| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458 | Step 2: Adding a Library========================At this point, we have seen how to create a basic project using CMake. In thisstep, we will learn how to create and use a library in our project. We willalso see how to make the use of our library optional.Exercise 1 - Creating a Library^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^To add a library in CMake, use the :command:`add_library` command and specifywhich source files should make up the library.Rather than placing all of the source files in one directory, we can organizeour project with one or more subdirectories. In this case, we will create asubdirectory specifically for our library. Here, we can add a new``CMakeLists.txt`` file and one or more source files. In the top level``CMakeLists.txt`` file, we will use the :command:`add_subdirectory` commandto add the subdirectory to the build.Once the library is created, it is connected to our executable target with:command:`target_include_directories` and :command:`target_link_libraries`.Goal----Add and use a library.Helpful Resources-----------------* :command:`add_library`* :command:`add_subdirectory`* :command:`target_include_directories`* :command:`target_link_libraries`* :variable:`PROJECT_SOURCE_DIR`Files to Edit-------------* ``CMakeLists.txt``* ``tutorial.cxx``* ``MathFunctions/CMakeLists.txt``Getting Started---------------In this exercise, we will add a library to our project that contains our ownimplementation for computing the square root of a number. The executable canthen use this library instead of the standard square root function provided bythe compiler.For this tutorial we will put the library into a subdirectory called``MathFunctions``. This directory already contains a header file,``MathFunctions.h``, and a source file ``mysqrt.cxx``. We will not need tomodify either of these files. The source file has one function called``mysqrt`` that provides similar functionality to the compiler's ``sqrt``function.From the ``Help/guide/tutorial/Step2`` directory, start with ``TODO 1`` andcomplete through ``TODO 6``.First, fill in the one line ``CMakeLists.txt`` in the ``MathFunctions``subdirectory.Next, edit the top level ``CMakeLists.txt``.Finally, use the newly created ``MathFunctions`` library in ``tutorial.cxx``Build and Run-------------Run the :manual:`cmake  <cmake(1)>` executable or the:manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build itwith your chosen build tool.Below is a refresher of what that looks like from the command line:.. code-block:: console  mkdir Step2_build  cd Step2_build  cmake ../Step2  cmake --build .Try to use the newly built ``Tutorial`` and ensure that it is stillproducing accurate square root values.Solution--------In the ``CMakeLists.txt`` file in the ``MathFunctions`` directory, we createa library target called ``MathFunctions`` with :command:`add_library`. Thesource file for the library is passed as an argument to:command:`add_library`. This looks like the following line:.. raw:: html  <details><summary>TODO 1: Click to show/hide answer</summary>.. literalinclude:: Step3/MathFunctions/CMakeLists.txt  :caption: TODO 1: MathFunctions/CMakeLists.txt  :name: MathFunctions/CMakeLists.txt-add_library  :language: cmake  :end-before: # TODO 1.. raw:: html  </details>To make use of the new library we will add an :command:`add_subdirectory`call in the top-level ``CMakeLists.txt`` file so that the library will getbuilt... raw:: html  <details><summary>TODO 2: Click to show/hide answer</summary>.. code-block:: cmake  :caption: TODO 2: CMakeLists.txt  :name: CMakeLists.txt-add_subdirectory  add_subdirectory(MathFunctions).. raw:: html  </details>Next, the new library target is linked to the executable target using:command:`target_link_libraries`... raw:: html  <details><summary>TODO 3: Click to show/hide answer</summary>.. code-block:: cmake  :caption: TODO 3: CMakeLists.txt  :name: CMakeLists.txt-target_link_libraries  target_link_libraries(Tutorial PUBLIC MathFunctions).. raw:: html  </details>Finally we need to specify the library's header file location. Modify:command:`target_include_directories` to add the ``MathFunctions`` subdirectoryas an include directory so that the ``MathFunctions.h`` header file can befound... raw:: html  <details><summary>TODO 4: Click to show/hide answer</summary>.. code-block:: cmake  :caption: TODO 4: CMakeLists.txt  :name: CMakeLists.txt-target_include_directories-step2  target_include_directories(Tutorial PUBLIC                            "${PROJECT_BINARY_DIR}"                            "${PROJECT_SOURCE_DIR}/MathFunctions"                            ).. raw:: html  </details>Now let's use our library. In ``tutorial.cxx``, include ``MathFunctions.h``:.. raw:: html  <details><summary>TODO 5: Click to show/hide answer</summary>.. code-block:: c++  :caption: TODO 5 : tutorial.cxx  :name: tutorial.cxx-include_MathFunctions.h  #include "MathFunctions.h".. raw:: html  </details>Lastly, replace ``sqrt`` with our library function ``mysqrt``... raw:: html  <details><summary>TODO 6: Click to show/hide answer</summary>.. code-block:: c++  :caption: TODO 6 : tutorial.cxx  :name: tutorial.cxx-call_mysqrt  const double outputValue = mysqrt(inputValue);.. raw:: html  </details>Exercise 2 - Making Our Library Optional^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^Now let us make the MathFunctions library optional. While for the tutorialthere really isn't any need to do so, for larger projects this is a commonoccurrence.CMake can do this using the :command:`option` command. This gives users avariable which they can change when configuring their cmake build. Thissetting will be stored in the cache so that the user does not need to setthe value each time they run CMake on a build directory.Goal----Add the option to build without ``MathFunctions``.Helpful Resources-----------------* :command:`if`* :command:`list`* :command:`option`* :command:`cmakedefine <configure_file>`Files to Edit-------------* ``CMakeLists.txt``* ``tutorial.cxx``* ``TutorialConfig.h.in``Getting Started---------------Start with the resulting files from Exercise 1. Complete ``TODO 7`` through``TODO 13``.First create a variable ``MY_MATH`` using the :command:`option` commandin the top-level ``CMakeLists.txt`` file. In that same file, use that optionto determine whether to build and use the ``MathFunctions`` library.Then, update ``tutorial.cxx`` and ``TutorialConfig.h.in`` to use ``MY_MATH``.Build and Run-------------Since we have our build directory already configured from Exercise 1, we canrebuild by simply calling the following:.. code-block:: console  cd ../Step2_build  cmake --build .Next, run the ``Tutorial`` executable on a few numbers to verify that it'sstill correct.Now let's update the value of ``USE_MYMATH`` to ``OFF``. The easiest way is touse the :manual:`cmake-gui <cmake-gui(1)>` or  :manual:`ccmake <ccmake(1)>`if you're in the terminal. Or, alternatively, if you want to change theoption from the command-line, try:.. code-block:: console  cmake ../Step2 -DUSE_MYMATH=OFFNow, rebuild the code with the following:.. code-block:: console  cmake --build .Then, run the executable again to ensure that it still works with``USE_MYMATH`` set to ``OFF``. Which function gives better results, ``sqrt``or ``mysqrt``?Solution--------The first step is to add an option to the top-level ``CMakeLists.txt`` file.This option will be displayed in the :manual:`cmake-gui <cmake-gui(1)>` and:manual:`ccmake <ccmake(1)>` with a default value of ``ON`` that can bechanged by the user... raw:: html  <details><summary>TODO 7: Click to show/hide answer</summary>.. literalinclude:: Step3/CMakeLists.txt  :caption: TODO 7: CMakeLists.txt  :name: CMakeLists.txt-option  :language: cmake  :start-after: # should we use our own math functions  :end-before: # configure a header file to pass some of the CMake settings.. raw:: html  </details>Next, make building and linking the ``MathFunctions`` libraryconditional.Start by creating a :command:`list` of the optional library targets for ourproject. At the moment, it is just ``MathFunctions``. Let's name our list``EXTRA_LIBS``.Similarly, we need to make a :command:`list` for the optional includes whichwe will call ``EXTRA_INCLUDES``. In this list, we will ``APPEND`` the path ofthe header file needed for our library.Next, create an :command:`if` statement which checks the value of``USE_MYMATH``. Inside the :command:`if` block, put the:command:`add_subdirectory` command from Exercise 1 with the additional:command:`list` commands.When ``MY_MATH`` is ``ON``, the lists will be generated and will be added toour project. When ``MY_MATH`` is ``OFF``, the lists stay empty. With thisstrategy, we allow users to toggle ``MY_MATH`` to manipulate what library isused in the build.The top-level CMakeLists.txt file will now look like the following:.. raw:: html  <details><summary>TODO 8: Click to show/hide answer</summary>.. literalinclude:: Step3/CMakeLists.txt  :caption: TODO 8: CMakeLists.txt  :name: CMakeLists.txt-USE_MYMATH  :language: cmake  :start-after: # add the MathFunctions library  :end-before: # add the executable.. raw:: html  </details>Now that we have these two lists, we need to update:command:`target_link_libraries` and :command:`target_include_directories` touse them. Changing them is fairly straightforward.For :command:`target_link_libraries`, we replace the written outlibrary names with ``EXTRA_LIBS``. This looks like the following:.. raw:: html  <details><summary>TODO 9: Click to show/hide answer</summary>.. literalinclude:: Step3/CMakeLists.txt  :caption: TODO 9: CMakeLists.txt  :name: CMakeLists.txt-target_link_libraries-EXTRA_LIBS  :language: cmake  :start-after: add_executable(Tutorial tutorial.cxx)  :end-before: # TODO 3.. raw:: html  </details>Then, we do the same thing with :command:`target_include_directories` and``EXTRA_INCLUDES``... raw:: html  <details><summary>TODO 10: Click to show/hide answer</summary>.. literalinclude:: Step3/CMakeLists.txt  :caption: TODO 10 : CMakeLists.txt  :name: CMakeLists.txt-target_link_libraries-EXTRA_INCLUDES  :language: cmake  :start-after: # so that we will find TutorialConfig.h.. raw:: html  </details>Note that this is a classic approach when dealing with many components. Wewill cover the modern approach in the Step 3 of the tutorial.The corresponding changes to the source code are fairly straightforward.First, in ``tutorial.cxx``, we include the ``MathFunctions.h`` header if``MY_MATH`` is defined... raw:: html  <details><summary>TODO 11: Click to show/hide answer</summary>.. literalinclude:: Step3/tutorial.cxx  :caption: TODO 11 : tutorial.cxx  :name: tutorial.cxx-ifdef-include  :language: c++  :start-after: // should we include the MathFunctions header  :end-before: int main.. raw:: html  </details>Then, in the same file, we make ``USE_MYMATH`` control which square rootfunction is used:.. raw:: html  <details><summary>TODO 12: Click to show/hide answer</summary>.. literalinclude:: Step3/tutorial.cxx  :caption: TODO 12 : tutorial.cxx  :name: tutorial.cxx-ifdef-const  :language: c++  :start-after: // which square root function should we use?  :end-before: std::cout << "The square root of.. raw:: html  </details>Since the source code now requires ``USE_MYMATH`` we can add it to``TutorialConfig.h.in`` with the following line:.. raw:: html  <details><summary>TODO 13: Click to show/hide answer</summary>.. literalinclude:: Step3/TutorialConfig.h.in  :caption: TODO 13 : TutorialConfig.h.in  :name: TutorialConfig.h.in-cmakedefine  :language: c++  :lines: 4.. raw:: html  </details>With these changes, our library is now completely optional to whoever isbuilding and using it.Bonus Question--------------Why is it important that we configure ``TutorialConfig.h.in``after the option for ``USE_MYMATH``? What would happen if we inverted the two?Answer------.. raw:: html  <details><summary>Click to show/hide answer</summary>We configure after because ``TutorialConfig.h.in`` uses the value of``USE_MYMATH``. If we configure the file beforecalling :command:`option`, we won't be using the expected value of``USE_MYMATH``... raw:: html  </details>
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