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- using System;
- using System.Collections.Generic;
- public class runme
- {
- static void Main()
- {
- // ----- Object creation -----
- Console.WriteLine("Creating some objects:");
- Circle c = new Circle(10);
- Console.WriteLine(" Created " + c);
- Square s = new Square(10);
- Console.WriteLine(" Created " + s);
- // ----- Access a static member -----
- Console.WriteLine("\nA total of " + Shape.nshapes + " shapes were created");
- // ----- Member data access -----
- // Set the location of the object
- c.x = 20;
- c.y = 30;
- s.x = -10;
- s.y = 5;
- Console.WriteLine("\nHere is their current position:");
- Console.WriteLine(" Circle = ({0}, {1})", c.x,c.y);
- Console.WriteLine(" Square = ({0}, {1})", s.x,s.y);
- // ----- Call some methods -----
- Console.WriteLine("\nHere are some properties of the shapes:");
- List <Shape> shapeList = new List <Shape> { c,s };
- foreach(var o in shapeList){
- Console.WriteLine(" " + o);
- Console.WriteLine(" area = " + o.area());
- Console.WriteLine(" perimeter = " + o.perimeter());
- }
- Console.WriteLine("\nGuess I'll clean up now");
- // Note: this invokes the virtual destructor
- c.Dispose();
- s.Dispose();
- s = new Square(10);;
- Console.WriteLine(Shape.nshapes + " shapes remain");
- Console.WriteLine("Goodbye");
- }
- }
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