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- /*============================================================================
- CMake - Cross Platform Makefile Generator
- Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
- Distributed under the OSI-approved BSD License (the "License");
- see accompanying file Copyright.txt for details.
- This software is distributed WITHOUT ANY WARRANTY; without even the
- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the License for more information.
- ============================================================================*/
- #ifndef cmGlobalVisualStudio7Generator_h
- #define cmGlobalVisualStudio7Generator_h
- #include "cmGlobalVisualStudioGenerator.h"
- #include "cmGlobalGeneratorFactory.h"
- class cmTarget;
- struct cmIDEFlagTable;
- /** \class cmGlobalVisualStudio7Generator
- * \brief Write a Unix makefiles.
- *
- * cmGlobalVisualStudio7Generator manages UNIX build process for a tree
- */
- class cmGlobalVisualStudio7Generator : public cmGlobalVisualStudioGenerator
- {
- public:
- cmGlobalVisualStudio7Generator(const std::string& platformName = "");
- ~cmGlobalVisualStudio7Generator();
- static cmGlobalGeneratorFactory* NewFactory() {
- return new cmGlobalGeneratorSimpleFactory
- <cmGlobalVisualStudio7Generator>(); }
- ///! Get the name for the generator.
- virtual std::string GetName() const {
- return cmGlobalVisualStudio7Generator::GetActualName();}
- static std::string GetActualName() {return "Visual Studio 7";}
- ///! Get the name for the platform.
- const std::string& GetPlatformName() const { return this->PlatformName; }
- ///! Create a local generator appropriate to this Global Generator
- virtual cmLocalGenerator *CreateLocalGenerator();
- virtual bool SetSystemName(std::string const& s, cmMakefile* mf);
- /** Get the documentation entry for this generator. */
- static void GetDocumentation(cmDocumentationEntry& entry);
- /**
- * Try to determine system infomation such as shared library
- * extension, pthreads, byte order etc.
- */
- virtual void EnableLanguage(std::vector<std::string>const& languages,
- cmMakefile *, bool optional);
- /**
- * Try running cmake and building a file. This is used for dynamically
- * loaded commands, not as part of the usual build process.
- */
- virtual void GenerateBuildCommand(
- std::vector<std::string>& makeCommand,
- const std::string& makeProgram,
- const std::string& projectName,
- const std::string& projectDir,
- const std::string& targetName,
- const std::string& config,
- bool fast,
- std::vector<std::string> const& makeOptions = std::vector<std::string>()
- );
- /**
- * Generate the all required files for building this project/tree. This
- * basically creates a series of LocalGenerators for each directory and
- * requests that they Generate.
- */
- virtual void Generate();
- /**
- * Generate the DSW workspace file.
- */
- virtual void OutputSLNFile();
- /**
- * Get the list of configurations
- */
- std::vector<std::string> *GetConfigurations();
- ///! Create a GUID or get an existing one.
- void CreateGUID(const std::string& name);
- std::string GetGUID(const std::string& name);
- /** Append the subdirectory for the given configuration. */
- virtual void AppendDirectoryForConfig(const std::string& prefix,
- const std::string& config,
- const std::string& suffix,
- std::string& dir);
- ///! What is the configurations directory variable called?
- virtual const char* GetCMakeCFGIntDir() const { return "$(OutDir)"; }
- /** Return true if the target project file should have the option
- LinkLibraryDependencies and link to .sln dependencies. */
- virtual bool NeedLinkLibraryDependencies(cmTarget&) { return false; }
- const char* GetIntelProjectVersion();
- virtual void FindMakeProgram(cmMakefile*);
- // Encoding for Visual Studio files
- virtual std::string Encoding();
- protected:
- virtual const char* GetIDEVersion() { return "7.0"; }
- std::string const& GetDevEnvCommand();
- virtual std::string FindDevEnvCommand();
- static const char* ExternalProjectType(const char* location);
- static cmIDEFlagTable const* GetExtraFlagTableVS7();
- virtual void OutputSLNFile(cmLocalGenerator* root,
- std::vector<cmLocalGenerator*>& generators);
- virtual void WriteSLNFile(std::ostream& fout, cmLocalGenerator* root,
- std::vector<cmLocalGenerator*>& generators);
- virtual void WriteProject(std::ostream& fout,
- const std::string& name, const char* path,
- cmTarget const& t);
- virtual void WriteProjectDepends(std::ostream& fout,
- const std::string& name, const char* path,
- cmTarget const&t);
- virtual void WriteProjectConfigurations(
- std::ostream& fout, const std::string& name, cmTarget::TargetType type,
- const std::set<std::string>& configsPartOfDefaultBuild,
- const std::string& platformMapping = "");
- virtual void WriteSLNGlobalSections(std::ostream& fout,
- cmLocalGenerator* root);
- virtual void WriteSLNFooter(std::ostream& fout);
- virtual void WriteSLNHeader(std::ostream& fout);
- virtual std::string WriteUtilityDepend(cmTarget const* target);
- virtual void WriteTargetsToSolution(
- std::ostream& fout,
- cmLocalGenerator* root,
- OrderedTargetDependSet const& projectTargets);
- virtual void WriteTargetDepends(
- std::ostream& fout,
- OrderedTargetDependSet const& projectTargets);
- virtual void WriteTargetConfigurations(
- std::ostream& fout,
- OrderedTargetDependSet const& projectTargets);
- void GenerateConfigurations(cmMakefile* mf);
- virtual void WriteExternalProject(std::ostream& fout,
- const std::string& name,
- const char* path,
- const char* typeGuid,
- const std::set<std::string>&
- dependencies);
- std::string ConvertToSolutionPath(const char* path);
- std::set<std::string>
- IsPartOfDefaultBuild(OrderedTargetDependSet const& projectTargets,
- cmTarget const* target);
- bool IsDependedOn(OrderedTargetDependSet const& projectTargets,
- cmTarget const* target);
- std::vector<std::string> Configurations;
- std::map<std::string, std::string> GUIDMap;
- virtual void WriteFolders(std::ostream& fout);
- virtual void WriteFoldersContent(std::ostream& fout);
- std::map<std::string,std::set<std::string> > VisualStudioFolders;
- // Set during OutputSLNFile with the name of the current project.
- // There is one SLN file per project.
- std::string CurrentProject;
- std::string PlatformName;
- private:
- char* IntelProjectVersion;
- std::string DevEnvCommand;
- bool DevEnvCommandInitialized;
- virtual std::string GetVSMakeProgram() { return this->GetDevEnvCommand(); }
- };
- #define CMAKE_CHECK_BUILD_SYSTEM_TARGET "ZERO_CHECK"
- #endif
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