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- #
- # Try to find GLU, once done this will define:
- #
- # GLU_INCLUDE_PATH = where the GLU include directory can be found
- # GLU_LIBRARY = the name of the GLU library to link with
- #
- IF (WIN32)
- IF(BORLAND)
- SET (GLU_LIBRARY import32 CACHE STRING "GLU library for win32")
- ELSE(BORLAND)
- SET (GLU_LIBRARY glu32 CACHE STRING "GLU library for win32")
- ENDIF(BORLAND)
- ELSE (WIN32)
- IF (APPLE)
- # The GLU lib is included in the OpenGL framework. We can not
- # set GLU_LIBRARY to an empty string since it is equal to FALSE if
- # this variable is used in a IF test. So let's set it to the OpenGL
- # framework. It does not harm to duplicate the OpenGL framework and it
- # might even help in case OPENGL_LIBRARY is not set.
- SET(GLU_LIBRARY "-framework Carbon -framework AGL -framework OpenGL" CACHE STRING "GLU library for OSX")
- ELSE (APPLE)
- FIND_PATH(GLU_INCLUDE_PATH GL/glu.h
- ${OPENGL_INCLUDE_PATH}
- /usr/include
- /usr/local/include
- /usr/openwin/share/include
- /opt/graphics/OpenGL/include
- /usr/X11R6/include
- )
- MARK_AS_ADVANCED(
- GLU_INCLUDE_PATH
- )
- FIND_LIBRARY(GLU_LIBRARY GLU
- ${OPENGL_LIBRARY_PATH}
- /usr/lib
- /usr/local/lib
- /opt/graphics/OpenGL/lib
- /usr/openwin/lib
- /usr/X11R6/lib
- )
- ENDIF (APPLE)
- ENDIF (WIN32)
- MARK_AS_ADVANCED(
- GLU_LIBRARY
- )
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