| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257 | /*============================================================================  CMake - Cross Platform Makefile Generator  Copyright 2000-2009 Kitware, Inc., Insight Software Consortium  Distributed under the OSI-approved BSD License (the "License");  see accompanying file Copyright.txt for details.  This software is distributed WITHOUT ANY WARRANTY; without even the  implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the License for more information.============================================================================*/#ifndef cmGlobalXCodeGenerator_h#define cmGlobalXCodeGenerator_h#include "cmGlobalGenerator.h"#include "cmXCodeObject.h"#include "cmCustomCommand.h"class cmGlobalGeneratorFactory;class cmSourceFile;class cmSourceGroup;/** \class cmGlobalXCodeGenerator * \brief Write a Unix makefiles. * * cmGlobalXCodeGenerator manages UNIX build process for a tree */class cmGlobalXCodeGenerator : public cmGlobalGenerator{public:  cmGlobalXCodeGenerator(cmake* cm, std::string const& version);  static cmGlobalGeneratorFactory* NewFactory();  ///! Get the name for the generator.  virtual std::string GetName() const {    return cmGlobalXCodeGenerator::GetActualName();}  static std::string GetActualName() {return "Xcode";}  /** Get the documentation entry for this generator.  */  static void GetDocumentation(cmDocumentationEntry& entry);  ///! Create a local generator appropriate to this Global Generator  virtual cmLocalGenerator *CreateLocalGenerator(cmMakefile *mf);  /**   * Try to determine system information such as shared library   * extension, pthreads, byte order etc.   */  virtual void EnableLanguage(std::vector<std::string>const& languages,                              cmMakefile *, bool optional);  /**   * Try running cmake and building a file. This is used for dynalically   * loaded commands, not as part of the usual build process.   */  virtual void GenerateBuildCommand(    std::vector<std::string>& makeCommand,    const std::string& makeProgram,    const std::string& projectName,    const std::string& projectDir,    const std::string& targetName,    const std::string& config,    bool fast, bool verbose,    std::vector<std::string> const& makeOptions = std::vector<std::string>()    );  /** Append the subdirectory for the given configuration.  */  virtual void AppendDirectoryForConfig(const std::string& prefix,                                        const std::string& config,                                        const std::string& suffix,                                        std::string& dir);  virtual void FindMakeProgram(cmMakefile*);  ///! What is the configurations directory variable called?  virtual const char* GetCMakeCFGIntDir() const;  ///! expand CFGIntDir  virtual std::string ExpandCFGIntDir(const std::string& str,                                      const std::string& config) const;  void SetCurrentLocalGenerator(cmLocalGenerator*);  /** Return true if the generated build tree may contain multiple builds.      i.e. "Can I build Debug and Release in the same tree?" */  virtual bool IsMultiConfig();  virtual bool SetGeneratorToolset(std::string const& ts, cmMakefile* mf);  void AppendFlag(std::string& flags, std::string const& flag);protected:  virtual void AddExtraIDETargets();  virtual void Generate();private:  cmXCodeObject* CreateOrGetPBXGroup(cmGeneratorTarget* gtgt,                                     cmSourceGroup* sg);  cmXCodeObject* CreatePBXGroup(cmXCodeObject *parent,                                std::string name);  bool CreateGroups(cmLocalGenerator* root,                    std::vector<cmLocalGenerator*>&                    generators);  std::string XCodeEscapePath(const char* p);  std::string RelativeToSource(const char* p);  std::string RelativeToBinary(const char* p);  std::string ConvertToRelativeForMake(const char* p);  void CreateCustomCommands(cmXCodeObject* buildPhases,                            cmXCodeObject* sourceBuildPhase,                            cmXCodeObject* headerBuildPhase,                            cmXCodeObject* resourceBuildPhase,                            std::vector<cmXCodeObject*> contentBuildPhases,                            cmXCodeObject* frameworkBuildPhase,                            cmGeneratorTarget *gtgt);  std::string ComputeInfoPListLocation(cmGeneratorTarget *target);  void AddCommandsToBuildPhase(cmXCodeObject* buildphase,                               cmGeneratorTarget *target,                               std::vector<cmCustomCommand>                               const & commands,                               const char* commandFileName);  void CreateCustomRulesMakefile(const char* makefileBasename,                                 cmGeneratorTarget* target,                                 std::vector<cmCustomCommand> const & commands,                                 const std::string& configName);  cmXCodeObject* FindXCodeTarget(const cmGeneratorTarget *);  std::string GetOrCreateId(const std::string& name, const std::string& id);  // create cmXCodeObject from these functions so that memory can be managed  // correctly.  All objects created are stored in this->XCodeObjects.  cmXCodeObject* CreateObject(cmXCodeObject::PBXType ptype);  cmXCodeObject* CreateObject(cmXCodeObject::Type type);  cmXCodeObject* CreateString(const std::string& s);  cmXCodeObject* CreateObjectReference(cmXCodeObject*);  cmXCodeObject* CreateXCodeTarget(cmGeneratorTarget *gtgt,                                   cmXCodeObject* buildPhases);  void ForceLinkerLanguages();  void ForceLinkerLanguage(cmGeneratorTarget* gtgt);  const char* GetTargetLinkFlagsVar(const cmGeneratorTarget *target) const;  const char* GetTargetFileType(cmGeneratorTarget* target);  const char* GetTargetProductType(cmGeneratorTarget* target);  std::string AddConfigurations(cmXCodeObject* target,                                cmGeneratorTarget *gtgt);  void AppendOrAddBuildSetting(cmXCodeObject* settings, const char* attr,                               const char* value);  void AppendBuildSettingAttribute(cmXCodeObject* target, const char* attr,                                   const char* value,                                   const std::string& configName);  cmXCodeObject* CreateUtilityTarget(cmGeneratorTarget *gtgt);  void AddDependAndLinkInformation(cmXCodeObject* target);  void CreateBuildSettings(cmGeneratorTarget *gtgt,                           cmXCodeObject* buildSettings,                           const std::string& buildType);  std::string ExtractFlag(const char* flag, std::string& flags);  std::string ExtractFlagRegex(const char* exp, int matchIndex,                               std::string& flags);  void SortXCodeObjects();  // delete all objects in the this->XCodeObjects vector.  void ClearXCodeObjects();  bool CreateXCodeObjects(cmLocalGenerator* root,                          std::vector<cmLocalGenerator*>& generators);  void OutputXCodeProject(cmLocalGenerator* root,                          std::vector<cmLocalGenerator*>& generators);  void WriteXCodePBXProj(std::ostream& fout, cmLocalGenerator* root,                         std::vector<cmLocalGenerator*>& generators);  cmXCodeObject* CreateXCodeFileReferenceFromPath(const std::string &fullpath,                                                  cmGeneratorTarget *target,                                                  const std::string &lang,                                                  cmSourceFile* sf);  cmXCodeObject* CreateXCodeSourceFileFromPath(const std::string &fullpath,                                               cmGeneratorTarget *target,                                               const std::string &lang,                                               cmSourceFile* sf);  cmXCodeObject* CreateXCodeFileReference(cmSourceFile* sf,                                          cmGeneratorTarget *target);  cmXCodeObject* CreateXCodeSourceFile(cmLocalGenerator* gen,                                       cmSourceFile* sf,                                       cmGeneratorTarget *gtgt);  bool CreateXCodeTargets(cmLocalGenerator* gen,                          std::vector<cmXCodeObject*>&);  bool IsHeaderFile(cmSourceFile*);  void AddDependTarget(cmXCodeObject* target,                       cmXCodeObject* dependTarget);  void CreateXCodeDependHackTarget(std::vector<cmXCodeObject*>& targets);  bool SpecialTargetEmitted(std::string const& tname);  void SetGenerationRoot(cmLocalGenerator* root);  void AddExtraTargets(cmLocalGenerator* root,                       std::vector<cmLocalGenerator*>& gens);  cmXCodeObject* CreateBuildPhase(const char* name,                                  const char* name2,                                  cmGeneratorTarget *target,                                  const std::vector<cmCustomCommand>&);  void CreateReRunCMakeFile(cmLocalGenerator* root,                            std::vector<cmLocalGenerator*> const& gens);  std::string LookupFlags(const std::string& varNamePrefix,                          const std::string& varNameLang,                          const std::string& varNameSuffix,                          const std::string& default_flags);  class Factory;  class BuildObjectListOrString;  friend class BuildObjectListOrString;  void AppendDefines(BuildObjectListOrString& defs, const char* defines_list,                     bool dflag = false);  void AppendDefines(BuildObjectListOrString& defs,                     std::vector<std::string> const& defines,                     bool dflag = false);  void ComputeTargetObjectDirectory(cmGeneratorTarget* gt) const;protected:  virtual const char* GetInstallTargetName() const { return "install"; }  virtual const char* GetPackageTargetName() const { return "package"; }  unsigned int XcodeVersion;  std::string VersionString;  std::set<std::string> XCodeObjectIDs;  std::vector<cmXCodeObject*> XCodeObjects;  cmXCodeObject* RootObject;private:  std::string const& GetXcodeBuildCommand();  std::string FindXcodeBuildCommand();  std::string XcodeBuildCommand;  bool XcodeBuildCommandInitialized;  void PrintCompilerAdvice(std::ostream&, std::string const&,                           const char*) const {}  std::string GetObjectsNormalDirectory(const std::string &projName,    const std::string &configName,    const cmGeneratorTarget *t) const;  void addObject(cmXCodeObject *obj);  std::string PostBuildMakeTarget(std::string const& tName,                                  std::string const& configName);  cmXCodeObject* MainGroupChildren;  cmXCodeObject* SourcesGroupChildren;  cmXCodeObject* ResourcesGroupChildren;  cmMakefile* CurrentMakefile;  cmLocalGenerator* CurrentLocalGenerator;  std::vector<std::string> CurrentConfigurationTypes;  std::string CurrentReRunCMakeMakefile;  std::string CurrentXCodeHackMakefile;  std::string CurrentProject;  std::set<std::string> TargetDoneSet;  std::vector<std::string> CurrentOutputDirectoryComponents;  std::vector<std::string> ProjectSourceDirectoryComponents;  std::vector<std::string> ProjectOutputDirectoryComponents;  std::map<std::string, cmXCodeObject* > GroupMap;  std::map<std::string, cmXCodeObject* > GroupNameMap;  std::map<std::string, cmXCodeObject* > TargetGroup;  std::map<std::string, cmXCodeObject* > FileRefs;  std::map<cmGeneratorTarget const*, cmXCodeObject* > XCodeObjectMap;  std::vector<std::string> Architectures;  std::string GeneratorToolset;};#endif
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