XcodeMultiplatform.cmake 347 B

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  1. enable_language(CXX)
  2. set_property(GLOBAL PROPERTY XCODE_EMIT_EFFECTIVE_PLATFORM_NAME ON)
  3. set(CMAKE_XCODE_ATTRIBUTE_SUPPORTED_PLATFORMS "macosx iphonesimulator")
  4. set(CMAKE_MACOSX_BUNDLE true)
  5. add_library(library STATIC foo.cpp)
  6. add_executable(main main.cpp)
  7. target_link_libraries(main library)
  8. install(TARGETS library ARCHIVE DESTINATION lib)