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							- /* Distributed under the OSI-approved BSD 3-Clause License.  See accompanying
 
-    file Copyright.txt or https://cmake.org/licensing for details.  */
 
- #include "cmMakefileExecutableTargetGenerator.h"
 
- #include <sstream>
 
- #include <string>
 
- #include <vector>
 
- #include "cmGeneratedFileStream.h"
 
- #include "cmGeneratorTarget.h"
 
- #include "cmGlobalUnixMakefileGenerator3.h"
 
- #include "cmLinkLineComputer.h"
 
- #include "cmLinkLineDeviceComputer.h"
 
- #include "cmLocalGenerator.h"
 
- #include "cmLocalUnixMakefileGenerator3.h"
 
- #include "cmMakefile.h"
 
- #include "cmOSXBundleGenerator.h"
 
- #include "cmOutputConverter.h"
 
- #include "cmRulePlaceholderExpander.h"
 
- #include "cmState.h"
 
- #include "cmStateDirectory.h"
 
- #include "cmStateSnapshot.h"
 
- #include "cmSystemTools.h"
 
- #include "cm_auto_ptr.hxx"
 
- #include "cmake.h"
 
- cmMakefileExecutableTargetGenerator::cmMakefileExecutableTargetGenerator(
 
-   cmGeneratorTarget* target)
 
-   : cmMakefileTargetGenerator(target)
 
- {
 
-   this->CustomCommandDriver = OnDepends;
 
-   this->GeneratorTarget->GetExecutableNames(
 
-     this->TargetNameOut, this->TargetNameReal, this->TargetNameImport,
 
-     this->TargetNamePDB, this->ConfigName);
 
-   this->OSXBundleGenerator =
 
-     new cmOSXBundleGenerator(target, this->ConfigName);
 
-   this->OSXBundleGenerator->SetMacContentFolders(&this->MacContentFolders);
 
- }
 
- cmMakefileExecutableTargetGenerator::~cmMakefileExecutableTargetGenerator()
 
- {
 
-   delete this->OSXBundleGenerator;
 
- }
 
- void cmMakefileExecutableTargetGenerator::WriteRuleFiles()
 
- {
 
-   // create the build.make file and directory, put in the common blocks
 
-   this->CreateRuleFile();
 
-   // write rules used to help build object files
 
-   this->WriteCommonCodeRules();
 
-   // write the per-target per-language flags
 
-   this->WriteTargetLanguageFlags();
 
-   // write in rules for object files and custom commands
 
-   this->WriteTargetBuildRules();
 
-   // write the device link rules
 
-   this->WriteDeviceExecutableRule(false);
 
-   // write the link rules
 
-   this->WriteExecutableRule(false);
 
-   if (this->GeneratorTarget->NeedRelinkBeforeInstall(this->ConfigName)) {
 
-     // Write rules to link an installable version of the target.
 
-     this->WriteExecutableRule(true);
 
-   }
 
-   // Write the requires target.
 
-   this->WriteTargetRequiresRules();
 
-   // Write clean target
 
-   this->WriteTargetCleanRules();
 
-   // Write the dependency generation rule.  This must be done last so
 
-   // that multiple output pair information is available.
 
-   this->WriteTargetDependRules();
 
-   // close the streams
 
-   this->CloseFileStreams();
 
- }
 
- void cmMakefileExecutableTargetGenerator::WriteDeviceExecutableRule(
 
-   bool relink)
 
- {
 
- #ifdef CMAKE_BUILD_WITH_CMAKE
 
-   const std::string cuda_lang("CUDA");
 
-   cmGeneratorTarget::LinkClosure const* closure =
 
-     this->GeneratorTarget->GetLinkClosure(this->ConfigName);
 
-   const bool hasCUDA =
 
-     (std::find(closure->Languages.begin(), closure->Languages.end(),
 
-                cuda_lang) != closure->Languages.end());
 
-   if (!hasCUDA) {
 
-     return;
 
-   }
 
-   std::vector<std::string> commands;
 
-   // Build list of dependencies.
 
-   std::vector<std::string> depends;
 
-   this->AppendLinkDepends(depends);
 
-   // Get the language to use for linking this library.
 
-   std::string linkLanguage = "CUDA";
 
-   // Get the name of the device object to generate.
 
-   std::string const targetOutputReal =
 
-     this->GeneratorTarget->ObjectDirectory + "cmake_device_link.o";
 
-   this->DeviceLinkObject = targetOutputReal;
 
-   this->NumberOfProgressActions++;
 
-   if (!this->NoRuleMessages) {
 
-     cmLocalUnixMakefileGenerator3::EchoProgress progress;
 
-     this->MakeEchoProgress(progress);
 
-     // Add the link message.
 
-     std::string buildEcho = "Linking ";
 
-     buildEcho += linkLanguage;
 
-     buildEcho += " device code ";
 
-     buildEcho += targetOutputReal;
 
-     this->LocalGenerator->AppendEcho(
 
-       commands, buildEcho, cmLocalUnixMakefileGenerator3::EchoLink, &progress);
 
-   }
 
-   // Build a list of compiler flags and linker flags.
 
-   std::string flags;
 
-   std::string linkFlags;
 
-   // Add flags to create an executable.
 
-   // Add symbol export flags if necessary.
 
-   if (this->GeneratorTarget->IsExecutableWithExports()) {
 
-     std::string export_flag_var = "CMAKE_EXE_EXPORTS_";
 
-     export_flag_var += linkLanguage;
 
-     export_flag_var += "_FLAG";
 
-     this->LocalGenerator->AppendFlags(
 
-       linkFlags, this->Makefile->GetDefinition(export_flag_var));
 
-   }
 
-   this->LocalGenerator->AppendFlags(linkFlags,
 
-                                     this->LocalGenerator->GetLinkLibsCMP0065(
 
-                                       linkLanguage, *this->GeneratorTarget));
 
-   // Add language feature flags.
 
-   this->AddFeatureFlags(flags, linkLanguage);
 
-   this->LocalGenerator->AddArchitectureFlags(flags, this->GeneratorTarget,
 
-                                              linkLanguage, this->ConfigName);
 
-   // Add target-specific linker flags.
 
-   this->LocalGenerator->AppendFlags(
 
-     linkFlags, this->GeneratorTarget->GetProperty("LINK_FLAGS"));
 
-   std::string linkFlagsConfig = "LINK_FLAGS_";
 
-   linkFlagsConfig += cmSystemTools::UpperCase(this->ConfigName);
 
-   this->LocalGenerator->AppendFlags(
 
-     linkFlags, this->GeneratorTarget->GetProperty(linkFlagsConfig));
 
-   {
 
-     CM_AUTO_PTR<cmLinkLineComputer> linkLineComputer(
 
-       this->CreateLinkLineComputer(
 
-         this->LocalGenerator,
 
-         this->LocalGenerator->GetStateSnapshot().GetDirectory()));
 
-     this->AddModuleDefinitionFlag(linkLineComputer.get(), linkFlags);
 
-   }
 
-   // Construct a list of files associated with this executable that
 
-   // may need to be cleaned.
 
-   std::vector<std::string> exeCleanFiles;
 
-   exeCleanFiles.push_back(this->LocalGenerator->MaybeConvertToRelativePath(
 
-     this->LocalGenerator->GetCurrentBinaryDirectory(), targetOutputReal));
 
-   // Determine whether a link script will be used.
 
-   bool useLinkScript = this->GlobalGenerator->GetUseLinkScript();
 
-   // Construct the main link rule.
 
-   std::vector<std::string> real_link_commands;
 
-   const std::string linkRuleVar = "CMAKE_CUDA_DEVICE_LINK_EXECUTABLE";
 
-   const std::string linkRule = this->GetLinkRule(linkRuleVar);
 
-   std::vector<std::string> commands1;
 
-   cmSystemTools::ExpandListArgument(linkRule, real_link_commands);
 
-   bool useResponseFileForObjects =
 
-     this->CheckUseResponseFileForObjects(linkLanguage);
 
-   bool const useResponseFileForLibs =
 
-     this->CheckUseResponseFileForLibraries(linkLanguage);
 
-   // Expand the rule variables.
 
-   {
 
-     bool useWatcomQuote =
 
-       this->Makefile->IsOn(linkRuleVar + "_USE_WATCOM_QUOTE");
 
-     // Set path conversion for link script shells.
 
-     this->LocalGenerator->SetLinkScriptShell(useLinkScript);
 
-     CM_AUTO_PTR<cmLinkLineComputer> linkLineComputer(
 
-       new cmLinkLineDeviceComputer(
 
-         this->LocalGenerator,
 
-         this->LocalGenerator->GetStateSnapshot().GetDirectory()));
 
-     linkLineComputer->SetForResponse(useResponseFileForLibs);
 
-     linkLineComputer->SetUseWatcomQuote(useWatcomQuote);
 
-     linkLineComputer->SetRelink(relink);
 
-     // Collect up flags to link in needed libraries.
 
-     std::string linkLibs;
 
-     this->CreateLinkLibs(linkLineComputer.get(), linkLibs,
 
-                          useResponseFileForLibs, depends);
 
-     // Construct object file lists that may be needed to expand the
 
-     // rule.
 
-     std::string buildObjs;
 
-     this->CreateObjectLists(useLinkScript, false, useResponseFileForObjects,
 
-                             buildObjs, depends, useWatcomQuote);
 
-     cmRulePlaceholderExpander::RuleVariables vars;
 
-     std::string objectDir = this->GeneratorTarget->GetSupportDirectory();
 
-     objectDir = this->LocalGenerator->ConvertToOutputFormat(
 
-       this->LocalGenerator->MaybeConvertToRelativePath(
 
-         this->LocalGenerator->GetCurrentBinaryDirectory(), objectDir),
 
-       cmOutputConverter::SHELL);
 
-     cmOutputConverter::OutputFormat output = (useWatcomQuote)
 
-       ? cmOutputConverter::WATCOMQUOTE
 
-       : cmOutputConverter::SHELL;
 
-     std::string target = this->LocalGenerator->ConvertToOutputFormat(
 
-       this->LocalGenerator->MaybeConvertToRelativePath(
 
-         this->LocalGenerator->GetCurrentBinaryDirectory(), targetOutputReal),
 
-       output);
 
-     vars.Language = linkLanguage.c_str();
 
-     vars.Objects = buildObjs.c_str();
 
-     vars.ObjectDir = objectDir.c_str();
 
-     vars.Target = target.c_str();
 
-     vars.LinkLibraries = linkLibs.c_str();
 
-     vars.Flags = flags.c_str();
 
-     vars.LinkFlags = linkFlags.c_str();
 
-     std::string launcher;
 
-     const char* val = this->LocalGenerator->GetRuleLauncher(
 
-       this->GeneratorTarget, "RULE_LAUNCH_LINK");
 
-     if (val && *val) {
 
-       launcher = val;
 
-       launcher += " ";
 
-     }
 
-     CM_AUTO_PTR<cmRulePlaceholderExpander> rulePlaceholderExpander(
 
-       this->LocalGenerator->CreateRulePlaceholderExpander());
 
-     // Expand placeholders in the commands.
 
-     rulePlaceholderExpander->SetTargetImpLib(targetOutputReal);
 
-     for (std::vector<std::string>::iterator i = real_link_commands.begin();
 
-          i != real_link_commands.end(); ++i) {
 
-       *i = launcher + *i;
 
-       rulePlaceholderExpander->ExpandRuleVariables(this->LocalGenerator, *i,
 
-                                                    vars);
 
-     }
 
-     // Restore path conversion to normal shells.
 
-     this->LocalGenerator->SetLinkScriptShell(false);
 
-   }
 
-   // Optionally convert the build rule to use a script to avoid long
 
-   // command lines in the make shell.
 
-   if (useLinkScript) {
 
-     // Use a link script.
 
-     const char* name = (relink ? "drelink.txt" : "dlink.txt");
 
-     this->CreateLinkScript(name, real_link_commands, commands1, depends);
 
-   } else {
 
-     // No link script.  Just use the link rule directly.
 
-     commands1 = real_link_commands;
 
-   }
 
-   this->LocalGenerator->CreateCDCommand(
 
-     commands1, this->Makefile->GetCurrentBinaryDirectory(),
 
-     this->LocalGenerator->GetBinaryDirectory());
 
-   commands.insert(commands.end(), commands1.begin(), commands1.end());
 
-   commands1.clear();
 
-   // Write the build rule.
 
-   this->LocalGenerator->WriteMakeRule(*this->BuildFileStream, CM_NULLPTR,
 
-                                       targetOutputReal, depends, commands,
 
-                                       false);
 
-   // Write the main driver rule to build everything in this target.
 
-   this->WriteTargetDriverRule(targetOutputReal, relink);
 
-   // Clean all the possible executable names and symlinks.
 
-   this->CleanFiles.insert(this->CleanFiles.end(), exeCleanFiles.begin(),
 
-                           exeCleanFiles.end());
 
- #else
 
-   static_cast<void>(relink);
 
- #endif
 
- }
 
- void cmMakefileExecutableTargetGenerator::WriteExecutableRule(bool relink)
 
- {
 
-   std::vector<std::string> commands;
 
-   // Build list of dependencies.
 
-   std::vector<std::string> depends;
 
-   this->AppendLinkDepends(depends);
 
-   if (!this->DeviceLinkObject.empty()) {
 
-     depends.push_back(this->DeviceLinkObject);
 
-   }
 
-   // Get the name of the executable to generate.
 
-   std::string targetName;
 
-   std::string targetNameReal;
 
-   std::string targetNameImport;
 
-   std::string targetNamePDB;
 
-   this->GeneratorTarget->GetExecutableNames(targetName, targetNameReal,
 
-                                             targetNameImport, targetNamePDB,
 
-                                             this->ConfigName);
 
-   // Construct the full path version of the names.
 
-   std::string outpath = this->GeneratorTarget->GetDirectory(this->ConfigName);
 
-   if (this->GeneratorTarget->IsAppBundleOnApple()) {
 
-     this->OSXBundleGenerator->CreateAppBundle(targetName, outpath);
 
-   }
 
-   outpath += "/";
 
-   std::string outpathImp;
 
-   if (relink) {
 
-     outpath = this->Makefile->GetCurrentBinaryDirectory();
 
-     outpath += cmake::GetCMakeFilesDirectory();
 
-     outpath += "/CMakeRelink.dir";
 
-     cmSystemTools::MakeDirectory(outpath.c_str());
 
-     outpath += "/";
 
-     if (!targetNameImport.empty()) {
 
-       outpathImp = outpath;
 
-     }
 
-   } else {
 
-     cmSystemTools::MakeDirectory(outpath.c_str());
 
-     if (!targetNameImport.empty()) {
 
-       outpathImp = this->GeneratorTarget->GetDirectory(this->ConfigName, true);
 
-       cmSystemTools::MakeDirectory(outpathImp.c_str());
 
-       outpathImp += "/";
 
-     }
 
-   }
 
-   std::string compilePdbOutputPath =
 
-     this->GeneratorTarget->GetCompilePDBDirectory(this->ConfigName);
 
-   cmSystemTools::MakeDirectory(compilePdbOutputPath.c_str());
 
-   std::string pdbOutputPath =
 
-     this->GeneratorTarget->GetPDBDirectory(this->ConfigName);
 
-   cmSystemTools::MakeDirectory(pdbOutputPath.c_str());
 
-   pdbOutputPath += "/";
 
-   std::string targetFullPath = outpath + targetName;
 
-   std::string targetFullPathReal = outpath + targetNameReal;
 
-   std::string targetFullPathPDB = pdbOutputPath + targetNamePDB;
 
-   std::string targetFullPathImport = outpathImp + targetNameImport;
 
-   std::string targetOutPathPDB = this->LocalGenerator->ConvertToOutputFormat(
 
-     targetFullPathPDB, cmOutputConverter::SHELL);
 
-   // Convert to the output path to use in constructing commands.
 
-   std::string targetOutPath = this->LocalGenerator->ConvertToOutputFormat(
 
-     this->LocalGenerator->MaybeConvertToRelativePath(
 
-       this->LocalGenerator->GetCurrentBinaryDirectory(), targetFullPath),
 
-     cmOutputConverter::SHELL);
 
-   std::string targetOutPathReal = this->LocalGenerator->ConvertToOutputFormat(
 
-     this->LocalGenerator->MaybeConvertToRelativePath(
 
-       this->LocalGenerator->GetCurrentBinaryDirectory(), targetFullPathReal),
 
-     cmOutputConverter::SHELL);
 
-   std::string targetOutPathImport =
 
-     this->LocalGenerator->ConvertToOutputFormat(
 
-       this->LocalGenerator->MaybeConvertToRelativePath(
 
-         this->LocalGenerator->GetCurrentBinaryDirectory(),
 
-         targetFullPathImport),
 
-       cmOutputConverter::SHELL);
 
-   // Get the language to use for linking this executable.
 
-   std::string linkLanguage =
 
-     this->GeneratorTarget->GetLinkerLanguage(this->ConfigName);
 
-   // Make sure we have a link language.
 
-   if (linkLanguage.empty()) {
 
-     cmSystemTools::Error("Cannot determine link language for target \"",
 
-                          this->GeneratorTarget->GetName().c_str(), "\".");
 
-     return;
 
-   }
 
-   this->NumberOfProgressActions++;
 
-   if (!this->NoRuleMessages) {
 
-     cmLocalUnixMakefileGenerator3::EchoProgress progress;
 
-     this->MakeEchoProgress(progress);
 
-     // Add the link message.
 
-     std::string buildEcho = "Linking ";
 
-     buildEcho += linkLanguage;
 
-     buildEcho += " executable ";
 
-     buildEcho += targetOutPath;
 
-     this->LocalGenerator->AppendEcho(
 
-       commands, buildEcho, cmLocalUnixMakefileGenerator3::EchoLink, &progress);
 
-   }
 
-   // Build a list of compiler flags and linker flags.
 
-   std::string flags;
 
-   std::string linkFlags;
 
-   // Add flags to create an executable.
 
-   this->LocalGenerator->AddConfigVariableFlags(
 
-     linkFlags, "CMAKE_EXE_LINKER_FLAGS", this->ConfigName);
 
-   if (this->GeneratorTarget->GetPropertyAsBool("WIN32_EXECUTABLE")) {
 
-     this->LocalGenerator->AppendFlags(
 
-       linkFlags, this->Makefile->GetDefinition("CMAKE_CREATE_WIN32_EXE"));
 
-   } else {
 
-     this->LocalGenerator->AppendFlags(
 
-       linkFlags, this->Makefile->GetDefinition("CMAKE_CREATE_CONSOLE_EXE"));
 
-   }
 
-   // Add symbol export flags if necessary.
 
-   if (this->GeneratorTarget->IsExecutableWithExports()) {
 
-     std::string export_flag_var = "CMAKE_EXE_EXPORTS_";
 
-     export_flag_var += linkLanguage;
 
-     export_flag_var += "_FLAG";
 
-     this->LocalGenerator->AppendFlags(
 
-       linkFlags, this->Makefile->GetDefinition(export_flag_var));
 
-   }
 
-   this->LocalGenerator->AppendFlags(linkFlags,
 
-                                     this->LocalGenerator->GetLinkLibsCMP0065(
 
-                                       linkLanguage, *this->GeneratorTarget));
 
-   if (this->GeneratorTarget->GetPropertyAsBool("LINK_WHAT_YOU_USE")) {
 
-     this->LocalGenerator->AppendFlags(linkFlags, " -Wl,--no-as-needed");
 
-   }
 
-   // Add language feature flags.
 
-   this->AddFeatureFlags(flags, linkLanguage);
 
-   this->LocalGenerator->AddArchitectureFlags(flags, this->GeneratorTarget,
 
-                                              linkLanguage, this->ConfigName);
 
-   // Add target-specific linker flags.
 
-   this->LocalGenerator->AppendFlags(
 
-     linkFlags, this->GeneratorTarget->GetProperty("LINK_FLAGS"));
 
-   std::string linkFlagsConfig = "LINK_FLAGS_";
 
-   linkFlagsConfig += cmSystemTools::UpperCase(this->ConfigName);
 
-   this->LocalGenerator->AppendFlags(
 
-     linkFlags, this->GeneratorTarget->GetProperty(linkFlagsConfig));
 
-   {
 
-     CM_AUTO_PTR<cmLinkLineComputer> linkLineComputer(
 
-       this->CreateLinkLineComputer(
 
-         this->LocalGenerator,
 
-         this->LocalGenerator->GetStateSnapshot().GetDirectory()));
 
-     this->AddModuleDefinitionFlag(linkLineComputer.get(), linkFlags);
 
-   }
 
-   // Construct a list of files associated with this executable that
 
-   // may need to be cleaned.
 
-   std::vector<std::string> exeCleanFiles;
 
-   exeCleanFiles.push_back(this->LocalGenerator->MaybeConvertToRelativePath(
 
-     this->LocalGenerator->GetCurrentBinaryDirectory(), targetFullPath));
 
- #ifdef _WIN32
 
-   // There may be a manifest file for this target.  Add it to the
 
-   // clean set just in case.
 
-   exeCleanFiles.push_back(this->LocalGenerator->MaybeConvertToRelativePath(
 
-     this->LocalGenerator->GetCurrentBinaryDirectory(),
 
-     (targetFullPath + ".manifest").c_str()));
 
- #endif
 
-   if (targetNameReal != targetName) {
 
-     exeCleanFiles.push_back(this->LocalGenerator->MaybeConvertToRelativePath(
 
-       this->LocalGenerator->GetCurrentBinaryDirectory(), targetFullPathReal));
 
-   }
 
-   if (!targetNameImport.empty()) {
 
-     exeCleanFiles.push_back(this->LocalGenerator->MaybeConvertToRelativePath(
 
-       this->LocalGenerator->GetCurrentBinaryDirectory(),
 
-       targetFullPathImport));
 
-     std::string implib;
 
-     if (this->GeneratorTarget->GetImplibGNUtoMS(targetFullPathImport,
 
-                                                 implib)) {
 
-       exeCleanFiles.push_back(this->LocalGenerator->MaybeConvertToRelativePath(
 
-         this->LocalGenerator->GetCurrentBinaryDirectory(), implib));
 
-     }
 
-   }
 
-   // List the PDB for cleaning only when the whole target is
 
-   // cleaned.  We do not want to delete the .pdb file just before
 
-   // linking the target.
 
-   this->CleanFiles.push_back(this->LocalGenerator->MaybeConvertToRelativePath(
 
-     this->LocalGenerator->GetCurrentBinaryDirectory(), targetFullPathPDB));
 
-   // Add the pre-build and pre-link rules building but not when relinking.
 
-   if (!relink) {
 
-     this->LocalGenerator->AppendCustomCommands(
 
-       commands, this->GeneratorTarget->GetPreBuildCommands(),
 
-       this->GeneratorTarget, this->LocalGenerator->GetBinaryDirectory());
 
-     this->LocalGenerator->AppendCustomCommands(
 
-       commands, this->GeneratorTarget->GetPreLinkCommands(),
 
-       this->GeneratorTarget, this->LocalGenerator->GetBinaryDirectory());
 
-   }
 
-   // Determine whether a link script will be used.
 
-   bool useLinkScript = this->GlobalGenerator->GetUseLinkScript();
 
-   // Construct the main link rule.
 
-   std::vector<std::string> real_link_commands;
 
-   std::string linkRuleVar = "CMAKE_";
 
-   linkRuleVar += linkLanguage;
 
-   linkRuleVar += "_LINK_EXECUTABLE";
 
-   std::string linkRule = this->GetLinkRule(linkRuleVar);
 
-   std::vector<std::string> commands1;
 
-   cmSystemTools::ExpandListArgument(linkRule, real_link_commands);
 
-   if (this->GeneratorTarget->IsExecutableWithExports()) {
 
-     // If a separate rule for creating an import library is specified
 
-     // add it now.
 
-     std::string implibRuleVar = "CMAKE_";
 
-     implibRuleVar += linkLanguage;
 
-     implibRuleVar += "_CREATE_IMPORT_LIBRARY";
 
-     if (const char* rule = this->Makefile->GetDefinition(implibRuleVar)) {
 
-       cmSystemTools::ExpandListArgument(rule, real_link_commands);
 
-     }
 
-   }
 
-   bool useResponseFileForObjects =
 
-     this->CheckUseResponseFileForObjects(linkLanguage);
 
-   bool const useResponseFileForLibs =
 
-     this->CheckUseResponseFileForLibraries(linkLanguage);
 
-   // Expand the rule variables.
 
-   {
 
-     bool useWatcomQuote =
 
-       this->Makefile->IsOn(linkRuleVar + "_USE_WATCOM_QUOTE");
 
-     // Set path conversion for link script shells.
 
-     this->LocalGenerator->SetLinkScriptShell(useLinkScript);
 
-     CM_AUTO_PTR<cmLinkLineComputer> linkLineComputer(
 
-       this->CreateLinkLineComputer(
 
-         this->LocalGenerator,
 
-         this->LocalGenerator->GetStateSnapshot().GetDirectory()));
 
-     linkLineComputer->SetForResponse(useResponseFileForLibs);
 
-     linkLineComputer->SetUseWatcomQuote(useWatcomQuote);
 
-     linkLineComputer->SetRelink(relink);
 
-     // Collect up flags to link in needed libraries.
 
-     std::string linkLibs;
 
-     this->CreateLinkLibs(linkLineComputer.get(), linkLibs,
 
-                          useResponseFileForLibs, depends);
 
-     // Construct object file lists that may be needed to expand the
 
-     // rule.
 
-     std::string buildObjs;
 
-     this->CreateObjectLists(useLinkScript, false, useResponseFileForObjects,
 
-                             buildObjs, depends, useWatcomQuote);
 
-     if (!this->DeviceLinkObject.empty()) {
 
-       buildObjs += " " +
 
-         this->LocalGenerator->ConvertToOutputFormat(
 
-           this->LocalGenerator->MaybeConvertToRelativePath(
 
-             this->LocalGenerator->GetCurrentBinaryDirectory(),
 
-             this->DeviceLinkObject),
 
-           cmOutputConverter::SHELL);
 
-     }
 
-     // maybe create .def file from list of objects
 
-     if (this->GeneratorTarget->IsExecutableWithExports() &&
 
-         this->Makefile->IsOn("CMAKE_SUPPORT_WINDOWS_EXPORT_ALL_SYMBOLS")) {
 
-       this->GenDefFile(real_link_commands, linkFlags);
 
-     }
 
-     std::string manifests = this->GetManifests();
 
-     cmRulePlaceholderExpander::RuleVariables vars;
 
-     vars.CMTargetName = this->GeneratorTarget->GetName().c_str();
 
-     vars.CMTargetType =
 
-       cmState::GetTargetTypeName(this->GeneratorTarget->GetType());
 
-     vars.Language = linkLanguage.c_str();
 
-     vars.Objects = buildObjs.c_str();
 
-     std::string objectDir = this->GeneratorTarget->GetSupportDirectory();
 
-     objectDir = this->LocalGenerator->ConvertToOutputFormat(
 
-       this->LocalGenerator->MaybeConvertToRelativePath(
 
-         this->LocalGenerator->GetCurrentBinaryDirectory(), objectDir),
 
-       cmOutputConverter::SHELL);
 
-     vars.ObjectDir = objectDir.c_str();
 
-     cmOutputConverter::OutputFormat output = (useWatcomQuote)
 
-       ? cmOutputConverter::WATCOMQUOTE
 
-       : cmOutputConverter::SHELL;
 
-     std::string target = this->LocalGenerator->ConvertToOutputFormat(
 
-       this->LocalGenerator->MaybeConvertToRelativePath(
 
-         this->LocalGenerator->GetCurrentBinaryDirectory(), targetFullPathReal),
 
-       output);
 
-     vars.Target = target.c_str();
 
-     vars.TargetPDB = targetOutPathPDB.c_str();
 
-     // Setup the target version.
 
-     std::string targetVersionMajor;
 
-     std::string targetVersionMinor;
 
-     {
 
-       std::ostringstream majorStream;
 
-       std::ostringstream minorStream;
 
-       int major;
 
-       int minor;
 
-       this->GeneratorTarget->GetTargetVersion(major, minor);
 
-       majorStream << major;
 
-       minorStream << minor;
 
-       targetVersionMajor = majorStream.str();
 
-       targetVersionMinor = minorStream.str();
 
-     }
 
-     vars.TargetVersionMajor = targetVersionMajor.c_str();
 
-     vars.TargetVersionMinor = targetVersionMinor.c_str();
 
-     vars.LinkLibraries = linkLibs.c_str();
 
-     vars.Flags = flags.c_str();
 
-     vars.LinkFlags = linkFlags.c_str();
 
-     vars.Manifests = manifests.c_str();
 
-     if (this->GeneratorTarget->GetPropertyAsBool("LINK_WHAT_YOU_USE")) {
 
-       std::string cmakeCommand = this->LocalGenerator->ConvertToOutputFormat(
 
-         cmSystemTools::GetCMakeCommand(), cmLocalGenerator::SHELL);
 
-       cmakeCommand += " -E __run_iwyu --lwyu=";
 
-       cmakeCommand += targetOutPathReal;
 
-       real_link_commands.push_back(cmakeCommand);
 
-     }
 
-     std::string launcher;
 
-     const char* val = this->LocalGenerator->GetRuleLauncher(
 
-       this->GeneratorTarget, "RULE_LAUNCH_LINK");
 
-     if (val && *val) {
 
-       launcher = val;
 
-       launcher += " ";
 
-     }
 
-     CM_AUTO_PTR<cmRulePlaceholderExpander> rulePlaceholderExpander(
 
-       this->LocalGenerator->CreateRulePlaceholderExpander());
 
-     // Expand placeholders in the commands.
 
-     rulePlaceholderExpander->SetTargetImpLib(targetOutPathImport);
 
-     for (std::vector<std::string>::iterator i = real_link_commands.begin();
 
-          i != real_link_commands.end(); ++i) {
 
-       *i = launcher + *i;
 
-       rulePlaceholderExpander->ExpandRuleVariables(this->LocalGenerator, *i,
 
-                                                    vars);
 
-     }
 
-     // Restore path conversion to normal shells.
 
-     this->LocalGenerator->SetLinkScriptShell(false);
 
-   }
 
-   // Optionally convert the build rule to use a script to avoid long
 
-   // command lines in the make shell.
 
-   if (useLinkScript) {
 
-     // Use a link script.
 
-     const char* name = (relink ? "relink.txt" : "link.txt");
 
-     this->CreateLinkScript(name, real_link_commands, commands1, depends);
 
-   } else {
 
-     // No link script.  Just use the link rule directly.
 
-     commands1 = real_link_commands;
 
-   }
 
-   this->LocalGenerator->CreateCDCommand(
 
-     commands1, this->Makefile->GetCurrentBinaryDirectory(),
 
-     this->LocalGenerator->GetBinaryDirectory());
 
-   commands.insert(commands.end(), commands1.begin(), commands1.end());
 
-   commands1.clear();
 
-   // Add a rule to create necessary symlinks for the library.
 
-   if (targetOutPath != targetOutPathReal) {
 
-     std::string symlink = "$(CMAKE_COMMAND) -E cmake_symlink_executable ";
 
-     symlink += targetOutPathReal;
 
-     symlink += " ";
 
-     symlink += targetOutPath;
 
-     commands1.push_back(symlink);
 
-     this->LocalGenerator->CreateCDCommand(
 
-       commands1, this->Makefile->GetCurrentBinaryDirectory(),
 
-       this->LocalGenerator->GetBinaryDirectory());
 
-     commands.insert(commands.end(), commands1.begin(), commands1.end());
 
-     commands1.clear();
 
-   }
 
-   // Add the post-build rules when building but not when relinking.
 
-   if (!relink) {
 
-     this->LocalGenerator->AppendCustomCommands(
 
-       commands, this->GeneratorTarget->GetPostBuildCommands(),
 
-       this->GeneratorTarget, this->LocalGenerator->GetBinaryDirectory());
 
-   }
 
-   // Write the build rule.
 
-   this->LocalGenerator->WriteMakeRule(*this->BuildFileStream, CM_NULLPTR,
 
-                                       targetFullPathReal, depends, commands,
 
-                                       false);
 
-   // The symlink name for the target should depend on the real target
 
-   // so if the target version changes it rebuilds and recreates the
 
-   // symlink.
 
-   if (targetFullPath != targetFullPathReal) {
 
-     depends.clear();
 
-     commands.clear();
 
-     depends.push_back(targetFullPathReal);
 
-     this->LocalGenerator->WriteMakeRule(*this->BuildFileStream, CM_NULLPTR,
 
-                                         targetFullPath, depends, commands,
 
-                                         false);
 
-   }
 
-   // Write the main driver rule to build everything in this target.
 
-   this->WriteTargetDriverRule(targetFullPath, relink);
 
-   // Clean all the possible executable names and symlinks.
 
-   this->CleanFiles.insert(this->CleanFiles.end(), exeCleanFiles.begin(),
 
-                           exeCleanFiles.end());
 
- }
 
 
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