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- add_executable(app MACOSX_BUNDLE main.m)
- set(EMBED_RESOURCES_FOLDER ${CMAKE_BINARY_DIR}/runtime/shaders)
- # ensure embed resources folder exists
- if (NOT (IS_DIRECTORY ${EMBED_RESOURCES_FOLDER}))
- file(MAKE_DIRECTORY ${EMBED_RESOURCES_FOLDER})
- endif()
- set_target_properties(app PROPERTIES
- XCODE_EMBED_RESOURCES ${EMBED_RESOURCES_FOLDER}
- )
- set_target_properties(app PROPERTIES
- XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED "NO"
- XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY ""
- MACOSX_BUNDLE_GUI_IDENTIFIER "com.example.app"
- )
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