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							- # file: runme.pl
 
- # This file illustrates the low-level C++ interface
 
- # created by SWIG.  In this case, all of our C++ classes
 
- # get converted into function calls.
 
- use example;
 
- # ----- Object creation -----
 
- print "Creating some objects:\n";
 
- $c = examplec::new_Circle(10);
 
- print "    Created circle $c\n";
 
- $s = examplec::new_Square(10);
 
- print "    Created square $s\n";
 
- # ----- Access a static member -----
 
- print "\nA total of $examplec::Shape_nshapes shapes were created\n";
 
- # ----- Member data access -----
 
- # Set the location of the object.
 
- # Note: methods in the base class Shape are used since
 
- # x and y are defined there.
 
- examplec::Shape_x_set($c, 20);
 
- examplec::Shape_y_set($c, 30);
 
- examplec::Shape_x_set($s,-10);
 
- examplec::Shape_y_set($s,5);
 
- print "\nHere is their current position:\n";
 
- print "    Circle = (",examplec::Shape_x_get($c),",", examplec::Shape_y_get($c),")\n";
 
- print "    Square = (",examplec::Shape_x_get($s),",", examplec::Shape_y_get($s),")\n";
 
- # ----- Call some methods -----
 
- print "\nHere are some properties of the shapes:\n";
 
- foreach $o ($c,$s) {
 
-       print "    $o\n";
 
-       print "        area      = ", examplec::Shape_area($o), "\n";
 
-       print "        perimeter = ", examplec::Shape_perimeter($o), "\n";
 
-   }
 
- # Notice how the Shape_area() and Shape_perimeter() functions really
 
- # invoke the appropriate virtual method on each object.
 
- # ----- Delete everything -----
 
- print "\nGuess I'll clean up now\n";
 
- # Note: this invokes the virtual destructor
 
- examplec::delete_Shape($c);
 
- examplec::delete_Shape($s);
 
- print $examplec::Shape_nshapes," shapes remain\n";
 
- print "Goodbye\n";
 
 
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