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- # - Try to find HSPELL
- # Once done this will define
- #
- # HSPELL_FOUND - system has HSPELL
- # HSPELL_INCLUDE_DIR - the HSPELL include directory
- # HSPELL_LIBRARIES - The libraries needed to use HSPELL
- # HSPELL_DEFINITIONS - Compiler switches required for using HSPELL
- # Copyright (c) 2006, Alexander Neundorf, <[email protected]>
- #
- # Redistribution and use is allowed according to the terms of the BSD license.
- # For details see the accompanying COPYING-CMAKE-SCRIPTS file.
- IF (HSPELL_INCLUDE_DIR AND HSPELL_LIBRARIES)
- # Already in cache, be silent
- SET(HSPELL_FIND_QUIETLY TRUE)
- ENDIF (HSPELL_INCLUDE_DIR AND HSPELL_LIBRARIES)
- FIND_PATH(HSPELL_INCLUDE_DIR hspell.h )
- FIND_LIBRARY(HSPELL_LIBRARIES NAMES hspell )
- IF (HSPELL_INCLUDE_DIR AND HSPELL_LIBRARIES)
- SET(HSPELL_FOUND TRUE)
- ELSE (HSPELL_INCLUDE_DIR AND HSPELL_LIBRARIES)
- SET(HSPELL_FOUND FALSE)
- ENDIF (HSPELL_INCLUDE_DIR AND HSPELL_LIBRARIES)
- IF (HSPELL_FOUND)
- IF (NOT HSPELL_FIND_QUIETLY)
- MESSAGE(STATUS "Found HSPELL: ${HSPELL_LIBRARIES}")
- ENDIF (NOT HSPELL_FIND_QUIETLY)
- ELSE (HSPELL_FOUND)
- IF (HSPELL_FIND_REQUIRED)
- MESSAGE(FATAL_ERROR "Could NOT find HSPELL")
- ENDIF (HSPELL_FIND_REQUIRED)
- ENDIF (HSPELL_FOUND)
- MARK_AS_ADVANCED(HSPELL_INCLUDE_DIR HSPELL_LIBRARIES)
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