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- # Distributed under the OSI-approved BSD 3-Clause License. See accompanying
- # file LICENSE.rst or https://cmake.org/licensing for details.
- #[=======================================================================[.rst:
- FindOpenSceneGraph
- ------------------
- Finds `OpenSceneGraph`_ (OSG), a 3D graphics application programming interface:
- .. code-block:: cmake
- find_package(OpenSceneGraph [<version>] [COMPONENTS <components>...] [...])
- .. note::
- OpenSceneGraph development has largely transitioned to its successor project,
- VulkanSceneGraph, which should be preferred for new code. Refer to the
- upstream documentation for guidance on using VulkanSceneGraph with CMake.
- This module searches for the OpenSceneGraph core osg library, its dependency
- OpenThreads, and additional OpenSceneGraph libraries, some of which are also
- known as *NodeKits*, if specified.
- When working with OpenSceneGraph, its core library headers are intended to be
- included in C++ project source code as:
- .. code-block:: c++
- :caption: ``example.cxx``
- #include <osg/PositionAttitudeTransform>
- Headers for the OpenSceneGraph libraries and NodeKits follow a similar inclusion
- structure, for example:
- .. code-block:: c++
- :caption: ``example.cxx``
- #include <osgAnimation/Animation>
- #include <osgDB/DatabasePager>
- #include <osgFX/BumpMapping>
- // ...
- .. _`OpenSceneGraph`: https://openscenegraph.github.io/openscenegraph.io/
- Components
- ^^^^^^^^^^
- OpenSceneGraph toolkit consists of the core library osg, and additional
- libraries, which can be optionally specified as components with the
- :command:`find_package` command:
- .. code-block:: cmake
- find_package(OpenSceneGraph [COMPONENTS <components>...])
- Supported components include:
- ``osg``
- Finds the core osg library (``libosg``), required to use OpenSceneGraph.
- This component is always automatically implied.
- ``OpenThreads``
- Finds the dependent OpenThreads library (``libOpenThreads``) via the
- :module:`FindOpenThreads` module. This component is always automatically
- implied as it is required to use OpenSceneGraph.
- ``osgAnimation``
- Finds the osgAnimation library, which provides general purpose utility classes
- for animation.
- ``osgDB``
- Finds the osgDB library for reading and writing scene graphs support.
- ``osgFX``
- Finds the osgFX NodeKit, which provides a framework for implementing special
- effects.
- ``osgGA``
- Finds the osgGA (GUI Abstraction) library, which provides facilities to work
- with varying window systems.
- ``osgIntrospection``
- Finds the osgIntrospection library, which provides a reflection framework for
- accessing and invoking class properties and methods at runtime without
- modifying the classes.
- .. note::
- The osgIntrospection library has been removed from the OpenSceneGraph
- toolkit as of OpenSceneGraph version 3.0.
- ``osgManipulator``
- Finds the osgManipulator NodeKit, which provides support for 3D interactive
- manipulators.
- ``osgParticle``
- Finds the osgParticle NodeKit, which provides support for particle effects.
- ``osgPresentation``
- Finds the osgPresentation NodeKit, which provides support for 3D scene graph
- based presentations.
- .. note::
- This NodeKit has been added in OpenSceneGraph 3.0.0.
- ``osgProducer``
- Finds the osgProducer utility library, which provides functionality for window
- management and event handling.
- .. note::
- The osgProducer has been removed from early versions of OpenSceneGraph
- toolkit 1.x, and has been superseded by the osgViewer library.
- ``osgQt``
- Finds the osgQt utility library, which provides various classes to aid the
- integration of Qt.
- .. note::
- As of OpenSceneGraph version 3.6, this library has been moved to its own
- repository.
- ``osgShadow``
- Finds the osgShadow NodeKit, which provides support for a range of shadow
- techniques.
- ``osgSim``
- Finds the osgSim NodeKit, which adds support for simulation features like
- navigation lights and OpenFlight-style movement controls.
- ``osgTerrain``
- Finds the osgTerrain NodeKit, which provides geospecifc terrain rendering
- support.
- ``osgText``
- Finds the osgText NodeKit, which provides high quality text support.
- ``osgUtil``
- Finds the osgUtil library, which provides general-purpose utilities like
- update, cull, and draw traversals, as well as scene graph tools such as
- optimization, triangle stripping, and tessellation.
- ``osgViewer``
- Finds the osgViewer library, which provides high level viewer functionality.
- ``osgVolume``
- Finds the osgVolume NodeKit, which provides volume rendering support.
- ``osgWidget``
- Finds the osgWidget NodeKit, which provides support for 2D and 3D GUI widget
- sets.
- If no components are specified, this module searches for the ``osg`` and
- ``OpenThreads`` components by default.
- Result Variables
- ^^^^^^^^^^^^^^^^
- This module defines the following variables:
- ``OpenSceneGraph_FOUND``
- Boolean indicating whether (the requested version of) OpenSceneGraph with all
- specified components is found. For backward compatibility, the
- ``OPENSCENEGRAPH_FOUND`` variable is also set to the same value.
- ``OpenSceneGraph_VERSION``
- .. versionadded:: 4.2
- The version of OpenSceneGraph found.
- ``OPENSCENEGRAPH_INCLUDE_DIRS``
- Include directories containing headers needed to use OpenSceneGraph.
- ``OPENSCENEGRAPH_LIBRARIES``
- Libraries needed to link against to use OpenSceneGraph.
- Hints
- ^^^^^
- This module accepts the following variables:
- ``OpenSceneGraph_DEBUG``
- Set this variable to boolean true to enable debugging output by this module.
- ``OpenSceneGraph_MARK_AS_ADVANCED``
- Set this variable to boolean true to mark cache variables of this module as
- advanced automatically.
- To help this module find OpenSceneGraph and its various components installed in
- custom location, :variable:`CMAKE_PREFIX_PATH` variable can be used.
- Additionally, the following variables are also respected:
- ``<COMPONENT>_DIR``
- Environment or CMake variable that can be set to the root of the OSG common
- installation, where ``<COMPONENT>`` is the uppercase form of component listed
- above. For example, ``OSGVOLUME_DIR`` to find the ``osgVolume`` component.
- ``OSG_DIR``
- Environment or CMake variable that can be set to influence detection of
- OpenSceneGraph installation root location as a whole.
- ``OSGDIR``
- Environment variable treated the same as ``OSG_DIR``.
- ``OSG_ROOT``
- Environment variable treated the same as ``OSG_DIR``.
- Deprecated Variables
- ^^^^^^^^^^^^^^^^^^^^
- The following variables are provided for backward compatibility:
- ``OPENSCENEGRAPH_VERSION``
- .. deprecated:: 4.2
- Superseded by the ``OpenSceneGraph_VERSION``.
- The version of OpenSceneGraph found.
- Examples
- ^^^^^^^^
- Finding the OpenSceneGraph with ``osgDB`` and ``osgUtil`` libraries specified as
- components and creating an interface :ref:`imported target <Imported Targets>`
- that encapsulates its usage requirements for linking to a project target:
- .. code-block:: cmake
- find_package(OpenSceneGraph 2.0.0 REQUIRED COMPONENTS osgDB osgUtil)
- if(OpenSceneGraph_FOUND AND NOT TARGET OpenSceneGraph::OpenSceneGraph)
- add_library(OpenSceneGraph::OpenSceneGraph INTERFACE IMPORTED)
- set_target_properties(
- OpenSceneGraph::OpenSceneGraph
- PROPERTIES
- INTERFACE_INCLUDE_DIRECTORIES "${OPENSCENEGRAPH_INCLUDE_DIRS}"
- INTERFACE_LINK_LIBRARIES "${OPENSCENEGRAPH_LIBRARIES}"
- )
- endif()
- add_executable(example example.cxx)
- target_link_libraries(example PRIVATE OpenSceneGraph::OpenSceneGraph)
- See Also
- ^^^^^^^^
- The following OpenSceneGraph-related helper find modules are used internally by
- this module when finding specific OpenSceneGraph components. These modules are
- not intended to be included or invoked directly by project code during typical
- use of ``find_package(OpenSceneGraph)``. However, they can be useful for
- advanced scenarios where finer control over component detection is needed. For
- example, to find them explicitly and override or bypass detection of specific
- OpenSceneGraph components:
- * The :module:`Findosg` module to find the core osg library.
- * The :module:`FindosgAnimation` module to find osgAnimation.
- * The :module:`FindosgDB` module to find osgDB.
- * The :module:`FindosgFX` module to find osgDB.
- * The :module:`FindosgGA` module to find osgGA.
- * The :module:`FindosgIntrospection` module to find osgIntrospection.
- * The :module:`FindosgManipulator` module to find osgManipulator.
- * The :module:`FindosgParticle` module to find osgParticle.
- * The :module:`FindosgPresentation` module to find osgPresentation.
- * The :module:`FindosgProducer` module to find osgProducer.
- * The :module:`FindosgQt` module to find osgQt.
- * The :module:`FindosgShadow` module to find osgShadow.
- * The :module:`FindosgSim` module to find osgSim.
- * The :module:`FindosgTerrain` module to find osgTerrain.
- * The :module:`FindosgText` module to find osgText.
- * The :module:`FindosgUtil` module to find osgUtil.
- * The :module:`FindosgViewer` module to find osgViewer.
- * The :module:`FindosgVolume` module to find osgVolume.
- * The :module:`FindosgWidget` module to find osgWidget.
- #]=======================================================================]
- cmake_policy(PUSH)
- cmake_policy(SET CMP0159 NEW) # file(STRINGS) with REGEX updates CMAKE_MATCH_<n>
- include(${CMAKE_CURRENT_LIST_DIR}/Findosg_functions.cmake)
- set(_osg_modules_to_process)
- foreach(_osg_component ${OpenSceneGraph_FIND_COMPONENTS})
- list(APPEND _osg_modules_to_process ${_osg_component})
- endforeach()
- list(APPEND _osg_modules_to_process "osg" "OpenThreads")
- list(REMOVE_DUPLICATES _osg_modules_to_process)
- if(OpenSceneGraph_DEBUG)
- message(STATUS "[ FindOpenSceneGraph.cmake:${CMAKE_CURRENT_LIST_LINE} ] "
- "Components = ${_osg_modules_to_process}")
- endif()
- #
- # First we need to find and parse osg/Version
- #
- OSG_FIND_PATH(OSG osg/Version)
- if(OpenSceneGraph_MARK_AS_ADVANCED)
- OSG_MARK_AS_ADVANCED(OSG)
- endif()
- # Try to ascertain the version...
- if(OSG_INCLUDE_DIR)
- if(OpenSceneGraph_DEBUG)
- message(STATUS "[ FindOpenSceneGraph.cmake:${CMAKE_CURRENT_LIST_LINE} ] "
- "Detected OSG_INCLUDE_DIR = ${OSG_INCLUDE_DIR}")
- endif()
- set(_osg_Version_file "${OSG_INCLUDE_DIR}/osg/Version")
- if("${OSG_INCLUDE_DIR}" MATCHES "\\.framework$" AND NOT EXISTS "${_osg_Version_file}")
- set(_osg_Version_file "${OSG_INCLUDE_DIR}/Headers/Version")
- endif()
- if(EXISTS "${_osg_Version_file}")
- file(STRINGS "${_osg_Version_file}" _osg_Version_contents
- REGEX "#define (OSG_VERSION_[A-Z]+|OPENSCENEGRAPH_[A-Z]+_VERSION)[ \t]+[0-9]+")
- else()
- set(_osg_Version_contents "unknown")
- endif()
- string(REGEX MATCH ".*#define OSG_VERSION_MAJOR[ \t]+[0-9]+.*"
- _osg_old_defines "${_osg_Version_contents}")
- string(REGEX MATCH ".*#define OPENSCENEGRAPH_MAJOR_VERSION[ \t]+[0-9]+.*"
- _osg_new_defines "${_osg_Version_contents}")
- if(_osg_old_defines)
- string(REGEX REPLACE ".*#define OSG_VERSION_MAJOR[ \t]+([0-9]+).*"
- "\\1" _osg_VERSION_MAJOR ${_osg_Version_contents})
- string(REGEX REPLACE ".*#define OSG_VERSION_MINOR[ \t]+([0-9]+).*"
- "\\1" _osg_VERSION_MINOR ${_osg_Version_contents})
- string(REGEX REPLACE ".*#define OSG_VERSION_PATCH[ \t]+([0-9]+).*"
- "\\1" _osg_VERSION_PATCH ${_osg_Version_contents})
- elseif(_osg_new_defines)
- string(REGEX REPLACE ".*#define OPENSCENEGRAPH_MAJOR_VERSION[ \t]+([0-9]+).*"
- "\\1" _osg_VERSION_MAJOR ${_osg_Version_contents})
- string(REGEX REPLACE ".*#define OPENSCENEGRAPH_MINOR_VERSION[ \t]+([0-9]+).*"
- "\\1" _osg_VERSION_MINOR ${_osg_Version_contents})
- string(REGEX REPLACE ".*#define OPENSCENEGRAPH_PATCH_VERSION[ \t]+([0-9]+).*"
- "\\1" _osg_VERSION_PATCH ${_osg_Version_contents})
- else()
- message(WARNING "[ FindOpenSceneGraph.cmake:${CMAKE_CURRENT_LIST_LINE} ] "
- "Failed to parse version number, please report this as a bug")
- endif()
- unset(_osg_Version_contents)
- set(OPENSCENEGRAPH_VERSION "${_osg_VERSION_MAJOR}.${_osg_VERSION_MINOR}.${_osg_VERSION_PATCH}"
- CACHE INTERNAL "The version of OSG which was detected")
- set(OpenSceneGraph_VERSION "${OPENSCENEGRAPH_VERSION}")
- if(OpenSceneGraph_DEBUG)
- message(STATUS "[ FindOpenSceneGraph.cmake:${CMAKE_CURRENT_LIST_LINE} ] "
- "Detected version ${OpenSceneGraph_VERSION}")
- endif()
- endif()
- set(_osg_quiet)
- if(OpenSceneGraph_FIND_QUIETLY)
- set(_osg_quiet "QUIET")
- endif()
- #
- # Here we call find_package() on all of the components
- #
- foreach(_osg_module ${_osg_modules_to_process})
- if(OpenSceneGraph_DEBUG)
- message(STATUS "[ FindOpenSceneGraph.cmake:${CMAKE_CURRENT_LIST_LINE} ] "
- "Calling find_package(${_osg_module} ${_osg_required} ${_osg_quiet})")
- endif()
- find_package(${_osg_module} ${_osg_quiet})
- string(TOUPPER ${_osg_module} _osg_module_UC)
- # append to list if module was found OR is required
- if( ${_osg_module_UC}_FOUND OR OpenSceneGraph_FIND_REQUIRED )
- list(APPEND OPENSCENEGRAPH_INCLUDE_DIR ${${_osg_module_UC}_INCLUDE_DIR})
- list(APPEND OPENSCENEGRAPH_LIBRARIES ${${_osg_module_UC}_LIBRARIES})
- endif()
- if(OpenSceneGraph_MARK_AS_ADVANCED)
- OSG_MARK_AS_ADVANCED(${_osg_module})
- endif()
- endforeach()
- if(OPENSCENEGRAPH_INCLUDE_DIR)
- list(REMOVE_DUPLICATES OPENSCENEGRAPH_INCLUDE_DIR)
- endif()
- #
- # Check each module to see if it's found
- #
- set(_osg_component_founds)
- if(OpenSceneGraph_FIND_REQUIRED)
- foreach(_osg_module ${_osg_modules_to_process})
- string(TOUPPER ${_osg_module} _osg_module_UC)
- list(APPEND _osg_component_founds ${_osg_module_UC}_FOUND)
- endforeach()
- endif()
- include(FindPackageHandleStandardArgs)
- find_package_handle_standard_args(OpenSceneGraph
- REQUIRED_VARS OPENSCENEGRAPH_LIBRARIES OPENSCENEGRAPH_INCLUDE_DIR ${_osg_component_founds}
- VERSION_VAR OpenSceneGraph_VERSION)
- unset(_osg_component_founds)
- set(OPENSCENEGRAPH_INCLUDE_DIRS ${OPENSCENEGRAPH_INCLUDE_DIR})
- cmake_policy(POP)
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