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- #
- # Try to find OpenGL, once done this will define:
- #
- # OPENGL_INCLUDE_PATH = where the GL include directory can be found
- # OPENGL_LIBRARY = the name of the OpenGL library to link with
- # OPENGL_LIBRARY_PATH = where the GL library can be found (might be empty)
- #
- IF (WIN32)
- IF(BORLAND)
- SET (OPENGL_LIBRARY import32 CACHE STRING "OpenGL library for win32")
- ELSE(BORLAND)
- SET (OPENGL_LIBRARY opengl32 CACHE STRING "OpenGL library for win32")
- ENDIF(BORLAND)
- ELSE (WIN32)
- IF (APPLE)
- SET(OPENGL_LIBRARY "-framework AGL -framework OpenGL" CACHE STRING "OpenGL library for OSX")
- ELSE (APPLE)
- FIND_PATH(OPENGL_INCLUDE_PATH GL/gl.h
- /usr/include
- /usr/local/include
- /usr/openwin/share/include
- /opt/graphics/OpenGL/include
- /usr/X11R6/include
- )
- MARK_AS_ADVANCED(
- OPENGL_INCLUDE_PATH
- )
- FIND_LIBRARY(OPENGL_LIBRARY GL
- /usr/lib
- /usr/local/lib
- /opt/graphics/OpenGL/lib
- /usr/openwin/lib
- /usr/X11R6/lib
- )
- ENDIF (APPLE)
- ENDIF (WIN32)
- GET_FILENAME_COMPONENT (OPENGL_LIBRARY_PATH ${OPENGL_LIBRARY} PATH)
- MARK_AS_ADVANCED(
- OPENGL_LIBRARY
- OPENGL_LIBRARY_PATH
- )
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