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  1. CMake Tutorial
  2. **************
  3. .. only:: html
  4. .. contents::
  5. The CMake tutorial provides a step-by-step guide that covers common build
  6. system issues that CMake helps address. Seeing how various topics all
  7. work together in an example project can be very helpful. The tutorial
  8. documentation and source code for examples can be found in the
  9. ``Help/guide/tutorial`` directory of the CMake source code tree. Each step has
  10. its own subdirectory containing code that may be used as a starting point. The
  11. tutorial examples are progressive so that each step provides the complete
  12. solution for the previous step.
  13. A Basic Starting Point (Step 1)
  14. ===============================
  15. The most basic project is an executable built from source code files.
  16. For simple projects, a three line CMakeLists file is all that is required.
  17. This will be the starting point for our tutorial. Create a ``CMakeLists.txt``
  18. file in the ``Step1`` directory that looks like:
  19. .. code-block:: cmake
  20. cmake_minimum_required(VERSION 3.10)
  21. # set the project name
  22. project(Tutorial)
  23. # add the executable
  24. add_executable(Tutorial tutorial.cxx)
  25. Note that this example uses lower case commands in the CMakeLists file.
  26. Upper, lower, and mixed case commands are supported by CMake. The source
  27. code for ``tutorial.cxx`` is provided in the ``Step1`` directory and can be
  28. used to compute the square root of a number.
  29. Adding a Version Number and Configured Header File
  30. --------------------------------------------------
  31. The first feature we will add is to provide our executable and project with a
  32. version number. While we could do this exclusively in the source code, using
  33. CMakeLists provides more flexibility.
  34. First, modify the CMakeLists file to set the version number.
  35. .. literalinclude:: Step2/CMakeLists.txt
  36. :language: cmake
  37. :end-before: # specify the C++ standard
  38. Then, configure a header file to pass the version number to the source
  39. code:
  40. .. literalinclude:: Step2/CMakeLists.txt
  41. :language: cmake
  42. :start-after: # to the source code
  43. :end-before: # add the executable
  44. Since the configured file will be written into the binary tree, we
  45. must add that directory to the list of paths to search for include
  46. files. Add the following lines to the end of the CMakeLists file:
  47. .. literalinclude:: Step2/CMakeLists.txt
  48. :language: cmake
  49. :start-after: # so that we will find TutorialConfig.h
  50. Using your favorite editor, create ``TutorialConfig.h.in`` in the source
  51. directory with the following contents:
  52. .. literalinclude:: Step2/TutorialConfig.h.in
  53. :language: cmake
  54. When CMake configures this header file the values for
  55. ``@Tutorial_VERSION_MAJOR@`` and ``@Tutorial_VERSION_MINOR@`` will be
  56. replaced.
  57. Next modify ``tutorial.cxx`` to include the configured header file,
  58. ``TutorialConfig.h``.
  59. Finally, let's print out the version number by updating ``tutorial.cxx`` as
  60. follows:
  61. .. literalinclude:: Step2/tutorial.cxx
  62. :language: c++
  63. :start-after: {
  64. :end-before: // convert input to double
  65. Specify the C++ Standard
  66. -------------------------
  67. Next let's add some C++11 features to our project by replacing ``atof`` with
  68. ``std::stod`` in ``tutorial.cxx``. At the same time, remove
  69. ``#include <cstdlib>``.
  70. .. literalinclude:: Step2/tutorial.cxx
  71. :language: c++
  72. :start-after: // convert input to double
  73. :end-before: // calculate square root
  74. We will need to explicitly state in the CMake code that it should use the
  75. correct flags. The easiest way to enable support for a specific C++ standard
  76. in CMake is by using the ``CMAKE_CXX_STANDARD`` variable. For this tutorial,
  77. set the ``CMAKE_CXX_STANDARD`` variable in the CMakeLists file to 11 and
  78. ``CMAKE_CXX_STANDARD_REQUIRED`` to True:
  79. .. literalinclude:: Step2/CMakeLists.txt
  80. :language: cmake
  81. :end-before: # configure a header file to pass some of the CMake settings
  82. Build and Test
  83. --------------
  84. Run **cmake** or **cmake-gui** to configure the project and then build it
  85. with your chosen build tool.
  86. For example, from the command line we could navigate to the
  87. ``Help/guide/tutorial`` directory of the CMake source code tree and run the
  88. following commands:
  89. .. code-block:: console
  90. mkdir Step1_build
  91. cd Step1_build
  92. cmake ../Step1
  93. cmake --build .
  94. Navigate to the directory where Tutorial was built (likely the make directory
  95. or a Debug or Release build configuration subdirectory) and run these commands:
  96. .. code-block:: console
  97. Tutorial 4294967296
  98. Tutorial 10
  99. Tutorial
  100. Adding a Library (Step 2)
  101. =========================
  102. Now we will add a library to our project. This library will contain our own
  103. implementation for computing the square root of a number. The executable can
  104. then use this library instead of the standard square root function provided by
  105. the compiler.
  106. For this tutorial we will put the library into a subdirectory
  107. called MathFunctions. This directory already contains a header file,
  108. ``MathFunctions.h``, and a source file ``mysqrt.cxx``. The source file has one
  109. function called ``mysqrt`` that provides similar functionality to the
  110. compiler's ``sqrt`` function.
  111. Add the following one line ``CMakeLists.txt`` file to the MathFunctions
  112. directory:
  113. .. literalinclude:: Step3/MathFunctions/CMakeLists.txt
  114. :language: cmake
  115. To make use of the new library we will add an ``add_subdirectory`` call in the
  116. top-level CMakeLists file so that the library will get built. We add the new
  117. library to the executable, and add MathFunctions as an include directory so
  118. that the ``mqsqrt.h`` header file can be found. The last few lines of the
  119. top-level CMakeLists file should now look like:
  120. .. code-block:: cmake
  121. # add the MathFunctions library
  122. add_subdirectory(MathFunctions)
  123. # add the executable
  124. add_executable(Tutorial tutorial.cxx)
  125. target_link_libraries(Tutorial PUBLIC MathFunctions)
  126. # add the binary tree to the search path for include files
  127. # so that we will find TutorialConfig.h
  128. target_include_directories(Tutorial PUBLIC
  129. "${PROJECT_BINARY_DIR}"
  130. "${PROJECT_SOURCE_DIR}/MathFunctions"
  131. )
  132. Now let us make the MathFunctions library optional. While for the tutorial
  133. there really isn’t any need to do so, for larger projects this is a common
  134. occurrence. The first step is to add an option to the top-level CMakeLists
  135. file.
  136. .. literalinclude:: Step3/CMakeLists.txt
  137. :language: cmake
  138. :start-after: # should we use our own math functions
  139. :end-before: # add the MathFunctions library
  140. This option will be displayed in the CMake GUI and ccmake with a default
  141. value of ON that can be changed by the user. This setting will be stored in
  142. the cache so that the user does not need to set the value each time they run
  143. CMake on a build directory.
  144. The next change is to make building and linking the MathFunctions library
  145. conditional. To do this we change the end of the top-level CMakeLists file to
  146. look like the following:
  147. .. literalinclude:: Step3/CMakeLists.txt
  148. :language: cmake
  149. :start-after: # add the MathFunctions library
  150. Note the use of the variable ``EXTRA_LIBS`` to collect up any optional
  151. libraries to later be linked into the executable. The variable
  152. ``EXTRA_INCLUDES`` is used similarly for optional header files. This is a
  153. classic approach when dealing with many optional components, we will cover
  154. the modern approach in the next step.
  155. The corresponding changes to the source code are fairly straightforward. First,
  156. in ``tutorial.cxx``, include the MathFunctions header if we need it:
  157. .. literalinclude:: Step3/tutorial.cxx
  158. :language: c++
  159. :start-after: // should we include the MathFunctions header
  160. :end-before: int main
  161. Then, in the same file, make which square root function is used dependent on
  162. ``USE_MYMATH``:
  163. .. literalinclude:: Step3/tutorial.cxx
  164. :language: c++
  165. :start-after: // which square root function should we use?
  166. :end-before: std::cout << "The square root of
  167. Since the source code now requires ``USE_MYMATH`` we can add it to
  168. ``TutorialConfig.h.in`` with the following line:
  169. .. literalinclude:: Step3/TutorialConfig.h.in
  170. :language: c
  171. :lines: 4
  172. **Exercise**: Why is it important that we configure ``TutorialConfig.h.in``
  173. after the option for ``USE_MYMATH``? What would happen if we inverted the two?
  174. Run **cmake** or **cmake-gui** to configure the project and then build it
  175. with your chosen build tool. Then run the built Tutorial executable.
  176. Use ccmake or the CMake GUI to update the value of ``USE_MYMATH``. Rebuild and
  177. run the tutorial again. Which function gives better results, sqrt or mysqrt?
  178. Adding Usage Requirements for Library (Step 3)
  179. ==============================================
  180. Usage requirements allow for far better control over a library or executable's
  181. link and include line while also giving more control over the transitive
  182. property of targets inside CMake. The primary commands that leverage usage
  183. requirements are:
  184. - ``target_compile_definitions``
  185. - ``target_compile_options``
  186. - ``target_include_directories``
  187. - ``target_link_libraries``
  188. First up is MathFunctions. We first state that anybody linking to MathFunctions
  189. needs to include the current source directory, while MathFunctions itself
  190. doesn't. So this can become an ``INTERFACE`` usage requirement.
  191. Remember ``INTERFACE`` means things that consumers require but the producer
  192. doesn't. Update ``MathFunctions/CMakeLists.txt`` with:
  193. .. literalinclude:: Step4/MathFunctions/CMakeLists.txt
  194. :language: cmake
  195. :start-after: # to find MathFunctions.h
  196. Now that we've specified usage requirements for MathFunctions we can safely
  197. remove our uses of the ``EXTRA_INCLUDES`` variable from the top-level
  198. CMakeLists.
  199. Once this is done, run **cmake** or **cmake-gui** to configure the project
  200. and then build it with your chosen build tool or by using ``cmake --build .``
  201. from the build directory.
  202. Installing and Testing (Step 4)
  203. ===============================
  204. Now we can start adding install rules and testing support to our project.
  205. Install Rules
  206. -------------
  207. The install rules are fairly simple for MathFunctions we want to install the
  208. library and header file and for the application we want to install the
  209. executable and configured header.
  210. So to ``MathFunctions/CMakeLists.txt`` we add:
  211. .. literalinclude:: Step5/MathFunctions/CMakeLists.txt
  212. :language: cmake
  213. :start-after: # install rules
  214. And the to top-level ``CMakeLists.txt`` we add:
  215. .. literalinclude:: Step5/CMakeLists.txt
  216. :language: cmake
  217. :start-after: # add the install targets
  218. :end-before: # enable testing
  219. That is all that is needed to create a basic local install of the tutorial.
  220. Run **cmake** or **cmake-gui** to configure the project and then build it
  221. with your chosen build tool. Run the install step by typing
  222. ``cmake --install .`` or from the command line, or build the ``INSTALL``
  223. target from an IDE. This will install the appropriate header files, libraries,
  224. and executables.
  225. Verify that the installed Tutorial runs. Note: The CMake variable
  226. ``CMAKE_INSTALL_PREFIX`` is used to determine the root of where the files will
  227. be installed. If using ``cmake --install`` a custom installation directory can
  228. be given via ``--prefix`` argument.
  229. Testing Support
  230. ---------------
  231. Next let's test our application. At the end of the top-level CMakeLists file we
  232. can add a number of basic tests to verify that the application is
  233. working correctly.
  234. .. literalinclude:: Step5/CMakeLists.txt
  235. :language: cmake
  236. :start-after: # enable testing
  237. The first test simply verifies that the application runs, does not segfault or
  238. otherwise crash, and has a zero return value. This is the basic form of a CTest
  239. test.
  240. The next test makes use of the ``PASS_REGULAR_EXPRESSION`` test property to
  241. verify that the output of the test contains certain strings, in this case:
  242. verifying that the the usage message is printed when an incorrect number of
  243. arguments are provided.
  244. Lastly, we have a function called ``do_test`` that runs the application and
  245. verifies that the computed square root is correct for given input. For each
  246. invocation of ``do_test``, another test is added to the project with a name,
  247. input, and expected results based on the passed arguments.
  248. Rebuild the application and then cd to the binary directory and run
  249. ``ctest -N`` and ``ctest -VV``.
  250. Adding System Introspection (Step 5)
  251. ====================================
  252. Let us consider adding some code to our project that depends on features the
  253. target platform may not have. For this example, we will add some code that
  254. depends on whether or not the target platform has the ``log`` and ``exp``
  255. functions. Of course almost every platform has these functions but for this
  256. tutorial assume that they are not common.
  257. If the platform has ``log`` and ``exp`` then we will use them to compute the
  258. square root in the ``mysqrt`` function. We first test for the availability of
  259. these functions using the ``CheckSymbolExists.cmake`` macro in the top-level
  260. CMakeLists file as follows:
  261. .. literalinclude:: Step6/CMakeLists.txt
  262. :language: cmake
  263. :start-after: # does this system provide the log and exp functions?
  264. :end-before: # should we use our own math functions
  265. Now let's add these defines to ``TutorialConfig.h.in`` so that we can use them
  266. from ``mysqrt.cxx``:
  267. .. literalinclude:: Step6/TutorialConfig.h.in
  268. :language: c
  269. :start-after: // does the platform provide exp and log functions?
  270. Finally, in the ``mysqrt`` function we can provide an alternate implementation
  271. based on ``log`` and ``exp`` if they are available on the system using the
  272. following code:
  273. .. literalinclude:: Step6/MathFunctions/mysqrt.cxx
  274. :language: c++
  275. :start-after: // if we have both log and exp then use them
  276. :end-before: #else
  277. Run **cmake** or **cmake-gui** to configure the project and then build it
  278. with your chosen build tool.
  279. You will notice that even though ``HAVE_LOG`` and ``HAVE_EXP`` are both
  280. defined ``mysqrt`` isn't using them. We should realize quickly that we have
  281. forgotten to include ``TutorialConfig.h`` in ``mysqrt.cxx``.
  282. After making this update, go ahead and build the project again.
  283. Run the built Tutorial executable. Which function gives better results now,
  284. Step1’s sqrt or Step5’s mysqrt?
  285. **Exercise**: Is there a better place for us to save the ``HAVE_LOG`` and
  286. ``HAVE_EXP`` values other than in ``TutorialConfig.h``?
  287. Adding a Custom Command and Generated File (Step 6)
  288. ===================================================
  289. In this section, we will add a generated source file into the build process
  290. of an application. For this example, we will create a table of precomputed
  291. square roots as part of the build process, and then compile that
  292. table into our application.
  293. To accomplish this, we first need a program that will generate the table. In
  294. the MathFunctions subdirectory a new source file named ``MakeTable.cxx`` will
  295. do just that.
  296. .. literalinclude:: Step7/MathFunctions/MakeTable.cxx
  297. :language: c++
  298. Note that the table is produced as valid C++ code and that the output filename
  299. is passed in as an argument.
  300. The next step is to add the appropriate commands to MathFunctions' CMakeLists
  301. file to build the MakeTable executable and then run it as part of the build
  302. process. A few commands are needed to accomplish this.
  303. First, the executable for ``MakeTable`` is added as any other executable would
  304. be added.
  305. .. literalinclude:: Step7/MathFunctions/CMakeLists.txt
  306. :language: cmake
  307. :start-after: # first we add the executable that generates the table
  308. :end-before: # add the command to generate the source code
  309. Then we add a custom command that specifies how to produce ``Table.h``
  310. by running MakeTable.
  311. .. literalinclude:: Step7/MathFunctions/CMakeLists.txt
  312. :language: cmake
  313. :start-after: # add the command to generate the source code
  314. :end-before: # add the main library
  315. Next we have to let CMake know that ``mysqrt.cxx`` depends on the generated
  316. file ``Table.h``. This is done by adding the generated ``Table.h`` to the list
  317. of sources for the library MathFunctions.
  318. .. literalinclude:: Step7/MathFunctions/CMakeLists.txt
  319. :language: cmake
  320. :start-after: # add the main library
  321. :end-before: # state that anybody linking
  322. We also have to add the current binary directory to the list of include
  323. directories so that ``Table.h`` can be found and included by ``mysqrt.cxx``.
  324. .. literalinclude:: Step7/MathFunctions/CMakeLists.txt
  325. :start-after: # state that we depend on our bin
  326. :end-before: # install rules
  327. Now let's use the generated table. First, modify ``mysqrt.cxx`` to include
  328. ``Table.h``. Next, we can rewrite the mysqrt function to use the table:
  329. .. literalinclude:: Step7/MathFunctions/mysqrt.cxx
  330. :language: c++
  331. :start-after: // a hack square root calculation using simple operations
  332. Run **cmake** or **cmake-gui** to configure the project and then build it
  333. with your chosen build tool. When this project is built it will first build
  334. the ``MakeTable`` executable. It will then run ``MakeTable`` to produce
  335. ``Table.h``. Finally, it will compile ``mysqrt.cxx`` which includes
  336. ``Table.h`` to produce the MathFunctions library.
  337. Building an Installer (Step 7)
  338. ==============================
  339. Next suppose that we want to distribute our project to other people so that
  340. they can use it. We want to provide both binary and source distributions on a
  341. variety of platforms. This is a little different from the install we did
  342. previously in `Installing and Testing (Step 4)`_ , where we were
  343. installing the binaries that we had built from the source code. In this
  344. example we will be building installation packages that support binary
  345. installations and package management features. To accomplish this we will use
  346. CPack to create platform specific installers. Specifically we need to add
  347. a few lines to the bottom of our top-level ``CMakeLists.txt`` file.
  348. .. literalinclude:: Step8/CMakeLists.txt
  349. :language: cmake
  350. :start-after: # setup installer
  351. That is all there is to it. We start by including
  352. ``InstallRequiredSystemLibraries``. This module will include any runtime
  353. libraries that are needed by the project for the current platform. Next we
  354. set some CPack variables to where we have stored the license and version
  355. information for this project. The version information makes use of the
  356. variables we set earlier in this tutorial. Finally we include the CPack
  357. module which will use these variables and some other properties of the system
  358. you are on to setup an installer.
  359. The next step is to build the project in the usual manner and then run
  360. CPack on it. To build a binary distribution you would run:
  361. .. code-block:: console
  362. cpack
  363. To create a source distribution you would type:
  364. .. code-block:: console
  365. cpack -C CPackSourceConfig.cmake
  366. Alternatively, run ``make package`` or right click the ``Package`` target and
  367. ``Build Project`` from an IDE.
  368. Run the installer executable found in the binary directory. Then run the
  369. installed executable and verify that it works.
  370. Adding Support for a Dashboard (Step 8)
  371. =======================================
  372. Adding support for submitting our test results to a dashboard is very easy. We
  373. already defined a number of tests for our project in the earlier steps of this
  374. tutorial. We just have to run those tests and submit them to a dashboard. To
  375. include support for dashboards we include the CTest module in our top-level
  376. ``CMakeLists.txt``.
  377. Replace:
  378. .. code-block:: cmake
  379. # enable testing
  380. enable_testing()
  381. With:
  382. .. code-block:: cmake
  383. # enable dashboard scripting
  384. include(CTest)
  385. The CTest module will automatically call ``enable_testing()``, so
  386. we can remove it from our CMake files.
  387. We will also need to create a ``CTestConfig.cmake`` file where we can specify
  388. the name of the project and where to submit the dashboard.
  389. .. literalinclude:: Step9/CTestConfig.cmake
  390. :language: cmake
  391. CTest will read in this file when it runs. To create a simple dashboard you can
  392. run **cmake** or **cmake-gui** to configure the project, but do not build it
  393. yet. Instead, change directory to the binary tree, and then run:
  394. .. code-block:: console
  395. 'ctest [-VV] –D Experimental'
  396. On Windows, build the EXPERIMENTAL target.
  397. Ctest will build and test the project and submit the results to the Kitware
  398. public dashboard. The results of your dashboard will be uploaded to Kitware's
  399. public dashboard here: https://my.cdash.org/index.php?project=CMakeTutorial.
  400. Mixing Static and Shared (Step 9)
  401. =================================
  402. In this section we will show how by using the ``BUILD_SHARED_LIBS`` variable
  403. we can control the default behavior of ``add_library``, and allow control
  404. over how libraries without an explicit type (STATIC/SHARED/MODULE/OBJECT) are
  405. built.
  406. To accomplish this we need to add ``BUILD_SHARED_LIBS`` to the top-level
  407. ``CMakeLists.txt``. We use the ``option`` command as it allows users to
  408. optionally select if the value should be On or Off.
  409. Next we are going to refactor MathFunctions to become a real library that
  410. encapsulates using ``mysqrt`` or ``sqrt``, instead of requiring the calling
  411. code to do this logic. This will also mean that ``USE_MYMATH`` will not control
  412. building MathFuctions, but instead will control the behavior of this library.
  413. The first step is to update the starting section of the top-level
  414. ``CMakeLists.txt`` to look like:
  415. .. literalinclude:: Step10/CMakeLists.txt
  416. :language: cmake
  417. :start-after: set(CMAKE_CXX_STANDARD 14)
  418. :end-before: # add the binary tree
  419. Now that we have made MathFunctions always be used, we will need to update
  420. the logic of that library. So, in ``MathFunctions/CMakeLists.txt`` we need to
  421. create a SqrtLibrary that will conditionally be built when ``USE_MYMATH`` is
  422. enabled. Now, since this is a tutorial, we are going to explicitly require
  423. that SqrtLibrary is built statically.
  424. The end result is that ``MathFunctions/CMakeLists.txt`` should look like:
  425. .. literalinclude:: Step10/MathFunctions/CMakeLists.txt
  426. :language: cmake
  427. :lines: 1-40,46-
  428. Next, update ``MathFunctions/mysqrt.cxx`` to use the ``mathfunctions`` and
  429. ``detail`` namespaces:
  430. .. literalinclude:: Step10/MathFunctions/mysqrt.cxx
  431. :language: c++
  432. We also need to make some changes in ``tutorial.cxx``, so that it no longer
  433. uses ``USE_MYMATH``:
  434. #. Always include ``MathFunctions.h``
  435. #. Always use ``mathfunctions::sqrt``
  436. Finally, update ``MathFunctions/MathFunctions.h`` to use dll export defines:
  437. .. literalinclude:: Step10/MathFunctions/MathFunctions.h
  438. :language: c++
  439. At this point, if you build everything, you will notice that linking fails
  440. as we are combining a static library without position enabled code with a
  441. library that has position enabled code. The solution to this is to explicitly
  442. set the ``POSITION_INDEPENDENT_CODE`` target property of SqrtLibrary to be
  443. True no matter the build type.
  444. **Exercise**: We modified ``MathFunctions.h`` to use dll export defines.
  445. Using CMake documentation can you find a helper module to simplify this?
  446. Adding Generator Expressions (Step 10)
  447. ======================================
  448. Generator expressions are evaluated during build system generation to produce
  449. information specific to each build configuration.
  450. Generator expressions are allowed in the context of many target properties,
  451. such as ``LINK_LIBRARIES``, ``INCLUDE_DIRECTORIES``, ``COMPILE_DEFINITIONS``
  452. and others. They may also be used when using commands to populate those
  453. properties, such as ``target_link_libraries()``,
  454. ``target_include_directories()``,
  455. ``target_compile_definitions()`` and others.
  456. Generator expressions may be used to enable conditional linking, conditional
  457. definitions used when compiling, conditional include directories and more.
  458. The conditions may be based on the build configuration, target properties,
  459. platform information or any other queryable information.
  460. There are different types of generator expressions including Logical,
  461. Informational, and Output expressions.
  462. Logical expressions are used to create conditional output. The basic
  463. expressions are the 0 and 1 expressions. A ``$<0:...>`` results in the empty
  464. string, and ``<1:...>`` results in the content of "...". They can also be
  465. nested.
  466. A common usage of generator expressions is to conditionally add compiler
  467. flags, such as those as language levels or warnings. A nice pattern is
  468. to associate this information to an ``INTERFACE`` target allowing this
  469. information to propagate. Lets start by constructing an ``INTERFACE``
  470. target and specifying the required C++ standard level of ``11`` instead
  471. of using ``CMAKE_CXX_STANDARD``.
  472. So the following code:
  473. .. literalinclude:: Step10/CMakeLists.txt
  474. :language: cmake
  475. :start-after: project(Tutorial VERSION 1.0)
  476. :end-before: # control where the static and shared libraries are built so that on windows
  477. Would be replaced with:
  478. .. literalinclude:: Step11/CMakeLists.txt
  479. :language: cmake
  480. :start-after: project(Tutorial VERSION 1.0)
  481. :end-before: # add compiler warning flags just when building this project via
  482. Next we add the desired compiler warning flags that we want for our
  483. project. As warning flags vary based on the compiler we use
  484. the ``COMPILE_LANG_AND_ID`` generator expression to control which
  485. flags to apply given a language and a set of compiler ids as seen
  486. below:
  487. .. literalinclude:: Step11/CMakeLists.txt
  488. :language: cmake
  489. :start-after: # the BUILD_INTERFACE genex
  490. :end-before: # control where the static and shared libraries are built so that on windows
  491. Looking at this we see that the warning flags are encapsulated inside a
  492. ``BUILD_INTERFACE`` condition. This is done so that consumers of our installed
  493. project will not inherit our warning flags.
  494. **Exercise**: Modify ``MathFunctions/CMakeLists.txt`` so that
  495. all targets have a ``target_link_libraries()`` call to ``tutorial_compiler_flags``.
  496. Adding Export Configuration (Step 11)
  497. =====================================
  498. During `Installing and Testing (Step 4)`_ of the tutorial we added the ability
  499. for CMake to install the library and headers of the project. During
  500. `Building an Installer (Step 7)`_ we added the ability to package up this
  501. information so it could be distributed to other people.
  502. The next step is to add the necessary information so that other CMake projects
  503. can use our project, be it from a build directory, a local install or when
  504. packaged.
  505. The first step is to update our ``install(TARGETS)`` commands to not only
  506. specify a ``DESTINATION`` but also an ``EXPORT``. The ``EXPORT`` keyword
  507. generates and installs a CMake file containing code to import all targets
  508. listed in the install command from the installation tree. So let's go ahead
  509. and explicitly ``EXPORT`` the MathFunctions library by updating the
  510. ``install`` command in ``MathFunctions/CMakeLists.txt`` to look like:
  511. .. literalinclude:: Complete/MathFunctions/CMakeLists.txt
  512. :language: cmake
  513. :start-after: # install rules
  514. Now that we have MathFunctions being exported, we also need to explicitly
  515. install the generated ``MathFunctionsTargets.cmake`` file. This is done by
  516. adding the following to the bottom of the top-level ``CMakeLists.txt``:
  517. .. literalinclude:: Complete/CMakeLists.txt
  518. :language: cmake
  519. :start-after: # install the configuration targets
  520. :end-before: include(CMakePackageConfigHelpers)
  521. At this point you should try and run CMake. If everything is setup properly
  522. you will see that CMake will generate an error that looks like:
  523. .. code-block:: console
  524. Target "MathFunctions" INTERFACE_INCLUDE_DIRECTORIES property contains
  525. path:
  526. "/Users/robert/Documents/CMakeClass/Tutorial/Step11/MathFunctions"
  527. which is prefixed in the source directory.
  528. What CMake is trying to say is that during generating the export information
  529. it will export a path that is intrinsically tied to the current machine and
  530. will not be valid on other machines. The solution to this is to update the
  531. MathFunctions ``target_include_directories`` to understand that it needs
  532. different ``INTERFACE`` locations when being used from within the build
  533. directory and from an install / package. This means converting the
  534. ``target_include_directories`` call for MathFunctions to look like:
  535. .. literalinclude:: Complete/MathFunctions/CMakeLists.txt
  536. :language: cmake
  537. :start-after: # to find MathFunctions.h, while we don't.
  538. :end-before: # should we use our own math functions
  539. Once this has been updated, we can re-run CMake and see verify that it doesn't
  540. warn anymore.
  541. At this point, we have CMake properly packaging the target information that is
  542. required but we will still need to generate a ``MathFunctionsConfig.cmake`` so
  543. that the CMake ``find_package command`` can find our project. So let's go
  544. ahead and add a new file to the top-level of the project called
  545. ``Config.cmake.in`` with the following contents:
  546. .. literalinclude:: Complete/Config.cmake.in
  547. Then, to properly configure and install that file, add the following to the
  548. bottom of the top-level CMakeLists:
  549. .. literalinclude:: Complete/CMakeLists.txt
  550. :language: cmake
  551. :start-after: # install the configuration targets
  552. :end-before: # generate the export
  553. At this point, we have generated a relocatable CMake Configuration for our
  554. project that can be used after the project has been installed or packaged. If
  555. we want our project to also be used from a build directory we only have to add
  556. the following to the bottom of the top level CMakeLists:
  557. .. literalinclude:: Complete/CMakeLists.txt
  558. :language: cmake
  559. :start-after: # needs to be after the install(TARGETS ) command
  560. With this export call we now generate a ``Targets.cmake``, allowing the
  561. configured ``MathFunctionsConfig.cmake`` in the build directory to be used by
  562. other projects, without needing it to be installed.
  563. Import a CMake Project (Consumer)
  564. =================================
  565. This examples shows how a project can find other CMake packages that
  566. generate ``Config.cmake`` files.
  567. It also shows how to state a project's external dependencies when generating
  568. a ``Config.cmake``.
  569. Packaging Debug and Release (MultiPackage)
  570. ==========================================
  571. By default CMake is model is that a build directory only contains a single
  572. configuration, be it Debug, Release, MinSizeRel, or RelWithDebInfo.
  573. But it is possible to setup CPack to bundle multiple build directories at the
  574. same time to build a package that contains multiple configurations of the
  575. same project.
  576. First we need to ahead and construct a directory called ``multi_config`` this
  577. will contain all the builds that we want to package together.
  578. Second create a ``debug`` and ``release`` directory underneath
  579. ``multi_config``. At the end you should have a layout that looks like:
  580. ─ multi_config
  581. ├── debug
  582. └── release
  583. Now we need to setup debug and release builds, which would roughly entail
  584. the following:
  585. .. code-block:: console
  586. cd debug
  587. cmake -DCMAKE_BUILD_TYPE=Debug ../../MultiPackage/
  588. cmake --build .
  589. cd ../release
  590. cmake -DCMAKE_BUILD_TYPE=Release ../../MultiPackage/
  591. cmake --build .
  592. cd ..
  593. Now that both the debug and release builds are complete we can now use
  594. the custom MultiCPackConfig to package both builds into a single release.
  595. .. code-block:: console
  596. cpack --config ../../MultiPackage/MultiCPackConfig.cmake