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- CMake Tutorial
- **************
- .. only:: html
- .. contents::
- The CMake tutorial provides a step-by-step guide that covers common build
- system issues that CMake helps address. Seeing how various topics all
- work together in an example project can be very helpful. The tutorial
- documentation and source code for examples can be found in the
- ``Help/guide/tutorial`` directory of the CMake source code tree. Each step has
- its own subdirectory containing code that may be used as a starting point. The
- tutorial examples are progressive so that each step provides the complete
- solution for the previous step.
- A Basic Starting Point (Step 1)
- ===============================
- The most basic project is an executable built from source code files.
- For simple projects, a three line CMakeLists file is all that is required.
- This will be the starting point for our tutorial. Create a ``CMakeLists.txt``
- file in the ``Step1`` directory that looks like:
- .. code-block:: cmake
- cmake_minimum_required(VERSION 3.10)
- # set the project name
- project(Tutorial)
- # add the executable
- add_executable(Tutorial tutorial.cxx)
- Note that this example uses lower case commands in the CMakeLists file.
- Upper, lower, and mixed case commands are supported by CMake. The source
- code for ``tutorial.cxx`` is provided in the ``Step1`` directory and can be
- used to compute the square root of a number.
- Adding a Version Number and Configured Header File
- --------------------------------------------------
- The first feature we will add is to provide our executable and project with a
- version number. While we could do this exclusively in the source code, using
- CMakeLists provides more flexibility.
- First, modify the CMakeLists file to set the version number.
- .. literalinclude:: Step2/CMakeLists.txt
- :language: cmake
- :end-before: # specify the C++ standard
- Then, configure a header file to pass the version number to the source
- code:
- .. literalinclude:: Step2/CMakeLists.txt
- :language: cmake
- :start-after: # to the source code
- :end-before: # add the executable
- Since the configured file will be written into the binary tree, we
- must add that directory to the list of paths to search for include
- files. Add the following lines to the end of the CMakeLists file:
- .. literalinclude:: Step2/CMakeLists.txt
- :language: cmake
- :start-after: # so that we will find TutorialConfig.h
- Using your favorite editor, create ``TutorialConfig.h.in`` in the source
- directory with the following contents:
- .. literalinclude:: Step2/TutorialConfig.h.in
- :language: cmake
- When CMake configures this header file the values for
- ``@Tutorial_VERSION_MAJOR@`` and ``@Tutorial_VERSION_MINOR@`` will be
- replaced.
- Next modify ``tutorial.cxx`` to include the configured header file,
- ``TutorialConfig.h``.
- Finally, let's print out the version number by updating ``tutorial.cxx`` as
- follows:
- .. literalinclude:: Step2/tutorial.cxx
- :language: c++
- :start-after: {
- :end-before: // convert input to double
- Specify the C++ Standard
- -------------------------
- Next let's add some C++11 features to our project by replacing ``atof`` with
- ``std::stod`` in ``tutorial.cxx``. At the same time, remove
- ``#include <cstdlib>``.
- .. literalinclude:: Step2/tutorial.cxx
- :language: c++
- :start-after: // convert input to double
- :end-before: // calculate square root
- We will need to explicitly state in the CMake code that it should use the
- correct flags. The easiest way to enable support for a specific C++ standard
- in CMake is by using the ``CMAKE_CXX_STANDARD`` variable. For this tutorial,
- set the ``CMAKE_CXX_STANDARD`` variable in the CMakeLists file to 11 and
- ``CMAKE_CXX_STANDARD_REQUIRED`` to True:
- .. literalinclude:: Step2/CMakeLists.txt
- :language: cmake
- :end-before: # configure a header file to pass some of the CMake settings
- Build and Test
- --------------
- Run **cmake** or **cmake-gui** to configure the project and then build it
- with your chosen build tool.
- For example, from the command line we could navigate to the
- ``Help/guide/tutorial`` directory of the CMake source code tree and run the
- following commands:
- .. code-block:: console
- mkdir Step1_build
- cd Step1_build
- cmake ../Step1
- cmake --build .
- Navigate to the directory where Tutorial was built (likely the make directory
- or a Debug or Release build configuration subdirectory) and run these commands:
- .. code-block:: console
- Tutorial 4294967296
- Tutorial 10
- Tutorial
- Adding a Library (Step 2)
- =========================
- Now we will add a library to our project. This library will contain our own
- implementation for computing the square root of a number. The executable can
- then use this library instead of the standard square root function provided by
- the compiler.
- For this tutorial we will put the library into a subdirectory
- called MathFunctions. This directory already contains a header file,
- ``MathFunctions.h``, and a source file ``mysqrt.cxx``. The source file has one
- function called ``mysqrt`` that provides similar functionality to the
- compiler's ``sqrt`` function.
- Add the following one line ``CMakeLists.txt`` file to the MathFunctions
- directory:
- .. literalinclude:: Step3/MathFunctions/CMakeLists.txt
- :language: cmake
- To make use of the new library we will add an ``add_subdirectory`` call in the
- top-level CMakeLists file so that the library will get built. We add the new
- library to the executable, and add MathFunctions as an include directory so
- that the ``mqsqrt.h`` header file can be found. The last few lines of the
- top-level CMakeLists file should now look like:
- .. code-block:: cmake
- # add the MathFunctions library
- add_subdirectory(MathFunctions)
- # add the executable
- add_executable(Tutorial tutorial.cxx)
- target_link_libraries(Tutorial PUBLIC MathFunctions)
- # add the binary tree to the search path for include files
- # so that we will find TutorialConfig.h
- target_include_directories(Tutorial PUBLIC
- "${PROJECT_BINARY_DIR}"
- "${PROJECT_SOURCE_DIR}/MathFunctions"
- )
- Now let us make the MathFunctions library optional. While for the tutorial
- there really isn’t any need to do so, for larger projects this is a common
- occurrence. The first step is to add an option to the top-level CMakeLists
- file.
- .. literalinclude:: Step3/CMakeLists.txt
- :language: cmake
- :start-after: # should we use our own math functions
- :end-before: # add the MathFunctions library
- This option will be displayed in the CMake GUI and ccmake with a default
- value of ON that can be changed by the user. This setting will be stored in
- the cache so that the user does not need to set the value each time they run
- CMake on a build directory.
- The next change is to make building and linking the MathFunctions library
- conditional. To do this we change the end of the top-level CMakeLists file to
- look like the following:
- .. literalinclude:: Step3/CMakeLists.txt
- :language: cmake
- :start-after: # add the MathFunctions library
- Note the use of the variable ``EXTRA_LIBS`` to collect up any optional
- libraries to later be linked into the executable. The variable
- ``EXTRA_INCLUDES`` is used similarly for optional header files. This is a
- classic approach when dealing with many optional components, we will cover
- the modern approach in the next step.
- The corresponding changes to the source code are fairly straightforward. First,
- in ``tutorial.cxx``, include the MathFunctions header if we need it:
- .. literalinclude:: Step3/tutorial.cxx
- :language: c++
- :start-after: // should we include the MathFunctions header
- :end-before: int main
- Then, in the same file, make which square root function is used dependent on
- ``USE_MYMATH``:
- .. literalinclude:: Step3/tutorial.cxx
- :language: c++
- :start-after: // which square root function should we use?
- :end-before: std::cout << "The square root of
- Since the source code now requires ``USE_MYMATH`` we can add it to
- ``TutorialConfig.h.in`` with the following line:
- .. literalinclude:: Step3/TutorialConfig.h.in
- :language: c
- :lines: 4
- **Exercise**: Why is it important that we configure ``TutorialConfig.h.in``
- after the option for ``USE_MYMATH``? What would happen if we inverted the two?
- Run **cmake** or **cmake-gui** to configure the project and then build it
- with your chosen build tool. Then run the built Tutorial executable.
- Use ccmake or the CMake GUI to update the value of ``USE_MYMATH``. Rebuild and
- run the tutorial again. Which function gives better results, sqrt or mysqrt?
- Adding Usage Requirements for Library (Step 3)
- ==============================================
- Usage requirements allow for far better control over a library or executable's
- link and include line while also giving more control over the transitive
- property of targets inside CMake. The primary commands that leverage usage
- requirements are:
- - ``target_compile_definitions``
- - ``target_compile_options``
- - ``target_include_directories``
- - ``target_link_libraries``
- First up is MathFunctions. We first state that anybody linking to MathFunctions
- needs to include the current source directory, while MathFunctions itself
- doesn't. So this can become an ``INTERFACE`` usage requirement.
- Remember ``INTERFACE`` means things that consumers require but the producer
- doesn't. Update ``MathFunctions/CMakeLists.txt`` with:
- .. literalinclude:: Step4/MathFunctions/CMakeLists.txt
- :language: cmake
- :start-after: # to find MathFunctions.h
- Now that we've specified usage requirements for MathFunctions we can safely
- remove our uses of the ``EXTRA_INCLUDES`` variable from the top-level
- CMakeLists.
- Once this is done, run **cmake** or **cmake-gui** to configure the project
- and then build it with your chosen build tool or by using ``cmake --build .``
- from the build directory.
- Installing and Testing (Step 4)
- ===============================
- Now we can start adding install rules and testing support to our project.
- Install Rules
- -------------
- The install rules are fairly simple for MathFunctions we want to install the
- library and header file and for the application we want to install the
- executable and configured header.
- So to ``MathFunctions/CMakeLists.txt`` we add:
- .. literalinclude:: Step5/MathFunctions/CMakeLists.txt
- :language: cmake
- :start-after: # install rules
- And the to top-level ``CMakeLists.txt`` we add:
- .. literalinclude:: Step5/CMakeLists.txt
- :language: cmake
- :start-after: # add the install targets
- :end-before: # enable testing
- That is all that is needed to create a basic local install of the tutorial.
- Run **cmake** or **cmake-gui** to configure the project and then build it
- with your chosen build tool. Run the install step by typing
- ``cmake --install .`` or from the command line, or build the ``INSTALL``
- target from an IDE. This will install the appropriate header files, libraries,
- and executables.
- Verify that the installed Tutorial runs. Note: The CMake variable
- ``CMAKE_INSTALL_PREFIX`` is used to determine the root of where the files will
- be installed. If using ``cmake --install`` a custom installation directory can
- be given via ``--prefix`` argument.
- Testing Support
- ---------------
- Next let's test our application. At the end of the top-level CMakeLists file we
- can add a number of basic tests to verify that the application is
- working correctly.
- .. literalinclude:: Step5/CMakeLists.txt
- :language: cmake
- :start-after: # enable testing
- The first test simply verifies that the application runs, does not segfault or
- otherwise crash, and has a zero return value. This is the basic form of a CTest
- test.
- The next test makes use of the ``PASS_REGULAR_EXPRESSION`` test property to
- verify that the output of the test contains certain strings, in this case:
- verifying that the the usage message is printed when an incorrect number of
- arguments are provided.
- Lastly, we have a function called ``do_test`` that runs the application and
- verifies that the computed square root is correct for given input. For each
- invocation of ``do_test``, another test is added to the project with a name,
- input, and expected results based on the passed arguments.
- Rebuild the application and then cd to the binary directory and run
- ``ctest -N`` and ``ctest -VV``.
- Adding System Introspection (Step 5)
- ====================================
- Let us consider adding some code to our project that depends on features the
- target platform may not have. For this example, we will add some code that
- depends on whether or not the target platform has the ``log`` and ``exp``
- functions. Of course almost every platform has these functions but for this
- tutorial assume that they are not common.
- If the platform has ``log`` and ``exp`` then we will use them to compute the
- square root in the ``mysqrt`` function. We first test for the availability of
- these functions using the ``CheckSymbolExists.cmake`` macro in the top-level
- CMakeLists file as follows:
- .. literalinclude:: Step6/CMakeLists.txt
- :language: cmake
- :start-after: # does this system provide the log and exp functions?
- :end-before: # should we use our own math functions
- Now let's add these defines to ``TutorialConfig.h.in`` so that we can use them
- from ``mysqrt.cxx``:
- .. literalinclude:: Step6/TutorialConfig.h.in
- :language: c
- :start-after: // does the platform provide exp and log functions?
- Finally, in the ``mysqrt`` function we can provide an alternate implementation
- based on ``log`` and ``exp`` if they are available on the system using the
- following code:
- .. literalinclude:: Step6/MathFunctions/mysqrt.cxx
- :language: c++
- :start-after: // if we have both log and exp then use them
- :end-before: #else
- Run **cmake** or **cmake-gui** to configure the project and then build it
- with your chosen build tool.
- You will notice that even though ``HAVE_LOG`` and ``HAVE_EXP`` are both
- defined ``mysqrt`` isn't using them. We should realize quickly that we have
- forgotten to include ``TutorialConfig.h`` in ``mysqrt.cxx``.
- After making this update, go ahead and build the project again.
- Run the built Tutorial executable. Which function gives better results now,
- Step1’s sqrt or Step5’s mysqrt?
- **Exercise**: Is there a better place for us to save the ``HAVE_LOG`` and
- ``HAVE_EXP`` values other than in ``TutorialConfig.h``?
- Adding a Custom Command and Generated File (Step 6)
- ===================================================
- In this section, we will add a generated source file into the build process
- of an application. For this example, we will create a table of precomputed
- square roots as part of the build process, and then compile that
- table into our application.
- To accomplish this, we first need a program that will generate the table. In
- the MathFunctions subdirectory a new source file named ``MakeTable.cxx`` will
- do just that.
- .. literalinclude:: Step7/MathFunctions/MakeTable.cxx
- :language: c++
- Note that the table is produced as valid C++ code and that the output filename
- is passed in as an argument.
- The next step is to add the appropriate commands to MathFunctions' CMakeLists
- file to build the MakeTable executable and then run it as part of the build
- process. A few commands are needed to accomplish this.
- First, the executable for ``MakeTable`` is added as any other executable would
- be added.
- .. literalinclude:: Step7/MathFunctions/CMakeLists.txt
- :language: cmake
- :start-after: # first we add the executable that generates the table
- :end-before: # add the command to generate the source code
- Then we add a custom command that specifies how to produce ``Table.h``
- by running MakeTable.
- .. literalinclude:: Step7/MathFunctions/CMakeLists.txt
- :language: cmake
- :start-after: # add the command to generate the source code
- :end-before: # add the main library
- Next we have to let CMake know that ``mysqrt.cxx`` depends on the generated
- file ``Table.h``. This is done by adding the generated ``Table.h`` to the list
- of sources for the library MathFunctions.
- .. literalinclude:: Step7/MathFunctions/CMakeLists.txt
- :language: cmake
- :start-after: # add the main library
- :end-before: # state that anybody linking
- We also have to add the current binary directory to the list of include
- directories so that ``Table.h`` can be found and included by ``mysqrt.cxx``.
- .. literalinclude:: Step7/MathFunctions/CMakeLists.txt
- :start-after: # state that we depend on our bin
- :end-before: # install rules
- Now let's use the generated table. First, modify ``mysqrt.cxx`` to include
- ``Table.h``. Next, we can rewrite the mysqrt function to use the table:
- .. literalinclude:: Step7/MathFunctions/mysqrt.cxx
- :language: c++
- :start-after: // a hack square root calculation using simple operations
- Run **cmake** or **cmake-gui** to configure the project and then build it
- with your chosen build tool. When this project is built it will first build
- the ``MakeTable`` executable. It will then run ``MakeTable`` to produce
- ``Table.h``. Finally, it will compile ``mysqrt.cxx`` which includes
- ``Table.h`` to produce the MathFunctions library.
- Building an Installer (Step 7)
- ==============================
- Next suppose that we want to distribute our project to other people so that
- they can use it. We want to provide both binary and source distributions on a
- variety of platforms. This is a little different from the install we did
- previously in `Installing and Testing (Step 4)`_ , where we were
- installing the binaries that we had built from the source code. In this
- example we will be building installation packages that support binary
- installations and package management features. To accomplish this we will use
- CPack to create platform specific installers. Specifically we need to add
- a few lines to the bottom of our top-level ``CMakeLists.txt`` file.
- .. literalinclude:: Step8/CMakeLists.txt
- :language: cmake
- :start-after: # setup installer
- That is all there is to it. We start by including
- ``InstallRequiredSystemLibraries``. This module will include any runtime
- libraries that are needed by the project for the current platform. Next we
- set some CPack variables to where we have stored the license and version
- information for this project. The version information makes use of the
- variables we set earlier in this tutorial. Finally we include the CPack
- module which will use these variables and some other properties of the system
- you are on to setup an installer.
- The next step is to build the project in the usual manner and then run
- CPack on it. To build a binary distribution you would run:
- .. code-block:: console
- cpack
- To create a source distribution you would type:
- .. code-block:: console
- cpack -C CPackSourceConfig.cmake
- Alternatively, run ``make package`` or right click the ``Package`` target and
- ``Build Project`` from an IDE.
- Run the installer executable found in the binary directory. Then run the
- installed executable and verify that it works.
- Adding Support for a Dashboard (Step 8)
- =======================================
- Adding support for submitting our test results to a dashboard is very easy. We
- already defined a number of tests for our project in the earlier steps of this
- tutorial. We just have to run those tests and submit them to a dashboard. To
- include support for dashboards we include the CTest module in our top-level
- ``CMakeLists.txt``.
- Replace:
- .. code-block:: cmake
- # enable testing
- enable_testing()
- With:
- .. code-block:: cmake
- # enable dashboard scripting
- include(CTest)
- The CTest module will automatically call ``enable_testing()``, so
- we can remove it from our CMake files.
- We will also need to create a ``CTestConfig.cmake`` file where we can specify
- the name of the project and where to submit the dashboard.
- .. literalinclude:: Step9/CTestConfig.cmake
- :language: cmake
- CTest will read in this file when it runs. To create a simple dashboard you can
- run **cmake** or **cmake-gui** to configure the project, but do not build it
- yet. Instead, change directory to the binary tree, and then run:
- .. code-block:: console
- 'ctest [-VV] –D Experimental'
- On Windows, build the EXPERIMENTAL target.
- Ctest will build and test the project and submit the results to the Kitware
- public dashboard. The results of your dashboard will be uploaded to Kitware's
- public dashboard here: https://my.cdash.org/index.php?project=CMakeTutorial.
- Mixing Static and Shared (Step 9)
- =================================
- In this section we will show how by using the ``BUILD_SHARED_LIBS`` variable
- we can control the default behavior of ``add_library``, and allow control
- over how libraries without an explicit type (STATIC/SHARED/MODULE/OBJECT) are
- built.
- To accomplish this we need to add ``BUILD_SHARED_LIBS`` to the top-level
- ``CMakeLists.txt``. We use the ``option`` command as it allows users to
- optionally select if the value should be On or Off.
- Next we are going to refactor MathFunctions to become a real library that
- encapsulates using ``mysqrt`` or ``sqrt``, instead of requiring the calling
- code to do this logic. This will also mean that ``USE_MYMATH`` will not control
- building MathFuctions, but instead will control the behavior of this library.
- The first step is to update the starting section of the top-level
- ``CMakeLists.txt`` to look like:
- .. literalinclude:: Step10/CMakeLists.txt
- :language: cmake
- :start-after: set(CMAKE_CXX_STANDARD 14)
- :end-before: # add the binary tree
- Now that we have made MathFunctions always be used, we will need to update
- the logic of that library. So, in ``MathFunctions/CMakeLists.txt`` we need to
- create a SqrtLibrary that will conditionally be built when ``USE_MYMATH`` is
- enabled. Now, since this is a tutorial, we are going to explicitly require
- that SqrtLibrary is built statically.
- The end result is that ``MathFunctions/CMakeLists.txt`` should look like:
- .. literalinclude:: Step10/MathFunctions/CMakeLists.txt
- :language: cmake
- :lines: 1-40,46-
- Next, update ``MathFunctions/mysqrt.cxx`` to use the ``mathfunctions`` and
- ``detail`` namespaces:
- .. literalinclude:: Step10/MathFunctions/mysqrt.cxx
- :language: c++
- We also need to make some changes in ``tutorial.cxx``, so that it no longer
- uses ``USE_MYMATH``:
- #. Always include ``MathFunctions.h``
- #. Always use ``mathfunctions::sqrt``
- Finally, update ``MathFunctions/MathFunctions.h`` to use dll export defines:
- .. literalinclude:: Step10/MathFunctions/MathFunctions.h
- :language: c++
- At this point, if you build everything, you will notice that linking fails
- as we are combining a static library without position enabled code with a
- library that has position enabled code. The solution to this is to explicitly
- set the ``POSITION_INDEPENDENT_CODE`` target property of SqrtLibrary to be
- True no matter the build type.
- **Exercise**: We modified ``MathFunctions.h`` to use dll export defines.
- Using CMake documentation can you find a helper module to simplify this?
- Adding Generator Expressions (Step 10)
- ======================================
- Generator expressions are evaluated during build system generation to produce
- information specific to each build configuration.
- Generator expressions are allowed in the context of many target properties,
- such as ``LINK_LIBRARIES``, ``INCLUDE_DIRECTORIES``, ``COMPILE_DEFINITIONS``
- and others. They may also be used when using commands to populate those
- properties, such as ``target_link_libraries()``,
- ``target_include_directories()``,
- ``target_compile_definitions()`` and others.
- Generator expressions may be used to enable conditional linking, conditional
- definitions used when compiling, conditional include directories and more.
- The conditions may be based on the build configuration, target properties,
- platform information or any other queryable information.
- There are different types of generator expressions including Logical,
- Informational, and Output expressions.
- Logical expressions are used to create conditional output. The basic
- expressions are the 0 and 1 expressions. A ``$<0:...>`` results in the empty
- string, and ``<1:...>`` results in the content of "...". They can also be
- nested.
- A common usage of generator expressions is to conditionally add compiler
- flags, such as those as language levels or warnings. A nice pattern is
- to associate this information to an ``INTERFACE`` target allowing this
- information to propagate. Lets start by constructing an ``INTERFACE``
- target and specifying the required C++ standard level of ``11`` instead
- of using ``CMAKE_CXX_STANDARD``.
- So the following code:
- .. literalinclude:: Step10/CMakeLists.txt
- :language: cmake
- :start-after: project(Tutorial VERSION 1.0)
- :end-before: # control where the static and shared libraries are built so that on windows
- Would be replaced with:
- .. literalinclude:: Step11/CMakeLists.txt
- :language: cmake
- :start-after: project(Tutorial VERSION 1.0)
- :end-before: # add compiler warning flags just when building this project via
- Next we add the desired compiler warning flags that we want for our
- project. As warning flags vary based on the compiler we use
- the ``COMPILE_LANG_AND_ID`` generator expression to control which
- flags to apply given a language and a set of compiler ids as seen
- below:
- .. literalinclude:: Step11/CMakeLists.txt
- :language: cmake
- :start-after: # the BUILD_INTERFACE genex
- :end-before: # control where the static and shared libraries are built so that on windows
- Looking at this we see that the warning flags are encapsulated inside a
- ``BUILD_INTERFACE`` condition. This is done so that consumers of our installed
- project will not inherit our warning flags.
- **Exercise**: Modify ``MathFunctions/CMakeLists.txt`` so that
- all targets have a ``target_link_libraries()`` call to ``tutorial_compiler_flags``.
- Adding Export Configuration (Step 11)
- =====================================
- During `Installing and Testing (Step 4)`_ of the tutorial we added the ability
- for CMake to install the library and headers of the project. During
- `Building an Installer (Step 7)`_ we added the ability to package up this
- information so it could be distributed to other people.
- The next step is to add the necessary information so that other CMake projects
- can use our project, be it from a build directory, a local install or when
- packaged.
- The first step is to update our ``install(TARGETS)`` commands to not only
- specify a ``DESTINATION`` but also an ``EXPORT``. The ``EXPORT`` keyword
- generates and installs a CMake file containing code to import all targets
- listed in the install command from the installation tree. So let's go ahead
- and explicitly ``EXPORT`` the MathFunctions library by updating the
- ``install`` command in ``MathFunctions/CMakeLists.txt`` to look like:
- .. literalinclude:: Complete/MathFunctions/CMakeLists.txt
- :language: cmake
- :start-after: # install rules
- Now that we have MathFunctions being exported, we also need to explicitly
- install the generated ``MathFunctionsTargets.cmake`` file. This is done by
- adding the following to the bottom of the top-level ``CMakeLists.txt``:
- .. literalinclude:: Complete/CMakeLists.txt
- :language: cmake
- :start-after: # install the configuration targets
- :end-before: include(CMakePackageConfigHelpers)
- At this point you should try and run CMake. If everything is setup properly
- you will see that CMake will generate an error that looks like:
- .. code-block:: console
- Target "MathFunctions" INTERFACE_INCLUDE_DIRECTORIES property contains
- path:
- "/Users/robert/Documents/CMakeClass/Tutorial/Step11/MathFunctions"
- which is prefixed in the source directory.
- What CMake is trying to say is that during generating the export information
- it will export a path that is intrinsically tied to the current machine and
- will not be valid on other machines. The solution to this is to update the
- MathFunctions ``target_include_directories`` to understand that it needs
- different ``INTERFACE`` locations when being used from within the build
- directory and from an install / package. This means converting the
- ``target_include_directories`` call for MathFunctions to look like:
- .. literalinclude:: Complete/MathFunctions/CMakeLists.txt
- :language: cmake
- :start-after: # to find MathFunctions.h, while we don't.
- :end-before: # should we use our own math functions
- Once this has been updated, we can re-run CMake and see verify that it doesn't
- warn anymore.
- At this point, we have CMake properly packaging the target information that is
- required but we will still need to generate a ``MathFunctionsConfig.cmake`` so
- that the CMake ``find_package command`` can find our project. So let's go
- ahead and add a new file to the top-level of the project called
- ``Config.cmake.in`` with the following contents:
- .. literalinclude:: Complete/Config.cmake.in
- Then, to properly configure and install that file, add the following to the
- bottom of the top-level CMakeLists:
- .. literalinclude:: Complete/CMakeLists.txt
- :language: cmake
- :start-after: # install the configuration targets
- :end-before: # generate the export
- At this point, we have generated a relocatable CMake Configuration for our
- project that can be used after the project has been installed or packaged. If
- we want our project to also be used from a build directory we only have to add
- the following to the bottom of the top level CMakeLists:
- .. literalinclude:: Complete/CMakeLists.txt
- :language: cmake
- :start-after: # needs to be after the install(TARGETS ) command
- With this export call we now generate a ``Targets.cmake``, allowing the
- configured ``MathFunctionsConfig.cmake`` in the build directory to be used by
- other projects, without needing it to be installed.
- Import a CMake Project (Consumer)
- =================================
- This examples shows how a project can find other CMake packages that
- generate ``Config.cmake`` files.
- It also shows how to state a project's external dependencies when generating
- a ``Config.cmake``.
- Packaging Debug and Release (MultiPackage)
- ==========================================
- By default CMake is model is that a build directory only contains a single
- configuration, be it Debug, Release, MinSizeRel, or RelWithDebInfo.
- But it is possible to setup CPack to bundle multiple build directories at the
- same time to build a package that contains multiple configurations of the
- same project.
- First we need to ahead and construct a directory called ``multi_config`` this
- will contain all the builds that we want to package together.
- Second create a ``debug`` and ``release`` directory underneath
- ``multi_config``. At the end you should have a layout that looks like:
- ─ multi_config
- ├── debug
- └── release
- Now we need to setup debug and release builds, which would roughly entail
- the following:
- .. code-block:: console
- cd debug
- cmake -DCMAKE_BUILD_TYPE=Debug ../../MultiPackage/
- cmake --build .
- cd ../release
- cmake -DCMAKE_BUILD_TYPE=Release ../../MultiPackage/
- cmake --build .
- cd ..
- Now that both the debug and release builds are complete we can now use
- the custom MultiCPackConfig to package both builds into a single release.
- .. code-block:: console
- cpack --config ../../MultiPackage/MultiCPackConfig.cmake
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