| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061 |
- PROJECT(PrecompiledHeader C)
- # Make sure the proper compiler is in use.
- IF(NOT MSVC)
- MESSAGE(FATAL_ERROR "The PrecompiledHeader test works only with MSVC")
- ENDIF(NOT MSVC)
- # Compute a custom name for the precompiled header.
- IF(CMAKE_CONFIGURATION_TYPES)
- SET(PCH_DIR "${CMAKE_CURRENT_BINARY_DIR}/PCH/${CMAKE_CFG_INTDIR}")
- ELSE(CMAKE_CONFIGURATION_TYPES)
- SET(PCH_DIR "${CMAKE_CURRENT_BINARY_DIR}/PCH")
- ENDIF(CMAKE_CONFIGURATION_TYPES)
- FILE(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/PCH)
- # Choose between an explicit include path and using /I during
- # precompilation. The /I form is provided as an example. In practice
- # the include path form would be used.
- SET(PCH_USE_INCLUDE_DIR 1)
- IF(PCH_USE_INCLUDE_DIR)
- INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/include)
- ELSE(PCH_USE_INCLUDE_DIR)
- SET(PCH_INCLUDE_DIR "\"/I${CMAKE_CURRENT_SOURCE_DIR}/include\"")
- ENDIF(PCH_USE_INCLUDE_DIR)
- # The VS6 IDE does not support renaming .pch files so we cannot use a
- # separate target.
- IF(NOT "${CMAKE_GENERATOR}" MATCHES "Visual Studio 6")
- SET(PCH_USE_TARGET 1)
- ENDIF(NOT "${CMAKE_GENERATOR}" MATCHES "Visual Studio 6")
- # Create a target that will use a precompiled header.
- SET(foo_SRCS foo1.c foo2.c)
- IF(PCH_USE_TARGET)
- ADD_EXECUTABLE(foo ${foo_SRCS})
- # Create a target to precompile the header for the executable.
- ADD_LIBRARY(foo_precompile foo_precompile.c include/foo_precompiled.h)
- SET_TARGET_PROPERTIES(foo_precompile PROPERTIES OUTPUT_NAME foo)
- ADD_DEPENDENCIES(foo foo_precompile)
- SET(PCH_TARGETS foo foo_precompile)
- SET(PCH_FILE "\"/Fp${PCH_DIR}/foo_precompiled.pch\"")
- ELSE(PCH_USE_TARGET)
- # Put the precompiled header source directly in the target.
- ADD_EXECUTABLE(foo foo_precompile.c ${foo_SRCS})
- SET(PCH_TARGETS foo)
- ENDIF(PCH_USE_TARGET)
- # Setup flags on the two targets to create and use the precompiled header.
- SET_TARGET_PROPERTIES(${PCH_TARGETS} PROPERTIES COMPILE_FLAGS
- "/Yufoo_precompiled.h /FIfoo_precompiled.h ${PCH_FILE}")
- SET_SOURCE_FILES_PROPERTIES(foo_precompile.c PROPERTIES COMPILE_FLAGS
- "/Ycfoo_precompiled.h ${PCH_INCLUDE_DIR}")
- # Make sure the object files rebuild when their precompiled header has changed.
- # The VS IDE takes care of this automatically.
- IF("${CMAKE_GENERATOR}" MATCHES "Makefile")
- SET_SOURCE_FILES_PROPERTIES(${foo_SRCS} PROPERTIES
- OBJECT_DEPENDS "${PCH_DIR}/foo_precompiled.pch")
- ENDIF("${CMAKE_GENERATOR}" MATCHES "Makefile")
|