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- # - Try to find the Bullet physics engine
- #
- # This module defines the following variables
- #
- # BULLET_FOUND - Was bullet found
- # BULLET_INCLUDE_DIRS - the Bullet include directories
- # BULLET_LIBRARIES - Link to this, by default it includes
- # all bullet components (Dynamics,
- # Collision, LinearMath, & SoftBody)
- #
- # This module accepts the following variables
- #
- # BULLET_ROOT - Can be set to bullet install path or Windows build path
- #
- #=============================================================================
- # Copyright 2009 Kitware, Inc.
- # Copyright 2009 Philip Lowman <[email protected]>
- #
- # Distributed under the OSI-approved BSD License (the "License");
- # see accompanying file Copyright.txt for details.
- #
- # This software is distributed WITHOUT ANY WARRANTY; without even the
- # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- # See the License for more information.
- #=============================================================================
- # (To distributed this file outside of CMake, substitute the full
- # License text for the above reference.)
- macro(_FIND_BULLET_LIBRARY _var)
- find_library(${_var}
- NAMES
- ${ARGN}
- PATHS
- ${BULLET_ROOT}
- ${BULLET_ROOT}/out/release8/libs
- ${BULLET_ROOT}/out/debug8/libs
- PATH_SUFFIXES lib
- )
- mark_as_advanced(${_var})
- endmacro()
- macro(_BULLET_APPEND_LIBRARIES _list _release)
- set(_debug ${_release}_DEBUG)
- if(${_debug})
- set(${_list} ${${_list}} optimized ${${_release}} debug ${${_debug}})
- else()
- set(${_list} ${${_list}} ${${_release}})
- endif()
- endmacro()
- find_path(BULLET_INCLUDE_DIR NAMES btBulletCollisionCommon.h
- PATHS
- ${BULLET_ROOT}/include
- ${BULLET_ROOT}/src
- )
- # Find the libraries
- _FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY BulletDynamics)
- _FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY_DEBUG BulletDynamics_d)
- _FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY BulletCollision)
- _FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY_DEBUG BulletCollision_d)
- _FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY LinearMath BulletMath)
- _FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY_DEBUG LinearMath_d BulletMath_d)
- _FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY BulletSoftBody)
- _FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY_DEBUG BulletSoftBody_d)
- # handle the QUIETLY and REQUIRED arguments and set BULLET_FOUND to TRUE if
- # all listed variables are TRUE
- include(FindPackageHandleStandardArgs)
- FIND_PACKAGE_HANDLE_STANDARD_ARGS(Bullet DEFAULT_MSG
- BULLET_DYNAMICS_LIBRARY BULLET_COLLISION_LIBRARY BULLET_MATH_LIBRARY
- BULLET_SOFTBODY_LIBRARY BULLET_INCLUDE_DIR)
- set(BULLET_INCLUDE_DIRS ${BULLET_INCLUDE_DIR})
- if(BULLET_FOUND)
- _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_DYNAMICS_LIBRARY)
- _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_COLLISION_LIBRARY)
- _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_MATH_LIBRARY)
- _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_SOFTBODY_LIBRARY)
- endif()
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