| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268 |
- # - Find the native FLTK2 includes and library
- # The following settings are defined
- # FLTK2_FLUID_EXECUTABLE, where to find the Fluid tool
- # FLTK2_WRAP_UI, This enables the FLTK2_WRAP_UI command
- # FLTK2_INCLUDE_DIR, where to find include files
- # FLTK2_LIBRARIES, list of fltk2 libraries
- # FLTK2_FOUND, Don't use FLTK2 if false.
- # The following settings should not be used in general.
- # FLTK2_BASE_LIBRARY = the full path to fltk2.lib
- # FLTK2_GL_LIBRARY = the full path to fltk2_gl.lib
- # FLTK2_IMAGES_LIBRARY = the full path to fltk2_images.lib
- SET (FLTK2_DIR $ENV{FLTK2_DIR} )
- # Platform dependent libraries required by FLTK2
- IF(WIN32)
- IF(NOT CYGWIN)
- IF(BORLAND)
- SET( FLTK2_PLATFORM_DEPENDENT_LIBS import32 )
- ELSE(BORLAND)
- SET( FLTK2_PLATFORM_DEPENDENT_LIBS wsock32 comctl32 )
- ENDIF(BORLAND)
- ENDIF(NOT CYGWIN)
- ENDIF(WIN32)
- IF(UNIX)
- INCLUDE(${CMAKE_ROOT}/Modules/FindX11.cmake)
- SET( FLTK2_PLATFORM_DEPENDENT_LIBS ${X11_LIBRARIES} -lm)
- ENDIF(UNIX)
- IF(APPLE)
- SET( FLTK2_PLATFORM_DEPENDENT_LIBS "-framework Carbon -framework Cocoa -framework ApplicationServices -lz")
- ENDIF(APPLE)
- IF(CYGWIN)
- SET( FLTK2_PLATFORM_DEPENDENT_LIBS ole32 uuid comctl32 wsock32 supc++ -lm -lgdi32)
- ENDIF(CYGWIN)
- # If FLTK2_INCLUDE_DIR is already defined we assigne its value to FLTK2_DIR
- IF(FLTK2_INCLUDE_DIR)
- SET(FLTK2_DIR ${FLTK2_INCLUDE_DIR})
- ELSE(FLTK2_INCLUDE_DIR)
- SET(FLTK2_INCLUDE_DIR ${FLTK2_DIR})
- ENDIF(FLTK2_INCLUDE_DIR)
- # If FLTK2 has been built using CMake we try to find everything directly
- SET(FLTK2_DIR_STRING "directory containing FLTK2Config.cmake. This is either the root of the build tree, or PREFIX/lib/fltk for an installation.")
- # Search only if the location is not already known.
- IF(NOT FLTK2_DIR)
- # Get the system search path as a list.
- IF(UNIX)
- STRING(REGEX MATCHALL "[^:]+" FLTK2_DIR_SEARCH1 "$ENV{PATH}")
- ELSE(UNIX)
- STRING(REGEX REPLACE "\\\\" "/" FLTK2_DIR_SEARCH1 "$ENV{PATH}")
- ENDIF(UNIX)
- STRING(REGEX REPLACE "/;" ";" FLTK2_DIR_SEARCH2 ${FLTK2_DIR_SEARCH1})
- # Construct a set of paths relative to the system search path.
- SET(FLTK2_DIR_SEARCH "")
- FOREACH(dir ${FLTK2_DIR_SEARCH2})
- SET(FLTK2_DIR_SEARCH ${FLTK2_DIR_SEARCH} "${dir}/../lib/fltk")
- ENDFOREACH(dir)
- #
- # Look for an installation or build tree.
- #
- FIND_PATH(FLTK2_DIR FLTK2Config.cmake
- # Look for an environment variable FLTK2_DIR.
- $ENV{FLTK2_DIR}
- # Look in places relative to the system executable search path.
- ${FLTK2_DIR_SEARCH}
- # Look in standard UNIX install locations.
- /usr/local/lib/fltk2
- /usr/lib/fltk2
- /usr/local/include
- /usr/include
- /usr/local/fltk2
- /usr/X11R6/include
- # Read from the CMakeSetup registry entries. It is likely that
- # FLTK2 will have been recently built.
- [HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild1]
- [HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild2]
- [HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild3]
- [HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild4]
- [HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild5]
- [HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild6]
- [HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild7]
- [HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild8]
- [HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild9]
- [HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild10]
- # Help the user find it if we cannot.
- DOC "The ${FLTK2_DIR_STRING}"
- )
- IF(NOT FLTK2_DIR)
- FIND_PATH(FLTK2_DIR fltk/run.h ${FLTK2_INCLUDE_SEARCH_PATH})
- ENDIF(NOT FLTK2_DIR)
- ENDIF(NOT FLTK2_DIR)
- # If FLTK2 was found, load the configuration file to get the rest of the
- # settings.
- IF(FLTK2_DIR)
- # Check if FLTK2 was built using CMake
- IF(EXISTS ${FLTK2_DIR}/FLTK2Config.cmake)
- SET(FLTK2_BUILT_WITH_CMAKE 1)
- ENDIF(EXISTS ${FLTK2_DIR}/FLTK2Config.cmake)
- IF(FLTK2_BUILT_WITH_CMAKE)
- SET(FLTK2_FOUND 1)
- INCLUDE(${FLTK2_DIR}/FLTK2Config.cmake)
- # Fluid
- IF(FLUID_COMMAND)
- SET(FLTK2_FLUID_EXECUTABLE ${FLUID_COMMAND} CACHE FILEPATH "Fluid executable")
- ELSE(FLUID_COMMAND)
- FIND_PROGRAM(FLTK2_FLUID_EXECUTABLE fluid2 PATHS
- ${FLTK2_EXECUTABLE_DIRS}
- ${FLTK2_EXECUTABLE_DIRS}/RelWithDebInfo
- ${FLTK2_EXECUTABLE_DIRS}/Debug
- ${FLTK2_EXECUTABLE_DIRS}/Release
- NO_SYSTEM_PATH)
- ENDIF(FLUID_COMMAND)
- MARK_AS_ADVANCED(FLTK2_FLUID_EXECUTABLE)
- SET( FLTK_FLUID_EXECUTABLE ${FLTK2_FLUID_EXECUTABLE} )
-
- SET(FLTK2_INCLUDE_DIR ${FLTK2_DIR})
- LINK_DIRECTORIES(${FLTK2_LIBRARY_DIRS})
- SET(FLTK2_BASE_LIBRARY fltk2)
- SET(FLTK2_GL_LIBRARY fltk2_gl)
- SET(FLTK2_IMAGES_LIBRARY fltk2_images)
- # Add the extra libraries
- LOAD_CACHE(${FLTK2_DIR}
- READ_WITH_PREFIX
- FL FLTK2_USE_SYSTEM_JPEG
- FL FLTK2_USE_SYSTEM_PNG
- FL FLTK2_USE_SYSTEM_ZLIB
- )
- SET(FLTK2_IMAGES_LIBS "")
- IF(FLFLTK2_USE_SYSTEM_JPEG)
- SET(FLTK2_IMAGES_LIBS ${FLTK2_IMAGES_LIBS} fltk2_jpeg)
- ENDIF(FLFLTK2_USE_SYSTEM_JPEG)
- IF(FLFLTK2_USE_SYSTEM_PNG)
- SET(FLTK2_IMAGES_LIBS ${FLTK2_IMAGES_LIBS} fltk2_png)
- ENDIF(FLFLTK2_USE_SYSTEM_PNG)
- IF(FLFLTK2_USE_SYSTEM_ZLIB)
- SET(FLTK2_IMAGES_LIBS ${FLTK2_IMAGES_LIBS} fltk2_zlib)
- ENDIF(FLFLTK2_USE_SYSTEM_ZLIB)
- SET(FLTK2_IMAGES_LIBS "${FLTK2_IMAGES_LIBS}" CACHE INTERNAL
- "Extra libraries for fltk2_images library.")
- ELSE(FLTK2_BUILT_WITH_CMAKE)
- # if FLTK2 was not built using CMake
- # Find fluid executable.
- FIND_PROGRAM(FLTK2_FLUID_EXECUTABLE fluid2 ${FLTK2_INCLUDE_DIR}/fluid)
- # Use location of fluid to help find everything else.
- SET(FLTK2_INCLUDE_SEARCH_PATH "")
- SET(FLTK2_LIBRARY_SEARCH_PATH "")
- IF(FLTK2_FLUID_EXECUTABLE)
- SET( FLTK_FLUID_EXECUTABLE ${FLTK2_FLUID_EXECUTABLE} )
- GET_FILENAME_COMPONENT(FLTK2_BIN_DIR "${FLTK2_FLUID_EXECUTABLE}" PATH)
- SET(FLTK2_INCLUDE_SEARCH_PATH ${FLTK2_INCLUDE_SEARCH_PATH}
- ${FLTK2_BIN_DIR}/../include ${FLTK2_BIN_DIR}/..)
- SET(FLTK2_LIBRARY_SEARCH_PATH ${FLTK2_LIBRARY_SEARCH_PATH}
- ${FLTK2_BIN_DIR}/../lib)
- SET(FLTK2_WRAP_UI 1)
- ENDIF(FLTK2_FLUID_EXECUTABLE)
- SET(FLTK2_INCLUDE_SEARCH_PATH ${FLTK2_INCLUDE_SEARCH_PATH}
- /usr/local/include
- /usr/include
- /usr/local/fltk2
- /usr/X11R6/include
- )
- FIND_PATH(FLTK2_INCLUDE_DIR fltk/run.h ${FLTK2_INCLUDE_SEARCH_PATH})
- SET(FLTK2_LIBRARY_SEARCH_PATH ${FLTK2_LIBRARY_SEARCH_PATH}
- /usr/lib
- /usr/local/lib
- /usr/local/fltk2/lib
- /usr/X11R6/lib
- ${FLTK2_INCLUDE_DIR}/lib
- )
- FIND_LIBRARY(FLTK2_BASE_LIBRARY NAMES fltk2
- PATHS ${FLTK2_LIBRARY_SEARCH_PATH})
- FIND_LIBRARY(FLTK2_GL_LIBRARY NAMES fltk2_gl
- PATHS ${FLTK2_LIBRARY_SEARCH_PATH})
- FIND_LIBRARY(FLTK2_IMAGES_LIBRARY NAMES fltk2_images
- PATHS ${FLTK2_LIBRARY_SEARCH_PATH})
- # Find the extra libraries needed for the fltk_images library.
- IF(UNIX)
- FIND_PROGRAM(FLTK2_CONFIG_SCRIPT fltk2-config PATHS ${FLTK2_BIN_DIR})
- IF(FLTK2_CONFIG_SCRIPT)
- EXEC_PROGRAM(${FLTK2_CONFIG_SCRIPT} ARGS --use-images --ldflags
- OUTPUT_VARIABLE FLTK2_IMAGES_LDFLAGS)
- SET(FLTK2_LIBS_EXTRACT_REGEX ".*-lfltk2_images (.*) -lfltk2.*")
- IF("${FLTK2_IMAGES_LDFLAGS}" MATCHES "${FLTK2_LIBS_EXTRACT_REGEX}")
- STRING(REGEX REPLACE "${FLTK2_LIBS_EXTRACT_REGEX}" "\\1"
- FLTK2_IMAGES_LIBS "${FLTK2_IMAGES_LDFLAGS}")
- STRING(REGEX REPLACE " +" ";" FLTK2_IMAGES_LIBS "${FLTK2_IMAGES_LIBS}")
- # The EXEC_PROGRAM will not be inherited into subdirectories from
- # the file that originally included this module. Save the answer.
- SET(FLTK2_IMAGES_LIBS "${FLTK2_IMAGES_LIBS}" CACHE INTERNAL
- "Extra libraries for fltk_images library.")
- ENDIF("${FLTK2_IMAGES_LDFLAGS}" MATCHES "${FLTK2_LIBS_EXTRACT_REGEX}")
- ENDIF(FLTK2_CONFIG_SCRIPT)
- ENDIF(UNIX)
- ENDIF(FLTK2_BUILT_WITH_CMAKE)
- ENDIF(FLTK2_DIR)
- SET(FLTK2_FOUND 1)
- FOREACH(var FLTK2_FLUID_EXECUTABLE FLTK2_INCLUDE_DIR
- FLTK2_BASE_LIBRARY FLTK2_GL_LIBRARY
- FLTK2_IMAGES_LIBRARY)
- IF(NOT ${var})
- MESSAGE( STATUS "${var} not found" )
- SET(FLTK2_FOUND 0)
- ENDIF(NOT ${var})
- ENDFOREACH(var)
- IF(FLTK2_FOUND)
- SET(FLTK2_LIBRARIES ${FLTK2_IMAGES_LIBRARY} ${FLTK2_IMAGES_LIBS} ${FLTK2_BASE_LIBRARY} ${FLTK2_GL_LIBRARY} )
- IF(APPLE)
- SET(FLTK2_LIBRARIES ${FLTK2_PLATFORM_DEPENDENT_LIBS} ${FLTK2_LIBRARIES})
- ELSE(APPLE)
- SET(FLTK2_LIBRARIES ${FLTK2_LIBRARIES} ${FLTK2_PLATFORM_DEPENDENT_LIBS})
- ENDIF(APPLE)
- # The following deprecated settings are for compatibility with CMake 1.4
- SET (HAS_FLTK2 ${FLTK2_FOUND})
- SET (FLTK2_INCLUDE_PATH ${FLTK2_INCLUDE_DIR})
- SET (FLTK2_FLUID_EXE ${FLTK2_FLUID_EXECUTABLE})
- SET (FLTK2_LIBRARY ${FLTK2_LIBRARIES})
- ELSE(FLTK2_FOUND)
- # make FIND_PACKAGE friendly
- IF(NOT FLTK2_FIND_QUIETLY)
- IF(FLTK2_FIND_REQUIRED)
- MESSAGE(FATAL_ERROR
- "FLTK2 required, please specify its location with FLTK2_DIR.")
- ELSE(FLTK2_FIND_REQUIRED)
- MESSAGE(STATUS "FLTK2 was not found.")
- ENDIF(FLTK2_FIND_REQUIRED)
- ENDIF(NOT FLTK2_FIND_QUIETLY)
- ENDIF(FLTK2_FOUND)
|