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- # Distributed under the OSI-approved BSD 3-Clause License. See accompanying
- # file Copyright.txt or https://cmake.org/licensing for details.
- #[=======================================================================[.rst:
- FetchContent
- ------------------
- .. versionadded:: 3.11
- .. only:: html
- .. contents::
- Overview
- ^^^^^^^^
- This module enables populating content at configure time via any method
- supported by the :module:`ExternalProject` module. Whereas
- :command:`ExternalProject_Add` downloads at build time, the
- ``FetchContent`` module makes content available immediately, allowing the
- configure step to use the content in commands like :command:`add_subdirectory`,
- :command:`include` or :command:`file` operations.
- Content population details should be defined separately from the command that
- performs the actual population. This separation ensures that all the
- dependency details are defined before anything might try to use them to
- populate content. This is particularly important in more complex project
- hierarchies where dependencies may be shared between multiple projects.
- The following shows a typical example of declaring content details for some
- dependencies and then ensuring they are populated with a separate call:
- .. code-block:: cmake
- FetchContent_Declare(
- googletest
- GIT_REPOSITORY https://github.com/google/googletest.git
- GIT_TAG 703bd9caab50b139428cea1aaff9974ebee5742e # release-1.10.0
- )
- FetchContent_Declare(
- myCompanyIcons
- URL https://intranet.mycompany.com/assets/iconset_1.12.tar.gz
- URL_HASH MD5=5588a7b18261c20068beabfb4f530b87
- )
- FetchContent_MakeAvailable(googletest secret_sauce)
- The :command:`FetchContent_MakeAvailable` command ensures the named
- dependencies have been populated, either by an earlier call or by populating
- them itself. When performing the population, it will also add them to the
- main build, if possible, so that the main build can use the populated
- projects' targets, etc. See the command's documentation for how these steps
- are performed.
- When using a hierarchical project arrangement, projects at higher levels in
- the hierarchy are able to override the declared details of content specified
- anywhere lower in the project hierarchy. The first details to be declared
- for a given dependency take precedence, regardless of where in the project
- hierarchy that occurs. Similarly, the first call that tries to populate a
- dependency "wins", with subsequent populations reusing the result of the
- first instead of repeating the population again.
- See the :ref:`Examples <fetch-content-examples>` which demonstrate
- this scenario.
- In some cases, the main project may need to have more precise control over
- the population, or it may be required to explicitly define the population
- steps in a way that cannot be captured by the declared details alone.
- For such situations, the lower level :command:`FetchContent_GetProperties` and
- :command:`FetchContent_Populate` commands can be used. These lack the richer
- features provided by :command:`FetchContent_MakeAvailable` though, so their
- direct use should be considered a last resort. The typical pattern of such
- custom steps looks like this:
- .. code-block:: cmake
- # NOTE: Where possible, prefer to use FetchContent_MakeAvailable()
- # instead of custom logic like this
- # Check if population has already been performed
- FetchContent_GetProperties(depname)
- if(NOT depname_POPULATED)
- # Fetch the content using previously declared details
- FetchContent_Populate(depname)
- # Set custom variables, policies, etc.
- # ...
- # Bring the populated content into the build
- add_subdirectory(${depname_SOURCE_DIR} ${depname_BINARY_DIR})
- endif()
- The ``FetchContent`` module also supports defining and populating
- content in a single call, with no check for whether the content has been
- populated elsewhere already. This should not be done in projects, but may
- be appropriate for populating content in CMake's script mode.
- See :command:`FetchContent_Populate` for details.
- Commands
- ^^^^^^^^
- .. command:: FetchContent_Declare
- .. code-block:: cmake
- FetchContent_Declare(<name> <contentOptions>...)
- The ``FetchContent_Declare()`` function records the options that describe
- how to populate the specified content. If such details have already
- been recorded earlier in this project (regardless of where in the project
- hierarchy), this and all later calls for the same content ``<name>`` are
- ignored. This "first to record, wins" approach is what allows hierarchical
- projects to have parent projects override content details of child projects.
- The content ``<name>`` can be any string without spaces, but good practice
- would be to use only letters, numbers and underscores. The name will be
- treated case-insensitively and it should be obvious for the content it
- represents, often being the name of the child project or the value given
- to its top level :command:`project` command (if it is a CMake project).
- For well-known public projects, the name should generally be the official
- name of the project. Choosing an unusual name makes it unlikely that other
- projects needing that same content will use the same name, leading to
- the content being populated multiple times.
- The ``<contentOptions>`` can be any of the download, update or patch options
- that the :command:`ExternalProject_Add` command understands. The configure,
- build, install and test steps are explicitly disabled and therefore options
- related to them will be ignored. The ``SOURCE_SUBDIR`` option is an
- exception, see :command:`FetchContent_MakeAvailable` for details on how that
- affects behavior.
- In most cases, ``<contentOptions>`` will just be a couple of options defining
- the download method and method-specific details like a commit tag or archive
- hash. For example:
- .. code-block:: cmake
- FetchContent_Declare(
- googletest
- GIT_REPOSITORY https://github.com/google/googletest.git
- GIT_TAG 703bd9caab50b139428cea1aaff9974ebee5742e # release-1.10.0
- )
- FetchContent_Declare(
- myCompanyIcons
- URL https://intranet.mycompany.com/assets/iconset_1.12.tar.gz
- URL_HASH MD5=5588a7b18261c20068beabfb4f530b87
- )
- FetchContent_Declare(
- myCompanyCertificates
- SVN_REPOSITORY svn+ssh://svn.mycompany.com/srv/svn/trunk/certs
- SVN_REVISION -r12345
- )
- Where contents are being fetched from a remote location and you do not
- control that server, it is advisable to use a hash for ``GIT_TAG`` rather
- than a branch or tag name. A commit hash is more secure and helps to
- confirm that the downloaded contents are what you expected.
- .. versionchanged:: 3.14
- Commands for the download, update or patch steps can access the terminal.
- This may be needed for things like password prompts or real-time display
- of command progress.
- .. versionadded:: 3.22
- The :variable:`CMAKE_TLS_VERIFY`, :variable:`CMAKE_TLS_CAINFO`,
- :variable:`CMAKE_NETRC` and :variable:`CMAKE_NETRC_FILE` variables now
- provide the defaults for their corresponding content options, just like
- they do for :command:`ExternalProject_Add`. Previously, these variables
- were ignored by the ``FetchContent`` module.
- .. command:: FetchContent_MakeAvailable
- .. versionadded:: 3.14
- .. code-block:: cmake
- FetchContent_MakeAvailable(<name1> [<name2>...])
- This command ensures that each of the named dependencies are populated and
- potentially added to the build by the time it returns. It iterates over
- the list, and for each dependency, the following logic is applied:
- * If the dependency has already been populated earlier in this run, set
- the ``<lowercaseName>_POPULATED``, ``<lowercaseName>_SOURCE_DIR`` and
- ``<lowercaseName>_BINARY_DIR`` variables in the same way as a call to
- :command:`FetchContent_GetProperties`, then skip the remaining steps
- below and move on to the next dependency in the list.
- * Call :command:`FetchContent_Populate` to populate the dependency using
- the details recorded by an earlier call to :command:`FetchContent_Declare`.
- Halt with a fatal error if no such details have been recorded.
- :variable:`FETCHCONTENT_SOURCE_DIR_<uppercaseName>` can be used to override
- the declared details and use content provided at the specified location
- instead.
- * If the top directory of the populated content contains a ``CMakeLists.txt``
- file, call :command:`add_subdirectory` to add it to the main build.
- It is not an error for there to be no ``CMakeLists.txt`` file, which
- allows the command to be used for dependencies that make downloaded
- content available at a known location, but which do not need or support
- being added directly to the build.
- .. versionadded:: 3.18
- The ``SOURCE_SUBDIR`` option can be given in the declared details to
- look somewhere below the top directory instead (i.e. the same way that
- ``SOURCE_SUBDIR`` is used by the :command:`ExternalProject_Add`
- command). The path provided with ``SOURCE_SUBDIR`` must be relative
- and will be treated as relative to the top directory. It can also
- point to a directory that does not contain a ``CMakeLists.txt`` file
- or even to a directory that doesn't exist. This can be used to avoid
- adding a project that contains a ``CMakeLists.txt`` file in its top
- directory.
- Projects should aim to declare the details of all dependencies they might
- use before they call ``FetchContent_MakeAvailable()`` for any of them.
- This ensures that if any of the dependencies are also sub-dependencies of
- one or more of the others, the main project still controls the details
- that will be used (because it will declare them first before the
- dependencies get a chance to). In the following code samples, assume that
- the ``uses_other`` dependency also uses ``FetchContent`` to add the ``other``
- dependency internally:
- .. code-block:: cmake
- # WRONG: Should declare all details first
- FetchContent_Declare(uses_other ...)
- FetchContent_MakeAvailable(uses_other)
- FetchContent_Declare(other ...) # Will be ignored, uses_other beat us to it
- FetchContent_MakeAvailable(other) # Would use details declared by uses_other
- .. code-block:: cmake
- # CORRECT: All details declared first, so they will take priority
- FetchContent_Declare(uses_other ...)
- FetchContent_Declare(other ...)
- FetchContent_MakeAvailable(uses_other other)
- .. command:: FetchContent_Populate
- .. note::
- Where possible, prefer to use :command:`FetchContent_MakeAvailable`
- instead of implementing population manually with this command.
- .. code-block:: cmake
- FetchContent_Populate(<name>)
- In most cases, the only argument given to ``FetchContent_Populate()`` is the
- ``<name>``. When used this way, the command assumes the content details have
- been recorded by an earlier call to :command:`FetchContent_Declare`. The
- details are stored in a global property, so they are unaffected by things
- like variable or directory scope. Therefore, it doesn't matter where in the
- project the details were previously declared, as long as they have been
- declared before the call to ``FetchContent_Populate()``. Those saved details
- are then used to construct a call to :command:`ExternalProject_Add` in a
- private sub-build to perform the content population immediately. The
- implementation of ``ExternalProject_Add()`` ensures that if the content has
- already been populated in a previous CMake run, that content will be reused
- rather than repopulating them again. For the common case where population
- involves downloading content, the cost of the download is only paid once.
- An internal global property records when a particular content population
- request has been processed. If ``FetchContent_Populate()`` is called more
- than once for the same content name within a configure run, the second call
- will halt with an error. Projects can and should check whether content
- population has already been processed with the
- :command:`FetchContent_GetProperties` command before calling
- ``FetchContent_Populate()``.
- ``FetchContent_Populate()`` will set three variables in the scope of the
- caller:
- ``<lowercaseName>_POPULATED``
- This will always be set to ``TRUE`` by the call.
- ``<lowercaseName>_SOURCE_DIR``
- The location where the populated content can be found upon return.
- ``<lowercaseName>_BINARY_DIR``
- A directory intended for use as a corresponding build directory.
- The main use case for the ``<lowercaseName>_SOURCE_DIR`` and
- ``<lowercaseName>_BINARY_DIR`` variables is to call
- :command:`add_subdirectory` immediately after population:
- .. code-block:: cmake
- FetchContent_Populate(FooBar)
- add_subdirectory(${foobar_SOURCE_DIR} ${foobar_BINARY_DIR})
- The values of the three variables can also be retrieved from anywhere in the
- project hierarchy using the :command:`FetchContent_GetProperties` command.
- The ``FetchContent_Populate()`` command also supports a syntax allowing the
- content details to be specified directly rather than using any saved
- details. This is more low-level and use of this form is generally to be
- avoided in favor of using saved content details as outlined above.
- Nevertheless, in certain situations it can be useful to invoke the content
- population as an isolated operation (typically as part of implementing some
- other higher level feature or when using CMake in script mode):
- .. code-block:: cmake
- FetchContent_Populate(
- <name>
- [QUIET]
- [SUBBUILD_DIR <subBuildDir>]
- [SOURCE_DIR <srcDir>]
- [BINARY_DIR <binDir>]
- ...
- )
- This form has a number of key differences to that where only ``<name>`` is
- provided:
- - All required population details are assumed to have been provided directly
- in the call to ``FetchContent_Populate()``. Any saved details for
- ``<name>`` are ignored.
- - No check is made for whether content for ``<name>`` has already been
- populated.
- - No global property is set to record that the population has occurred.
- - No global properties record the source or binary directories used for the
- populated content.
- - The ``FETCHCONTENT_FULLY_DISCONNECTED`` and
- ``FETCHCONTENT_UPDATES_DISCONNECTED`` cache variables are ignored.
- The ``<lowercaseName>_SOURCE_DIR`` and ``<lowercaseName>_BINARY_DIR``
- variables are still returned to the caller, but since these locations are
- not stored as global properties when this form is used, they are only
- available to the calling scope and below rather than the entire project
- hierarchy. No ``<lowercaseName>_POPULATED`` variable is set in the caller's
- scope with this form.
- The supported options for ``FetchContent_Populate()`` are the same as those
- for :command:`FetchContent_Declare()`. Those few options shown just
- above are either specific to ``FetchContent_Populate()`` or their behavior is
- slightly modified from how :command:`ExternalProject_Add` treats them:
- ``QUIET``
- The ``QUIET`` option can be given to hide the output associated with
- populating the specified content. If the population fails, the output will
- be shown regardless of whether this option was given or not so that the
- cause of the failure can be diagnosed. The global ``FETCHCONTENT_QUIET``
- cache variable has no effect on ``FetchContent_Populate()`` calls where the
- content details are provided directly.
- ``SUBBUILD_DIR``
- The ``SUBBUILD_DIR`` argument can be provided to change the location of the
- sub-build created to perform the population. The default value is
- ``${CMAKE_CURRENT_BINARY_DIR}/<lowercaseName>-subbuild`` and it would be
- unusual to need to override this default. If a relative path is specified,
- it will be interpreted as relative to :variable:`CMAKE_CURRENT_BINARY_DIR`.
- This option should not be confused with the ``SOURCE_SUBDIR`` option which
- only affects the :command:`FetchContent_MakeAvailable` command.
- ``SOURCE_DIR``, ``BINARY_DIR``
- The ``SOURCE_DIR`` and ``BINARY_DIR`` arguments are supported by
- :command:`ExternalProject_Add`, but different default values are used by
- ``FetchContent_Populate()``. ``SOURCE_DIR`` defaults to
- ``${CMAKE_CURRENT_BINARY_DIR}/<lowercaseName>-src`` and ``BINARY_DIR``
- defaults to ``${CMAKE_CURRENT_BINARY_DIR}/<lowercaseName>-build``.
- If a relative path is specified, it will be interpreted as relative to
- :variable:`CMAKE_CURRENT_BINARY_DIR`.
- In addition to the above explicit options, any other unrecognized options are
- passed through unmodified to :command:`ExternalProject_Add` to perform the
- download, patch and update steps. The following options are explicitly
- prohibited (they are disabled by the ``FetchContent_Populate()`` command):
- - ``CONFIGURE_COMMAND``
- - ``BUILD_COMMAND``
- - ``INSTALL_COMMAND``
- - ``TEST_COMMAND``
- If using ``FetchContent_Populate()`` within CMake's script mode, be aware
- that the implementation sets up a sub-build which therefore requires a CMake
- generator and build tool to be available. If these cannot be found by
- default, then the :variable:`CMAKE_GENERATOR` and/or
- :variable:`CMAKE_MAKE_PROGRAM` variables will need to be set appropriately
- on the command line invoking the script.
- .. versionadded:: 3.18
- Added support for the ``DOWNLOAD_NO_EXTRACT`` option.
- .. command:: FetchContent_GetProperties
- When using saved content details, a call to
- :command:`FetchContent_MakeAvailable` or :command:`FetchContent_Populate`
- records information in global properties which can be queried at any time.
- This information includes the source and binary directories associated with
- the content and also whether or not the content population has been processed
- during the current configure run.
- .. code-block:: cmake
- FetchContent_GetProperties(
- <name>
- [SOURCE_DIR <srcDirVar>]
- [BINARY_DIR <binDirVar>]
- [POPULATED <doneVar>]
- )
- The ``SOURCE_DIR``, ``BINARY_DIR`` and ``POPULATED`` options can be used to
- specify which properties should be retrieved. Each option accepts a value
- which is the name of the variable in which to store that property. Most of
- the time though, only ``<name>`` is given, in which case the call will then
- set the same variables as a call to
- :command:`FetchContent_MakeAvailable(name) <FetchContent_MakeAvailable>` or
- :command:`FetchContent_Populate(name) <FetchContent_Populate>`.
- This command is rarely needed when using
- :command:`FetchContent_MakeAvailable`. It is more commonly used as part of
- implementing the following pattern with :command:`FetchContent_Populate`,
- which ensures that the relevant variables will always be defined regardless
- of whether or not the population has been performed elsewhere in the project
- already:
- .. code-block:: cmake
- # Check if population has already been performed
- FetchContent_GetProperties(depname)
- if(NOT depname_POPULATED)
- # Fetch the content using previously declared details
- FetchContent_Populate(depname)
- # Set custom variables, policies, etc.
- # ...
- # Bring the populated content into the build
- add_subdirectory(${depname_SOURCE_DIR} ${depname_BINARY_DIR})
- endif()
- Variables
- ^^^^^^^^^
- A number of cache variables can influence the behavior where details from a
- :command:`FetchContent_Declare` call are used to populate content.
- The variables are all intended for the developer to customize behavior and
- should not normally be set by the project.
- .. variable:: FETCHCONTENT_BASE_DIR
- In most cases, the saved details do not specify any options relating to the
- directories to use for the internal sub-build, final source and build areas.
- It is generally best to leave these decisions up to the ``FetchContent``
- module to handle on the project's behalf. The ``FETCHCONTENT_BASE_DIR``
- cache variable controls the point under which all content population
- directories are collected, but in most cases, developers would not need to
- change this. The default location is ``${CMAKE_BINARY_DIR}/_deps``, but if
- developers change this value, they should aim to keep the path short and
- just below the top level of the build tree to avoid running into path
- length problems on Windows.
- .. variable:: FETCHCONTENT_QUIET
- The logging output during population can be quite verbose, making the
- configure stage quite noisy. This cache option (``ON`` by default) hides
- all population output unless an error is encountered. If experiencing
- problems with hung downloads, temporarily switching this option off may
- help diagnose which content population is causing the issue.
- .. variable:: FETCHCONTENT_FULLY_DISCONNECTED
- When this option is enabled, no attempt is made to download or update
- any content. It is assumed that all content has already been populated in
- a previous run or the source directories have been pointed at existing
- contents the developer has provided manually (using options described
- further below). When the developer knows that no changes have been made to
- any content details, turning this option ``ON`` can significantly speed up
- the configure stage. It is ``OFF`` by default.
- .. variable:: FETCHCONTENT_UPDATES_DISCONNECTED
- This is a less severe download/update control compared to
- :variable:`FETCHCONTENT_FULLY_DISCONNECTED`. Instead of bypassing all
- download and update logic, ``FETCHCONTENT_UPDATES_DISCONNECTED`` only
- disables the update stage. Therefore, if content has not been downloaded
- previously, it will still be downloaded when this option is enabled.
- This can speed up the configure stage, but not as much as
- :variable:`FETCHCONTENT_FULLY_DISCONNECTED`. It is ``OFF`` by default.
- In addition to the above cache variables, the following cache variables are
- also defined for each content name:
- .. variable:: FETCHCONTENT_SOURCE_DIR_<uppercaseName>
- If this is set, no download or update steps are performed for the specified
- content and the ``<lowercaseName>_SOURCE_DIR`` variable returned to the
- caller is pointed at this location. This gives developers a way to have a
- separate checkout of the content that they can modify freely without
- interference from the build. The build simply uses that existing source,
- but it still defines ``<lowercaseName>_BINARY_DIR`` to point inside its own
- build area. Developers are strongly encouraged to use this mechanism rather
- than editing the sources populated in the default location, as changes to
- sources in the default location can be lost when content population details
- are changed by the project.
- .. variable:: FETCHCONTENT_UPDATES_DISCONNECTED_<uppercaseName>
- This is the per-content equivalent of
- :variable:`FETCHCONTENT_UPDATES_DISCONNECTED`. If the global option or
- this option is ``ON``, then updates will be disabled for the named content.
- Disabling updates for individual content can be useful for content whose
- details rarely change, while still leaving other frequently changing content
- with updates enabled.
- .. _`fetch-content-examples`:
- Examples
- ^^^^^^^^
- This first fairly straightforward example ensures that some popular testing
- frameworks are available to the main build:
- .. code-block:: cmake
- include(FetchContent)
- FetchContent_Declare(
- googletest
- GIT_REPOSITORY https://github.com/google/googletest.git
- GIT_TAG 703bd9caab50b139428cea1aaff9974ebee5742e # release-1.10.0
- )
- FetchContent_Declare(
- Catch2
- GIT_REPOSITORY https://github.com/catchorg/Catch2.git
- GIT_TAG de6fe184a9ac1a06895cdd1c9b437f0a0bdf14ad # v2.13.4
- )
- # After the following call, the CMake targets defined by googletest and
- # Catch2 will be available to the rest of the build
- FetchContent_MakeAvailable(googletest Catch2)
- If the sub-project's ``CMakeLists.txt`` file is not at the top level of its
- source tree, the ``SOURCE_SUBDIR`` option can be used to tell ``FetchContent``
- where to find it. The following example shows how to use that option and
- it also sets a variable which is meaningful to the subproject before pulling
- it into the main build:
- .. code-block:: cmake
- include(FetchContent)
- FetchContent_Declare(
- protobuf
- GIT_REPOSITORY https://github.com/protocolbuffers/protobuf.git
- GIT_TAG ae50d9b9902526efd6c7a1907d09739f959c6297 # v3.15.0
- SOURCE_SUBDIR cmake
- )
- set(protobuf_BUILD_TESTS OFF)
- FetchContent_MakeAvailable(protobuf)
- In more complex project hierarchies, the dependency relationships can be more
- complicated. Consider a hierarchy where ``projA`` is the top level project and
- it depends directly on projects ``projB`` and ``projC``. Both ``projB`` and
- ``projC`` can be built standalone and they also both depend on another project
- ``projD``. ``projB`` additionally depends on ``projE``. This example assumes
- that all five projects are available on a company git server. The
- ``CMakeLists.txt`` of each project might have sections like the following:
- *projA*:
- .. code-block:: cmake
- include(FetchContent)
- FetchContent_Declare(
- projB
- GIT_REPOSITORY [email protected]:git/projB.git
- GIT_TAG 4a89dc7e24ff212a7b5167bef7ab079d
- )
- FetchContent_Declare(
- projC
- GIT_REPOSITORY [email protected]:git/projC.git
- GIT_TAG 4ad4016bd1d8d5412d135cf8ceea1bb9
- )
- FetchContent_Declare(
- projD
- GIT_REPOSITORY [email protected]:git/projD.git
- GIT_TAG origin/integrationBranch
- )
- FetchContent_Declare(
- projE
- GIT_REPOSITORY [email protected]:git/projE.git
- GIT_TAG v2.3-rc1
- )
- # Order is important, see notes in the discussion further below
- FetchContent_MakeAvailable(projD projB projC)
- *projB*:
- .. code-block:: cmake
- include(FetchContent)
- FetchContent_Declare(
- projD
- GIT_REPOSITORY [email protected]:git/projD.git
- GIT_TAG 20b415f9034bbd2a2e8216e9a5c9e632
- )
- FetchContent_Declare(
- projE
- GIT_REPOSITORY [email protected]:git/projE.git
- GIT_TAG 68e20f674a48be38d60e129f600faf7d
- )
- FetchContent_MakeAvailable(projD projE)
- *projC*:
- .. code-block:: cmake
- include(FetchContent)
- FetchContent_Declare(
- projD
- GIT_REPOSITORY [email protected]:git/projD.git
- GIT_TAG 7d9a17ad2c962aa13e2fbb8043fb6b8a
- )
- # This particular version of projD requires workarounds
- FetchContent_GetProperties(projD)
- if(NOT projd_POPULATED)
- FetchContent_Populate(projD)
- # Copy an additional/replacement file into the populated source
- file(COPY someFile.c DESTINATION ${projd_SOURCE_DIR}/src)
- add_subdirectory(${projd_SOURCE_DIR} ${projd_BINARY_DIR})
- endif()
- A few key points should be noted in the above:
- - ``projB`` and ``projC`` define different content details for ``projD``,
- but ``projA`` also defines a set of content details for ``projD``.
- Because ``projA`` will define them first, the details from ``projB`` and
- ``projC`` will not be used. The override details defined by ``projA``
- are not required to match either of those from ``projB`` or ``projC``, but
- it is up to the higher level project to ensure that the details it does
- define still make sense for the child projects.
- - In the ``projA`` call to :command:`FetchContent_MakeAvailable`, ``projD``
- is listed ahead of ``projB`` and ``projC`` to ensure that ``projA`` is in
- control of how ``projD`` is populated.
- - While ``projA`` defines content details for ``projE``, it does not need
- to explicitly call ``FetchContent_MakeAvailable(projE)`` or
- ``FetchContent_Populate(projD)`` itself. Instead, it leaves that to the
- child ``projB``. For higher level projects, it is often enough to just
- define the override content details and leave the actual population to the
- child projects. This saves repeating the same thing at each level of the
- project hierarchy unnecessarily.
- Projects don't always need to add the populated content to the build.
- Sometimes the project just wants to make the downloaded content available at
- a predictable location. The next example ensures that a set of standard
- company toolchain files (and potentially even the toolchain binaries
- themselves) is available early enough to be used for that same build.
- .. code-block:: cmake
- cmake_minimum_required(VERSION 3.14)
- include(FetchContent)
- FetchContent_Declare(
- mycom_toolchains
- URL https://intranet.mycompany.com//toolchains_1.3.2.tar.gz
- )
- FetchContent_MakeAvailable(mycom_toolchains)
- project(CrossCompileExample)
- The project could be configured to use one of the downloaded toolchains like
- so:
- .. code-block:: shell
- cmake -DCMAKE_TOOLCHAIN_FILE=_deps/mycom_toolchains-src/toolchain_arm.cmake /path/to/src
- When CMake processes the ``CMakeLists.txt`` file, it will download and unpack
- the tarball into ``_deps/mycompany_toolchains-src`` relative to the build
- directory. The :variable:`CMAKE_TOOLCHAIN_FILE` variable is not used until
- the :command:`project` command is reached, at which point CMake looks for the
- named toolchain file relative to the build directory. Because the tarball has
- already been downloaded and unpacked by then, the toolchain file will be in
- place, even the very first time that ``cmake`` is run in the build directory.
- Lastly, the following example demonstrates how one might download and unpack a
- firmware tarball using CMake's :manual:`script mode <cmake(1)>`. The call to
- :command:`FetchContent_Populate` specifies all the content details and the
- unpacked firmware will be placed in a ``firmware`` directory below the
- current working directory.
- *getFirmware.cmake*:
- .. code-block:: cmake
- # NOTE: Intended to be run in script mode with cmake -P
- include(FetchContent)
- FetchContent_Populate(
- firmware
- URL https://mycompany.com/assets/firmware-1.23-arm.tar.gz
- URL_HASH MD5=68247684da89b608d466253762b0ff11
- SOURCE_DIR firmware
- )
- #]=======================================================================]
- #=======================================================================
- # Recording and retrieving content details for later population
- #=======================================================================
- # Internal use, projects must not call this directly. It is
- # intended for use by FetchContent_Declare() only.
- #
- # Sets a content-specific global property (not meant for use
- # outside of functions defined here in this file) which can later
- # be retrieved using __FetchContent_getSavedDetails() with just the
- # same content name. If there is already a value stored in the
- # property, it is left unchanged and this call has no effect.
- # This allows parent projects to define the content details,
- # overriding anything a child project may try to set (properties
- # are not cached between runs, so the first thing to set it in a
- # build will be in control).
- function(__FetchContent_declareDetails contentName)
- string(TOLOWER ${contentName} contentNameLower)
- set(propertyName "_FetchContent_${contentNameLower}_savedDetails")
- get_property(alreadyDefined GLOBAL PROPERTY ${propertyName} DEFINED)
- if(NOT alreadyDefined)
- define_property(GLOBAL PROPERTY ${propertyName}
- BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()"
- FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}"
- )
- set(__cmdArgs)
- foreach(__item IN LISTS ARGN)
- string(APPEND __cmdArgs " [==[${__item}]==]")
- endforeach()
- cmake_language(EVAL CODE
- "set_property(GLOBAL PROPERTY ${propertyName} ${__cmdArgs})")
- endif()
- endfunction()
- # Internal use, projects must not call this directly. It is
- # intended for use by the FetchContent_Declare() function.
- #
- # Retrieves details saved for the specified content in an
- # earlier call to __FetchContent_declareDetails().
- function(__FetchContent_getSavedDetails contentName outVar)
- string(TOLOWER ${contentName} contentNameLower)
- set(propertyName "_FetchContent_${contentNameLower}_savedDetails")
- get_property(alreadyDefined GLOBAL PROPERTY ${propertyName} DEFINED)
- if(NOT alreadyDefined)
- message(FATAL_ERROR "No content details recorded for ${contentName}")
- endif()
- get_property(propertyValue GLOBAL PROPERTY ${propertyName})
- set(${outVar} "${propertyValue}" PARENT_SCOPE)
- endfunction()
- # Saves population details of the content, sets defaults for the
- # SOURCE_DIR and BUILD_DIR.
- function(FetchContent_Declare contentName)
- set(options "")
- set(oneValueArgs SVN_REPOSITORY)
- set(multiValueArgs "")
- cmake_parse_arguments(PARSE_ARGV 1 ARG
- "${options}" "${oneValueArgs}" "${multiValueArgs}")
- unset(srcDirSuffix)
- unset(svnRepoArgs)
- if(ARG_SVN_REPOSITORY)
- # Add a hash of the svn repository URL to the source dir. This works
- # around the problem where if the URL changes, the download would
- # fail because it tries to checkout/update rather than switch the
- # old URL to the new one. We limit the hash to the first 7 characters
- # so that the source path doesn't get overly long (which can be a
- # problem on windows due to path length limits).
- string(SHA1 urlSHA ${ARG_SVN_REPOSITORY})
- string(SUBSTRING ${urlSHA} 0 7 urlSHA)
- set(srcDirSuffix "-${urlSHA}")
- set(svnRepoArgs SVN_REPOSITORY ${ARG_SVN_REPOSITORY})
- endif()
- string(TOLOWER ${contentName} contentNameLower)
- set(__argsQuoted)
- foreach(__item IN LISTS ARG_UNPARSED_ARGUMENTS)
- string(APPEND __argsQuoted " [==[${__item}]==]")
- endforeach()
- cmake_language(EVAL CODE "
- __FetchContent_declareDetails(
- ${contentNameLower}
- SOURCE_DIR \"${FETCHCONTENT_BASE_DIR}/${contentNameLower}-src${srcDirSuffix}\"
- BINARY_DIR \"${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build\"
- \${svnRepoArgs}
- # List these last so they can override things we set above
- ${__argsQuoted}
- )"
- )
- endfunction()
- #=======================================================================
- # Set/get whether the specified content has been populated yet.
- # The setter also records the source and binary dirs used.
- #=======================================================================
- # Internal use, projects must not call this directly. It is
- # intended for use by the FetchContent_Populate() function to
- # record when FetchContent_Populate() is called for a particular
- # content name.
- function(__FetchContent_setPopulated contentName sourceDir binaryDir)
- string(TOLOWER ${contentName} contentNameLower)
- set(prefix "_FetchContent_${contentNameLower}")
- set(propertyName "${prefix}_sourceDir")
- define_property(GLOBAL PROPERTY ${propertyName}
- BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()"
- FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}"
- )
- set_property(GLOBAL PROPERTY ${propertyName} ${sourceDir})
- set(propertyName "${prefix}_binaryDir")
- define_property(GLOBAL PROPERTY ${propertyName}
- BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()"
- FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}"
- )
- set_property(GLOBAL PROPERTY ${propertyName} ${binaryDir})
- set(propertyName "${prefix}_populated")
- define_property(GLOBAL PROPERTY ${propertyName}
- BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()"
- FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}"
- )
- set_property(GLOBAL PROPERTY ${propertyName} True)
- endfunction()
- # Set variables in the calling scope for any of the retrievable
- # properties. If no specific properties are requested, variables
- # will be set for all retrievable properties.
- #
- # This function is intended to also be used by projects as the canonical
- # way to detect whether they should call FetchContent_Populate()
- # and pull the populated source into the build with add_subdirectory(),
- # if they are using the populated content in that way.
- function(FetchContent_GetProperties contentName)
- string(TOLOWER ${contentName} contentNameLower)
- set(options "")
- set(oneValueArgs SOURCE_DIR BINARY_DIR POPULATED)
- set(multiValueArgs "")
- cmake_parse_arguments(ARG "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
- if(NOT ARG_SOURCE_DIR AND
- NOT ARG_BINARY_DIR AND
- NOT ARG_POPULATED)
- # No specific properties requested, provide them all
- set(ARG_SOURCE_DIR ${contentNameLower}_SOURCE_DIR)
- set(ARG_BINARY_DIR ${contentNameLower}_BINARY_DIR)
- set(ARG_POPULATED ${contentNameLower}_POPULATED)
- endif()
- set(prefix "_FetchContent_${contentNameLower}")
- if(ARG_SOURCE_DIR)
- set(propertyName "${prefix}_sourceDir")
- get_property(value GLOBAL PROPERTY ${propertyName})
- if(value)
- set(${ARG_SOURCE_DIR} ${value} PARENT_SCOPE)
- endif()
- endif()
- if(ARG_BINARY_DIR)
- set(propertyName "${prefix}_binaryDir")
- get_property(value GLOBAL PROPERTY ${propertyName})
- if(value)
- set(${ARG_BINARY_DIR} ${value} PARENT_SCOPE)
- endif()
- endif()
- if(ARG_POPULATED)
- set(propertyName "${prefix}_populated")
- get_property(value GLOBAL PROPERTY ${propertyName} DEFINED)
- set(${ARG_POPULATED} ${value} PARENT_SCOPE)
- endif()
- endfunction()
- #=======================================================================
- # Performing the population
- #=======================================================================
- # The value of contentName will always have been lowercased by the caller.
- # All other arguments are assumed to be options that are understood by
- # ExternalProject_Add(), except for QUIET and SUBBUILD_DIR.
- function(__FetchContent_directPopulate contentName)
- set(options
- QUIET
- )
- set(oneValueArgs
- SUBBUILD_DIR
- SOURCE_DIR
- BINARY_DIR
- # We need special processing if DOWNLOAD_NO_EXTRACT is true
- DOWNLOAD_NO_EXTRACT
- # Prevent the following from being passed through
- CONFIGURE_COMMAND
- BUILD_COMMAND
- INSTALL_COMMAND
- TEST_COMMAND
- # We force both of these to be ON since we are always executing serially
- # and we want all steps to have access to the terminal in case they
- # need input from the command line (e.g. ask for a private key password)
- # or they want to provide timely progress. We silently absorb and
- # discard these if they are set by the caller.
- USES_TERMINAL_DOWNLOAD
- USES_TERMINAL_UPDATE
- )
- set(multiValueArgs "")
- cmake_parse_arguments(PARSE_ARGV 1 ARG
- "${options}" "${oneValueArgs}" "${multiValueArgs}")
- if(NOT ARG_SUBBUILD_DIR)
- message(FATAL_ERROR "Internal error: SUBBUILD_DIR not set")
- elseif(NOT IS_ABSOLUTE "${ARG_SUBBUILD_DIR}")
- set(ARG_SUBBUILD_DIR "${CMAKE_CURRENT_BINARY_DIR}/${ARG_SUBBUILD_DIR}")
- endif()
- if(NOT ARG_SOURCE_DIR)
- message(FATAL_ERROR "Internal error: SOURCE_DIR not set")
- elseif(NOT IS_ABSOLUTE "${ARG_SOURCE_DIR}")
- set(ARG_SOURCE_DIR "${CMAKE_CURRENT_BINARY_DIR}/${ARG_SOURCE_DIR}")
- endif()
- if(NOT ARG_BINARY_DIR)
- message(FATAL_ERROR "Internal error: BINARY_DIR not set")
- elseif(NOT IS_ABSOLUTE "${ARG_BINARY_DIR}")
- set(ARG_BINARY_DIR "${CMAKE_CURRENT_BINARY_DIR}/${ARG_BINARY_DIR}")
- endif()
- # Ensure the caller can know where to find the source and build directories
- # with some convenient variables. Doing this here ensures the caller sees
- # the correct result in the case where the default values are overridden by
- # the content details set by the project.
- set(${contentName}_SOURCE_DIR "${ARG_SOURCE_DIR}" PARENT_SCOPE)
- set(${contentName}_BINARY_DIR "${ARG_BINARY_DIR}" PARENT_SCOPE)
- # The unparsed arguments may contain spaces, so build up ARG_EXTRA
- # in such a way that it correctly substitutes into the generated
- # CMakeLists.txt file with each argument quoted.
- unset(ARG_EXTRA)
- foreach(arg IN LISTS ARG_UNPARSED_ARGUMENTS)
- set(ARG_EXTRA "${ARG_EXTRA} \"${arg}\"")
- endforeach()
- if(ARG_DOWNLOAD_NO_EXTRACT)
- set(ARG_EXTRA "${ARG_EXTRA} DOWNLOAD_NO_EXTRACT YES")
- set(__FETCHCONTENT_COPY_FILE
- "
- ExternalProject_Get_Property(${contentName}-populate DOWNLOADED_FILE)
- get_filename_component(dlFileName \"\${DOWNLOADED_FILE}\" NAME)
- ExternalProject_Add_Step(${contentName}-populate copyfile
- COMMAND \"${CMAKE_COMMAND}\" -E copy_if_different
- \"<DOWNLOADED_FILE>\" \"${ARG_SOURCE_DIR}\"
- DEPENDEES patch
- DEPENDERS configure
- BYPRODUCTS \"${ARG_SOURCE_DIR}/\${dlFileName}\"
- COMMENT \"Copying file to SOURCE_DIR\"
- )
- ")
- else()
- unset(__FETCHCONTENT_COPY_FILE)
- endif()
- # Hide output if requested, but save it to a variable in case there's an
- # error so we can show the output upon failure. When not quiet, don't
- # capture the output to a variable because the user may want to see the
- # output as it happens (e.g. progress during long downloads). Combine both
- # stdout and stderr in the one capture variable so the output stays in order.
- if (ARG_QUIET)
- set(outputOptions
- OUTPUT_VARIABLE capturedOutput
- ERROR_VARIABLE capturedOutput
- )
- else()
- set(capturedOutput)
- set(outputOptions)
- message(STATUS "Populating ${contentName}")
- endif()
- if(CMAKE_GENERATOR)
- set(subCMakeOpts "-G${CMAKE_GENERATOR}")
- if(CMAKE_GENERATOR_PLATFORM)
- list(APPEND subCMakeOpts "-A${CMAKE_GENERATOR_PLATFORM}")
- endif()
- if(CMAKE_GENERATOR_TOOLSET)
- list(APPEND subCMakeOpts "-T${CMAKE_GENERATOR_TOOLSET}")
- endif()
- if(CMAKE_MAKE_PROGRAM)
- list(APPEND subCMakeOpts "-DCMAKE_MAKE_PROGRAM:FILEPATH=${CMAKE_MAKE_PROGRAM}")
- endif()
- else()
- # Likely we've been invoked via CMake's script mode where no
- # generator is set (and hence CMAKE_MAKE_PROGRAM could not be
- # trusted even if provided). We will have to rely on being
- # able to find the default generator and build tool.
- unset(subCMakeOpts)
- endif()
- set(__FETCHCONTENT_CACHED_INFO "")
- set(__passthrough_vars
- CMAKE_EP_GIT_REMOTE_UPDATE_STRATEGY
- CMAKE_TLS_VERIFY
- CMAKE_TLS_CAINFO
- CMAKE_NETRC
- CMAKE_NETRC_FILE
- )
- foreach(var IN LISTS __passthrough_vars)
- if(DEFINED ${var})
- # Embed directly in the generated CMakeLists.txt file to avoid making
- # the cmake command line excessively long. It also makes debugging and
- # testing easier.
- string(APPEND __FETCHCONTENT_CACHED_INFO "set(${var} [==[${${var}}]==])\n")
- endif()
- endforeach()
- # Avoid using if(... IN_LIST ...) so we don't have to alter policy settings
- list(FIND ARG_UNPARSED_ARGUMENTS GIT_REPOSITORY indexResult)
- if(indexResult GREATER_EQUAL 0)
- find_package(Git QUIET)
- string(APPEND __FETCHCONTENT_CACHED_INFO "
- # Pass through things we've already detected in the main project to avoid
- # paying the cost of redetecting them again in ExternalProject_Add()
- set(GIT_EXECUTABLE [==[${GIT_EXECUTABLE}]==])
- set(GIT_VERSION_STRING [==[${GIT_VERSION_STRING}]==])
- set_property(GLOBAL PROPERTY _CMAKE_FindGit_GIT_EXECUTABLE_VERSION
- [==[${GIT_EXECUTABLE};${GIT_VERSION_STRING}]==]
- )
- ")
- endif()
- # Create and build a separate CMake project to carry out the population.
- # If we've already previously done these steps, they will not cause
- # anything to be updated, so extra rebuilds of the project won't occur.
- # Make sure to pass through CMAKE_MAKE_PROGRAM in case the main project
- # has this set to something not findable on the PATH.
- configure_file("${CMAKE_CURRENT_FUNCTION_LIST_DIR}/FetchContent/CMakeLists.cmake.in"
- "${ARG_SUBBUILD_DIR}/CMakeLists.txt")
- execute_process(
- COMMAND ${CMAKE_COMMAND} ${subCMakeOpts} .
- RESULT_VARIABLE result
- ${outputOptions}
- WORKING_DIRECTORY "${ARG_SUBBUILD_DIR}"
- )
- if(result)
- if(capturedOutput)
- message("${capturedOutput}")
- endif()
- message(FATAL_ERROR "CMake step for ${contentName} failed: ${result}")
- endif()
- execute_process(
- COMMAND ${CMAKE_COMMAND} --build .
- RESULT_VARIABLE result
- ${outputOptions}
- WORKING_DIRECTORY "${ARG_SUBBUILD_DIR}"
- )
- if(result)
- if(capturedOutput)
- message("${capturedOutput}")
- endif()
- message(FATAL_ERROR "Build step for ${contentName} failed: ${result}")
- endif()
- endfunction()
- option(FETCHCONTENT_FULLY_DISCONNECTED "Disables all attempts to download or update content and assumes source dirs already exist")
- option(FETCHCONTENT_UPDATES_DISCONNECTED "Enables UPDATE_DISCONNECTED behavior for all content population")
- option(FETCHCONTENT_QUIET "Enables QUIET option for all content population" ON)
- set(FETCHCONTENT_BASE_DIR "${CMAKE_BINARY_DIR}/_deps" CACHE PATH "Directory under which to collect all populated content")
- # Populate the specified content using details stored from
- # an earlier call to FetchContent_Declare().
- function(FetchContent_Populate contentName)
- if(NOT contentName)
- message(FATAL_ERROR "Empty contentName not allowed for FetchContent_Populate()")
- endif()
- string(TOLOWER ${contentName} contentNameLower)
- if(ARGN)
- # This is the direct population form with details fully specified
- # as part of the call, so we already have everything we need
- __FetchContent_directPopulate(
- ${contentNameLower}
- SUBBUILD_DIR "${CMAKE_CURRENT_BINARY_DIR}/${contentNameLower}-subbuild"
- SOURCE_DIR "${CMAKE_CURRENT_BINARY_DIR}/${contentNameLower}-src"
- BINARY_DIR "${CMAKE_CURRENT_BINARY_DIR}/${contentNameLower}-build"
- ${ARGN} # Could override any of the above ..._DIR variables
- )
- # Pass source and binary dir variables back to the caller
- set(${contentNameLower}_SOURCE_DIR "${${contentNameLower}_SOURCE_DIR}" PARENT_SCOPE)
- set(${contentNameLower}_BINARY_DIR "${${contentNameLower}_BINARY_DIR}" PARENT_SCOPE)
- # Don't set global properties, or record that we did this population, since
- # this was a direct call outside of the normal declared details form.
- # We only want to save values in the global properties for content that
- # honors the hierarchical details mechanism so that projects are not
- # robbed of the ability to override details set in nested projects.
- return()
- endif()
- # No details provided, so assume they were saved from an earlier call
- # to FetchContent_Declare(). Do a check that we haven't already
- # populated this content before in case the caller forgot to check.
- FetchContent_GetProperties(${contentName})
- if(${contentNameLower}_POPULATED)
- message(FATAL_ERROR "Content ${contentName} already populated in ${${contentNameLower}_SOURCE_DIR}")
- endif()
- __FetchContent_getSavedDetails(${contentName} contentDetails)
- if("${contentDetails}" STREQUAL "")
- message(FATAL_ERROR "No details have been set for content: ${contentName}")
- endif()
- string(TOUPPER ${contentName} contentNameUpper)
- set(FETCHCONTENT_SOURCE_DIR_${contentNameUpper}
- "${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}"
- CACHE PATH "When not empty, overrides where to find pre-populated content for ${contentName}")
- if(FETCHCONTENT_SOURCE_DIR_${contentNameUpper})
- # The source directory has been explicitly provided in the cache,
- # so no population is required. The build directory may still be specified
- # by the declared details though.
- if(NOT IS_ABSOLUTE "${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}")
- # Don't check this directory because we don't know what location it is
- # expected to be relative to. We can't make this a hard error for backward
- # compatibility reasons.
- message(WARNING "Relative source directory specified. This is not safe, "
- "as it depends on the calling directory scope.\n"
- " FETCHCONTENT_SOURCE_DIR_${contentNameUpper} --> ${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}")
- elseif(NOT EXISTS "${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}")
- message(FATAL_ERROR "Manually specified source directory is missing:\n"
- " FETCHCONTENT_SOURCE_DIR_${contentNameUpper} --> ${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}")
- endif()
- set(${contentNameLower}_SOURCE_DIR "${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}")
- cmake_parse_arguments(savedDetails "" "BINARY_DIR" "" ${contentDetails})
- if(savedDetails_BINARY_DIR)
- set(${contentNameLower}_BINARY_DIR ${savedDetails_BINARY_DIR})
- else()
- set(${contentNameLower}_BINARY_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build")
- endif()
- elseif(FETCHCONTENT_FULLY_DISCONNECTED)
- # Bypass population and assume source is already there from a previous run.
- # Declared details may override the default source or build directories.
- cmake_parse_arguments(savedDetails "" "SOURCE_DIR;BINARY_DIR" "" ${contentDetails})
- if(savedDetails_SOURCE_DIR)
- set(${contentNameLower}_SOURCE_DIR ${savedDetails_SOURCE_DIR})
- else()
- set(${contentNameLower}_SOURCE_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-src")
- endif()
- if(savedDetails_BINARY_DIR)
- set(${contentNameLower}_BINARY_DIR ${savedDetails_BINARY_DIR})
- else()
- set(${contentNameLower}_BINARY_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build")
- endif()
- else()
- # Support both a global "disconnect all updates" and a per-content
- # update test (either one being set disables updates for this content).
- option(FETCHCONTENT_UPDATES_DISCONNECTED_${contentNameUpper}
- "Enables UPDATE_DISCONNECTED behavior just for population of ${contentName}")
- if(FETCHCONTENT_UPDATES_DISCONNECTED OR
- FETCHCONTENT_UPDATES_DISCONNECTED_${contentNameUpper})
- set(disconnectUpdates True)
- else()
- set(disconnectUpdates False)
- endif()
- if(FETCHCONTENT_QUIET)
- set(quietFlag QUIET)
- else()
- unset(quietFlag)
- endif()
- set(__detailsQuoted)
- foreach(__item IN LISTS contentDetails)
- string(APPEND __detailsQuoted " [==[${__item}]==]")
- endforeach()
- cmake_language(EVAL CODE "
- __FetchContent_directPopulate(
- ${contentNameLower}
- ${quietFlag}
- UPDATE_DISCONNECTED ${disconnectUpdates}
- SUBBUILD_DIR \"${FETCHCONTENT_BASE_DIR}/${contentNameLower}-subbuild\"
- SOURCE_DIR \"${FETCHCONTENT_BASE_DIR}/${contentNameLower}-src\"
- BINARY_DIR \"${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build\"
- # Put the saved details last so they can override any of the
- # the options we set above (this can include SOURCE_DIR or
- # BUILD_DIR)
- ${__detailsQuoted}
- )"
- )
- endif()
- __FetchContent_setPopulated(
- ${contentName}
- ${${contentNameLower}_SOURCE_DIR}
- ${${contentNameLower}_BINARY_DIR}
- )
- # Pass variables back to the caller. The variables passed back here
- # must match what FetchContent_GetProperties() sets when it is called
- # with just the content name.
- set(${contentNameLower}_SOURCE_DIR "${${contentNameLower}_SOURCE_DIR}" PARENT_SCOPE)
- set(${contentNameLower}_BINARY_DIR "${${contentNameLower}_BINARY_DIR}" PARENT_SCOPE)
- set(${contentNameLower}_POPULATED True PARENT_SCOPE)
- endfunction()
- # Arguments are assumed to be the names of dependencies that have been
- # declared previously and should be populated. It is not an error if
- # any of them have already been populated (they will just be skipped in
- # that case). The command is implemented as a macro so that the variables
- # defined by the FetchContent_GetProperties() and FetchContent_Populate()
- # calls will be available to the caller.
- macro(FetchContent_MakeAvailable)
- foreach(__cmake_contentName IN ITEMS ${ARGV})
- string(TOLOWER ${__cmake_contentName} __cmake_contentNameLower)
- FetchContent_GetProperties(${__cmake_contentName})
- if(NOT ${__cmake_contentNameLower}_POPULATED)
- FetchContent_Populate(${__cmake_contentName})
- # Only try to call add_subdirectory() if the populated content
- # can be treated that way. Protecting the call with the check
- # allows this function to be used for projects that just want
- # to ensure the content exists, such as to provide content at
- # a known location. We check the saved details for an optional
- # SOURCE_SUBDIR which can be used in the same way as its meaning
- # for ExternalProject. It won't matter if it was passed through
- # to the ExternalProject sub-build, since it would have been
- # ignored there.
- set(__cmake_srcdir "${${__cmake_contentNameLower}_SOURCE_DIR}")
- __FetchContent_getSavedDetails(${__cmake_contentName} __cmake_contentDetails)
- if("${__cmake_contentDetails}" STREQUAL "")
- message(FATAL_ERROR "No details have been set for content: ${__cmake_contentName}")
- endif()
- cmake_parse_arguments(__cmake_arg "" "SOURCE_SUBDIR" "" ${__cmake_contentDetails})
- if(NOT "${__cmake_arg_SOURCE_SUBDIR}" STREQUAL "")
- string(APPEND __cmake_srcdir "/${__cmake_arg_SOURCE_SUBDIR}")
- endif()
- if(EXISTS ${__cmake_srcdir}/CMakeLists.txt)
- add_subdirectory(${__cmake_srcdir} ${${__cmake_contentNameLower}_BINARY_DIR})
- endif()
- unset(__cmake_srcdir)
- endif()
- endforeach()
- # clear local variables to prevent leaking into the caller's scope
- unset(__cmake_contentName)
- unset(__cmake_contentNameLower)
- unset(__cmake_contentDetails)
- unset(__cmake_arg_SOURCE_SUBDIR)
- endmacro()
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