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- /*============================================================================
- CMake - Cross Platform Makefile Generator
- Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
- Distributed under the OSI-approved BSD License (the "License");
- see accompanying file Copyright.txt for details.
- This software is distributed WITHOUT ANY WARRANTY; without even the
- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the License for more information.
- ============================================================================*/
- // This class represents a cmake invocation. It is the top level class when
- // running cmake. Most cmake based GUIS should primarily create an instance
- // of this class and communicate with it.
- //
- // The basic process for a GUI is as follows:
- //
- // 1) Create a cmake instance
- // 2) Set the Home & Start directories, generator, and cmake command. this
- // can be done using the Set methods or by using SetArgs and passing in
- // command line arguments.
- // 3) Load the cache by calling LoadCache (duh)
- // 4) if you are using command line arguments with -D or -C flags then
- // call SetCacheArgs (or if for some other reason you want to modify the
- // cache, do it now.
- // 5) Finally call Configure
- // 6) Let the user change values and go back to step 5
- // 7) call Generate
- //
- // If your GUI allows the user to change the start & home directories then
- // you must at a minimum redo steps 2 through 7.
- //
- #ifndef cmake_h
- #define cmake_h
- #include "cmSystemTools.h"
- #include "cmPropertyDefinitionMap.h"
- #include "cmPropertyMap.h"
- class cmGlobalGenerator;
- class cmLocalGenerator;
- class cmCacheManager;
- class cmMakefile;
- class cmCommand;
- class cmVariableWatch;
- class cmFileTimeComparison;
- class cmExternalMakefileProjectGenerator;
- class cmDocumentationSection;
- class cmPolicies;
- class cmListFileBacktrace;
- class cmTarget;
- class cmGeneratedFileStream;
- class cmake
- {
- public:
- enum MessageType
- { AUTHOR_WARNING,
- FATAL_ERROR,
- INTERNAL_ERROR,
- MESSAGE,
- WARNING,
- LOG
- };
- typedef std::map<cmStdString, cmCommand*> RegisteredCommandsMap;
- ///! construct an instance of cmake
- cmake();
- ///! destruct an instance of cmake
- ~cmake();
- ///! construct an instance of cmake
- static const char *GetCMakeFilesDirectory() {return "/CMakeFiles";};
- static const char *GetCMakeFilesDirectoryPostSlash() {
- return "CMakeFiles/";};
- //@{
- /**
- * Set/Get the home directory (or output directory) in the project. The
- * home directory is the top directory of the project. It is where
- * cmake was run. Remember that CMake processes
- * CMakeLists files by recursing up the tree starting at the StartDirectory
- * and going up until it reaches the HomeDirectory.
- */
- void SetHomeDirectory(const char* dir);
- const char* GetHomeDirectory() const
- {
- return this->cmHomeDirectory.c_str();
- }
- void SetHomeOutputDirectory(const char* lib);
- const char* GetHomeOutputDirectory() const
- {
- return this->HomeOutputDirectory.c_str();
- }
- //@}
- //@{
- /**
- * Set/Get the start directory (or output directory). The start directory
- * is the directory of the CMakeLists.txt file that started the current
- * round of processing. Remember that CMake processes CMakeLists files by
- * recursing up the tree starting at the StartDirectory and going up until
- * it reaches the HomeDirectory.
- */
- void SetStartDirectory(const char* dir)
- {
- this->cmStartDirectory = dir;
- cmSystemTools::ConvertToUnixSlashes(this->cmStartDirectory);
- }
- const char* GetStartDirectory() const
- {
- return this->cmStartDirectory.c_str();
- }
- void SetStartOutputDirectory(const char* lib)
- {
- this->StartOutputDirectory = lib;
- cmSystemTools::ConvertToUnixSlashes(this->StartOutputDirectory);
- }
- const char* GetStartOutputDirectory() const
- {
- return this->StartOutputDirectory.c_str();
- }
- //@}
- /**
- * Handle a command line invocation of cmake.
- */
- int Run(const std::vector<std::string>&args)
- { return this->Run(args, false); }
- int Run(const std::vector<std::string>&args, bool noconfigure);
- /**
- * Run the global generator Generate step.
- */
- int Generate();
- /**
- * Configure the cmMakefiles. This routine will create a GlobalGenerator if
- * one has not already been set. It will then Call Configure on the
- * GlobalGenerator. This in turn will read in an process all the CMakeList
- * files for the tree. It will not produce any actual Makefiles, or
- * workspaces. Generate does that. */
- int Configure();
- int ActualConfigure();
- /**
- * Configure the cmMakefiles. This routine will create a GlobalGenerator if
- * one has not already been set. It will then Call Configure on the
- * GlobalGenerator. This in turn will read in an process all the CMakeList
- * files for the tree. It will not produce any actual Makefiles, or
- * workspaces. Generate does that. */
- int LoadCache();
- void PreLoadCMakeFiles();
- ///! Create a GlobalGenerator
- cmGlobalGenerator* CreateGlobalGenerator(const char* name);
- ///! Return the global generator assigned to this instance of cmake
- cmGlobalGenerator* GetGlobalGenerator() { return this->GlobalGenerator; }
- ///! Return the global generator assigned to this instance of cmake, const
- const cmGlobalGenerator* GetGlobalGenerator() const
- { return this->GlobalGenerator; }
- ///! Return the global generator assigned to this instance of cmake
- void SetGlobalGenerator(cmGlobalGenerator *);
- ///! Get the names of the current registered generators
- void GetRegisteredGenerators(std::vector<std::string>& names);
- ///! get the cmCachemManager used by this invocation of cmake
- cmCacheManager *GetCacheManager() { return this->CacheManager; }
- ///! set the cmake command this instance of cmake should use
- void SetCMakeCommand(const char* cmd) { this->CMakeCommand = cmd; }
- /**
- * Given a variable name, return its value (as a string).
- */
- const char* GetCacheDefinition(const char*) const;
- ///! Add an entry into the cache
- void AddCacheEntry(const char* key, const char* value,
- const char* helpString,
- int type);
- /**
- * Execute commands during the build process. Supports options such
- * as echo, remove file etc.
- */
- static int ExecuteCMakeCommand(std::vector<std::string>&);
- /**
- * Get the system information and write it to the file specified
- */
- int GetSystemInformation(std::vector<std::string>&);
- /**
- * Add a command to this cmake instance
- */
- void AddCommand(cmCommand* );
- void RenameCommand(const char* oldName, const char* newName);
- void RemoveCommand(const char* name);
- void RemoveUnscriptableCommands();
- /**
- * Get a command by its name
- */
- cmCommand *GetCommand(const char *name);
- /** Get list of all commands */
- RegisteredCommandsMap* GetCommands() { return &this->Commands; }
- /** Check if a command exists. */
- bool CommandExists(const char* name) const;
- ///! Parse command line arguments
- void SetArgs(const std::vector<std::string>&,
- bool directoriesSetBefore = false);
- ///! Is this cmake running as a result of a TRY_COMPILE command
- bool GetIsInTryCompile() { return this->InTryCompile; }
- ///! Is this cmake running as a result of a TRY_COMPILE command
- void SetIsInTryCompile(bool i) { this->InTryCompile = i; }
- ///! Parse command line arguments that might set cache values
- bool SetCacheArgs(const std::vector<std::string>&);
- typedef void (*ProgressCallbackType)
- (const char*msg, float progress, void *);
- /**
- * Set the function used by GUI's to receive progress updates
- * Function gets passed: message as a const char*, a progress
- * amount ranging from 0 to 1.0 and client data. The progress
- * number provided may be negative in cases where a message is
- * to be displayed without any progress percentage.
- */
- void SetProgressCallback(ProgressCallbackType f, void* clientData=0);
- ///! this is called by generators to update the progress
- void UpdateProgress(const char *msg, float prog);
- ///! get the cmake policies instance
- cmPolicies *GetPolicies() {return this->Policies;} ;
- ///! Get the variable watch object
- cmVariableWatch* GetVariableWatch() { return this->VariableWatch; }
- /** Get the documentation entries for the supported commands.
- * If withCurrentCommands is true, the documentation for the
- * recommended set of commands is included.
- * If withCompatCommands is true, the documentation for discouraged
- * (compatibility) commands is included.
- * You probably don't want to set both to false.
- */
- void GetCommandDocumentation(std::vector<cmDocumentationEntry>& entries,
- bool withCurrentCommands = true,
- bool withCompatCommands = true) const;
- void GetPropertiesDocumentation(std::map<std::string,
- cmDocumentationSection *>&);
- void GetGeneratorDocumentation(std::vector<cmDocumentationEntry>&);
- void GetPolicyDocumentation(std::vector<cmDocumentationEntry>& entries);
- ///! Set/Get a property of this target file
- void SetProperty(const char *prop, const char *value);
- void AppendProperty(const char *prop, const char *value);
- const char *GetProperty(const char *prop);
- const char *GetProperty(const char *prop, cmProperty::ScopeType scope);
- bool GetPropertyAsBool(const char *prop);
- // Get the properties
- cmPropertyMap &GetProperties() { return this->Properties; };
- ///! Do all the checks before running configure
- int DoPreConfigureChecks();
- /**
- * Set and get the script mode option. In script mode there is no
- * generator and no cache. Also, language are not enabled, so
- * add_executable and things do not do anything.
- */
- void SetScriptMode(bool mode) { this->ScriptMode = mode; }
- bool GetScriptMode() { return this->ScriptMode; }
- ///! Debug the try compile stuff by not delelting the files
- bool GetDebugTryCompile(){return this->DebugTryCompile;}
- void DebugTryCompileOn(){this->DebugTryCompile = true;}
- /**
- * Generate CMAKE_ROOT and CMAKE_COMMAND cache entries
- */
- int AddCMakePaths();
- /**
- * Get the file comparison class
- */
- cmFileTimeComparison* GetFileComparison() { return this->FileComparison; }
- /**
- * Get the path to ctest
- */
- const char* GetCTestCommand();
- const char* GetCPackCommand();
- // Do we want debug output during the cmake run.
- bool GetDebugOutput() { return this->DebugOutput; }
- void SetDebugOutputOn(bool b) { this->DebugOutput = b;}
- // Do we want trace output during the cmake run.
- bool GetTrace() { return this->Trace;}
- void SetTrace(bool b) { this->Trace = b;}
- bool GetWarnUninitialized() { return this->WarnUninitialized;}
- void SetWarnUninitialized(bool b) { this->WarnUninitialized = b;}
- bool GetWarnUnused() { return this->WarnUnused;}
- void SetWarnUnused(bool b) { this->WarnUnused = b;}
- bool GetWarnUnusedCli() { return this->WarnUnusedCli;}
- void SetWarnUnusedCli(bool b) { this->WarnUnusedCli = b;}
- bool GetCheckSystemVars() { return this->CheckSystemVars;}
- void SetCheckSystemVars(bool b) { this->CheckSystemVars = b;}
- void MarkCliAsUsed(const std::string& variable);
- // Define a property
- void DefineProperty(const char *name, cmProperty::ScopeType scope,
- const char *ShortDescription,
- const char *FullDescription,
- bool chain = false,
- const char *variableGroup = 0);
- // get property definition
- cmPropertyDefinition *GetPropertyDefinition
- (const char *name, cmProperty::ScopeType scope);
- // Is a property defined?
- bool IsPropertyDefined(const char *name, cmProperty::ScopeType scope);
- bool IsPropertyChained(const char *name, cmProperty::ScopeType scope);
- /** Get the list of configurations (in upper case) considered to be
- debugging configurations.*/
- std::vector<std::string> const& GetDebugConfigs();
- // record accesses of properties and variables
- void RecordPropertyAccess(const char *name, cmProperty::ScopeType scope);
- void ReportUndefinedPropertyAccesses(const char *filename);
- // Define the properties
- static void DefineProperties(cmake *cm);
- void SetCMakeEditCommand(const char* s)
- {
- this->CMakeEditCommand = s;
- }
- void SetSuppressDevWarnings(bool v)
- {
- this->SuppressDevWarnings = v;
- this->DoSuppressDevWarnings = true;
- }
- /** Display a message to the user. */
- void IssueMessage(cmake::MessageType t, std::string const& text,
- cmListFileBacktrace const& backtrace);
- // * run the --build option
- int Build(const std::string& dir,
- const std::string& target,
- const std::string& config,
- const std::vector<std::string>& nativeOptions,
- bool clean);
- void UnwatchUnusedCli(const char* var);
- void WatchUnusedCli(const char* var);
- void RunCheckForUnusedVariables(const std::string& reason) const;
- protected:
- void InitializeProperties();
- int HandleDeleteCacheVariables(const char* var);
- cmPropertyMap Properties;
- std::set<std::pair<cmStdString,cmProperty::ScopeType> > AccessedProperties;
- std::map<cmProperty::ScopeType, cmPropertyDefinitionMap>
- PropertyDefinitions;
- typedef
- cmExternalMakefileProjectGenerator* (*CreateExtraGeneratorFunctionType)();
- typedef std::map<cmStdString,
- CreateExtraGeneratorFunctionType> RegisteredExtraGeneratorsMap;
- typedef cmGlobalGenerator* (*CreateGeneratorFunctionType)();
- typedef std::map<cmStdString,
- CreateGeneratorFunctionType> RegisteredGeneratorsMap;
- RegisteredCommandsMap Commands;
- RegisteredGeneratorsMap Generators;
- RegisteredExtraGeneratorsMap ExtraGenerators;
- void AddDefaultCommands();
- void AddDefaultGenerators();
- void AddDefaultExtraGenerators();
- void AddExtraGenerator(const char* name,
- CreateExtraGeneratorFunctionType newFunction);
- cmPolicies *Policies;
- cmGlobalGenerator *GlobalGenerator;
- cmCacheManager *CacheManager;
- std::string cmHomeDirectory;
- std::string HomeOutputDirectory;
- std::string cmStartDirectory;
- std::string StartOutputDirectory;
- bool SuppressDevWarnings;
- bool DoSuppressDevWarnings;
- ///! read in a cmake list file to initialize the cache
- void ReadListFile(const char *path);
- ///! Check if CMAKE_CACHEFILE_DIR is set. If it is not, delete the log file.
- /// If it is set, truncate it to 50kb
- void TruncateOutputLog(const char* fname);
- /**
- * Method called to check build system integrity at build time.
- * Returns 1 if CMake should rerun and 0 otherwise.
- */
- int CheckBuildSystem();
- void SetDirectoriesFromFile(const char* arg);
- //! Make sure all commands are what they say they are and there is no
- //macros.
- void CleanupCommandsAndMacros();
- void GenerateGraphViz(const char* fileName) const;
- static int SymlinkLibrary(std::vector<std::string>& args);
- static int SymlinkExecutable(std::vector<std::string>& args);
- static bool SymlinkInternal(std::string const& file,
- std::string const& link);
- static int ExecuteEchoColor(std::vector<std::string>& args);
- static int ExecuteLinkScript(std::vector<std::string>& args);
- static int VisualStudioLink(std::vector<std::string>& args, int type);
- static int VisualStudioLinkIncremental(std::vector<std::string>& args,
- int type,
- bool verbose);
- static int VisualStudioLinkNonIncremental(std::vector<std::string>& args,
- int type,
- bool hasManifest,
- bool verbose);
- static int ParseVisualStudioLinkCommand(std::vector<std::string>& args,
- std::vector<cmStdString>& command,
- std::string& targetName);
- static bool RunCommand(const char* comment,
- std::vector<cmStdString>& command,
- bool verbose,
- int* retCodeOut = 0);
- cmVariableWatch* VariableWatch;
- ///! Find the full path to one of the cmake programs like ctest, cpack, etc.
- std::string FindCMakeProgram(const char* name) const;
- private:
- cmake(const cmake&); // Not implemented.
- void operator=(const cmake&); // Not implemented.
- ProgressCallbackType ProgressCallback;
- void* ProgressCallbackClientData;
- bool Verbose;
- bool InTryCompile;
- bool ScriptMode;
- bool DebugOutput;
- bool Trace;
- bool WarnUninitialized;
- bool WarnUnused;
- bool WarnUnusedCli;
- bool CheckSystemVars;
- std::map<std::string, bool> UsedCliVariables;
- std::string CMakeEditCommand;
- std::string CMakeCommand;
- std::string CXXEnvironment;
- std::string CCEnvironment;
- std::string CheckBuildSystemArgument;
- std::string CheckStampFile;
- std::string CheckStampList;
- std::string VSSolutionFile;
- std::string CTestCommand;
- std::string CPackCommand;
- bool ClearBuildSystem;
- bool DebugTryCompile;
- cmFileTimeComparison* FileComparison;
- std::string GraphVizFile;
- std::vector<std::string> DebugConfigs;
- void UpdateConversionPathTable();
- };
- #define CMAKE_STANDARD_OPTIONS_TABLE \
- {"-C <initial-cache>", "Pre-load a script to populate the cache.", \
- "When cmake is first run in an empty build tree, it creates a " \
- "CMakeCache.txt file and populates it with customizable settings " \
- "for the project. This option may be used to specify a file from " \
- "which to load cache entries before the first pass through " \
- "the project's cmake listfiles. The loaded entries take priority " \
- "over the project's default values. The given file should be a CMake " \
- "script containing SET commands that use the CACHE option, " \
- "not a cache-format file."}, \
- {"-D <var>:<type>=<value>", "Create a cmake cache entry.", \
- "When cmake is first run in an empty build tree, it creates a " \
- "CMakeCache.txt file and populates it with customizable settings " \
- "for the project. This option may be used to specify a setting " \
- "that takes priority over the project's default value. The option " \
- "may be repeated for as many cache entries as desired."}, \
- {"-U <globbing_expr>", "Remove matching entries from CMake cache.", \
- "This option may be used to remove one or more variables from the " \
- "CMakeCache.txt file, globbing expressions using * and ? are supported. "\
- "The option may be repeated for as many cache entries as desired.\n" \
- "Use with care, you can make your CMakeCache.txt non-working."}, \
- {"-G <generator-name>", "Specify a makefile generator.", \
- "CMake may support multiple native build systems on certain platforms. " \
- "A makefile generator is responsible for generating a particular build " \
- "system. Possible generator names are specified in the Generators " \
- "section."},\
- {"-Wno-dev", "Suppress developer warnings.",\
- "Suppress warnings that are meant for the author"\
- " of the CMakeLists.txt files."},\
- {"-Wdev", "Enable developer warnings.",\
- "Enable warnings that are meant for the author"\
- " of the CMakeLists.txt files."}
- #define CMAKE_STANDARD_INTRODUCTION \
- {0, \
- "CMake is a cross-platform build system generator. Projects " \
- "specify their build process with platform-independent CMake listfiles " \
- "included in each directory of a source tree with the name " \
- "CMakeLists.txt. " \
- "Users build a project by using CMake to generate a build system " \
- "for a native tool on their platform.", 0}
- #endif
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