 
-   mkdir Step1_build
 
- Next, navigate to the build directory and run CMake to configure the project
 
- and generate a native build system:
 
- .. code-block:: console
 
-   cd Step1_build
 
-   cmake ../Step1
 
- Then call that build system to actually compile/link the project:
 
- .. code-block:: console
 
-   cmake --build .
 
- Finally, try to use the newly built ``Tutorial`` with these commands:
 
- .. code-block:: console
 
-   Tutorial 4294967296
 
-   Tutorial 10
 
-   Tutorial
 
- Adding a Library (Step 2)
 
- =========================
 
- Now we will add a library to our project. This library will contain our own
 
- implementation for computing the square root of a number. The executable can
 
- then use this library instead of the standard square root function provided by
 
- the compiler.
 
- For this tutorial we will put the library into a subdirectory
 
- called ``MathFunctions``. This directory already contains a header file,
 
- ``MathFunctions.h``, and a source file ``mysqrt.cxx``. The source file has one
 
- function called ``mysqrt`` that provides similar functionality to the
 
- compiler's ``sqrt`` function.
 
- Add the following one line ``CMakeLists.txt`` file to the ``MathFunctions``
 
- directory:
 
- .. literalinclude:: Step3/MathFunctions/CMakeLists.txt
 
-   :language: cmake
 
- To make use of the new library we will add an :command:`add_subdirectory`
 
- call in the top-level ``CMakeLists.txt`` file so that the library will get
 
- built. We add the new library to the executable, and add ``MathFunctions`` as
 
- an include directory so that the ``mysqrt.h`` header file can be found. The
 
- last few lines of the top-level ``CMakeLists.txt`` file should now look like:
 
- .. code-block:: cmake
 
-         # add the MathFunctions library
 
-         add_subdirectory(MathFunctions)
 
-         # add the executable
 
-         add_executable(Tutorial tutorial.cxx)
 
-         target_link_libraries(Tutorial PUBLIC MathFunctions)
 
-         # add the binary tree to the search path for include files
 
-         # so that we will find TutorialConfig.h
 
-         target_include_directories(Tutorial PUBLIC
 
-                                   "${PROJECT_BINARY_DIR}"
 
-                                   "${PROJECT_SOURCE_DIR}/MathFunctions"
 
-                                   )
 
- Now let us make the MathFunctions library optional. While for the tutorial
 
- there really isn't any need to do so, for larger projects this is a common
 
- occurrence. The first step is to add an option to the top-level
 
- ``CMakeLists.txt`` file.
 
- .. literalinclude:: Step3/CMakeLists.txt
 
-   :language: cmake
 
-   :start-after: # should we use our own math functions
 
-   :end-before: # add the MathFunctions library
 
- This option will be displayed in the :manual:`cmake-gui <cmake-gui(1)>` and
 
- :manual:`ccmake <ccmake(1)>`
 
- with a default value of ON that can be changed by the user. This setting will
 
- be stored in the cache so that the user does not need to set the value each
 
- time they run CMake on a build directory.
 
- The next change is to make building and linking the MathFunctions library
 
- conditional. To do this we change the end of the top-level ``CMakeLists.txt``
 
- file to look like the following:
 
- .. literalinclude:: Step3/CMakeLists.txt
 
-   :language: cmake
 
-   :start-after: # add the MathFunctions library
 
- Note the use of the variable ``EXTRA_LIBS`` to collect up any optional
 
- libraries to later be linked into the executable. The variable
 
- ``EXTRA_INCLUDES`` is used similarly for optional header files. This is a
 
- classic approach when dealing with many optional components, we will cover
 
- the modern approach in the next step.
 
- The corresponding changes to the source code are fairly straightforward.
 
- First, in ``tutorial.cxx``, include the ``MathFunctions.h`` header if we
 
- need it:
 
- .. literalinclude:: Step3/tutorial.cxx
 
-   :language: c++
 
-   :start-after: // should we include the MathFunctions header
 
-   :end-before: int main
 
- Then, in the same file, make ``USE_MYMATH`` control which square root
 
- function is used:
 
- .. literalinclude:: Step3/tutorial.cxx
 
-   :language: c++
 
-   :start-after: // which square root function should we use?
 
-   :end-before: std::cout << "The square root of
 
- Since the source code now requires ``USE_MYMATH`` we can add it to
 
- ``TutorialConfig.h.in`` with the following line:
 
- .. literalinclude:: Step3/TutorialConfig.h.in
 
-   :language: c
 
-   :lines: 4
 
- **Exercise**: Why is it important that we configure ``TutorialConfig.h.in``
 
- after the option for ``USE_MYMATH``? What would happen if we inverted the two?
 
- Run the :manual:`cmake  <cmake(1)>` executable or the
 
- :manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it
 
- with your chosen build tool. Then run the built Tutorial executable.
 
- Now let's update the value of ``USE_MYMATH``. The easiest way is to use the
 
- :manual:`cmake-gui <cmake-gui(1)>` or  :manual:`ccmake <ccmake(1)>` if you're
 
- in the terminal. Or, alternatively, if you want to change the option from the
 
- command-line, try:
 
- .. code-block:: console
 
-   cmake ../Step2 -DUSE_MYMATH=OFF
 
- Rebuild and run the tutorial again.
 
- Which function gives better results, sqrt or mysqrt?
 
- Adding Usage Requirements for Library (Step 3)
 
- ==============================================
 
- Usage requirements allow for far better control over a library or executable's
 
- link and include line while also giving more control over the transitive
 
- property of targets inside CMake. The primary commands that leverage usage
 
- requirements are:
 
-   - :command:`target_compile_definitions`
 
-   - :command:`target_compile_options`
 
-   - :command:`target_include_directories`
 
-   - :command:`target_link_libraries`
 
- Let's refactor our code from `Adding a Library (Step 2)`_ to use the modern
 
- CMake approach of usage requirements. We first state that anybody linking to
 
- MathFunctions needs to include the current source directory, while
 
- MathFunctions itself doesn't. So this can become an ``INTERFACE`` usage
 
- requirement.
 
- Remember ``INTERFACE`` means things that consumers require but the producer
 
- doesn't. Add the following lines to the end of
 
- ``MathFunctions/CMakeLists.txt``:
 
- .. literalinclude:: Step4/MathFunctions/CMakeLists.txt
 
-   :language: cmake
 
-   :start-after: # to find MathFunctions.h
 
- Now that we've specified usage requirements for MathFunctions we can safely
 
- remove our uses of the ``EXTRA_INCLUDES`` variable from the top-level
 
- ``CMakeLists.txt``, here:
 
- .. literalinclude:: Step4/CMakeLists.txt
 
-   :language: cmake
 
-   :start-after: # add the MathFunctions library
 
-   :end-before: # add the executable
 
- And here:
 
- .. literalinclude:: Step4/CMakeLists.txt
 
-   :language: cmake
 
-   :start-after: # so that we will find TutorialConfig.h
 
- Once this is done, run the :manual:`cmake  <cmake(1)>` executable or the
 
- :manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it
 
- with your chosen build tool or by using ``cmake --build .`` from the build
 
- directory.
 
- Installing and Testing (Step 4)
 
- ===============================
 
- Now we can start adding install rules and testing support to our project.
 
- Install Rules
 
- -------------
 
- The install rules are fairly simple: for MathFunctions we want to install the
 
- library and header file and for the application we want to install the
 
- executable and configured header.
 
- So to the end of ``MathFunctions/CMakeLists.txt`` we add:
 
- .. literalinclude:: Step5/MathFunctions/CMakeLists.txt
 
-   :language: cmake
 
-   :start-after: # install rules
 
- And to the end of the top-level ``CMakeLists.txt`` we add:
 
- .. literalinclude:: Step5/CMakeLists.txt
 
-   :language: cmake
 
-   :start-after: # add the install targets
 
-   :end-before: # enable testing
 
- That is all that is needed to create a basic local install of the tutorial.
 
- Now run the :manual:`cmake  <cmake(1)>` executable or the
 
- :manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it
 
- with your chosen build tool.
 
- Then run the install step by using the ``install`` option of the
 
- :manual:`cmake  <cmake(1)>` command (introduced in 3.15, older versions of
 
- CMake must use ``make install``) from the command line. For
 
- multi-configuration tools, don't forget to use the ``--config`` argument to
 
- specify the configuration. If using an IDE, simply build the ``INSTALL``
 
- target. This step will install the appropriate header files, libraries, and
 
- executables. For example:
 
- .. code-block:: console
 
-   cmake --install .
 
- The CMake variable :variable:`CMAKE_INSTALL_PREFIX` is used to determine the
 
- root of where the files will be installed. If using the ``cmake --install``
 
- command, the installation prefix can be overridden via the ``--prefix``
 
- argument. For example:
 
- .. code-block:: console
 
-   cmake --install . --prefix "/home/myuser/installdir"
 
- Navigate to the install directory and verify that the installed Tutorial runs.
 
- Testing Support
 
- ---------------
 
- Next let's test our application. At the end of the top-level ``CMakeLists.txt``
 
- file we can enable testing and then add a number of basic tests to verify that
 
- the application is working correctly.
 
- .. literalinclude:: Step5/CMakeLists.txt
 
-   :language: cmake
 
-   :start-after: # enable testing
 
- The first test simply verifies that the application runs, does not segfault or
 
- otherwise crash, and has a zero return value. This is the basic form of a
 
- CTest test.
 
- The next test makes use of the :prop_test:`PASS_REGULAR_EXPRESSION` test
 
- property to verify that the output of the test contains certain strings. In
 
- this case, verifying that the usage message is printed when an incorrect number
 
- of arguments are provided.
 
- Lastly, we have a function called ``do_test`` that runs the application and
 
- verifies that the computed square root is correct for given input. For each
 
- invocation of ``do_test``, another test is added to the project with a name,
 
- input, and expected results based on the passed arguments.
 
- Rebuild the application and then cd to the binary directory and run the
 
- :manual:`ctest <ctest(1)>` executable: ``ctest -N`` and ``ctest -VV``. For
 
- multi-config generators (e.g. Visual Studio), the configuration type must be
 
- specified. To run tests in Debug mode, for example, use ``ctest -C Debug -VV``
 
- from the build directory (not the Debug subdirectory!). Alternatively, build
 
- the ``RUN_TESTS`` target from the IDE.
 
- Adding System Introspection (Step 5)
 
- ====================================
 
- Let us consider adding some code to our project that depends on features the
 
- target platform may not have. For this example, we will add some code that
 
- depends on whether or not the target platform has the ``log`` and ``exp``
 
- functions. Of course almost every platform has these functions but for this
 
- tutorial assume that they are not common.
 
- If the platform has ``log`` and ``exp`` then we will use them to compute the
 
- square root in the ``mysqrt`` function. We first test for the availability of
 
- these functions using the :module:`CheckSymbolExists` module in
 
- ``MathFunctions/CMakeLists.txt``. On some platforms, we will need to link to
 
- the m library. If ``log`` and ``exp`` are not initially found, require the m
 
- library and try again.
 
- .. literalinclude:: Step6/MathFunctions/CMakeLists.txt
 
-   :language: cmake
 
-   :start-after: # does this system provide the log and exp functions?
 
-   :end-before: # add compile definitions
 
- If available, use :command:`target_compile_definitions` to specify
 
- ``HAVE_LOG`` and ``HAVE_EXP`` as ``PRIVATE`` compile definitions.
 
- .. literalinclude:: Step6/MathFunctions/CMakeLists.txt
 
-   :language: cmake
 
-   :start-after: # add compile definitions
 
-   :end-before: # install rules
 
- If ``log`` and ``exp`` are available on the system, then we will use them to
 
- compute the square root in the ``mysqrt`` function. Add the following code to
 
- the ``mysqrt`` function in ``MathFunctions/mysqrt.cxx`` (don't forget the
 
- ``#endif`` before returning the result!):
 
- .. literalinclude:: Step6/MathFunctions/mysqrt.cxx
 
-   :language: c++
 
-   :start-after: // if we have both log and exp then use them
 
-   :end-before: // do ten iterations
 
- We will also need to modify ``mysqrt.cxx`` to include ``cmath``.
 
- .. literalinclude:: Step6/MathFunctions/mysqrt.cxx
 
-   :language: c++
 
-   :end-before: #include <iostream>
 
- Run the :manual:`cmake  <cmake(1)>` executable or the
 
- :manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it
 
- with your chosen build tool and run the Tutorial executable.
 
- Which function gives better results now, sqrt or mysqrt?
 
- Adding a Custom Command and Generated File (Step 6)
 
- ===================================================
 
- Suppose, for the purpose of this tutorial, we decide that we never want to use
 
- the platform ``log`` and ``exp`` functions and instead would like to
 
- generate a table of precomputed values to use in the ``mysqrt`` function.
 
- In this section, we will create the table as part of the build process,
 
- and then compile that table into our application.
 
- First, let's remove the check for the ``log`` and ``exp`` functions in
 
- ``MathFunctions/CMakeLists.txt``. Then remove the check for ``HAVE_LOG`` and
 
- ``HAVE_EXP`` from ``mysqrt.cxx``. At the same time, we can remove
 
- :code:`#include <cmath>`.
 
- In the ``MathFunctions`` subdirectory, a new source file named
 
- ``MakeTable.cxx`` has been provided to generate the table.
 
- After reviewing the file, we can see that the table is produced as valid C++
 
- code and that the output filename is passed in as an argument.
 
- The next step is to add the appropriate commands to the
 
- ``MathFunctions/CMakeLists.txt`` file to build the MakeTable executable and
 
- then run it as part of the build process. A few commands are needed to
 
- accomplish this.
 
- First, at the top of ``MathFunctions/CMakeLists.txt``, the executable for
 
- ``MakeTable`` is added as any other executable would be added.
 
- .. literalinclude:: Step7/MathFunctions/CMakeLists.txt
 
-   :language: cmake
 
-   :start-after: # first we add the executable that generates the table
 
-   :end-before: # add the command to generate the source code
 
- Then we add a custom command that specifies how to produce ``Table.h``
 
- by running MakeTable.
 
- .. literalinclude:: Step7/MathFunctions/CMakeLists.txt
 
-   :language: cmake
 
-   :start-after: # add the command to generate the source code
 
-   :end-before: # add the main library
 
- Next we have to let CMake know that ``mysqrt.cxx`` depends on the generated
 
- file ``Table.h``. This is done by adding the generated ``Table.h`` to the list
 
- of sources for the library MathFunctions.
 
- .. literalinclude:: Step7/MathFunctions/CMakeLists.txt
 
-   :language: cmake
 
-   :start-after: # add the main library
 
-   :end-before: # state that anybody linking
 
- We also have to add the current binary directory to the list of include
 
- directories so that ``Table.h`` can be found and included by ``mysqrt.cxx``.
 
- .. literalinclude:: Step7/MathFunctions/CMakeLists.txt
 
-   :language: cmake
 
-   :start-after: # state that we depend on our bin
 
-   :end-before: # install rules
 
- Now let's use the generated table. First, modify ``mysqrt.cxx`` to include
 
- ``Table.h``. Next, we can rewrite the mysqrt function to use the table:
 
- .. literalinclude:: Step7/MathFunctions/mysqrt.cxx
 
-   :language: c++
 
-   :start-after: // a hack square root calculation using simple operations
 
- Run the :manual:`cmake  <cmake(1)>` executable or the
 
- :manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it
 
- with your chosen build tool.
 
- When this project is built it will first build the ``MakeTable`` executable.
 
- It will then run ``MakeTable`` to produce ``Table.h``. Finally, it will
 
- compile ``mysqrt.cxx`` which includes ``Table.h`` to produce the MathFunctions
 
- library.
 
- Run the Tutorial executable and verify that it is using the table.
 
- Building an Installer (Step 7)
 
- ==============================
 
- Next suppose that we want to distribute our project to other people so that
 
- they can use it. We want to provide both binary and source distributions on a
 
- variety of platforms. This is a little different from the install we did
 
- previously in `Installing and Testing (Step 4)`_ , where we were
 
- installing the binaries that we had built from the source code. In this
 
- example we will be building installation packages that support binary
 
- installations and package management features. To accomplish this we will use
 
- CPack to create platform specific installers. Specifically we need to add a
 
- few lines to the bottom of our top-level ``CMakeLists.txt`` file.
 
- .. literalinclude:: Step8/CMakeLists.txt
 
-   :language: cmake
 
-   :start-after: # setup installer
 
- That is all there is to it. We start by including
 
- :module:`InstallRequiredSystemLibraries`. This module will include any runtime
 
- libraries that are needed by the project for the current platform. Next we set
 
- some CPack variables to where we have stored the license and version
 
- information for this project. The version information was set earlier in this
 
- tutorial and the ``license.txt`` has been included in the top-level source
 
- directory for this step.
 
- Finally we include the :module:`CPack module <CPack>` which will use these
 
- variables and some other properties of the current system to setup an
 
- installer.
 
- The next step is to build the project in the usual manner and then run the
 
- :manual:`cpack <cpack(1)>` executable. To build a binary distribution, from the
 
- binary directory run:
 
- .. code-block:: console
 
-   cpack
 
- To specify the generator, use the ``-G`` option. For multi-config builds, use
 
- ``-C`` to specify the configuration. For example:
 
- .. code-block:: console
 
-   cpack -G ZIP -C Debug
 
- To create a source distribution you would type:
 
- .. code-block:: console
 
-   cpack --config CPackSourceConfig.cmake
 
- Alternatively, run ``make package`` or right click the ``Package`` target and
 
- ``Build Project`` from an IDE.
 
- Run the installer found in the binary directory. Then run the installed
 
- executable and verify that it works.
 
- Adding Support for a Dashboard (Step 8)
 
- =======================================
 
- Adding support for submitting our test results to a dashboard is simple. We
 
- already defined a number of tests for our project in `Testing Support`_. Now we
 
- just have to run those tests and submit them to a dashboard. To include support
 
- for dashboards we include the :module:`CTest` module in our top-level
 
- ``CMakeLists.txt``.
 
- Replace:
 
- .. code-block:: cmake
 
-   # enable testing
 
-   enable_testing()
 
- With:
 
- .. code-block:: cmake
 
-   # enable dashboard scripting
 
-   include(CTest)
 
- The :module:`CTest` module will automatically call ``enable_testing()``, so we
 
- can remove it from our CMake files.
 
- We will also need to create a ``CTestConfig.cmake`` file in the top-level
 
- directory where we can specify the name of the project and where to submit the
 
- dashboard.
 
- .. literalinclude:: Step9/CTestConfig.cmake
 
-   :language: cmake
 
- The :manual:`ctest <ctest(1)>` executable will read in this file when it runs.
 
- To create a simple dashboard you can run the :manual:`cmake <cmake(1)>`
 
- executable or the :manual:`cmake-gui <cmake-gui(1)>` to configure the project,
 
- but do not build it yet. Instead, change directory to the binary tree, and then
 
- run:
 
-   ctest [-VV] -D Experimental
 
- Remember, for multi-config generators (e.g. Visual Studio), the configuration
 
- type must be specified::
 
-   ctest [-VV] -C Debug -D Experimental
 
- Or, from an IDE, build the ``Experimental`` target.
 
- The :manual:`ctest <ctest(1)>` executable will build and test the project and
 
- submit the results to Kitware's public dashboard:
 
- https://my.cdash.org/index.php?project=CMakeTutorial.
 
- Mixing Static and Shared (Step 9)
 
- =================================
 
- In this section we will show how the :variable:`BUILD_SHARED_LIBS` variable can
 
- be used to control the default behavior of :command:`add_library`,
 
- and allow control over how libraries without an explicit type (``STATIC``,
 
- ``SHARED``, ``MODULE`` or ``OBJECT``) are built.
 
- To accomplish this we need to add :variable:`BUILD_SHARED_LIBS` to the
 
- top-level ``CMakeLists.txt``. We use the :command:`option` command as it allows
 
- users to optionally select if the value should be ON or OFF.
 
- Next we are going to refactor MathFunctions to become a real library that
 
- encapsulates using ``mysqrt`` or ``sqrt``, instead of requiring the calling
 
- code to do this logic. This will also mean that ``USE_MYMATH`` will not control
 
- building MathFunctions, but instead will control the behavior of this library.
 
- The first step is to update the starting section of the top-level
 
- ``CMakeLists.txt`` to look like:
 
- .. literalinclude:: Step10/CMakeLists.txt
 
-   :language: cmake
 
-   :end-before: # add the binary tree
 
- Now that we have made MathFunctions always be used, we will need to update
 
- the logic of that library. So, in ``MathFunctions/CMakeLists.txt`` we need to
 
- create a SqrtLibrary that will conditionally be built and installed when
 
- ``USE_MYMATH`` is enabled. Now, since this is a tutorial, we are going to
 
- explicitly require that SqrtLibrary is built statically.
 
- The end result is that ``MathFunctions/CMakeLists.txt`` should look like:
 
- .. literalinclude:: Step10/MathFunctions/CMakeLists.txt
 
-   :language: cmake
 
-   :lines: 1-36,42-
 
- Next, update ``MathFunctions/mysqrt.cxx`` to use the ``mathfunctions`` and
 
- ``detail`` namespaces:
 
- .. literalinclude:: Step10/MathFunctions/mysqrt.cxx
 
-   :language: c++
 
- We also need to make some changes in ``tutorial.cxx``, so that it no longer
 
- uses ``USE_MYMATH``:
 
- #. Always include ``MathFunctions.h``
 
- #. Always use ``mathfunctions::sqrt``
 
- #. Don't include cmath
 
- Finally, update ``MathFunctions/MathFunctions.h`` to use dll export defines:
 
- .. literalinclude:: Step10/MathFunctions/MathFunctions.h
 
-   :language: c++
 
- At this point, if you build everything, you may notice that linking fails
 
- as we are combining a static library without position independent code with a
 
- library that has position independent code. The solution to this is to
 
- explicitly set the :prop_tgt:`POSITION_INDEPENDENT_CODE` target property of
 
- SqrtLibrary to be True no matter the build type.
 
- .. literalinclude:: Step10/MathFunctions/CMakeLists.txt
 
-   :language: cmake
 
-   :lines: 37-42
 
- **Exercise**: We modified ``MathFunctions.h`` to use dll export defines.
 
- Using CMake documentation can you find a helper module to simplify this?
 
- Adding Generator Expressions (Step 10)
 
- ======================================
 
- :manual:`Generator expressions <cmake-generator-expressions(7)>` are evaluated
 
- during build system generation to produce information specific to each build
 
- configuration.
 
- :manual:`Generator expressions <cmake-generator-expressions(7)>` are allowed in
 
- the context of many target properties, such as :prop_tgt:`LINK_LIBRARIES`,
 
- :prop_tgt:`INCLUDE_DIRECTORIES`, :prop_tgt:`COMPILE_DEFINITIONS` and others.
 
- They may also be used when using commands to populate those properties, such as
 
- :command:`target_link_libraries`, :command:`target_include_directories`,
 
- :command:`target_compile_definitions` and others.
 
- :manual:`Generator expressions <cmake-generator-expressions(7)>`  may be used
 
- to enable conditional linking, conditional definitions used when compiling,
 
- conditional include directories and more. The conditions may be based on the
 
- build configuration, target properties, platform information or any other
 
- queryable information.
 
- There are different types of
 
- :manual:`generator expressions <cmake-generator-expressions(7)>` including
 
- Logical, Informational, and Output expressions.
 
- Logical expressions are used to create conditional output. The basic
 
- expressions are the 0 and 1 expressions. A ``$<0:...>`` results in the empty
 
- string, and ``<1:...>`` results in the content of "...".  They can also be
 
- nested.
 
- A common usage of
 
- :manual:`generator expressions <cmake-generator-expressions(7)>` is to
 
- conditionally add compiler flags, such as those for language levels or
 
- warnings. A nice pattern is to associate this information to an ``INTERFACE``
 
- target allowing this information to propagate. Let's start by constructing an
 
- ``INTERFACE`` target and specifying the required C++ standard level of ``11``
 
- instead of using :variable:`CMAKE_CXX_STANDARD`.
 
- So the following code:
 
- .. literalinclude:: Step10/CMakeLists.txt
 
-   :language: cmake
 
-   :start-after: project(Tutorial VERSION 1.0)
 
-   :end-before: # control where the static and shared libraries are built so that on windows
 
- Would be replaced with:
 
- .. literalinclude:: Step11/CMakeLists.txt
 
-   :language: cmake
 
-   :start-after: project(Tutorial VERSION 1.0)
 
-   :end-before: # add compiler warning flags just when building this project via
 
- Next we add the desired compiler warning flags that we want for our project. As
 
- warning flags vary based on the compiler we use the ``COMPILE_LANG_AND_ID``
 
- generator expression to control which flags to apply given a language and a set
 
- of compiler ids as seen below:
 
- .. literalinclude:: Step11/CMakeLists.txt
 
-   :language: cmake
 
-   :start-after: # the BUILD_INTERFACE genex
 
-   :end-before: # control where the static and shared libraries are built so that on windows
 
- Looking at this we see that the warning flags are encapsulated inside a
 
- ``BUILD_INTERFACE`` condition. This is done so that consumers of our installed
 
- project will not inherit our warning flags.
 
- **Exercise**: Modify ``MathFunctions/CMakeLists.txt`` so that all targets have
 
- a :command:`target_link_libraries` call to ``tutorial_compiler_flags``.
 
- Adding Export Configuration (Step 11)
 
- =====================================
 
- During `Installing and Testing (Step 4)`_ of the tutorial we added the ability
 
- for CMake to install the library and headers of the project. During
 
- `Building an Installer (Step 7)`_ we added the ability to package up this
 
- information so it could be distributed to other people.
 
- The next step is to add the necessary information so that other CMake projects
 
- can use our project, be it from a build directory, a local install or when
 
- packaged.
 
- The first step is to update our :command:`install(TARGETS)` commands to not
 
- only specify a ``DESTINATION`` but also an ``EXPORT``. The ``EXPORT`` keyword
 
- generates and installs a CMake file containing code to import all targets
 
- listed in the install command from the installation tree. So let's go ahead and
 
- explicitly ``EXPORT`` the MathFunctions library by updating the ``install``
 
- command in ``MathFunctions/CMakeLists.txt`` to look like:
 
- .. literalinclude:: Complete/MathFunctions/CMakeLists.txt
 
-   :language: cmake
 
-   :start-after: # install rules
 
- Now that we have MathFunctions being exported, we also need to explicitly
 
- install the generated ``MathFunctionsTargets.cmake`` file. This is done by
 
- adding the following to the bottom of the top-level ``CMakeLists.txt``:
 
- .. literalinclude:: Complete/CMakeLists.txt
 
-   :language: cmake
 
-   :start-after: # install the configuration targets
 
-   :end-before: include(CMakePackageConfigHelpers)
 
- At this point you should try and run CMake. If everything is setup properly
 
- you will see that CMake will generate an error that looks like:
 
- .. code-block:: console
 
-   Target "MathFunctions" INTERFACE_INCLUDE_DIRECTORIES property contains
 
-   path:
 
-     "/Users/robert/Documents/CMakeClass/Tutorial/Step11/MathFunctions"
 
-   which is prefixed in the source directory.
 
- What CMake is trying to say is that during generating the export information
 
- it will export a path that is intrinsically tied to the current machine and
 
- will not be valid on other machines. The solution to this is to update the
 
- MathFunctions :command:`target_include_directories` to understand that it needs
 
- different ``INTERFACE`` locations when being used from within the build
 
- directory and from an install / package. This means converting the
 
- :command:`target_include_directories` call for MathFunctions to look like:
 
- .. literalinclude:: Step12/MathFunctions/CMakeLists.txt
 
-   :language: cmake
 
-   :start-after: # to find MathFunctions.h, while we don't.
 
-   :end-before: # should we use our own math functions
 
- Once this has been updated, we can re-run CMake and verify that it doesn't
 
- warn anymore.
 
- At this point, we have CMake properly packaging the target information that is
 
- required but we will still need to generate a ``MathFunctionsConfig.cmake`` so
 
- that the CMake :command:`find_package` command can find our project. So let's go
 
- ahead and add a new file to the top-level of the project called
 
- ``Config.cmake.in`` with the following contents:
 
- .. literalinclude:: Step12/Config.cmake.in
 
- Then, to properly configure and install that file, add the following to the
 
- bottom of the top-level ``CMakeLists.txt``:
 
- .. literalinclude:: Step12/CMakeLists.txt
 
-   :language: cmake
 
-   :start-after: # install the configuration targets
 
-   :end-before: # generate the export
 
- At this point, we have generated a relocatable CMake Configuration for our
 
- project that can be used after the project has been installed or packaged. If
 
- we want our project to also be used from a build directory we only have to add
 
- the following to the bottom of the top level ``CMakeLists.txt``:
 
- .. literalinclude:: Step12/CMakeLists.txt
 
-   :language: cmake
 
-   :start-after: # needs to be after the install(TARGETS ) command
 
- With this export call we now generate a ``Targets.cmake``, allowing the
 
- configured ``MathFunctionsConfig.cmake`` in the build directory to be used by
 
- other projects, without needing it to be installed.
 
- Packaging Debug and Release (Step 12)
 
- =====================================
 
- **Note:** This example is valid for single-configuration generators and will
 
- not work for multi-configuration generators (e.g. Visual Studio).
 
- By default, CMake's model is that a build directory only contains a single
 
- configuration, be it Debug, Release, MinSizeRel, or RelWithDebInfo. It is
 
- possible, however, to setup CPack to bundle multiple build directories and
 
- construct a package that contains multiple configurations of the same project.
 
- First, we want to ensure that the debug and release builds use different names
 
- for the executables and libraries that will be installed. Let's use `d` as the
 
- postfix for the debug executable and libraries.
 
- Set :variable:`CMAKE_DEBUG_POSTFIX` near the beginning of the top-level
 
- ``CMakeLists.txt`` file:
 
- .. literalinclude:: Complete/CMakeLists.txt
 
-   :language: cmake
 
-   :start-after: project(Tutorial VERSION 1.0)
 
-   :end-before: target_compile_features(tutorial_compiler_flags
 
- And the :prop_tgt:`DEBUG_POSTFIX` property on the tutorial executable:
 
- .. literalinclude:: Complete/CMakeLists.txt
 
-   :language: cmake
 
-   :start-after: # add the executable
 
-   :end-before: # add the binary tree to the search path for include files
 
- Let's also add version numbering to the MathFunctions library. In
 
- ``MathFunctions/CMakeLists.txt``, set the :prop_tgt:`VERSION` and
 
- :prop_tgt:`SOVERSION` properties:
 
- .. literalinclude:: Complete/MathFunctions/CMakeLists.txt
 
-   :language: cmake
 
-   :start-after: # setup the version numbering
 
-   :end-before: # install rules
 
- From the ``Step12`` directory, create ``debug`` and ``release``
 
- subbdirectories. The layout will look like:
 
- .. code-block:: none
 
-   - Step12
 
-      - debug
 
-      - release
 
- Now we need to setup debug and release builds. We can use
 
- :variable:`CMAKE_BUILD_TYPE` to set the configuration type:
 
- .. code-block:: console
 
-   cd debug
 
-   cmake -DCMAKE_BUILD_TYPE=Debug ..
 
-   cmake --build .
 
-   cd ../release
 
-   cmake -DCMAKE_BUILD_TYPE=Release ..
 
-   cmake --build .
 
- Now that both the debug and release builds are complete, we can use a custom
 
- configuration file to package both builds into a single release. In the
 
- ``Step12`` directory, create a file called ``MultiCPackConfig.cmake``. In this
 
- file, first include the default configuration file that was created by the
 
- :manual:`cmake  <cmake(1)>` executable.
 
- Next, use the ``CPACK_INSTALL_CMAKE_PROJECTS`` variable to specify which
 
- projects to install. In this case, we want to install both debug and release.
 
- .. literalinclude:: Complete/MultiCPackConfig.cmake
 
-   :language: cmake
 
- From the ``Step12`` directory, run :manual:`cpack <cpack(1)>` specifying our
 
- custom configuration file with the ``config`` option:
 
- .. code-block:: console
 
-   cpack --config MultiCPackConfig.cmake
 
 
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