AddCustomCommand.cmake 1.5 KB

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  1. set(CMAKE_CROSSCOMPILING 1)
  2. # Executable: Return error code different from 0
  3. add_executable(generated_exe_emulator_expected simple_src_exiterror.cxx)
  4. # Executable: Return error code equal to 0
  5. add_executable(generated_exe_emulator_unexpected simple_src_exitsuccess.cxx)
  6. # DoesNotUseEmulator
  7. add_custom_command(OUTPUT output1
  8. COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/output1)
  9. # DoesNotUseEmulator: The command will fail if emulator is prepended
  10. add_custom_command(OUTPUT output2
  11. COMMAND ${CMAKE_COMMAND} -E echo "$<TARGET_FILE:generated_exe_emulator_unexpected>"
  12. COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/output2
  13. DEPENDS generated_exe_emulator_unexpected)
  14. # DoesNotUseEmulator: The command will fail if emulator is prepended
  15. add_custom_command(OUTPUT output3
  16. COMMAND $<TARGET_FILE:generated_exe_emulator_unexpected>
  17. COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/output3
  18. DEPENDS generated_exe_emulator_unexpected)
  19. # UsesEmulator: The command only succeeds if the emulator is prepended
  20. # to the command.
  21. add_custom_command(OUTPUT output4
  22. COMMAND generated_exe_emulator_expected
  23. COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/output4
  24. DEPENDS generated_exe_emulator_expected)
  25. add_custom_target(ensure_build ALL
  26. SOURCES
  27. ${CMAKE_CURRENT_BINARY_DIR}/output1
  28. ${CMAKE_CURRENT_BINARY_DIR}/output2
  29. ${CMAKE_CURRENT_BINARY_DIR}/output3
  30. ${CMAKE_CURRENT_BINARY_DIR}/output4
  31. )