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- # This is part of the Findosg* suite used to find OpenSceneGraph components.
- # Each component is separate and you must opt in to each module. You must
- # also opt into OpenGL and OpenThreads (and Producer if needed) as these
- # modules won't do it for you. This is to allow you control over your own
- # system piece by piece in case you need to opt out of certain components
- # or change the Find behavior for a particular module (perhaps because the
- # default FindOpenGL.cmake module doesn't work with your system as an
- # example).
- # If you want to use a more convenient module that includes everything,
- # use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
- #
- # Locate osgShadow
- # This module defines
- #
- # OSGSHADOW_FOUND - Was osgShadow found?
- # OSGSHADOW_INCLUDE_DIR - Where to find the headers
- # OSGSHADOW_LIBRARIES - The libraries to link for osgShadow (use this)
- #
- # OSGSHADOW_LIBRARY - The osgShadow library
- # OSGSHADOW_LIBRARY_DEBUG - The osgShadow debug library
- #
- # $OSGDIR is an environment variable that would
- # correspond to the ./configure --prefix=$OSGDIR
- # used in building osg.
- #
- # Created by Eric Wing.
- # Header files are presumed to be included like
- # #include <osg/PositionAttitudeTransform>
- # #include <osgShadow/ShadowTexture>
- include(Findosg_functions)
- OSG_FIND_PATH (OSGSHADOW osgShadow/ShadowTexture)
- OSG_FIND_LIBRARY(OSGSHADOW osgShadow)
- include(FindPackageHandleStandardArgs)
- FIND_PACKAGE_HANDLE_STANDARD_ARGS(OSGSHADOW DEFAULT_MSG
- OSGSHADOW_LIBRARY OSGSHADOW_INCLUDE_DIR)
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