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- # Distributed under the OSI-approved BSD 3-Clause License. See accompanying
- # file Copyright.txt or https://cmake.org/licensing for details.
- # This file is included by cmGlobalGenerator::EnableLanguage.
- # It is included before the compiler has been determined.
- # before cmake 2.6 these variables were set in cmMakefile.cxx. This is still
- # done to keep scripts and custom language and compiler modules working.
- # But they are reset here and set again in the platform files for the target
- # platform, so they can be used for testing the target platform instead
- # of testing the host platform.
- unset(APPLE)
- unset(UNIX)
- unset(CYGWIN)
- unset(MSYS)
- unset(WIN32)
- unset(BSD)
- unset(LINUX)
- # The CMAKE_EFFECTIVE_SYSTEM_NAME is used to load compiler and compiler
- # wrapper configuration files. By default it equals to CMAKE_SYSTEM_NAME
- # but could be overridden in the ${CMAKE_SYSTEM_NAME}-Initialize files.
- #
- # It is useful to share the same aforementioned configuration files and
- # avoids duplicating them in case of tightly related platforms.
- #
- # An example are the platforms supported by Xcode (macOS, iOS, tvOS, visionOS
- # and watchOS). For all of those the CMAKE_EFFECTIVE_SYSTEM_NAME is
- # set to Apple which results in using
- # Platform/Apple-AppleClang-CXX.cmake for the Apple C++ compiler.
- set(CMAKE_EFFECTIVE_SYSTEM_NAME "${CMAKE_SYSTEM_NAME}")
- include(Platform/${CMAKE_SYSTEM_NAME}-Initialize OPTIONAL)
- set(CMAKE_SYSTEM_SPECIFIC_INITIALIZE_LOADED 1)
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