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  1. CMake Tutorial
  2. **************
  3. .. only:: html
  4. .. contents::
  5. The CMake tutorial provides a step-by-step guide that covers common build
  6. system issues that CMake helps address. Seeing how various topics all
  7. work together in an example project can be very helpful. The tutorial
  8. documentation and source code for examples can be found in the
  9. ``Help/guide/tutorial`` directory of the CMake source code tree. Each step has
  10. its own subdirectory containing code that may be used as a starting point. The
  11. tutorial examples are progressive so that each step provides the complete
  12. solution for the previous step.
  13. A Basic Starting Point (Step 1)
  14. ===============================
  15. The most basic project is an executable built from source code files.
  16. For simple projects, a three line CMakeLists file is all that is required.
  17. This will be the starting point for our tutorial. Create a ``CMakeLists.txt``
  18. file in the ``Step1`` directory that looks like:
  19. .. code-block:: cmake
  20. cmake_minimum_required(VERSION 3.10)
  21. # set the project name
  22. project(Tutorial)
  23. # add the executable
  24. add_executable(Tutorial tutorial.cxx)
  25. Note that this example uses lower case commands in the CMakeLists file.
  26. Upper, lower, and mixed case commands are supported by CMake. The source
  27. code for ``tutorial.cxx`` is provided in the ``Step1`` directory and can be
  28. used to compute the square root of a number.
  29. Adding a Version Number and Configured Header File
  30. --------------------------------------------------
  31. The first feature we will add is to provide our executable and project with a
  32. version number. While we could do this exclusively in the source code, using
  33. CMakeLists provides more flexibility.
  34. First, modify the CMakeLists file to set the version number.
  35. .. literalinclude:: Step2/CMakeLists.txt
  36. :language: cmake
  37. :end-before: # specify the C++ standard
  38. Then, configure a header file to pass the version number to the source
  39. code:
  40. .. literalinclude:: Step2/CMakeLists.txt
  41. :language: cmake
  42. :start-after: # to the source code
  43. :end-before: # add the executable
  44. Since the configured file will be written into the binary tree, we
  45. must add that directory to the list of paths to search for include
  46. files. Add the following lines to the end of the CMakeLists file:
  47. .. literalinclude:: Step2/CMakeLists.txt
  48. :language: cmake
  49. :start-after: # so that we will find TutorialConfig.h
  50. Using your favorite editor, create ``TutorialConfig.h.in`` in the source
  51. directory with the following contents:
  52. .. literalinclude:: Step2/TutorialConfig.h.in
  53. :language: cmake
  54. When CMake configures this header file the values for
  55. ``@Tutorial_VERSION_MAJOR@`` and ``@Tutorial_VERSION_MINOR@`` will be
  56. replaced.
  57. Next modify ``tutorial.cxx`` to include the configured header file,
  58. ``TutorialConfig.h``.
  59. Finally, let's print out the version number by updating ``tutorial.cxx`` as
  60. follows:
  61. .. literalinclude:: Step2/tutorial.cxx
  62. :language: c++
  63. :start-after: {
  64. :end-before: // convert input to double
  65. Specify the C++ Standard
  66. -------------------------
  67. Next let's add some C++11 features to our project by replacing ``atof`` with
  68. ``std::stod`` in ``tutorial.cxx``. At the same time, remove
  69. ``#include <cstdlib>``.
  70. .. literalinclude:: Step2/tutorial.cxx
  71. :language: c++
  72. :start-after: // convert input to double
  73. :end-before: // calculate square root
  74. We will need to explicitly state in the CMake code that it should use the
  75. correct flags. The easiest way to enable support for a specific C++ standard
  76. in CMake is by using the ``CMAKE_CXX_STANDARD`` variable. For this tutorial,
  77. set the ``CMAKE_CXX_STANDARD`` variable in the CMakeLists file to 11 and
  78. ``CMAKE_CXX_STANDARD_REQUIRED`` to True:
  79. .. literalinclude:: Step2/CMakeLists.txt
  80. :language: cmake
  81. :end-before: # configure a header file to pass some of the CMake settings
  82. Build and Test
  83. --------------
  84. Run **cmake** or **cmake-gui** to configure the project and then build it
  85. with your chosen build tool.
  86. For example, from the command line we could navigate to the
  87. ``Help/guide/tutorial`` directory of the CMake source code tree and run the
  88. following commands:
  89. .. code-block:: console
  90. mkdir Step1_build
  91. cd Step1_build
  92. cmake ../Step1
  93. cmake --build .
  94. Navigate to the directory where Tutorial was built (likely the make directory
  95. or a Debug or Release build configuration subdirectory) and run these commands:
  96. .. code-block:: console
  97. Tutorial 4294967296
  98. Tutorial 10
  99. Tutorial
  100. Adding a Library (Step 2)
  101. =========================
  102. Now we will add a library to our project. This library will contain our own
  103. implementation for computing the square root of a number. The executable can
  104. then use this library instead of the standard square root function provided by
  105. the compiler.
  106. For this tutorial we will put the library into a subdirectory
  107. called MathFunctions. It will have the following one line CMakeLists file:
  108. .. literalinclude:: Step2/MathFunctions/CMakeLists.txt
  109. :language: cmake
  110. The source file ``mysqrt.cxx`` has one function called ``mysqrt`` that
  111. provides similar functionality to the compiler’s ``sqrt`` function. To make use
  112. of the new library we add an ``add_subdirectory`` call in the top-level
  113. CMakeLists file so that the library will get built. We add the new library to
  114. the executable, and add MathFunctions as an include directory so that the
  115. ``mqsqrt.h`` header file can be found. The last few lines of the top-level
  116. CMakeLists file now look like:
  117. .. code-block:: cmake
  118. # add the MathFunctions library
  119. add_subdirectory(MathFunctions)
  120. # add the executable
  121. add_executable(Tutorial tutorial.cxx)
  122. target_link_libraries(Tutorial MathFunctions)
  123. # add the binary tree to the search path for include files
  124. # so that we will find TutorialConfig.h
  125. target_include_directories(Tutorial PUBLIC
  126. "${PROJECT_BINARY_DIR}"
  127. "${PROJECT_SOURCE_DIR}/MathFunctions"
  128. )
  129. Now let us make the MathFunctions library optional. While for the tutorial
  130. there really isn’t any need to do so, for larger projects this is a common
  131. occurrence. The first step is to add an option to the top-level CMakeLists
  132. file.
  133. .. literalinclude:: Step3/CMakeLists.txt
  134. :language: cmake
  135. :start-after: # should we use our own math functions
  136. :end-before: # configure a header file to pass some of the CMake settings
  137. This will show up in the CMake GUI and ccmake with a default value of ON
  138. that can be changed by the user. This setting will be stored in the cache so
  139. that the user does not need to set the value each time they run CMake on this
  140. build directory.
  141. The next change is to make building and linking the MathFunctions library
  142. conditional. To do this we change the end of the top-level CMakeLists file to
  143. look like the following:
  144. .. literalinclude:: Step3/CMakeLists.txt
  145. :language: cmake
  146. :start-after: # add the MathFunctions library?
  147. Note the use of the variables ``EXTRA_LIBS`` and ``EXTRA_INCLUDES`` to collect
  148. up any optional libraries to later be linked into the executable. This is a
  149. classic approach when dealing with many optional components, we will cover the
  150. modern approach in the next step.
  151. The corresponding changes to the source code are fairly straightforward. First,
  152. include the MathFunctions header if we need it:
  153. .. literalinclude:: Step3/tutorial.cxx
  154. :language: c++
  155. :start-after: // should we include the MathFunctions header
  156. :end-before: int main
  157. Then make which square root function is used dependent on ``USE_MYMATH``:
  158. .. literalinclude:: Step3/tutorial.cxx
  159. :language: c++
  160. :start-after: // which square root function should we use?
  161. :end-before: std::cout << "The square root of
  162. Since the source code now requires ``USE_MYMATH`` we can add it to
  163. ``TutorialConfig.h.in`` with the following line:
  164. .. literalinclude:: Step3/TutorialConfig.h.in
  165. :language: c
  166. :lines: 4
  167. Run **cmake** or **cmake-gui** to configure the project and then build it
  168. with your chosen build tool. Then run the built Tutorial executable.
  169. Which function gives better results, Step1’s sqrt or Step2’s mysqrt?
  170. Adding Usage Requirements for Library (Step 3)
  171. ==============================================
  172. Usage requirements allow for far better control over a library or executable's
  173. link and include line while also giving more control over the transitive
  174. property of targets inside CMake. The primary commands that leverage usage
  175. requirements are:
  176. - ``target_compile_definitions``
  177. - ``target_compile_options``
  178. - ``target_include_directories``
  179. - ``target_link_libraries``
  180. First up is MathFunctions. We first state that anybody linking to MathFunctions
  181. needs to include the current source directory, while MathFunctions itself
  182. doesn't. So this can become an ``INTERFACE`` usage requirement.
  183. Remember ``INTERFACE`` means things that consumers require but the producer
  184. doesn't. Update ``MathFunctions/CMakeLists.txt`` with:
  185. .. literalinclude:: Step4/MathFunctions/CMakeLists.txt
  186. :language: cmake
  187. :start-after: # to find MathFunctions.h
  188. Now that we've specified usage requirements for MathFunctions we can safely
  189. remove our uses of the ``EXTRA_INCLUDES`` variable from the top-level
  190. CMakeLists.
  191. Once this is done, run **cmake** or **cmake-gui** to configure the project
  192. and then build it with your chosen build tool or by using ``cmake --build .``
  193. from the build directory.
  194. Installing and Testing (Step 4)
  195. ===============================
  196. Now we can start adding install rules and testing support to our project.
  197. Install Rules
  198. -------------
  199. The install rules are fairly simple for MathFunctions we want to install the
  200. library and header file and for the application we want to install the
  201. executable and configured header.
  202. So to ``MathFunctions/CMakeLists.txt`` we add:
  203. .. literalinclude:: Step5/MathFunctions/CMakeLists.txt
  204. :language: cmake
  205. :start-after: # install rules
  206. And the to top-level ``CMakeLists.txt`` we add:
  207. .. literalinclude:: Step5/CMakeLists.txt
  208. :language: cmake
  209. :start-after: # add the install targets
  210. :end-before: # enable testing
  211. That is all that is needed to create a basic local install of the tutorial.
  212. Run **cmake** or **cmake-gui** to configure the project and then build it
  213. with your chosen build tool. Run the install step by typing
  214. ``cmake --install .`` or from the command line, or build the ``INSTALL``
  215. target from an IDE. This will install the appropriate header files, libraries,
  216. and executables.
  217. Verify that the installed Tutorial runs. Note: The CMake variable
  218. ``CMAKE_INSTALL_PREFIX`` is used to determine the root of where the files will
  219. be installed. If using ``cmake --install`` a custom installation directory can
  220. be given via ``--prefix`` argument.
  221. Testing Support
  222. ---------------
  223. Next let's test our application. At the end of the top-level CMakeLists file we
  224. can add a number of basic tests to verify that the application is
  225. working correctly.
  226. .. literalinclude:: Step5/CMakeLists.txt
  227. :language: cmake
  228. :start-after: # enable testing
  229. The first test simply verifies that the application runs, does not segfault or
  230. otherwise crash, and has a zero return value. This is the basic form of a CTest
  231. test.
  232. The next test makes use of the ``PASS_REGULAR_EXPRESSION`` test property to
  233. verify that the output of the test contains certain strings, in this case:
  234. verifying that the the usage message is printed when an incorrect number of
  235. arguments are provided.
  236. Lastly, we have a function called ``do_test`` that runs the application and
  237. verifies that the computed square root is correct for given input. For each
  238. invocation of ``do_test``, another test is added to the project with a name,
  239. input, and expected results based on the passed arguments.
  240. Rebuild the application and then cd to the binary directory and run
  241. ``ctest -N`` and ``ctest -VV``.
  242. Adding System Introspection (Step 5)
  243. ====================================
  244. Let us consider adding some code to our project that depends on features the
  245. target platform may not have. For this example, we will add some code that
  246. depends on whether or not the target platform has the ``log`` and ``exp``
  247. functions. Of course almost every platform has these functions but for this
  248. tutorial assume that they are not common.
  249. If the platform has ``log`` and ``exp`` then we will use them to compute the
  250. square root in the ``mysqrt`` function. We first test for the availability of
  251. these functions using the ``CheckSymbolExists.cmake`` macro in the top-level
  252. CMakeLists file as follows:
  253. .. literalinclude:: Step6/CMakeLists.txt
  254. :language: cmake
  255. :start-after: # does this system provide the log and exp functions?
  256. :end-before: # should we use our own math functions
  257. Now let's add these defines to ``TutorialConfig.h.in`` so that we can use them
  258. from ``mysqrt.cxx``:
  259. .. literalinclude:: Step6/TutorialConfig.h.in
  260. :language: c
  261. :start-after: // does the platform provide exp and log functions?
  262. Finally, in the ``mysqrt`` function we can provide an alternate implementation
  263. based on ``log`` and ``exp`` if they are available on the system using the
  264. following code:
  265. .. literalinclude:: Step6/MathFunctions/mysqrt.cxx
  266. :language: c++
  267. :start-after: // if we have both log and exp then use them
  268. :end-before: #else
  269. Run **cmake** or **cmake-gui** to configure the project and then build it
  270. with your chosen build tool.
  271. You will notice that even though ``HAVE_LOG`` and ``HAVE_EXP`` are both
  272. defined ``mysqrt`` isn't using them. We should realize quickly that we have
  273. forgotten to include ``TutorialConfig.h`` in ``mysqrt.cxx``.
  274. After making this update, go ahead and build the project again.
  275. Run the built Tutorial executable. Which function gives better results now,
  276. Step1’s sqrt or Step5’s mysqrt?
  277. **Exercise**: Why is it important that we configure ``TutorialConfig.h.in``
  278. after the checks for ``HAVE_LOG`` and ``HAVE_EXP``? What would happen if we
  279. inverted the two?
  280. **Exercise**: Is there a better place for us to save the ``HAVE_LOG`` and
  281. ``HAVE_EXP`` values other than in ``TutorialConfig.h``?
  282. Adding a Custom Command and Generated File (Step 6)
  283. ===================================================
  284. In this section, we will add a generated source file into the build process
  285. of an application. For this example, we will create a table of precomputed
  286. square roots as part of the build process, and then compile that
  287. table into our application.
  288. To accomplish this, we first need a program that will generate the table. In
  289. the MathFunctions subdirectory a new source file named ``MakeTable.cxx`` will
  290. do just that.
  291. .. literalinclude:: Step7/MathFunctions/MakeTable.cxx
  292. :language: c++
  293. Note that the table is produced as valid C++ code and that the output filename
  294. is passed in as an argument.
  295. The next step is to add the appropriate commands to MathFunctions' CMakeLists
  296. file to build the MakeTable executable and then run it as part of the build
  297. process. A few commands are needed to accomplish this.
  298. First, the executable for ``MakeTable`` is added as any other executable would
  299. be added.
  300. .. literalinclude:: Step7/MathFunctions/CMakeLists.txt
  301. :language: cmake
  302. :start-after: # first we add the executable that generates the table
  303. :end-before: # add the command to generate the source code
  304. Then we add a custom command that specifies how to produce ``Table.h``
  305. by running MakeTable.
  306. .. literalinclude:: Step7/MathFunctions/CMakeLists.txt
  307. :language: cmake
  308. :start-after: # add the command to generate the source code
  309. :end-before: # add the main library
  310. Next we have to let CMake know that ``mysqrt.cxx`` depends on the generated
  311. file ``Table.h``. This is done by adding the generated ``Table.h`` to the list
  312. of sources for the library MathFunctions.
  313. .. literalinclude:: Step7/MathFunctions/CMakeLists.txt
  314. :language: cmake
  315. :start-after: # add the main library
  316. :end-before: # state that anybody linking
  317. We also have to add the current binary directory to the list of include
  318. directories so that ``Table.h`` can be found and included by ``mysqrt.cxx``.
  319. .. literalinclude:: Step7/MathFunctions/CMakeLists.txt
  320. :start-after: # state that we depend on our bin
  321. :end-before: # install rules
  322. Now let's use the generated table. First, modify ``mysqrt.cxx`` to include
  323. ``Table.h``. Next, we can rewrite the mysqrt function to use the table:
  324. .. literalinclude:: Step7/MathFunctions/mysqrt.cxx
  325. :language: c++
  326. :start-after: // a hack square root calculation using simple operations
  327. Run **cmake** or **cmake-gui** to configure the project and then build it
  328. with your chosen build tool. When this project is built it will first build
  329. the ``MakeTable`` executable. It will then run ``MakeTable`` to produce
  330. ``Table.h``. Finally, it will compile ``mysqrt.cxx`` which includes
  331. ``Table.h`` to produce the MathFunctions library.
  332. Building an Installer (Step 7)
  333. ==============================
  334. Next suppose that we want to distribute our project to other people so that
  335. they can use it. We want to provide both binary and source distributions on a
  336. variety of platforms. This is a little different from the install we did
  337. previously in `Installing and Testing (Step 4)`_ , where we were
  338. installing the binaries that we had built from the source code. In this
  339. example we will be building installation packages that support binary
  340. installations and package management features. To accomplish this we will use
  341. CPack to create platform specific installers. Specifically we need to add
  342. a few lines to the bottom of our top-level ``CMakeLists.txt`` file.
  343. .. literalinclude:: Step8/CMakeLists.txt
  344. :language: cmake
  345. :start-after: # setup installer
  346. That is all there is to it. We start by including
  347. ``InstallRequiredSystemLibraries``. This module will include any runtime
  348. libraries that are needed by the project for the current platform. Next we
  349. set some CPack variables to where we have stored the license and version
  350. information for this project. The version information makes use of the
  351. variables we set earlier in this tutorial. Finally we include the CPack
  352. module which will use these variables and some other properties of the system
  353. you are on to setup an installer.
  354. The next step is to build the project in the usual manner and then run
  355. CPack on it. To build a binary distribution you would run:
  356. .. code-block:: console
  357. cpack
  358. To create a source distribution you would type:
  359. .. code-block:: console
  360. cpack -C CPackSourceConfig.cmake
  361. Alternatively, run ``make package`` or right click the ``Package`` target and
  362. ``Build Project`` from an IDE.
  363. Run the installer executable found in the binary directory. Then run the
  364. installed executable and verify that it works.
  365. Adding Support for a Dashboard (Step 8)
  366. =======================================
  367. Adding support for submitting our test results to a dashboard is very easy. We
  368. already defined a number of tests for our project in the earlier steps of this
  369. tutorial. We just have to run those tests and submit them to a dashboard. To
  370. include support for dashboards we include the CTest module in our top-level
  371. ``CMakeLists.txt``.
  372. Replace:
  373. .. code-block:: cmake
  374. # enable testing
  375. enable_testing()
  376. With:
  377. .. code-block:: cmake
  378. # enable dashboard scripting
  379. include(CTest)
  380. The CTest module will automatically call ``enable_testing()``, so
  381. we can remove it from our CMake files.
  382. We will also need to create a ``CTestConfig.cmake`` file where we can specify
  383. the name of the project and where to submit the dashboard.
  384. .. literalinclude:: Step9/CTestConfig.cmake
  385. :language: cmake
  386. CTest will read in this file when it runs. To create a simple dashboard you can
  387. run **cmake** or **cmake-gui** to configure the project, but do not build it
  388. yet. Instead, change directory to the binary tree, and then run:
  389. .. code-block:: console
  390. 'ctest [-VV] –D Experimental'
  391. On Windows, build the EXPERIMENTAL target.
  392. Ctest will build and test the project and submit the results to the Kitware
  393. public dashboard. The results of your dashboard will be uploaded to Kitware's
  394. public dashboard here: https://my.cdash.org/index.php?project=CMakeTutorial.
  395. Mixing Static and Shared (Step 9)
  396. =================================
  397. In this section we will show how by using the ``BUILD_SHARED_LIBS`` variable
  398. we can control the default behavior of ``add_library``, and allow control
  399. over how libraries without an explicit type (STATIC/SHARED/MODULE/OBJECT) are
  400. built.
  401. To accomplish this we need to add ``BUILD_SHARED_LIBS`` to the top-level
  402. ``CMakeLists.txt``. We use the ``option`` command as it allows users to
  403. optionally select if the value should be On or Off.
  404. Next we are going to refactor MathFunctions to become a real library that
  405. encapsulates using ``mysqrt`` or ``sqrt``, instead of requiring the calling
  406. code to do this logic. This will also mean that ``USE_MYMATH`` will not control
  407. building MathFuctions, but instead will control the behavior of this library.
  408. The first step is to update the starting section of the top-level
  409. ``CMakeLists.txt`` to look like:
  410. .. literalinclude:: Step10/CMakeLists.txt
  411. :language: cmake
  412. :start-after: set(CMAKE_CXX_STANDARD 14)
  413. :end-before: # add the binary tree
  414. Now that we have made MathFunctions always be used, we will need to update
  415. the logic of that library. So, in ``MathFunctions/CMakeLists.txt`` we need to
  416. create a SqrtLibrary that will conditionally be built when ``USE_MYMATH`` is
  417. enabled. Now, since this is a tutorial, we are going to explicitly require
  418. that SqrtLibrary is built statically.
  419. The end result is that ``MathFunctions/CMakeLists.txt`` should look like:
  420. .. literalinclude:: Step10/MathFunctions/CMakeLists.txt
  421. :language: cmake
  422. :lines: 1-40,46-
  423. Next, update ``MathFunctions/mysqrt.cxx`` to use the ``mathfunctions`` and
  424. ``detail`` namespaces:
  425. .. literalinclude:: Step10/MathFunctions/mysqrt.cxx
  426. :language: c++
  427. We also need to make some changes in ``tutorial.cxx``, so that it no longer
  428. uses ``USE_MYMATH``:
  429. #. Always include ``MathFunctions.h``
  430. #. Always use ``mathfunctions::sqrt``
  431. Finally, update ``MathFunctions/MathFunctions.h`` to use dll export defines:
  432. .. literalinclude:: Step10/MathFunctions/MathFunctions.h
  433. :language: c++
  434. At this point, if you build everything, you will notice that linking fails
  435. as we are combining a static library without position enabled code with a
  436. library that has position enabled code. The solution to this is to explicitly
  437. set the ``POSITION_INDEPENDENT_CODE`` target property of SqrtLibrary to be
  438. True no matter the build type.
  439. **Exercise**: We modified ``MathFunctions.h`` to use dll export defines.
  440. Using CMake documentation can you find a helper module to simplify this?
  441. Adding Generator Expressions (Step 10)
  442. ======================================
  443. Generator expressions are evaluated during build system generation to produce
  444. information specific to each build configuration.
  445. Generator expressions are allowed in the context of many target properties,
  446. such as ``LINK_LIBRARIES``, ``INCLUDE_DIRECTORIES``, ``COMPILE_DEFINITIONS``
  447. and others. They may also be used when using commands to populate those
  448. properties, such as ``target_link_libraries()``,
  449. ``target_include_directories()``,
  450. ``target_compile_definitions()`` and others.
  451. Generator expressions may be used to enable conditional linking, conditional
  452. definitions used when compiling, conditional include directories and more.
  453. The conditions may be based on the build configuration, target properties,
  454. platform information or any other queryable information.
  455. There are different types of generator expressions including Logical,
  456. Informational, and Output expressions.
  457. Logical expressions are used to create conditional output. The basic
  458. expressions are the 0 and 1 expressions. A ``$<0:...>`` results in the empty
  459. string, and ``<1:...>`` results in the content of "...". They can also be
  460. nested.
  461. A common usage of generator expressions is to conditionally add compiler
  462. flags, such as those as language levels or warnings. A nice pattern is
  463. to associate this information to an ``INTERFACE`` target allowing this
  464. information to propagate. Lets start by constructing an ``INTERFACE``
  465. target and specifying the required C++ standard level of ``11`` instead
  466. of using ``CMAKE_CXX_STANDARD``.
  467. So the following code:
  468. .. literalinclude:: Step10/CMakeLists.txt
  469. :language: cmake
  470. :start-after: project(Tutorial VERSION 1.0)
  471. :end-before: # control where the static and shared libraries are built so that on windows
  472. Would be replaced with:
  473. .. literalinclude:: Step11/CMakeLists.txt
  474. :language: cmake
  475. :start-after: project(Tutorial VERSION 1.0)
  476. :end-before: # add compiler warning flags just when building this project via
  477. Next we add the desired compiler warning flags that we want for our
  478. project. As warning flags vary based on the compiler we use
  479. the ``COMPILE_LANG_AND_ID`` generator expression to control which
  480. flags to apply given a language and a set of compiler ids as seen
  481. below:
  482. .. literalinclude:: Step11/CMakeLists.txt
  483. :language: cmake
  484. :start-after: # the BUILD_INTERFACE genex
  485. :end-before: # control where the static and shared libraries are built so that on windows
  486. Looking at this we see that the warning flags are encapsulated inside a
  487. ``BUILD_INTERFACE`` condition. This is done so that consumers of our installed
  488. project will not inherit our warning flags.
  489. **Exercise**: Modify ``MathFunctions/CMakeLists.txt`` so that
  490. all targets have a ``target_link_libraries()`` call to ``tutorial_compiler_flags``.
  491. Adding Export Configuration (Step 11)
  492. =====================================
  493. During `Installing and Testing (Step 4)`_ of the tutorial we added the ability
  494. for CMake to install the library and headers of the project. During
  495. `Building an Installer (Step 7)`_ we added the ability to package up this
  496. information so it could be distributed to other people.
  497. The next step is to add the necessary information so that other CMake projects
  498. can use our project, be it from a build directory, a local install or when
  499. packaged.
  500. The first step is to update our ``install(TARGETS)`` commands to not only
  501. specify a ``DESTINATION`` but also an ``EXPORT``. The ``EXPORT`` keyword
  502. generates and installs a CMake file containing code to import all targets
  503. listed in the install command from the installation tree. So let's go ahead
  504. and explicitly ``EXPORT`` the MathFunctions library by updating the
  505. ``install`` command in ``MathFunctions/CMakeLists.txt`` to look like:
  506. .. literalinclude:: Complete/MathFunctions/CMakeLists.txt
  507. :language: cmake
  508. :start-after: # install rules
  509. Now that we have MathFunctions being exported, we also need to explicitly
  510. install the generated ``MathFunctionsTargets.cmake`` file. This is done by
  511. adding the following to the bottom of the top-level ``CMakeLists.txt``:
  512. .. literalinclude:: Complete/CMakeLists.txt
  513. :language: cmake
  514. :start-after: # install the configuration targets
  515. :end-before: include(CMakePackageConfigHelpers)
  516. At this point you should try and run CMake. If everything is setup properly
  517. you will see that CMake will generate an error that looks like:
  518. .. code-block:: console
  519. Target "MathFunctions" INTERFACE_INCLUDE_DIRECTORIES property contains
  520. path:
  521. "/Users/robert/Documents/CMakeClass/Tutorial/Step11/MathFunctions"
  522. which is prefixed in the source directory.
  523. What CMake is trying to say is that during generating the export information
  524. it will export a path that is intrinsically tied to the current machine and
  525. will not be valid on other machines. The solution to this is to update the
  526. MathFunctions ``target_include_directories`` to understand that it needs
  527. different ``INTERFACE`` locations when being used from within the build
  528. directory and from an install / package. This means converting the
  529. ``target_include_directories`` call for MathFunctions to look like:
  530. .. literalinclude:: Complete/MathFunctions/CMakeLists.txt
  531. :language: cmake
  532. :start-after: # to find MathFunctions.h, while we don't.
  533. :end-before: # should we use our own math functions
  534. Once this has been updated, we can re-run CMake and see verify that it doesn't
  535. warn anymore.
  536. At this point, we have CMake properly packaging the target information that is
  537. required but we will still need to generate a ``MathFunctionsConfig.cmake`` so
  538. that the CMake ``find_package command`` can find our project. So let's go
  539. ahead and add a new file to the top-level of the project called
  540. ``Config.cmake.in`` with the following contents:
  541. .. literalinclude:: Complete/Config.cmake.in
  542. Then, to properly configure and install that file, add the following to the
  543. bottom of the top-level CMakeLists:
  544. .. literalinclude:: Complete/CMakeLists.txt
  545. :language: cmake
  546. :start-after: # install the configuration targets
  547. :end-before: # generate the export
  548. At this point, we have generated a relocatable CMake Configuration for our
  549. project that can be used after the project has been installed or packaged. If
  550. we want our project to also be used from a build directory we only have to add
  551. the following to the bottom of the top level CMakeLists:
  552. .. literalinclude:: Complete/CMakeLists.txt
  553. :language: cmake
  554. :start-after: # needs to be after the install(TARGETS ) command
  555. With this export call we now generate a ``Targets.cmake``, allowing the
  556. configured ``MathFunctionsConfig.cmake`` in the build directory to be used by
  557. other projects, without needing it to be installed.
  558. Import a CMake Project (Consumer)
  559. =================================
  560. This examples shows how a project can find other CMake packages that
  561. generate ``Config.cmake`` files.
  562. It also shows how to state a project's external dependencies when generating
  563. a ``Config.cmake``.
  564. Packaging Debug and Release (MultiPackage)
  565. ==========================================
  566. By default CMake is model is that a build directory only contains a single
  567. configuration, be it Debug, Release, MinSizeRel, or RelWithDebInfo.
  568. But it is possible to setup CPack to bundle multiple build directories at the
  569. same time to build a package that contains multiple configurations of the
  570. same project.
  571. First we need to ahead and construct a directory called ``multi_config`` this
  572. will contain all the builds that we want to package together.
  573. Second create a ``debug`` and ``release`` directory underneath
  574. ``multi_config``. At the end you should have a layout that looks like:
  575. ─ multi_config
  576. ├── debug
  577. └── release
  578. Now we need to setup debug and release builds, which would roughly entail
  579. the following:
  580. .. code-block:: console
  581. cd debug
  582. cmake -DCMAKE_BUILD_TYPE=Debug ../../MultiPackage/
  583. cmake --build .
  584. cd ../release
  585. cmake -DCMAKE_BUILD_TYPE=Release ../../MultiPackage/
  586. cmake --build .
  587. cd ..
  588. Now that both the debug and release builds are complete we can now use
  589. the custom MultiCPackConfig to package both builds into a single release.
  590. .. code-block:: console
  591. cpack --config ../../MultiPackage/MultiCPackConfig.cmake