CMakeSetup.cpp 2.1 KB

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  1. // CMakeSetupdialog.cpp : Defines the class behaviors for the application.
  2. //
  3. #include "stdafx.h"
  4. #include "CMakeSetup.h"
  5. #include "CMakeSetupDialog.h"
  6. #include "CMakeCommandLineInfo.h"
  7. #ifdef _DEBUG
  8. #define new DEBUG_NEW
  9. #undef THIS_FILE
  10. static char THIS_FILE[] = __FILE__;
  11. #endif
  12. /////////////////////////////////////////////////////////////////////////////
  13. // CMakeSetup
  14. BEGIN_MESSAGE_MAP(CMakeSetup, CWinApp)
  15. //{{AFX_MSG_MAP(CMakeSetup)
  16. // NOTE - the ClassWizard will add and remove mapping macros here.
  17. // DO NOT EDIT what you see in these blocks of generated code!
  18. //}}AFX_MSG
  19. ON_COMMAND(ID_HELP, CWinApp::OnHelp)
  20. END_MESSAGE_MAP();
  21. /////////////////////////////////////////////////////////////////////////////
  22. // CMakeSetup construction
  23. CMakeSetup::CMakeSetup()
  24. {
  25. // TODO: add construction code here,
  26. // Place all significant initialization in InitInstance
  27. }
  28. /////////////////////////////////////////////////////////////////////////////
  29. // The one and only CMakeSetup object
  30. CMakeSetup theApp;
  31. /////////////////////////////////////////////////////////////////////////////
  32. // CMakeSetup initialization
  33. BOOL CMakeSetup::InitInstance()
  34. {
  35. AfxEnableControlContainer();
  36. // Standard initialization
  37. // If you are not using these features and wish to reduce the size
  38. // of your final executable, you should remove from the following
  39. // the specific initialization routines you do not need.
  40. #ifdef _AFXDLL
  41. Enable3dControls(); // Call this when using MFC in a shared DLL
  42. #else
  43. Enable3dControlsStatic(); // Call this when linking to MFC statically
  44. #endif
  45. CMakeCommandLineInfo cmdInfo;
  46. ParseCommandLine(cmdInfo);
  47. CMakeSetupDialog dlg(cmdInfo);
  48. m_pMainWnd = &dlg;
  49. int nResponse = dlg.DoModal();
  50. if (nResponse == IDOK)
  51. {
  52. // TODO: Place code here to handle when the dialog is
  53. // dismissed with OK
  54. }
  55. else if (nResponse == IDCANCEL)
  56. {
  57. // TODO: Place code here to handle when the dialog is
  58. // dismissed with Cancel
  59. }
  60. // Since the dialog has been closed, return FALSE so that we exit the
  61. // application, rather than start the application's message pump.
  62. return FALSE;
  63. }