FindOpenAL.cmake 3.1 KB

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  1. # Locate OpenAL
  2. # This module defines
  3. # OPENAL_LIBRARY
  4. # OPENAL_FOUND, if false, do not try to link to OpenAL
  5. # OPENAL_INCLUDE_DIR, where to find the headers
  6. #
  7. # $OPENALDIR is an environment variable that would
  8. # correspond to the ./configure --prefix=$OPENALDIR
  9. # used in building OpenAL.
  10. #
  11. # Created by Eric Wing. This was influenced by the FindSDL.cmake module.
  12. # This makes the presumption that you are include al.h like
  13. # #include "al.h"
  14. # and not
  15. # #include <AL/al.h>
  16. # The reason for this is that the latter is not entirely portable.
  17. # Windows/Creative Labs does not by default put their headers in AL/ and
  18. # OS X uses the convention <OpenAL/al.h>.
  19. #
  20. # For Windows, Creative Labs seems to have added a registry key for their
  21. # OpenAL 1.1 installer. I have added that key to the list of search paths,
  22. # however, the key looks like it could be a little fragile depending on
  23. # if they decide to change the 1.00.0000 number for bug fix releases.
  24. # Also, they seem to have laid down groundwork for multiple library platforms
  25. # which puts the library in an extra subdirectory. Currently there is only
  26. # Win32 and I have hardcoded that here. This may need to be adjusted as
  27. # platforms are introduced.
  28. # The OpenAL 1.0 installer doesn't seem to have a useful key I can use.
  29. # I do not know if the Nvidia OpenAL SDK has a registry key.
  30. #
  31. # For OS X, remember that OpenAL was added by Apple in 10.4 (Tiger).
  32. # To support the framework, I originally wrote special framework detection
  33. # code in this module which I have now removed with CMake's introduction
  34. # of native support for frameworks.
  35. # In addition, OpenAL is open source, and it is possible to compile on Panther.
  36. # Furthermore, due to bugs in the initial OpenAL release, and the
  37. # transition to OpenAL 1.1, it is common to need to override the built-in
  38. # framework.
  39. # Per my request, CMake should search for frameworks first in
  40. # the following order:
  41. # ~/Library/Frameworks/OpenAL.framework/Headers
  42. # /Library/Frameworks/OpenAL.framework/Headers
  43. # /System/Library/Frameworks/OpenAL.framework/Headers
  44. #
  45. # On OS X, this will prefer the Framework version (if found) over others.
  46. # People will have to manually change the cache values of
  47. # OPENAL_LIBRARY to override this selection or set the CMake environment
  48. # CMAKE_INCLUDE_PATH to modify the search paths.
  49. FIND_PATH(OPENAL_INCLUDE_DIR al.h
  50. HINTS
  51. $ENV{OPENALDIR}
  52. PATH_SUFFIXES include/AL include/OpenAL include
  53. PATHS
  54. ~/Library/Frameworks
  55. /Library/Frameworks
  56. /usr/local
  57. /usr
  58. /sw # Fink
  59. /opt/local # DarwinPorts
  60. /opt/csw # Blastwave
  61. /opt
  62. [HKEY_LOCAL_MACHINE\\SOFTWARE\\Creative\ Labs\\OpenAL\ 1.1\ Software\ Development\ Kit\\1.00.0000;InstallDir]
  63. )
  64. FIND_LIBRARY(OPENAL_LIBRARY
  65. NAMES OpenAL al openal OpenAL32
  66. HINTS
  67. $ENV{OPENALDIR}
  68. PATH_SUFFIXES lib64 lib libs64 libs libs/Win32 libs/Win64
  69. PATHS
  70. ~/Library/Frameworks
  71. /Library/Frameworks
  72. /usr/local
  73. /usr
  74. /sw
  75. /opt/local
  76. /opt/csw
  77. /opt
  78. [HKEY_LOCAL_MACHINE\\SOFTWARE\\Creative\ Labs\\OpenAL\ 1.1\ Software\ Development\ Kit\\1.00.0000;InstallDir]
  79. )
  80. SET(OPENAL_FOUND "NO")
  81. IF(OPENAL_LIBRARY AND OPENAL_INCLUDE_DIR)
  82. SET(OPENAL_FOUND "YES")
  83. ENDIF(OPENAL_LIBRARY AND OPENAL_INCLUDE_DIR)