| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117 | /*============================================================================  CMake - Cross Platform Makefile Generator  Copyright 2000-2009 Kitware, Inc., Insight Software Consortium  Distributed under the OSI-approved BSD License (the "License");  see accompanying file Copyright.txt for details.  This software is distributed WITHOUT ANY WARRANTY; without even the  implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the License for more information.============================================================================*/#ifndef cmExecutablesCommand_h#define cmExecutablesCommand_h#include "cmCommand.h"/** \class cmExecutablesCommand * \brief Defines a list of executables to build. * * cmExecutablesCommand defines a list of executable (i.e., test) * programs to create. */class cmAddExecutableCommand : public cmCommand{public:  /**   * This is a virtual constructor for the command.   */  virtual cmCommand* Clone()    {    return new cmAddExecutableCommand;    }  /**   * This is called when the command is first encountered in   * the CMakeLists.txt file.   */  virtual bool InitialPass(std::vector<std::string> const& args,                           cmExecutionStatus &status);  /**   * The name of the command as specified in CMakeList.txt.   */  virtual const char* GetName() const { return "add_executable";}  /**   * Succinct documentation.   */  virtual const char* GetTerseDocumentation() const    {    return      "Add an executable to the project using the specified source files.";    }  /**   * More documentation.   */  virtual const char* GetFullDocumentation() const    {    return      "  add_executable(<name> [WIN32] [MACOSX_BUNDLE]\n"      "                 [EXCLUDE_FROM_ALL]\n"      "                 source1 source2 ... sourceN)\n"      "Adds an executable target called <name> to be built from the "      "source files listed in the command invocation.  "      "The <name> corresponds to the logical target name and must be "      "globally unique within a project.  "      "The actual file name of the executable built is constructed based on "      "conventions of the native platform "      "(such as <name>.exe or just <name>).  "      "\n"      "By default the executable file will be created in the build tree "      "directory corresponding to the source tree directory in which "      "the command was invoked.  "      "See documentation of the RUNTIME_OUTPUT_DIRECTORY "      "target property to change this location.  "      "See documentation of the OUTPUT_NAME target property to change "      "the <name> part of the final file name.  "      "\n"      "If WIN32 is given the property WIN32_EXECUTABLE will be set on the "      "target created.  "      "See documentation of that target property for details."      "\n"      "If MACOSX_BUNDLE is given the corresponding property will be "      "set on the created target.  "      "See documentation of the MACOSX_BUNDLE target property for details."      "\n"      "If EXCLUDE_FROM_ALL is given the corresponding property will be "      "set on the created target.  "      "See documentation of the EXCLUDE_FROM_ALL target property for "      "details."      "\n"      "The add_executable command can also create IMPORTED executable "      "targets using this signature:\n"      "  add_executable(<name> IMPORTED [GLOBAL])\n"      "An IMPORTED executable target references an executable file located "      "outside the project.  "      "No rules are generated to build it.  "      "The target name has scope in the directory in which it is created "      "and below, but the GLOBAL option extends visibility.  "      "It may be referenced like any target built within the project.  "      "IMPORTED executables are useful for convenient reference from "      "commands like add_custom_command.  "      "Details about the imported executable are specified by setting "      "properties whose names begin in \"IMPORTED_\".  "      "The most important such property is IMPORTED_LOCATION "      "(and its per-configuration version IMPORTED_LOCATION_<CONFIG>) "      "which specifies the location of the main executable file on disk.  "      "See documentation of the IMPORTED_* properties for more information."      ;    }  cmTypeMacro(cmAddExecutableCommand, cmCommand);};#endif
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