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							- // CMakeSetupdialog.cpp : Defines the class behaviors for the application.
 
- //
 
- #include "stdafx.h"
 
- #include "CMakeSetup.h"
 
- #include "CMakeSetupDialog.h"
 
- #ifdef _DEBUG
 
- #define new DEBUG_NEW
 
- #undef THIS_FILE
 
- static char THIS_FILE[] = __FILE__;
 
- #endif
 
- /////////////////////////////////////////////////////////////////////////////
 
- // CMakeSetup
 
- BEGIN_MESSAGE_MAP(CMakeSetup, CWinApp)
 
-   //{{AFX_MSG_MAP(CMakeSetup)
 
-   // NOTE - the ClassWizard will add and remove mapping macros here.
 
-   //    DO NOT EDIT what you see in these blocks of generated code!
 
-   //}}AFX_MSG
 
-   ON_COMMAND(ID_HELP, CWinApp::OnHelp)
 
-   END_MESSAGE_MAP();
 
- /////////////////////////////////////////////////////////////////////////////
 
- // CMakeSetup construction
 
- CMakeSetup::CMakeSetup()
 
- {
 
-   // TODO: add construction code here,
 
-   // Place all significant initialization in InitInstance
 
- }
 
- /////////////////////////////////////////////////////////////////////////////
 
- // The one and only CMakeSetup object
 
- CMakeSetup theApp;
 
- /////////////////////////////////////////////////////////////////////////////
 
- // CMakeSetup initialization
 
- BOOL CMakeSetup::InitInstance()
 
- {
 
-   AfxEnableControlContainer();
 
-   // Standard initialization
 
-   // If you are not using these features and wish to reduce the size
 
-   //  of your final executable, you should remove from the following
 
-   //  the specific initialization routines you do not need.
 
- #ifdef _AFXDLL
 
-   Enable3dControls();			// Call this when using MFC in a shared DLL
 
- #else
 
-   Enable3dControlsStatic();	// Call this when linking to MFC statically
 
- #endif
 
-   CMakeSetupDialog dlg;
 
-   m_pMainWnd = &dlg;
 
-   int nResponse = dlg.DoModal();
 
-   if (nResponse == IDOK)
 
-     {
 
-     // TODO: Place code here to handle when the dialog is
 
-     //  dismissed with OK
 
-     }
 
-   else if (nResponse == IDCANCEL)
 
-     {
 
-     // TODO: Place code here to handle when the dialog is
 
-     //  dismissed with Cancel
 
-     }
 
-   // Since the dialog has been closed, return FALSE so that we exit the
 
-   //  application, rather than start the application's message pump.
 
-   return FALSE;
 
- }
 
 
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