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- CMake Tutorial
- **************
- .. only:: html
- .. contents::
- The CMake tutorial provides a step-by-step guide that covers common build
- system issues that CMake helps address. Seeing how various topics all
- work together in an example project can be very helpful. The tutorial
- documentation and source code for examples can be found in the
- ``Help/guide/tutorial`` directory of the CMake source code tree. Each step has
- its own subdirectory containing code that may be used as a starting point. The
- tutorial examples are progressive so that each step provides the complete
- solution for the previous step.
- A Basic Starting Point (Step 1)
- ===============================
- The most basic project is an executable built from source code files.
- For simple projects, a three line ``CMakeLists.txt`` file is all that is
- required. This will be the starting point for our tutorial. Create a
- ``CMakeLists.txt`` file in the ``Step1`` directory that looks like:
- .. code-block:: cmake
- cmake_minimum_required(VERSION 3.10)
- # set the project name
- project(Tutorial)
- # add the executable
- add_executable(Tutorial tutorial.cxx)
- Note that this example uses lower case commands in the ``CMakeLists.txt`` file.
- Upper, lower, and mixed case commands are supported by CMake. The source
- code for ``tutorial.cxx`` is provided in the ``Step1`` directory and can be
- used to compute the square root of a number.
- Adding a Version Number and Configured Header File
- --------------------------------------------------
- The first feature we will add is to provide our executable and project with a
- version number. While we could do this exclusively in the source code, using
- ``CMakeLists.txt`` provides more flexibility.
- First, modify the ``CMakeLists.txt`` file to use the :command:`project` command
- to set the project name and version number.
- .. literalinclude:: Step2/CMakeLists.txt
- :language: cmake
- :end-before: # specify the C++ standard
- Then, configure a header file to pass the version number to the source
- code:
- .. literalinclude:: Step2/CMakeLists.txt
- :language: cmake
- :start-after: # to the source code
- :end-before: # add the executable
- Since the configured file will be written into the binary tree, we
- must add that directory to the list of paths to search for include
- files. Add the following lines to the end of the ``CMakeLists.txt`` file:
- .. literalinclude:: Step2/CMakeLists.txt
- :language: cmake
- :start-after: # so that we will find TutorialConfig.h
- Using your favorite editor, create ``TutorialConfig.h.in`` in the source
- directory with the following contents:
- .. literalinclude:: Step2/TutorialConfig.h.in
- :language: cmake
- When CMake configures this header file the values for
- ``@Tutorial_VERSION_MAJOR@`` and ``@Tutorial_VERSION_MINOR@`` will be
- replaced.
- Next modify ``tutorial.cxx`` to include the configured header file,
- ``TutorialConfig.h``.
- Finally, let's print out the version number by updating ``tutorial.cxx`` as
- follows:
- .. literalinclude:: Step2/tutorial.cxx
- :language: c++
- :start-after: {
- :end-before: // convert input to double
- Specify the C++ Standard
- -------------------------
- Next let's add some C++11 features to our project by replacing ``atof`` with
- ``std::stod`` in ``tutorial.cxx``. At the same time, remove
- ``#include <cstdlib>``.
- .. literalinclude:: Step2/tutorial.cxx
- :language: c++
- :start-after: // convert input to double
- :end-before: // calculate square root
- We will need to explicitly state in the CMake code that it should use the
- correct flags. The easiest way to enable support for a specific C++ standard
- in CMake is by using the :variable:`CMAKE_CXX_STANDARD` variable. For this
- tutorial, set the :variable:`CMAKE_CXX_STANDARD` variable in the
- ``CMakeLists.txt`` file to 11 and :variable:`CMAKE_CXX_STANDARD_REQUIRED` to
- True:
- .. literalinclude:: Step2/CMakeLists.txt
- :language: cmake
- :end-before: # configure a header file to pass some of the CMake settings
- Build and Test
- --------------
- Run the :manual:`cmake <cmake(1)>` executable or the
- :manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it
- with your chosen build tool.
- For example, from the command line we could navigate to the
- ``Help/guide/tutorial`` directory of the CMake source code tree and run the
- following commands:
- .. code-block:: console
- mkdir Step1_build
- cd Step1_build
- cmake ../Step1
- cmake --build .
- Navigate to the directory where Tutorial was built (likely the make directory
- or a Debug or Release build configuration subdirectory) and run these commands:
- .. code-block:: console
- Tutorial 4294967296
- Tutorial 10
- Tutorial
- Adding a Library (Step 2)
- =========================
- Now we will add a library to our project. This library will contain our own
- implementation for computing the square root of a number. The executable can
- then use this library instead of the standard square root function provided by
- the compiler.
- For this tutorial we will put the library into a subdirectory
- called ``MathFunctions``. This directory already contains a header file,
- ``MathFunctions.h``, and a source file ``mysqrt.cxx``. The source file has one
- function called ``mysqrt`` that provides similar functionality to the
- compiler's ``sqrt`` function.
- Add the following one line ``CMakeLists.txt`` file to the ``MathFunctions``
- directory:
- .. literalinclude:: Step3/MathFunctions/CMakeLists.txt
- :language: cmake
- To make use of the new library we will add an :command:`add_subdirectory`
- call in the top-level ``CMakeLists.txt`` file so that the library will get
- built. We add the new library to the executable, and add ``MathFunctions`` as
- an include directory so that the ``mqsqrt.h`` header file can be found. The
- last few lines of the top-level ``CMakeLists.txt`` file should now look like:
- .. code-block:: cmake
- # add the MathFunctions library
- add_subdirectory(MathFunctions)
- # add the executable
- add_executable(Tutorial tutorial.cxx)
- target_link_libraries(Tutorial PUBLIC MathFunctions)
- # add the binary tree to the search path for include files
- # so that we will find TutorialConfig.h
- target_include_directories(Tutorial PUBLIC
- "${PROJECT_BINARY_DIR}"
- "${PROJECT_SOURCE_DIR}/MathFunctions"
- )
- Now let us make the MathFunctions library optional. While for the tutorial
- there really isn't any need to do so, for larger projects this is a common
- occurrence. The first step is to add an option to the top-level
- ``CMakeLists.txt`` file.
- .. literalinclude:: Step3/CMakeLists.txt
- :language: cmake
- :start-after: # should we use our own math functions
- :end-before: # add the MathFunctions library
- This option will be displayed in the :manual:`cmake-gui <cmake-gui(1)>` and
- :manual:`ccmake <ccmake(1)>`
- with a default value of ON that can be changed by the user. This setting will
- be stored in the cache so that the user does not need to set the value each
- time they run CMake on a build directory.
- The next change is to make building and linking the MathFunctions library
- conditional. To do this we change the end of the top-level ``CMakeLists.txt``
- file to look like the following:
- .. literalinclude:: Step3/CMakeLists.txt
- :language: cmake
- :start-after: # add the MathFunctions library
- Note the use of the variable ``EXTRA_LIBS`` to collect up any optional
- libraries to later be linked into the executable. The variable
- ``EXTRA_INCLUDES`` is used similarly for optional header files. This is a
- classic approach when dealing with many optional components, we will cover
- the modern approach in the next step.
- The corresponding changes to the source code are fairly straightforward. First,
- in ``tutorial.cxx``, include the ``MathFunctions.h`` header if we need it:
- .. literalinclude:: Step3/tutorial.cxx
- :language: c++
- :start-after: // should we include the MathFunctions header
- :end-before: int main
- Then, in the same file, make ``USE_MYMATH`` control which square root
- function is used:
- .. literalinclude:: Step3/tutorial.cxx
- :language: c++
- :start-after: // which square root function should we use?
- :end-before: std::cout << "The square root of
- Since the source code now requires ``USE_MYMATH`` we can add it to
- ``TutorialConfig.h.in`` with the following line:
- .. literalinclude:: Step3/TutorialConfig.h.in
- :language: c
- :lines: 4
- **Exercise**: Why is it important that we configure ``TutorialConfig.h.in``
- after the option for ``USE_MYMATH``? What would happen if we inverted the two?
- Run the :manual:`cmake <cmake(1)>` executable or the
- :manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it
- with your chosen build tool. Then run the built Tutorial executable.
- Use the :manual:`ccmake <ccmake(1)>` executable or the :manual:`cmake-gui <cmake-gui(1)>`
- to update the value of ``USE_MYMATH``. Rebuild and run the tutorial again.
- Which function gives better results, sqrt or mysqrt?
- Adding Usage Requirements for Library (Step 3)
- ==============================================
- Usage requirements allow for far better control over a library or executable's
- link and include line while also giving more control over the transitive
- property of targets inside CMake. The primary commands that leverage usage
- requirements are:
- - :command:`target_compile_definitions`
- - :command:`target_compile_options`
- - :command:`target_include_directories`
- - :command:`target_link_libraries`
- Let's refactor our code from `Adding a Library (Step 2)`_ to use the modern
- CMake approach of usage requirements. We first state that anybody linking to
- MathFunctions needs to include the current source directory, while
- MathFunctions itself doesn't. So this can become an ``INTERFACE`` usage
- requirement.
- Remember ``INTERFACE`` means things that consumers require but the producer
- doesn't. Add the following lines to the end of
- ``MathFunctions/CMakeLists.txt``:
- .. literalinclude:: Step4/MathFunctions/CMakeLists.txt
- :language: cmake
- :start-after: # to find MathFunctions.h
- Now that we've specified usage requirements for MathFunctions we can safely
- remove our uses of the ``EXTRA_INCLUDES`` variable from the top-level
- ``CMakeLists.txt``, here:
- .. literalinclude:: Step4/CMakeLists.txt
- :language: cmake
- :start-after: # add the MathFunctions library
- :end-before: # add the executable
- And here:
- .. literalinclude:: Step4/CMakeLists.txt
- :language: cmake
- :start-after: # so that we will find TutorialConfig.h
- Once this is done, run the :manual:`cmake <cmake(1)>` executable or the
- :manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it
- with your chosen build tool or by using ``cmake --build .`` from the build
- directory.
- Installing and Testing (Step 4)
- ===============================
- Now we can start adding install rules and testing support to our project.
- Install Rules
- -------------
- The install rules are fairly simple: for MathFunctions we want to install the
- library and header file and for the application we want to install the
- executable and configured header.
- So to the end of ``MathFunctions/CMakeLists.txt`` we add:
- .. literalinclude:: Step5/MathFunctions/CMakeLists.txt
- :language: cmake
- :start-after: # install rules
- And to the end of the top-level ``CMakeLists.txt`` we add:
- .. literalinclude:: Step5/CMakeLists.txt
- :language: cmake
- :start-after: # add the install targets
- :end-before: # enable testing
- That is all that is needed to create a basic local install of the tutorial.
- Run the :manual:`cmake <cmake(1)>` executable or the
- :manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it
- with your chosen build tool. Run the install step by using the ``install``
- option of the :manual:`cmake <cmake(1)>` command (introduced in 3.15, older
- versions of CMake must use ``make install``) from the command line, or build
- the ``INSTALL`` target from an IDE. This will install the appropriate header
- files, libraries, and executables.
- The CMake variable :variable:`CMAKE_INSTALL_PREFIX` is used to determine the
- root of where the files will be installed. If using ``cmake --install`` a
- custom installation directory can be given via the ``--prefix`` argument. For
- multi-configuration tools, use the ``--config`` argument to specify the
- configuration.
- Verify that the installed Tutorial runs.
- Testing Support
- ---------------
- Next let's test our application. At the end of the top-level ``CMakeLists.txt``
- file we can enable testing and then add a number of basic tests to verify that
- the application is working correctly.
- .. literalinclude:: Step5/CMakeLists.txt
- :language: cmake
- :start-after: # enable testing
- The first test simply verifies that the application runs, does not segfault or
- otherwise crash, and has a zero return value. This is the basic form of a
- CTest test.
- The next test makes use of the :prop_test:`PASS_REGULAR_EXPRESSION` test
- property to verify that the output of the test contains certain strings. In
- this case, verifying that the usage message is printed when an incorrect number
- of arguments are provided.
- Lastly, we have a function called ``do_test`` that runs the application and
- verifies that the computed square root is correct for given input. For each
- invocation of ``do_test``, another test is added to the project with a name,
- input, and expected results based on the passed arguments.
- Rebuild the application and then cd to the binary directory and run the
- :manual:`ctest <ctest(1)>` executable: ``ctest -N`` and ``ctest -VV``. For
- multi-config generators (e.g. Visual Studio), the configuration type must be
- specified. To run tests in Debug mode, for example, use ``ctest -C Debug -VV``
- from the build directory (not the Debug subdirectory!). Alternatively, build
- the ``RUN_TESTS`` target from the IDE.
- Adding System Introspection (Step 5)
- ====================================
- Let us consider adding some code to our project that depends on features the
- target platform may not have. For this example, we will add some code that
- depends on whether or not the target platform has the ``log`` and ``exp``
- functions. Of course almost every platform has these functions but for this
- tutorial assume that they are not common.
- If the platform has ``log`` and ``exp`` then we will use them to compute the
- square root in the ``mysqrt`` function. We first test for the availability of
- these functions using the :module:`CheckSymbolExists` module in the top-level
- ``CMakeLists.txt``. We're going to use the new defines in
- ``TutorialConfig.h.in``, so be sure to set them before that file is configured.
- .. literalinclude:: Step6/MathFunctions/CMakeLists.txt
- :language: cmake
- :start-after: # does this system provide the log and exp functions?
- :end-before: if(HAVE_LOG AND HAVE_EXP)
- Now let's add these defines to ``TutorialConfig.h.in`` so that we can use them
- from ``mysqrt.cxx``:
- .. code-block:: console
- // does the platform provide exp and log functions?
- #cmakedefine HAVE_LOG
- #cmakedefine HAVE_EXP
- If ``log`` and ``exp`` are available on the system, then we will use them to
- compute the square root in the ``mysqrt`` function. Add the following code to
- the ``mysqrt`` function in ``MathFunctions/mysqrt.cxx`` (don't forget the
- ``#endif`` before returning the result!):
- .. literalinclude:: Step6/MathFunctions/mysqrt.cxx
- :language: c++
- :start-after: // if we have both log and exp then use them
- :end-before: // do ten iterations
- We will also need to modify ``mysqrt.cxx`` to include ``cmath``.
- .. literalinclude:: Step6/MathFunctions/mysqrt.cxx
- :language: c++
- :end-before: #include <iostream>
- Run the :manual:`cmake <cmake(1)>` executable or the
- :manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it
- with your chosen build tool and run the Tutorial executable.
- You will notice that we're not using ``log`` and ``exp``, even if we think they
- should be available. We should realize quickly that we have forgotten to
- include ``TutorialConfig.h`` in ``mysqrt.cxx``.
- We will also need to update ``MathFunctions/CMakeLists.txt`` so ``mysqrt.cxx``
- knows where this file is located:
- .. code-block:: cmake
- target_include_directories(MathFunctions
- INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}
- PRIVATE ${CMAKE_BINARY_DIR}
- )
- After making this update, go ahead and build the project again and run the
- built Tutorial executable. If ``log`` and ``exp`` are still not being used,
- open the generated ``TutorialConfig.h`` file from the build directory. Maybe
- they aren't available on the current system?
- Which function gives better results now, sqrt or mysqrt?
- Specify Compile Definition
- --------------------------
- Is there a better place for us to save the ``HAVE_LOG`` and ``HAVE_EXP`` values
- other than in ``TutorialConfig.h``? Let's try to use
- :command:`target_compile_definitions`.
- First, remove the defines from ``TutorialConfig.h.in``. We no longer need to
- include ``TutorialConfig.h`` from ``mysqrt.cxx`` or the extra include in
- ``MathFunctions/CMakeLists.txt``.
- Next, we can move the check for ``HAVE_LOG`` and ``HAVE_EXP`` to
- ``MathFunctions/CMakeLists.txt`` and then specify those values as ``PRIVATE``
- compile definitions.
- .. literalinclude:: Step6/MathFunctions/CMakeLists.txt
- :language: cmake
- :start-after: # does this system provide the log and exp functions?
- :end-before: # install rules
- After making these updates, go ahead and build the project again. Run the
- built Tutorial executable and verify that the results are same as earlier in
- this step.
- Adding a Custom Command and Generated File (Step 6)
- ===================================================
- Suppose, for the purpose of this tutorial, we decide that we never want to use
- the platform ``log`` and ``exp`` functions and instead would like to
- generate a table of precomputed values to use in the ``mysqrt`` function.
- In this section, we will create the table as part of the build process,
- and then compile that table into our application.
- First, let's remove the check for the ``log`` and ``exp`` functions in
- ``MathFunctions/CMakeLists.txt``. Then remove the check for ``HAVE_LOG`` and
- ``HAVE_EXP`` from ``mysqrt.cxx``. At the same time, we can remove
- :code:`#include <cmath>`.
- In the ``MathFunctions`` subdirectory, a new source file named
- ``MakeTable.cxx`` has been provided to generate the table.
- After reviewing the file, we can see that the table is produced as valid C++
- code and that the output filename is passed in as an argument.
- The next step is to add the appropriate commands to the
- ``MathFunctions/CMakeLists.txt`` file to build the MakeTable executable and
- then run it as part of the build process. A few commands are needed to
- accomplish this.
- First, at the top of ``MathFunctions/CMakeLists.txt``, the executable for
- ``MakeTable`` is added as any other executable would be added.
- .. literalinclude:: Step7/MathFunctions/CMakeLists.txt
- :language: cmake
- :start-after: # first we add the executable that generates the table
- :end-before: # add the command to generate the source code
- Then we add a custom command that specifies how to produce ``Table.h``
- by running MakeTable.
- .. literalinclude:: Step7/MathFunctions/CMakeLists.txt
- :language: cmake
- :start-after: # add the command to generate the source code
- :end-before: # add the main library
- Next we have to let CMake know that ``mysqrt.cxx`` depends on the generated
- file ``Table.h``. This is done by adding the generated ``Table.h`` to the list
- of sources for the library MathFunctions.
- .. literalinclude:: Step7/MathFunctions/CMakeLists.txt
- :language: cmake
- :start-after: # add the main library
- :end-before: # state that anybody linking
- We also have to add the current binary directory to the list of include
- directories so that ``Table.h`` can be found and included by ``mysqrt.cxx``.
- .. literalinclude:: Step7/MathFunctions/CMakeLists.txt
- :start-after: # state that we depend on our bin
- :end-before: # install rules
- Now let's use the generated table. First, modify ``mysqrt.cxx`` to include
- ``Table.h``. Next, we can rewrite the mysqrt function to use the table:
- .. literalinclude:: Step7/MathFunctions/mysqrt.cxx
- :language: c++
- :start-after: // a hack square root calculation using simple operations
- Run the :manual:`cmake <cmake(1)>` executable or the
- :manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it
- with your chosen build tool.
- When this project is built it will first build the ``MakeTable`` executable.
- It will then run ``MakeTable`` to produce ``Table.h``. Finally, it will
- compile ``mysqrt.cxx`` which includes ``Table.h`` to produce the MathFunctions
- library.
- Run the Tutorial executable and verify that it is using the table.
- Building an Installer (Step 7)
- ==============================
- Next suppose that we want to distribute our project to other people so that
- they can use it. We want to provide both binary and source distributions on a
- variety of platforms. This is a little different from the install we did
- previously in `Installing and Testing (Step 4)`_ , where we were
- installing the binaries that we had built from the source code. In this
- example we will be building installation packages that support binary
- installations and package management features. To accomplish this we will use
- CPack to create platform specific installers. Specifically we need to add a
- few lines to the bottom of our top-level ``CMakeLists.txt`` file.
- .. literalinclude:: Step8/CMakeLists.txt
- :language: cmake
- :start-after: # setup installer
- That is all there is to it. We start by including
- :module:`InstallRequiredSystemLibraries`. This module will include any runtime
- libraries that are needed by the project for the current platform. Next we set
- some CPack variables to where we have stored the license and version
- information for this project. The version information was set earlier in this
- tutorial and the ``license.txt`` has been included in the top-level source
- directory for this step.
- Finally we include the :module:`CPack module <CPack>` which will use these
- variables and some other properties of the current system to setup an
- installer.
- The next step is to build the project in the usual manner and then run the
- :manual:`cpack <cpack(1)>` executable. To build a binary distribution, from the
- binary directory run:
- .. code-block:: console
- cpack
- To specify the generator, use the ``-G`` option. For multi-config builds, use
- ``-C`` to specify the configuration. For example:
- .. code-block:: console
- cpack -G ZIP -C Debug
- To create a source distribution you would type:
- .. code-block:: console
- cpack --config CPackSourceConfig.cmake
- Alternatively, run ``make package`` or right click the ``Package`` target and
- ``Build Project`` from an IDE.
- Run the installer found in the binary directory. Then run the installed
- executable and verify that it works.
- Adding Support for a Dashboard (Step 8)
- =======================================
- Adding support for submitting our test results to a dashboard is simple. We
- already defined a number of tests for our project in `Testing Support`_. Now we
- just have to run those tests and submit them to a dashboard. To include support
- for dashboards we include the :module:`CTest` module in our top-level
- ``CMakeLists.txt``.
- Replace:
- .. code-block:: cmake
- # enable testing
- enable_testing()
- With:
- .. code-block:: cmake
- # enable dashboard scripting
- include(CTest)
- The :module:`CTest` module will automatically call ``enable_testing()``, so we
- can remove it from our CMake files.
- We will also need to create a ``CTestConfig.cmake`` file in the top-level
- directory where we can specify the name of the project and where to submit the
- dashboard.
- .. literalinclude:: Step9/CTestConfig.cmake
- :language: cmake
- The :manual:`ctest <ctest(1)>` executable will read in this file when it runs.
- To create a simple dashboard you can run the :manual:`cmake <cmake(1)>`
- executable or the :manual:`cmake-gui <cmake-gui(1)>` to configure the project,
- but do not build it yet. Instead, change directory to the binary tree, and then
- run:
- ctest [-VV] -D Experimental
- Remember, for multi-config generators (e.g. Visual Studio), the configuration
- type must be specified::
- ctest [-VV] -C Debug -D Experimental
- Or, from an IDE, build the ``Experimental`` target.
- The :manual:`ctest <ctest(1)>` executable will build and test the project and
- submit the results to Kitware's public dashboard:
- https://my.cdash.org/index.php?project=CMakeTutorial.
- Mixing Static and Shared (Step 9)
- =================================
- In this section we will show how the :variable:`BUILD_SHARED_LIBS` variable can
- be used to control the default behavior of :command:`add_library`,
- and allow control over how libraries without an explicit type (``STATIC``,
- ``SHARED``, ``MODULE`` or ``OBJECT``) are built.
- To accomplish this we need to add :variable:`BUILD_SHARED_LIBS` to the
- top-level ``CMakeLists.txt``. We use the :command:`option` command as it allows
- users to optionally select if the value should be ON or OFF.
- Next we are going to refactor MathFunctions to become a real library that
- encapsulates using ``mysqrt`` or ``sqrt``, instead of requiring the calling
- code to do this logic. This will also mean that ``USE_MYMATH`` will not control
- building MathFunctions, but instead will control the behavior of this library.
- The first step is to update the starting section of the top-level
- ``CMakeLists.txt`` to look like:
- .. literalinclude:: Step10/CMakeLists.txt
- :language: cmake
- :end-before: # add the binary tree
- Now that we have made MathFunctions always be used, we will need to update
- the logic of that library. So, in ``MathFunctions/CMakeLists.txt`` we need to
- create a SqrtLibrary that will conditionally be built when ``USE_MYMATH`` is
- enabled. Now, since this is a tutorial, we are going to explicitly require
- that SqrtLibrary is built statically.
- The end result is that ``MathFunctions/CMakeLists.txt`` should look like:
- .. literalinclude:: Step10/MathFunctions/CMakeLists.txt
- :language: cmake
- :lines: 1-36,42-
- Next, update ``MathFunctions/mysqrt.cxx`` to use the ``mathfunctions`` and
- ``detail`` namespaces:
- .. literalinclude:: Step10/MathFunctions/mysqrt.cxx
- :language: c++
- We also need to make some changes in ``tutorial.cxx``, so that it no longer
- uses ``USE_MYMATH``:
- #. Always include ``MathFunctions.h``
- #. Always use ``mathfunctions::sqrt``
- #. Don't include cmath
- Finally, update ``MathFunctions/MathFunctions.h`` to use dll export defines:
- .. literalinclude:: Step10/MathFunctions/MathFunctions.h
- :language: c++
- At this point, if you build everything, you will notice that linking fails
- as we are combining a static library without position independent code with a
- library that has position independent code. The solution to this is to
- explicitly set the :prop_tgt:`POSITION_INDEPENDENT_CODE` target property of
- SqrtLibrary to be True no matter the build type.
- .. literalinclude:: Step10/MathFunctions/CMakeLists.txt
- :language: cmake
- :lines: 37-42
- **Exercise**: We modified ``MathFunctions.h`` to use dll export defines.
- Using CMake documentation can you find a helper module to simplify this?
- Adding Generator Expressions (Step 10)
- ======================================
- :manual:`Generator expressions <cmake-generator-expressions(7)>` are evaluated
- during build system generation to produce information specific to each build
- configuration.
- :manual:`Generator expressions <cmake-generator-expressions(7)>` are allowed in
- the context of many target properties, such as :prop_tgt:`LINK_LIBRARIES`,
- :prop_tgt:`INCLUDE_DIRECTORIES`, :prop_tgt:`COMPILE_DEFINITIONS` and others.
- They may also be used when using commands to populate those properties, such as
- :command:`target_link_libraries`, :command:`target_include_directories`,
- :command:`target_compile_definitions` and others.
- :manual:`Generator expressions <cmake-generator-expressions(7)>` may be used
- to enable conditional linking, conditional definitions used when compiling,
- conditional include directories and more. The conditions may be based on the
- build configuration, target properties, platform information or any other
- queryable information.
- There are different types of
- :manual:`generator expressions <cmake-generator-expressions(7)>` including
- Logical, Informational, and Output expressions.
- Logical expressions are used to create conditional output. The basic
- expressions are the 0 and 1 expressions. A ``$<0:...>`` results in the empty
- string, and ``<1:...>`` results in the content of "...". They can also be
- nested.
- A common usage of
- :manual:`generator expressions <cmake-generator-expressions(7)>` is to
- conditionally add compiler flags, such as those for language levels or
- warnings. A nice pattern is to associate this information to an ``INTERFACE``
- target allowing this information to propagate. Lets start by constructing an
- ``INTERFACE`` target and specifying the required C++ standard level of ``11``
- instead of using :variable:`CMAKE_CXX_STANDARD`.
- So the following code:
- .. literalinclude:: Step10/CMakeLists.txt
- :language: cmake
- :start-after: project(Tutorial VERSION 1.0)
- :end-before: # control where the static and shared libraries are built so that on windows
- Would be replaced with:
- .. literalinclude:: Step11/CMakeLists.txt
- :language: cmake
- :start-after: project(Tutorial VERSION 1.0)
- :end-before: # add compiler warning flags just when building this project via
- Next we add the desired compiler warning flags that we want for our project. As
- warning flags vary based on the compiler we use the ``COMPILE_LANG_AND_ID``
- generator expression to control which flags to apply given a language and a set
- of compiler ids as seen below:
- .. literalinclude:: Step11/CMakeLists.txt
- :language: cmake
- :start-after: # the BUILD_INTERFACE genex
- :end-before: # control where the static and shared libraries are built so that on windows
- Looking at this we see that the warning flags are encapsulated inside a
- ``BUILD_INTERFACE`` condition. This is done so that consumers of our installed
- project will not inherit our warning flags.
- **Exercise**: Modify ``MathFunctions/CMakeLists.txt`` so that all targets have
- a :command:`target_link_libraries` call to ``tutorial_compiler_flags``.
- Adding Export Configuration (Step 11)
- =====================================
- During `Installing and Testing (Step 4)`_ of the tutorial we added the ability
- for CMake to install the library and headers of the project. During
- `Building an Installer (Step 7)`_ we added the ability to package up this
- information so it could be distributed to other people.
- The next step is to add the necessary information so that other CMake projects
- can use our project, be it from a build directory, a local install or when
- packaged.
- The first step is to update our :command:`install(TARGETS)` commands to not
- only specify a ``DESTINATION`` but also an ``EXPORT``. The ``EXPORT`` keyword
- generates and installs a CMake file containing code to import all targets
- listed in the install command from the installation tree. So let's go ahead and
- explicitly ``EXPORT`` the MathFunctions library by updating the ``install``
- command in ``MathFunctions/CMakeLists.txt`` to look like:
- .. literalinclude:: Complete/MathFunctions/CMakeLists.txt
- :language: cmake
- :start-after: # install rules
- Now that we have MathFunctions being exported, we also need to explicitly
- install the generated ``MathFunctionsTargets.cmake`` file. This is done by
- adding the following to the bottom of the top-level ``CMakeLists.txt``:
- .. literalinclude:: Complete/CMakeLists.txt
- :language: cmake
- :start-after: # install the configuration targets
- :end-before: include(CMakePackageConfigHelpers)
- At this point you should try and run CMake. If everything is setup properly
- you will see that CMake will generate an error that looks like:
- .. code-block:: console
- Target "MathFunctions" INTERFACE_INCLUDE_DIRECTORIES property contains
- path:
- "/Users/robert/Documents/CMakeClass/Tutorial/Step11/MathFunctions"
- which is prefixed in the source directory.
- What CMake is trying to say is that during generating the export information
- it will export a path that is intrinsically tied to the current machine and
- will not be valid on other machines. The solution to this is to update the
- MathFunctions :command:`target_include_directories` to understand that it needs
- different ``INTERFACE`` locations when being used from within the build
- directory and from an install / package. This means converting the
- :command:`target_include_directories` call for MathFunctions to look like:
- .. literalinclude:: Step12/MathFunctions/CMakeLists.txt
- :language: cmake
- :start-after: # to find MathFunctions.h, while we don't.
- :end-before: # should we use our own math functions
- Once this has been updated, we can re-run CMake and verify that it doesn't
- warn anymore.
- At this point, we have CMake properly packaging the target information that is
- required but we will still need to generate a ``MathFunctionsConfig.cmake`` so
- that the CMake :command:`find_package` command can find our project. So let's go
- ahead and add a new file to the top-level of the project called
- ``Config.cmake.in`` with the following contents:
- .. literalinclude:: Step12/Config.cmake.in
- Then, to properly configure and install that file, add the following to the
- bottom of the top-level ``CMakeLists.txt``:
- .. literalinclude:: Step12/CMakeLists.txt
- :language: cmake
- :start-after: # install the configuration targets
- :end-before: # generate the export
- At this point, we have generated a relocatable CMake Configuration for our
- project that can be used after the project has been installed or packaged. If
- we want our project to also be used from a build directory we only have to add
- the following to the bottom of the top level ``CMakeLists.txt``:
- .. literalinclude:: Step12/CMakeLists.txt
- :language: cmake
- :start-after: # needs to be after the install(TARGETS ) command
- With this export call we now generate a ``Targets.cmake``, allowing the
- configured ``MathFunctionsConfig.cmake`` in the build directory to be used by
- other projects, without needing it to be installed.
- Packaging Debug and Release (Step 12)
- =====================================
- **Note:** This example is valid for single-configuration generators and will
- not work for multi-configuration generators (e.g. Visual Studio).
- By default, CMake's model is that a build directory only contains a single
- configuration, be it Debug, Release, MinSizeRel, or RelWithDebInfo. It is
- possible, however, to setup CPack to bundle multiple build directories and
- construct a package that contains multiple configurations of the same project.
- First, we want to ensure that the debug and release builds use different names
- for the executables and libraries that will be installed. Let's use `d` as the
- postfix for the debug executable and libraries.
- Set :variable:`CMAKE_DEBUG_POSTFIX` near the beginning of the top-level
- ``CMakeLists.txt`` file:
- .. literalinclude:: Complete/CMakeLists.txt
- :language: cmake
- :start-after: project(Tutorial VERSION 1.0)
- :end-before: target_compile_features(tutorial_compiler_flags
- And the :prop_tgt:`DEBUG_POSTFIX` property on the tutorial executable:
- .. literalinclude:: Complete/CMakeLists.txt
- :language: cmake
- :start-after: # add the executable
- :end-before: # add the binary tree to the search path for include files
- Let's also add version numbering to the MathFunctions library. In
- ``MathFunctions/CMakeLists.txt``, set the :prop_tgt:`VERSION` and
- :prop_tgt:`SOVERSION` properties:
- .. literalinclude:: Complete/MathFunctions/CMakeLists.txt
- :language: cmake
- :start-after: # setup the version numbering
- :end-before: # install rules
- From the ``Step12`` directory, create ``debug`` and ``release``
- subbdirectories. The layout will look like:
- .. code-block:: none
- - Step12
- - debug
- - release
- Now we need to setup debug and release builds. We can use
- :variable:`CMAKE_BUILD_TYPE` to set the configuration type:
- .. code-block:: console
- cd debug
- cmake -DCMAKE_BUILD_TYPE=Debug ..
- cmake --build .
- cd ../release
- cmake -DCMAKE_BUILD_TYPE=Release ..
- cmake --build .
- Now that both the debug and release builds are complete, we can use a custom
- configuration file to package both builds into a single release. In the
- ``Step12`` directory, create a file called ``MultiCPackConfig.cmake``. In this
- file, first include the default configuration file that was created by the
- :manual:`cmake <cmake(1)>` executable.
- Next, use the ``CPACK_INSTALL_CMAKE_PROJECTS`` variable to specify which
- projects to install. In this case, we want to install both debug and release.
- .. literalinclude:: Complete/MultiCPackConfig.cmake
- :language: cmake
- From the ``Step12`` directory, run :manual:`cpack <cpack(1)>` specifying our
- custom configuration file with the ``config`` option:
- .. code-block:: console
- cpack --config MultiCPackConfig.cmake
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