FindosgTerrain.cmake 1.5 KB

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  1. # This is part of the Findosg* suite used to find OpenSceneGraph components.
  2. # Each component is separate and you must opt in to each module. You must
  3. # also opt into OpenGL and OpenThreads (and Producer if needed) as these
  4. # modules won't do it for you. This is to allow you control over your own
  5. # system piece by piece in case you need to opt out of certain components
  6. # or change the Find behavior for a particular module (perhaps because the
  7. # default FindOpenGL.cmake module doesn't work with your system as an
  8. # example).
  9. # If you want to use a more convenient module that includes everything,
  10. # use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
  11. #
  12. # Locate osgTerrain
  13. # This module defines
  14. #
  15. # OSGTERRAIN_FOUND - Was osgTerrain found?
  16. # OSGTERRAIN_INCLUDE_DIR - Where to find the headers
  17. # OSGTERRAIN_LIBRARIES - The libraries to link for osgTerrain (use this)
  18. #
  19. # OSGTERRAIN_LIBRARY - The osgTerrain library
  20. # OSGTERRAIN_LIBRARY_DEBUG - The osgTerrain debug library
  21. #
  22. # $OSGDIR is an environment variable that would
  23. # correspond to the ./configure --prefix=$OSGDIR
  24. # used in building osg.
  25. #
  26. # Created by Eric Wing.
  27. # Header files are presumed to be included like
  28. # #include <osg/PositionAttitudeTransform>
  29. # #include <osgTerrain/Terrain>
  30. include(Findosg_functions)
  31. OSG_FIND_PATH (OSGTERRAIN osgTerrain/Terrain)
  32. OSG_FIND_LIBRARY(OSGTERRAIN osgTerrain)
  33. include(FindPackageHandleStandardArgs)
  34. FIND_PACKAGE_HANDLE_STANDARD_ARGS(OSGTERRAIN DEFAULT_MSG
  35. OSGTERRAIN_LIBRARY OSGTERRAIN_INCLUDE_DIR)