FindSDL_sound.cmake 27 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605
  1. # - Locates the SDL_sound library
  2. # This module depends on SDL being found and
  3. # must be called AFTER FindSDL.cmake is called.
  4. #
  5. # This module defines
  6. # SDL_SOUND_INCLUDE_DIR, where to find SDL_sound.h
  7. # SDL_SOUND_FOUND, if false, do not try to link to SDL
  8. # SDL_SOUND_LIBRARIES, this contains the list of libraries that you need
  9. # to link against. This is a read-only variable and is marked INTERNAL.
  10. # SDL_SOUND_EXTRAS, this is an optional variable for you to add your own
  11. # flags to SDL_SOUND_LIBRARIES. This is prepended to SDL_SOUND_LIBRARIES.
  12. # This is available mostly for cases this module failed to anticipate for
  13. # and you must add additional flags. This is marked as ADVANCED.
  14. #
  15. # This module also defines (but you shouldn't need to use directly)
  16. # SDL_SOUND_LIBRARY, the name of just the SDL_sound library you would link
  17. # against. Use SDL_SOUND_LIBRARIES for you link instructions and not this one.
  18. # And might define the following as needed
  19. # MIKMOD_LIBRARY
  20. # MODPLUG_LIBRARY
  21. # OGG_LIBRARY
  22. # VORBIS_LIBRARY
  23. # SMPEG_LIBRARY
  24. # FLAC_LIBRARY
  25. # SPEEX_LIBRARY
  26. #
  27. # Typically, you should not use these variables directly, and you should use
  28. # SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other audio
  29. # libraries (if needed) to successfully compile on your system .
  30. #
  31. # Created by Eric Wing.
  32. #
  33. # This module is a bit more complicated than the other FindSDL* family
  34. # modules. The reason is that SDL_sound can be compiled in a large variety
  35. # of different ways which are independent of platform. SDL_sound may
  36. # dynamically link against other 3rd party libraries to get additional codec
  37. # support, such as Ogg Vorbis, SMPEG, ModPlug, MikMod, FLAC, Speex, and
  38. # potentially others. Under some circumstances which I don't fully
  39. # understand, there seems to be a requirement that dependent libraries of
  40. # libraries you use must also be explicitly linked against in order to
  41. # successfully compile. SDL_sound does not currently have any system in place
  42. # to know how it was compiled. So this CMake module does the hard work in
  43. # trying to discover which 3rd party libraries are required for building (if
  44. # any).
  45. #
  46. # This module uses a brute force approach to create a test program that uses
  47. # SDL_sound, and then tries to build it. If the build fails, it parses the
  48. # error output for known symbol names to figure out which libraries are
  49. # needed. Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable
  50. # that would correspond to the ./configure --prefix=$SDLDIR used in building
  51. # SDL.
  52. #
  53. # On OSX, this will prefer the Framework version (if found) over others.
  54. # People will have to manually change the cache values of
  55. # SDL_LIBRARY to override this selection.
  56. #
  57. SET(SDL_SOUND_EXTRAS "" CACHE STRING "SDL_sound extra flags")
  58. MARK_AS_ADVANCED(SDL_SOUND_EXTRAS)
  59. # Find SDL_sound.h
  60. FIND_PATH(SDL_SOUND_INCLUDE_DIR SDL_sound.h
  61. $ENV{SDLSOUNDDIR}/include
  62. $ENV{SDLDIR}/include
  63. ~/Library/Frameworks/SDL_sound.framework/Headers
  64. /Library/Frameworks/SDL_sound.framework/Headers # OS X
  65. /usr/local/include/SDL
  66. /usr/include/SDL
  67. /usr/local/include/SDL12
  68. /usr/local/include/SDL11 # FreeBSD ports
  69. /usr/include/SDL12
  70. /usr/include/SDL11
  71. /usr/local/include
  72. /usr/include
  73. /sw/include/SDL # Fink
  74. /sw/include
  75. /opt/local/include/SDL # DarwinPorts
  76. /opt/local/include
  77. /opt/csw/include/SDL # Blastwave
  78. /opt/csw/include
  79. /opt/include/SDL
  80. /opt/include
  81. )
  82. # Find the SDL_sound library
  83. IF(${SDL_SOUND_INCLUDE_DIR} MATCHES ".framework")
  84. # Extract the path the framework resides in so we can use it for the -F flag
  85. STRING(REGEX REPLACE "(.*)/.*\\.framework/.*" "\\1" SDL_SOUND_FRAMEWORK_PATH_TMP ${SDL_SOUND_INCLUDE_DIR})
  86. IF("${SDL_SOUND_FRAMEWORK_PATH_TMP}" STREQUAL "/Library/Frameworks"
  87. OR "${SDL_SOUND_FRAMEWORK_PATH_TMP}" STREQUAL "/System/Library/Frameworks"
  88. )
  89. # String is in default search path, don't need to use -F
  90. SET (SDL_SOUND_LIBRARY "-framework SDL_sound" CACHE STRING "SDL_sound framework for OSX")
  91. ELSE("${SDL_SOUND_FRAMEWORK_PATH_TMP}" STREQUAL "/Library/Frameworks"
  92. OR "${SDL_SOUND_FRAMEWORK_PATH_TMP}" STREQUAL "/System/Library/Frameworks"
  93. )
  94. # String is not /Library/Frameworks, need to use -F
  95. SET(SDL_SOUND_LIBRARY "-F${SDL_SOUND_FRAMEWORK_PATH_TMP} -framework SDL_sound" CACHE STRING "SDL_sound framework for OSX")
  96. ENDIF("${SDL_SOUND_FRAMEWORK_PATH_TMP}" STREQUAL "/Library/Frameworks"
  97. OR "${SDL_SOUND_FRAMEWORK_PATH_TMP}" STREQUAL "/System/Library/Frameworks"
  98. )
  99. # Clear the temp variable so nobody can see it
  100. SET(SDL_SOUND_FRAMEWORK_PATH_TMP "" CACHE INTERNAL "")
  101. ELSE(${SDL_SOUND_INCLUDE_DIR} MATCHES ".framework")
  102. FIND_LIBRARY(SDL_SOUND_LIBRARY
  103. NAMES SDL_sound
  104. PATHS
  105. $ENV{SDLSOUNDDIR}/lib
  106. $ENV{SDLDIR}/lib
  107. /usr/local/lib
  108. /usr/lib
  109. /sw/lib
  110. /opt/local/lib
  111. /opt/csw/lib
  112. /opt/lib
  113. )
  114. ENDIF(${SDL_SOUND_INCLUDE_DIR} MATCHES ".framework")
  115. SET(SDL_SOUND_FOUND "NO")
  116. IF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
  117. # CMake is giving me problems using TRY_COMPILE with the CMAKE_FLAGS
  118. # for the :STRING syntax if I have multiple values contained in a
  119. # single variable. This is a problem for the SDL_LIBRARY variable
  120. # because it does just that. When I feed this variable to the command,
  121. # only the first value gets the appropriate modifier (e.g. -I) and
  122. # the rest get dropped.
  123. # To get multiple single variables to work, I must separate them with a "\;"
  124. # I could go back and modify the FindSDL.cmake module, but that's kind of painful.
  125. # The solution would be to try something like:
  126. # SET(SDL_TRY_COMPILE_LIBRARY_LIST "${SDL_TRY_COMPILE_LIBRARY_LIST}\;${CMAKE_THREAD_LIBS_INIT}")
  127. # Instead, it was suggested on the mailing list to write a temporary CMakeLists.txt
  128. # with a temporary test project and invoke that with TRY_COMPILE.
  129. # See message thread "Figuring out dependencies for a library in order to build"
  130. # 2005-07-16
  131. # TRY_COMPILE(
  132. # MY_RESULT
  133. # ${CMAKE_BINARY_DIR}
  134. # ${PROJECT_SOURCE_DIR}/DetermineSoundLibs.c
  135. # CMAKE_FLAGS
  136. # -DINCLUDE_DIRECTORIES:STRING=${SDL_INCLUDE_DIR}\;${SDL_SOUND_INCLUDE_DIR}
  137. # -DLINK_LIBRARIES:STRING=${SDL_SOUND_LIBRARY}\;${SDL_LIBRARY}
  138. # OUTPUT_VARIABLE MY_OUTPUT
  139. # )
  140. # To minimize external dependencies, create a sdlsound test program
  141. # which will be used to figure out if additional link dependencies are
  142. # required for the link phase.
  143. FILE(WRITE ${PROJECT_BINARY_DIR}${CMAKE_FILES_DIRECTORY}/CMakeTmp/DetermineSoundLibs.c
  144. "#include \"SDL_sound.h\"
  145. #include \"SDL.h\"
  146. int main(int argc, char* argv[])
  147. {
  148. Sound_AudioInfo desired;
  149. Sound_Sample* sample;
  150. SDL_Init(0);
  151. Sound_Init();
  152. /* This doesn't actually have to work, but Init() is a no-op
  153. * for some of the decoders, so this should force more symbols
  154. * to be pulled in.
  155. */
  156. sample = Sound_NewSampleFromFile(argv[1], &desired, 4096);
  157. Sound_Quit();
  158. SDL_Quit();
  159. return 0;
  160. }"
  161. )
  162. # Write the CMakeLists.txt and test project
  163. # Weird, this is still sketchy. If I don't quote the variables
  164. # in the TARGET_LINK_LIBRARIES, I seem to loose everything
  165. # in the SDL_LIBRARY string after the "-framework".
  166. # But if I quote the stuff in INCLUDE_DIRECTORIES, it doesn't work.
  167. FILE(WRITE ${PROJECT_BINARY_DIR}${CMAKE_FILES_DIRECTORY}/CMakeTmp/CMakeLists.txt
  168. "PROJECT(DetermineSoundLibs)
  169. INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
  170. ADD_EXECUTABLE(DetermineSoundLibs DetermineSoundLibs.c)
  171. TARGET_LINK_LIBRARIES(DetermineSoundLibs \"${SDL_SOUND_LIBRARY} ${SDL_LIBRARY}\")"
  172. )
  173. TRY_COMPILE(
  174. MY_RESULT
  175. ${PROJECT_BINARY_DIR}${CMAKE_FILES_DIRECTORY}/CMakeTmp
  176. ${PROJECT_BINARY_DIR}${CMAKE_FILES_DIRECTORY}/CMakeTmp
  177. DetermineSoundLibs
  178. OUTPUT_VARIABLE MY_OUTPUT
  179. )
  180. #MESSAGE("${MY_RESULT}")
  181. #MESSAGE(${MY_OUTPUT})
  182. IF(NOT MY_RESULT)
  183. # I expect that MPGLIB, VOC, WAV, AIFF, and SHN are compiled in statically.
  184. # I think Timidity is also compiled in statically.
  185. # I've never had to explcitly link against Quicktime, so I'll skip that for now.
  186. SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARY})
  187. # Find MikMod
  188. IF("${MY_OUTPUT}" MATCHES "MikMod_")
  189. FIND_FILE(TEMP_SDLSOUND_FIND_MIKMOD_FRAMEWORK
  190. libmikmod-coreaudio
  191. ~/Library/Frameworks/libmikmod-coreaudio.framework
  192. /Library/Frameworks/libmikmod-coreaudio.framework
  193. )
  194. IF(TEMP_SDLSOUND_FIND_MIKMOD_FRAMEWORK)
  195. # Extract the path the framework resides in so we can use it for the -F flag
  196. STRING(REGEX REPLACE "(.*)/.*\\.framework/.*" "\\1" TEMP_SDLSOUND_MIKMOD_FRAMEWORK_PATH_TMP ${TEMP_SDLSOUND_FIND_MIKMOD_FRAMEWORK})
  197. IF("${TEMP_SDLSOUND_MIKMOD_FRAMEWORK_PATH_TMP}" STREQUAL "/Library/Frameworks"
  198. OR "${TEMP_SDLSOUND_MIKMOD_FRAMEWORK_PATH_TMP}" STREQUAL "/System/Library/Frameworks"
  199. )
  200. # It's in the default search path so I don't need to use -F
  201. SET(MIKMOD_LIBRARY "-framework libmikmod-coreaudio" CACHE STRING "MikMod framework for OSX")
  202. ELSE("${TEMP_SDLSOUND_MIKMOD_FRAMEWORK_PATH_TMP}" STREQUAL "/Library/Frameworks"
  203. OR "${TEMP_SDLSOUND_MIKMOD_FRAMEWORK_PATH_TMP}" STREQUAL "/System/Library/Frameworks"
  204. )
  205. # It's not in the default search path so I need to use -F
  206. SET(MIKMOD_LIBRARY "-F${TEMP_SDLSOUND_MIKMOD_FRAMEWORK_PATH_TMP} -framework libmikmod-coreaudio" CACHE STRING "MikMod framework for OSX")
  207. ENDIF("${TEMP_SDLSOUND_MIKMOD_FRAMEWORK_PATH_TMP}" STREQUAL "/Library/Frameworks"
  208. OR "${TEMP_SDLSOUND_MIKMOD_FRAMEWORK_PATH_TMP}" STREQUAL "/System/Library/Frameworks"
  209. )
  210. # Clear the temp variable so nobody can see it
  211. SET(TEMP_SDLSOUND_MIKMOD_FRAMEWORK_PATH_TMP "" CACHE INTERNAL "")
  212. ELSE(TEMP_SDLSOUND_FIND_MIKMOD_FRAMEWORK)
  213. FIND_LIBRARY(MIKMOD_LIBRARY
  214. NAMES mikmod
  215. PATHS
  216. $ENV{MIKMODDIR}/lib
  217. $ENV{SDLSOUNDDIR}/lib
  218. $ENV{SDLDIR}/lib
  219. /usr/local/lib
  220. /usr/lib
  221. /sw/lib
  222. /opt/local/lib
  223. /opt/csw/lib
  224. /opt/lib
  225. )
  226. ENDIF(TEMP_SDLSOUND_FIND_MIKMOD_FRAMEWORK)
  227. # Clear the temp variable so nobody can see it
  228. SET(TEMP_SDLSOUND_FIND_MIKMOD_FRAMEWORK "" CACHE INTERNAL "")
  229. IF(MIKMOD_LIBRARY)
  230. SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MIKMOD_LIBRARY})
  231. ENDIF(MIKMOD_LIBRARY)
  232. ENDIF("${MY_OUTPUT}" MATCHES "MikMod_")
  233. # Find ModPlug
  234. IF("${MY_OUTPUT}" MATCHES "MODPLUG_")
  235. FIND_FILE(TEMP_SDLSOUND_FIND_MODPLUG_FRAMEWORK
  236. modplug
  237. ~/Library/Frameworks/modplug.framework
  238. /Library/Frameworks/modplug.framework
  239. )
  240. IF(TEMP_SDLSOUND_FIND_MODPLUG_FRAMEWORK)
  241. # Extract the path the framework resides in so we can use it for the -F flag
  242. STRING(REGEX REPLACE "(.*)/.*\\.framework/.*" "\\1" TEMP_SDLSOUND_MODPLUG_FRAMEWORK_PATH_TMP ${TEMP_SDLSOUND_FIND_MODPLUG_FRAMEWORK})
  243. MESSAGE("HELLO")
  244. IF("${TEMP_SDLSOUND_MODPLUG_FRAMEWORK_PATH_TMP}" STREQUAL "/Library/Frameworks"
  245. OR "${TEMP_SDLSOUND_MODPLUG_FRAMEWORK_PATH_TMP}" STREQUAL "/System/Library/Frameworks"
  246. )
  247. # It's in the default search path so I don't need to use -F
  248. SET(MODPLUG_LIBRARY "-framework modplug" CACHE STRING "MODPLUG framework for OSX")
  249. ELSE("${TEMP_SDLSOUND_MODPLUG_FRAMEWORK_PATH_TMP}" STREQUAL "/Library/Frameworks"
  250. OR "${TEMP_SDLSOUND_MODPLUG_FRAMEWORK_PATH_TMP}" STREQUAL "/System/Library/Frameworks"
  251. )
  252. # It's not in the default search path so I need to use -F
  253. SET(MODPLUG_LIBRARY "-F${TEMP_SDLSOUND_MODPLUG_FRAMEWORK_PATH_TMP} -framework modplug" CACHE STRING "MODPLUG framework for OSX")
  254. ENDIF("${TEMP_SDLSOUND_MODPLUG_FRAMEWORK_PATH_TMP}" STREQUAL "/Library/Frameworks"
  255. OR "${TEMP_SDLSOUND_MODPLUG_FRAMEWORK_PATH_TMP}" STREQUAL "/System/Library/Frameworks"
  256. )
  257. # Clear the temp variable so nobody can see it
  258. SET(TEMP_SDLSOUND_MODPLUG_FRAMEWORK_PATH_TMP "" CACHE INTERNAL "")
  259. ELSE(TEMP_SDLSOUND_FIND_MODPLUG_FRAMEWORK)
  260. FIND_LIBRARY(MODPLUG_LIBRARY
  261. NAMES modplug
  262. PATHS
  263. $ENV{MODPLUGDIR}/lib
  264. $ENV{SDLSOUNDDIR}/lib
  265. $ENV{SDLDIR}/lib
  266. /usr/local/lib
  267. /usr/lib
  268. /sw/lib
  269. /opt/local/lib
  270. /opt/csw/lib
  271. /opt/lib
  272. )
  273. ENDIF(TEMP_SDLSOUND_FIND_MODPLUG_FRAMEWORK)
  274. # Clear the temp variable so nobody can see it
  275. SET(TEMP_SDLSOUND_FIND_MODPLUG_FRAMEWORK "" CACHE INTERNAL "")
  276. IF(MODPLUG_LIBRARY)
  277. SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MODPLUG_LIBRARY})
  278. ENDIF(MODPLUG_LIBRARY)
  279. ENDIF("${MY_OUTPUT}" MATCHES "MODPLUG_")
  280. # Find Ogg and Vorbis
  281. IF("${MY_OUTPUT}" MATCHES "ov_")
  282. FIND_FILE(TEMP_SDLSOUND_FIND_VORBIS_FRAMEWORK
  283. Vorbis
  284. ~/Library/Frameworks/Vorbis.framework
  285. /Library/Frameworks/Vorbis.framework
  286. )
  287. IF(TEMP_SDLSOUND_FIND_VORBIS_FRAMEWORK)
  288. # Extract the path the framework resides in so we can use it for the -F flag
  289. STRING(REGEX REPLACE "(.*)/.*\\.framework/.*" "\\1" TEMP_SDLSOUND_VORBIS_FRAMEWORK_PATH_TMP ${TEMP_SDLSOUND_FIND_VORBIS_FRAMEWORK})
  290. IF("${TEMP_SDLSOUND_VORBIS_FRAMEWORK_PATH_TMP}" STREQUAL "/Library/Frameworks"
  291. OR "${TEMP_SDLSOUND_VORBIS_FRAMEWORK_PATH_TMP}" STREQUAL "/System/Library/Frameworks"
  292. )
  293. # It's in the default search path so I don't need to use -F
  294. SET(VORBIS_LIBRARY "-framework Vorbis" CACHE STRING "Vorbis framework for OSX")
  295. ELSE("${TEMP_SDLSOUND_VORBIS_FRAMEWORK_PATH_TMP}" STREQUAL "/Library/Frameworks"
  296. OR "${TEMP_SDLSOUND_VORBIS_FRAMEWORK_PATH_TMP}" STREQUAL "/System/Library/Frameworks"
  297. )
  298. # It's not in the default search path so I need to use -F
  299. SET(VORBIS_LIBRARY "-F${TEMP_SDLSOUND_VORBIS_FRAMEWORK_PATH_TMP} -framework Vorbis" CACHE STRING "Vorbis framework for OSX")
  300. ENDIF("${TEMP_SDLSOUND_VORBIS_FRAMEWORK_PATH_TMP}" STREQUAL "/Library/Frameworks"
  301. OR "${TEMP_SDLSOUND_VORBIS_FRAMEWORK_PATH_TMP}" STREQUAL "/System/Library/Frameworks"
  302. )
  303. # Clear the temp variable so nobody can see it
  304. SET(TEMP_SDLSOUND_VORBIS_FRAMEWORK_PATH_TMP "" CACHE INTERNAL "")
  305. ELSE(TEMP_SDLSOUND_FIND_VORBIS_FRAMEWORK)
  306. FIND_LIBRARY(VORBIS_LIBRARY
  307. NAMES vorbis Vorbis VORBIS
  308. PATHS
  309. $ENV{VORBISDIR}/lib
  310. $ENV{OGGDIR}/lib
  311. $ENV{SDLSOUNDDIR}/lib
  312. $ENV{SDLDIR}/lib
  313. /usr/local/lib
  314. /usr/lib
  315. /sw/lib
  316. /opt/local/lib
  317. /opt/csw/lib
  318. /opt/lib
  319. )
  320. ENDIF(TEMP_SDLSOUND_FIND_VORBIS_FRAMEWORK)
  321. # Clear the temp variable so nobody can see it
  322. SET(TEMP_SDLSOUND_FIND_VORBIS_FRAMEWORK "" CACHE INTERNAL "")
  323. IF(VORBIS_LIBRARY)
  324. SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${VORBIS_LIBRARY})
  325. ENDIF(VORBIS_LIBRARY)
  326. FIND_FILE(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK
  327. Ogg
  328. ~/Library/Frameworks/Ogg.framework
  329. /Library/Frameworks/Ogg.framework
  330. )
  331. IF(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK)
  332. # Extract the path the framework resides in so we can use it for the -F flag
  333. STRING(REGEX REPLACE "(.*)/.*\\.framework/.*" "\\1" TEMP_SDLSOUND_OGG_FRAMEWORK_PATH_TMP ${TEMP_SDLSOUND_FIND_OGG_FRAMEWORK})
  334. IF("${TEMP_SDLSOUND_OGG_FRAMEWORK_PATH_TMP}" STREQUAL "/Library/Frameworks"
  335. OR "${TEMP_SDLSOUND_OGG_FRAMEWORK_PATH_TMP}" STREQUAL "/System/Library/Frameworks"
  336. )
  337. # It's in the default search path so I don't need to use -F
  338. SET(OGG_LIBRARY "-framework Ogg" CACHE STRING "Ogg framework for OSX")
  339. ELSE("${TEMP_SDLSOUND_OGG_FRAMEWORK_PATH_TMP}" STREQUAL "/Library/Frameworks"
  340. OR "${TEMP_SDLSOUND_OGG_FRAMEWORK_PATH_TMP}" STREQUAL "/System/Library/Frameworks"
  341. )
  342. # It's not in the default search path so I need to use -F
  343. SET(OGG_LIBRARY "-F${TEMP_SDLSOUND_OGG_FRAMEWORK_PATH_TMP} -framework Ogg" CACHE STRING "Ogg framework for OSX")
  344. ENDIF("${TEMP_SDLSOUND_OGG_FRAMEWORK_PATH_TMP}" STREQUAL "/Library/Frameworks"
  345. OR "${TEMP_SDLSOUND_OGG_FRAMEWORK_PATH_TMP}" STREQUAL "/System/Library/Frameworks"
  346. )
  347. # Clear the temp variable so nobody can see it
  348. SET(TEMP_SDLSOUND_OGG_FRAMEWORK_PATH_TMP "" CACHE INTERNAL "")
  349. ELSE(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK)
  350. FIND_LIBRARY(OGG_LIBRARY
  351. NAMES ogg Ogg OGG
  352. PATHS
  353. $ENV{OGGDIR}/lib
  354. $ENV{VORBISDIR}/lib
  355. $ENV{SDLSOUNDDIR}/lib
  356. $ENV{SDLDIR}/lib
  357. /usr/local/lib
  358. /usr/lib
  359. /sw/lib
  360. /opt/local/lib
  361. /opt/csw/lib
  362. /opt/lib
  363. )
  364. ENDIF(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK)
  365. # Clear the temp variable so nobody can see it
  366. SET(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK "" CACHE INTERNAL "")
  367. IF(OGG_LIBRARY)
  368. SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
  369. ENDIF(OGG_LIBRARY)
  370. ENDIF("${MY_OUTPUT}" MATCHES "ov_")
  371. # Find SMPEG
  372. IF("${MY_OUTPUT}" MATCHES "SMPEG_")
  373. FIND_FILE(TEMP_SDLSOUND_FIND_SMPEG_FRAMEWORK
  374. SMPEG
  375. ~/Library/Frameworks/smpeg.framework
  376. /Library/Frameworks/smpeg.framework
  377. )
  378. IF(TEMP_SDLSOUND_FIND_SMPEG_FRAMEWORK)
  379. # Extract the path the framework resides in so we can use it for the -F flag
  380. STRING(REGEX REPLACE "(.*)/.*\\.framework/.*" "\\1" TEMP_SDLSOUND_SMPEG_FRAMEWORK_PATH_TMP ${TEMP_SDLSOUND_FIND_SMPEG_FRAMEWORK})
  381. IF("${TEMP_SDLSOUND_SMPEG_FRAMEWORK_PATH_TMP}" STREQUAL "/Library/Frameworks"
  382. OR "${TEMP_SDLSOUND_SMPEG_FRAMEWORK_PATH_TMP}" STREQUAL "/System/Library/Frameworks"
  383. )
  384. # It's in the default search path so I don't need to use -F
  385. SET(SMPEG_LIBRARY "-framework smpeg" CACHE STRING "SMPEG framework for OSX")
  386. ELSE("${TEMP_SDLSOUND_SMPEG_FRAMEWORK_PATH_TMP}" STREQUAL "/Library/Frameworks"
  387. OR "${TEMP_SDLSOUND_SMPEG_FRAMEWORK_PATH_TMP}" STREQUAL "/System/Library/Frameworks"
  388. )
  389. # It's not in the default search path so I need to use -F
  390. SET(SMPEG_LIBRARY "-F${TEMP_SDLSOUND_SMPEG_FRAMEWORK_PATH_TMP} -framework smpeg" CACHE STRING "SMPEG framework for OSX")
  391. ENDIF("${TEMP_SDLSOUND_SMPEG_FRAMEWORK_PATH_TMP}" STREQUAL "/Library/Frameworks"
  392. OR "${TEMP_SDLSOUND_SMPEG_FRAMEWORK_PATH_TMP}" STREQUAL "/System/Library/Frameworks"
  393. )
  394. # Clear the temp variable so nobody can see it
  395. SET(TEMP_SDLSOUND_SMPEG_FRAMEWORK_PATH_TMP "" CACHE INTERNAL "")
  396. ELSE(TEMP_SDLSOUND_FIND_SMPEG_FRAMEWORK)
  397. FIND_LIBRARY(SMPEG_LIBRARY
  398. NAMES smpeg SMPEG Smpeg SMpeg
  399. PATHS
  400. $ENV{SMPEGDIR}/lib
  401. $ENV{SDLSOUNDDIR}/lib
  402. $ENV{SDLDIR}/lib
  403. /usr/local/lib
  404. /usr/lib
  405. /sw/lib
  406. /opt/local/lib
  407. /opt/csw/lib
  408. /opt/lib
  409. )
  410. ENDIF(TEMP_SDLSOUND_FIND_SMPEG_FRAMEWORK)
  411. # Clear the temp variable so nobody can see it
  412. SET(TEMP_SDLSOUND_FIND_SMPEG_FRAMEWORK "" CACHE INTERNAL "")
  413. IF(SMPEG_LIBRARY)
  414. SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SMPEG_LIBRARY})
  415. ENDIF(SMPEG_LIBRARY)
  416. ENDIF("${MY_OUTPUT}" MATCHES "SMPEG_")
  417. # Find FLAC
  418. IF("${MY_OUTPUT}" MATCHES "FLAC_")
  419. FIND_FILE(TEMP_SDLSOUND_FIND_FLAC_FRAMEWORK
  420. FLAC
  421. ~/Library/Frameworks/FLAC.framework
  422. /Library/Frameworks/FLAC.framework
  423. )
  424. IF(TEMP_SDLSOUND_FIND_FLAC_FRAMEWORK)
  425. # Extract the path the framework resides in so we can use it for the -F flag
  426. STRING(REGEX REPLACE "(.*)/.*\\.framework/.*" "\\1" TEMP_SDLSOUND_FLAC_FRAMEWORK_PATH_TMP ${TEMP_SDLSOUND_FIND_FLAC_FRAMEWORK})
  427. IF("${TEMP_SDLSOUND_FLAC_FRAMEWORK_PATH_TMP}" STREQUAL "/Library/Frameworks"
  428. OR "${TEMP_SDLSOUND_FLAC_FRAMEWORK_PATH_TMP}" STREQUAL "/System/Library/Frameworks"
  429. )
  430. # It's in the default search path so I don't need to use -F
  431. SET(FLAC_LIBRARY "-framework FLAC" CACHE STRING "FLAC framework for OSX")
  432. ELSE("${TEMP_SDLSOUND_FLAC_FRAMEWORK_PATH_TMP}" STREQUAL "/Library/Frameworks"
  433. OR "${TEMP_SDLSOUND_FLAC_FRAMEWORK_PATH_TMP}" STREQUAL "/System/Library/Frameworks"
  434. )
  435. # It's not in the default search path so I need to use -F
  436. SET(FLAC_LIBRARY "-F${TEMP_SDLSOUND_FLAC_FRAMEWORK_PATH_TMP} -framework FLAC" CACHE STRING "FLAC framework for OSX")
  437. ENDIF("${TEMP_SDLSOUND_FLAC_FRAMEWORK_PATH_TMP}" STREQUAL "/Library/Frameworks"
  438. OR "${TEMP_SDLSOUND_FLAC_FRAMEWORK_PATH_TMP}" STREQUAL "/System/Library/Frameworks"
  439. )
  440. # Clear the temp variable so nobody can see it
  441. SET(TEMP_SDLSOUND_FLAC_FRAMEWORK_PATH_TMP "" CACHE INTERNAL "")
  442. ELSE(TEMP_SDLSOUND_FIND_FLAC_FRAMEWORK)
  443. FIND_LIBRARY(FLAC_LIBRARY
  444. NAMES flac FLAC
  445. PATHS
  446. $ENV{FLACDIR}/lib
  447. $ENV{SDLSOUNDDIR}/lib
  448. $ENV{SDLDIR}/lib
  449. /usr/local/lib
  450. /usr/lib
  451. /sw/lib
  452. /opt/local/lib
  453. /opt/csw/lib
  454. /opt/lib
  455. )
  456. ENDIF(TEMP_SDLSOUND_FIND_FLAC_FRAMEWORK)
  457. # Clear the temp variable so nobody can see it
  458. SET(TEMP_SDLSOUND_FIND_FLAC_FRAMEWORK "" CACHE INTERNAL "")
  459. IF(FLAC_LIBRARY)
  460. SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${FLAC_LIBRARY})
  461. ENDIF(FLAC_LIBRARY)
  462. ENDIF("${MY_OUTPUT}" MATCHES "FLAC_")
  463. # Hmmm...Speex seems to depend on Ogg. This might be a problem if
  464. # the TRY_COMPILE attempt gets blocked at SPEEX before it can pull
  465. # in the Ogg symbols. I'm not sure if I should duplicate the ogg stuff
  466. # above for here or if two ogg entries will screw up things.
  467. IF("${MY_OUTPUT}" MATCHES "speex_")
  468. FIND_FILE(TEMP_SDLSOUND_FIND_SPEEX_FRAMEWORK
  469. speex
  470. ~/Library/Frameworks/speex.framework
  471. /Library/Frameworks/speex.framework
  472. )
  473. IF(TEMP_SDLSOUND_FIND_SPEEX_FRAMEWORK)
  474. # Extract the path the framework resides in so we can use it for the -F flag
  475. STRING(REGEX REPLACE "(.*)/.*\\.framework/.*" "\\1" TEMP_SDLSOUND_SPEEX_FRAMEWORK_PATH_TMP ${TEMP_SDLSOUND_FIND_SPEEX_FRAMEWORK})
  476. IF("${TEMP_SDLSOUND_SPEEX_FRAMEWORK_PATH_TMP}" STREQUAL "/Library/Frameworks"
  477. OR "${TEMP_SDLSOUND_SPEEX_FRAMEWORK_PATH_TMP}" STREQUAL "/System/Library/Frameworks"
  478. )
  479. # It's in the default search path so I don't need to use -F
  480. SET(SPEEX_LIBRARY "-framework speex" CACHE STRING "SPEEX framework for OSX")
  481. ELSE("${TEMP_SDLSOUND_SPEEX_FRAMEWORK_PATH_TMP}" STREQUAL "/Library/Frameworks"
  482. OR "${TEMP_SDLSOUND_SPEEX_FRAMEWORK_PATH_TMP}" STREQUAL "/System/Library/Frameworks"
  483. )
  484. # It's not in the default search path so I need to use -F
  485. SET(SPEEX_LIBRARY "-F${TEMP_SDLSOUND_SPEEX_FRAMEWORK_PATH_TMP} -framework speex" CACHE STRING "SPEEX framework for OSX")
  486. ENDIF("${TEMP_SDLSOUND_SPEEX_FRAMEWORK_PATH_TMP}" STREQUAL "/Library/Frameworks"
  487. OR "${TEMP_SDLSOUND_SPEEX_FRAMEWORK_PATH_TMP}" STREQUAL "/System/Library/Frameworks"
  488. )
  489. # Clear the temp variable so nobody can see it
  490. SET(TEMP_SDLSOUND_SPEEX_FRAMEWORK_PATH_TMP "" CACHE INTERNAL "")
  491. ELSE(TEMP_SDLSOUND_FIND_SPEEX_FRAMEWORK)
  492. FIND_LIBRARY(SPEEX_LIBRARY
  493. NAMES speex SPEEX
  494. PATHS
  495. $ENV{SPEEXDIR}/lib
  496. $ENV{SDLSOUNDDIR}/lib
  497. $ENV{SDLDIR}/lib
  498. /usr/local/lib
  499. /usr/lib
  500. /sw/lib
  501. /opt/local/lib
  502. /opt/csw/lib
  503. /opt/lib
  504. )
  505. ENDIF(TEMP_SDLSOUND_FIND_SPEEX_FRAMEWORK)
  506. # Clear the temp variable so nobody can see it
  507. SET(TEMP_SDLSOUND_FIND_SPEEX_FRAMEWORK "" CACHE INTERNAL "")
  508. SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SPEEX_LIBRARY})
  509. # Find OGG (needed for Speex)
  510. FIND_FILE(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK
  511. Ogg
  512. ~/Library/Frameworks/Ogg.framework
  513. /Library/Frameworks/Ogg.framework
  514. )
  515. IF(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK)
  516. # Extract the path the framework resides in so we can use it for the -F flag
  517. STRING(REGEX REPLACE "(.*)/.*\\.framework/.*" "\\1" TEMP_SDLSOUND_OGG_FRAMEWORK_PATH_TMP ${TEMP_SDLSOUND_FIND_OGG_FRAMEWORK})
  518. IF("${TEMP_SDLSOUND_OGG_FRAMEWORK_PATH_TMP}" STREQUAL "/Library/Frameworks"
  519. OR "${TEMP_SDLSOUND_OGG_FRAMEWORK_PATH_TMP}" STREQUAL "/System/Library/Frameworks"
  520. )
  521. # It's in the default search path so I don't need to use -F
  522. SET(OGG_LIBRARY "-framework Ogg" CACHE STRING "Ogg framework for OSX")
  523. ELSE("${TEMP_SDLSOUND_OGG_FRAMEWORK_PATH_TMP}" STREQUAL "/Library/Frameworks"
  524. OR "${TEMP_SDLSOUND_OGG_FRAMEWORK_PATH_TMP}" STREQUAL "/System/Library/Frameworks"
  525. )
  526. # It's not in the default search path so I need to use -F
  527. SET(OGG_LIBRARY "-F${TEMP_SDLSOUND_OGG_FRAMEWORK_PATH_TMP} -framework Ogg" CACHE STRING "Ogg framework for OSX")
  528. ENDIF("${TEMP_SDLSOUND_OGG_FRAMEWORK_PATH_TMP}" STREQUAL "/Library/Frameworks"
  529. OR "${TEMP_SDLSOUND_OGG_FRAMEWORK_PATH_TMP}" STREQUAL "/System/Library/Frameworks"
  530. )
  531. # Clear the temp variable so nobody can see it
  532. SET(TEMP_SDLSOUND_OGG_FRAMEWORK_PATH_TMP "" CACHE INTERNAL "")
  533. ELSE(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK)
  534. FIND_LIBRARY(OGG_LIBRARY
  535. NAMES ogg Ogg OGG
  536. PATHS
  537. $ENV{OGGDIR}/lib
  538. $ENV{VORBISDIR}/lib
  539. $ENV{SPEEXDIR}/lib
  540. $ENV{SDLSOUNDDIR}/lib
  541. $ENV{SDLDIR}/lib
  542. /usr/local/lib
  543. /usr/lib
  544. /sw/lib
  545. /opt/local/lib
  546. /opt/csw/lib
  547. /opt/lib
  548. )
  549. ENDIF(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK)
  550. # Clear the temp variable so nobody can see it
  551. SET(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK "" CACHE INTERNAL "")
  552. IF(OGG_LIBRARY)
  553. SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
  554. ENDIF(OGG_LIBRARY)
  555. ENDIF("${MY_OUTPUT}" MATCHES "speex_")
  556. ELSE(NOT MY_RESULT)
  557. SET(SDL_SOUND_LIBRARIES "${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARY}" CACHE INTERNAL "SDL_sound and dependent libraries")
  558. ENDIF(NOT MY_RESULT)
  559. SET(SDL_SOUND_LIBRARIES "${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARIES_TMP}" CACHE INTERNAL "SDL_sound and dependent libraries")
  560. SET(SDL_SOUND_FOUND "YES")
  561. ENDIF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
  562. # MESSAGE("SDL_SOUND_LIBRARIES is ${SDL_SOUND_LIBRARIES}")