CMakeLists.txt 6.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160
  1. cmake_minimum_required(VERSION 3.0)
  2. project(VSWinStorePhone)
  3. if(MSVC_VERSION GREATER 1899)
  4. set(COMPILER_VERSION "14")
  5. elseif(MSVC_VERSION GREATER 1700)
  6. set(COMPILER_VERSION "12")
  7. elseif(MSVC_VERSION GREATER 1600)
  8. set(COMPILER_VERSION "11")
  9. endif()
  10. add_subdirectory(WinRT)
  11. add_subdirectory(CxxDLL)
  12. set (APP_MANIFEST_NAME Package.appxmanifest)
  13. if("${CMAKE_SYSTEM_NAME}" STREQUAL "WindowsPhone")
  14. set(PLATFORM WP)
  15. add_definitions("-DPHONE")
  16. if("${CMAKE_SYSTEM_VERSION}" STREQUAL "8.0")
  17. set(APP_MANIFEST_NAME WMAppManifest.xml)
  18. set(WINDOWS_PHONE8 1)
  19. endif()
  20. elseif("${CMAKE_SYSTEM_NAME}" STREQUAL "WindowsStore")
  21. set(PLATFORM STORE)
  22. else()
  23. set(PLATFORM DESKTOP)
  24. message(FATAL_ERROR "This app supports Store / Phone only. Please edit the target platform.")
  25. endif()
  26. set_property(GLOBAL PROPERTY USE_FOLDERS ON)
  27. set(EXE_NAME Direct3DApp1)
  28. set(SHORT_NAME ${EXE_NAME})
  29. set(PACKAGE_GUID "6514377e-dfd4-4cdb-80df-4e0366346efc")
  30. if (NOT "${PLATFORM}" STREQUAL "DESKTOP")
  31. configure_file(
  32. cmake/Package_vc${COMPILER_VERSION}.${PLATFORM}.appxmanifest.in
  33. ${CMAKE_CURRENT_BINARY_DIR}/${APP_MANIFEST_NAME}
  34. @ONLY)
  35. endif()
  36. set(SOURCE_FILES
  37. Direct3DApp1/CubeRenderer.cpp
  38. Direct3DApp1/Direct3DApp1.cpp
  39. Direct3DApp1/Direct3DBase.cpp
  40. Direct3DApp1/pch.cpp
  41. )
  42. set(HEADER_FILES
  43. Direct3DApp1/BasicTimer.h
  44. Direct3DApp1/CubeRenderer.h
  45. Direct3DApp1/Direct3DApp1.h
  46. Direct3DApp1/Direct3DBase.h
  47. Direct3DApp1/DirectXHelper.h
  48. Direct3DApp1/pch.h
  49. )
  50. set(PIXELSHADER_FILES
  51. Direct3DApp1/SimplePixelShader.hlsl
  52. )
  53. set(VERTEXSHADER_FILES
  54. Direct3DApp1/SimpleVertexShader.hlsl
  55. )
  56. set(CONTENT_FILES ${PIXELSHADER_FILES} ${VERTEXSHADER_FILES})
  57. if (WINDOWS_PHONE8)
  58. set(CONTENT_FILES ${CONTENT_FILES}
  59. ${CMAKE_CURRENT_BINARY_DIR}/${APP_MANIFEST_NAME}
  60. Direct3DApp1/Assets/Tiles/FlipCycleTileLarge.png
  61. Direct3DApp1/Assets/Tiles/FlipCycleTileMedium.png
  62. Direct3DApp1/Assets/Tiles/FlipCycleTileSmall.png
  63. Direct3DApp1/Assets/Tiles/IconicTileMediumLarge.png
  64. Direct3DApp1/Assets/Tiles/IconicTileSmall.png
  65. Direct3DApp1/Assets/ApplicationIcon.png
  66. )
  67. # Windows Phone 8.0 needs to copy all the images.
  68. # It doesn't know to use relative paths.
  69. file(COPY
  70. Direct3DApp1/Assets/Tiles/FlipCycleTileLarge.png
  71. Direct3DApp1/Assets/Tiles/FlipCycleTileMedium.png
  72. Direct3DApp1/Assets/Tiles/FlipCycleTileSmall.png
  73. Direct3DApp1/Assets/Tiles/IconicTileMediumLarge.png
  74. Direct3DApp1/Assets/Tiles/IconicTileSmall.png
  75. Direct3DApp1/Assets/ApplicationIcon.png
  76. DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
  77. )
  78. elseif (NOT "${PLATFORM}" STREQUAL "DESKTOP")
  79. set(CONTENT_FILES ${CONTENT_FILES}
  80. ${CMAKE_CURRENT_BINARY_DIR}/${APP_MANIFEST_NAME}
  81. )
  82. set(ASSET_FILES ${ASSET_FILES}
  83. Direct3DApp1/Assets/Logo.png
  84. Direct3DApp1/Assets/SmallLogo.png
  85. Direct3DApp1/Assets/SmallLogo44x44.png
  86. Direct3DApp1/Assets/SplashScreen.png
  87. Direct3DApp1/Assets/StoreLogo.png
  88. )
  89. endif()
  90. set(STRING_FILES
  91. Direct3DApp1/Strings/en-US/Resources.resw)
  92. set(RESOURCE_FILES
  93. ${CONTENT_FILES} ${DEBUG_CONTENT_FILES} ${RELEASE_CONTENT_FILES} ${ASSET_FILES} ${STRING_FILES}
  94. Direct3DApp1/Direct3DApp1_TemporaryKey.pfx)
  95. set_property(SOURCE ${CONTENT_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1)
  96. set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1)
  97. set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_LOCATION "Assets")
  98. set_property(SOURCE ${STRING_FILES} PROPERTY VS_TOOL_OVERRIDE "PRIResource")
  99. set_property(SOURCE ${DEBUG_CONTENT_FILES} PROPERTY VS_DEPLOYMENT_CONTENT $<CONFIG:Debug>)
  100. set_property(SOURCE ${RELEASE_CONTENT_FILES} PROPERTY
  101. VS_DEPLOYMENT_CONTENT $<CONFIG:Release,RelWithDebInfo,MinSizeRel>)
  102. set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_TYPE Pixel)
  103. set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_ENTRYPOINT mainPS)
  104. set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_MODEL 4.0_level_9_3)
  105. set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_FLAGS "/DFLAGS_ADDED")
  106. set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_OUTPUT_HEADER_FILE "$(OutDir)%(Filename).h")
  107. set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_TYPE Vertex)
  108. set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_ENTRYPOINT mainVS)
  109. set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_MODEL 4.0_level_9_3)
  110. set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_FLAGS "/DFLAGS_ADDED")
  111. set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_OUTPUT_HEADER_FILE "$(OutDir)%(Filename).h")
  112. set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SETTINGS "$<$<CONFIG:DEBUG>:SourceProperty1=SourceProperty1Value>")
  113. source_group("Source Files" FILES ${SOURCE_FILES})
  114. source_group("Header Files" FILES ${HEADER_FILES})
  115. source_group("Resource Files" FILES ${RESOURCE_FILES})
  116. add_executable(${EXE_NAME} WIN32 ${SOURCE_FILES} ${HEADER_FILES} ${RESOURCE_FILES})
  117. set_property(TARGET ${EXE_NAME} PROPERTY VS_WINRT_COMPONENT TRUE)
  118. set_property(TARGET ${EXE_NAME} PROPERTY VS_SOURCE_SETTINGS_FXCompile
  119. "TargetProperty1=$<$<CONFIG:DEBUG>:TargetProperty1ValueDebug>$<$<CONFIG:RELEASE>:TargetProperty1ValueRelease>")
  120. add_custom_command(TARGET ${EXE_NAME} POST_BUILD
  121. COMMAND ${CMAKE_COMMAND} -Dvcxproj="${CMAKE_CURRENT_BINARY_DIR}/${EXE_NAME}.vcxproj" -P "${CMAKE_CURRENT_SOURCE_DIR}/EnsurePropertiesSet.cmake")
  122. string(SUBSTRING "${CMAKE_SYSTEM_VERSION}" 0, 4, SHORT_VERSION)
  123. if("${SHORT_VERSION}" STREQUAL "10.0")
  124. message(STATUS "Targeting Windows 10. Setting Extensions to version ${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}")
  125. set_property(TARGET ${EXE_NAME} PROPERTY VS_DESKTOP_EXTENSIONS_VERSION "${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}")
  126. set_property(TARGET ${EXE_NAME} PROPERTY VS_MOBILE_EXTENSIONS_VERSION "${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}")
  127. # The last IOT reference is on 10.0.17134.0, so only add it if supported
  128. if("${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}" VERSION_LESS "10.0.17135.0")
  129. set_property(TARGET ${EXE_NAME} PROPERTY VS_IOT_EXTENSIONS_VERSION "${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}")
  130. endif()
  131. # Add a reference to an SDK
  132. set_property(TARGET ${EXE_NAME} PROPERTY VS_SDK_REFERENCES "Microsoft.UniversalCRT.Debug, Version=${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}")
  133. endif()
  134. target_link_libraries(${EXE_NAME} d3d11 JusticeLeagueWinRT CxxDll)