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cmGlobalVisualStudio10Generator.cxx 18 KB

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  1. /*============================================================================
  2. CMake - Cross Platform Makefile Generator
  3. Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
  4. Distributed under the OSI-approved BSD License (the "License");
  5. see accompanying file Copyright.txt for details.
  6. This software is distributed WITHOUT ANY WARRANTY; without even the
  7. implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
  8. See the License for more information.
  9. ============================================================================*/
  10. #include "windows.h" // this must be first to define GetCurrentDirectory
  11. #include "cmGlobalVisualStudio10Generator.h"
  12. #include "cmLocalVisualStudio10Generator.h"
  13. #include "cmMakefile.h"
  14. #include "cmSourceFile.h"
  15. #include "cmVisualStudioSlnData.h"
  16. #include "cmVisualStudioSlnParser.h"
  17. #include "cmake.h"
  18. static const char vs10generatorName[] = "Visual Studio 10 2010";
  19. // Map generator name without year to name with year.
  20. static const char* cmVS10GenName(const std::string& name, std::string& genName)
  21. {
  22. if(strncmp(name.c_str(), vs10generatorName,
  23. sizeof(vs10generatorName)-6) != 0)
  24. {
  25. return 0;
  26. }
  27. const char* p = name.c_str() + sizeof(vs10generatorName) - 6;
  28. if(cmHasLiteralPrefix(p, " 2010"))
  29. {
  30. p += 5;
  31. }
  32. genName = std::string(vs10generatorName) + p;
  33. return p;
  34. }
  35. class cmGlobalVisualStudio10Generator::Factory
  36. : public cmGlobalGeneratorFactory
  37. {
  38. public:
  39. virtual cmGlobalGenerator* CreateGlobalGenerator(
  40. const std::string& name) const
  41. {
  42. std::string genName;
  43. const char* p = cmVS10GenName(name, genName);
  44. if(!p)
  45. { return 0; }
  46. if(!*p)
  47. {
  48. return new cmGlobalVisualStudio10Generator(
  49. genName, "");
  50. }
  51. if(*p++ != ' ')
  52. { return 0; }
  53. if(strcmp(p, "Win64") == 0)
  54. {
  55. return new cmGlobalVisualStudio10Generator(
  56. genName, "x64");
  57. }
  58. if(strcmp(p, "IA64") == 0)
  59. {
  60. return new cmGlobalVisualStudio10Generator(
  61. genName, "Itanium");
  62. }
  63. return 0;
  64. }
  65. virtual void GetDocumentation(cmDocumentationEntry& entry) const
  66. {
  67. entry.Name = vs10generatorName;
  68. entry.Brief = "Generates Visual Studio 10 (VS 2010) project files.";
  69. }
  70. virtual void GetGenerators(std::vector<std::string>& names) const
  71. {
  72. names.push_back(vs10generatorName);
  73. names.push_back(vs10generatorName + std::string(" IA64"));
  74. names.push_back(vs10generatorName + std::string(" Win64"));
  75. }
  76. };
  77. //----------------------------------------------------------------------------
  78. cmGlobalGeneratorFactory* cmGlobalVisualStudio10Generator::NewFactory()
  79. {
  80. return new Factory;
  81. }
  82. //----------------------------------------------------------------------------
  83. cmGlobalVisualStudio10Generator::cmGlobalVisualStudio10Generator(
  84. const std::string& name, const std::string& platformName)
  85. : cmGlobalVisualStudio8Generator(name, platformName)
  86. {
  87. std::string vc10Express;
  88. this->ExpressEdition = cmSystemTools::ReadRegistryValue(
  89. "HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\VCExpress\\10.0\\Setup\\VC;"
  90. "ProductDir", vc10Express, cmSystemTools::KeyWOW64_32);
  91. this->SystemIsWindowsPhone = false;
  92. this->SystemIsWindowsStore = false;
  93. this->MasmEnabled = false;
  94. this->MSBuildCommandInitialized = false;
  95. }
  96. //----------------------------------------------------------------------------
  97. bool
  98. cmGlobalVisualStudio10Generator::MatchesGeneratorName(
  99. const std::string& name) const
  100. {
  101. std::string genName;
  102. if(cmVS10GenName(name, genName))
  103. {
  104. return genName == this->GetName();
  105. }
  106. return false;
  107. }
  108. //----------------------------------------------------------------------------
  109. bool
  110. cmGlobalVisualStudio10Generator::SetGeneratorToolset(std::string const& ts,
  111. cmMakefile* mf)
  112. {
  113. this->GeneratorToolset = ts;
  114. this->AddVSPlatformToolsetDefinition(mf);
  115. return true;
  116. }
  117. //----------------------------------------------------------------------------
  118. bool cmGlobalVisualStudio10Generator::SetSystemName(std::string const& s,
  119. cmMakefile* mf)
  120. {
  121. this->SystemName = s;
  122. this->SystemVersion = mf->GetSafeDefinition("CMAKE_SYSTEM_VERSION");
  123. if(!this->InitializeSystem(mf))
  124. {
  125. return false;
  126. }
  127. if(this->PlatformName == "Itanium" || this->PlatformName == "x64")
  128. {
  129. if(this->IsExpressEdition() && !this->Find64BitTools(mf))
  130. {
  131. return false;
  132. }
  133. }
  134. this->AddVSPlatformToolsetDefinition(mf);
  135. return this->cmGlobalVisualStudio8Generator::SetSystemName(s, mf);
  136. }
  137. //----------------------------------------------------------------------------
  138. bool cmGlobalVisualStudio10Generator::InitializeSystem(cmMakefile* mf)
  139. {
  140. if(this->SystemName == "WindowsPhone")
  141. {
  142. this->SystemIsWindowsPhone = true;
  143. if(!this->InitializeWindowsPhone(mf))
  144. {
  145. return false;
  146. }
  147. }
  148. else if(this->SystemName == "WindowsStore")
  149. {
  150. this->SystemIsWindowsStore = true;
  151. if(!this->InitializeWindowsStore(mf))
  152. {
  153. return false;
  154. }
  155. }
  156. return true;
  157. }
  158. //----------------------------------------------------------------------------
  159. bool cmGlobalVisualStudio10Generator::InitializeWindowsPhone(cmMakefile* mf)
  160. {
  161. cmOStringStream e;
  162. e << this->GetName() << " does not support Windows Phone.";
  163. mf->IssueMessage(cmake::FATAL_ERROR, e.str());
  164. return false;
  165. }
  166. //----------------------------------------------------------------------------
  167. bool cmGlobalVisualStudio10Generator::InitializeWindowsStore(cmMakefile* mf)
  168. {
  169. cmOStringStream e;
  170. e << this->GetName() << " does not support Windows Store.";
  171. mf->IssueMessage(cmake::FATAL_ERROR, e.str());
  172. return false;
  173. }
  174. //----------------------------------------------------------------------------
  175. void cmGlobalVisualStudio10Generator
  176. ::AddVSPlatformToolsetDefinition(cmMakefile* mf) const
  177. {
  178. if(const char* toolset = this->GetPlatformToolset())
  179. {
  180. mf->AddDefinition("CMAKE_VS_PLATFORM_TOOLSET", toolset);
  181. }
  182. }
  183. //----------------------------------------------------------------------------
  184. void cmGlobalVisualStudio10Generator::WriteSLNHeader(std::ostream& fout)
  185. {
  186. fout << "Microsoft Visual Studio Solution File, Format Version 11.00\n";
  187. if (this->ExpressEdition)
  188. {
  189. fout << "# Visual C++ Express 2010\n";
  190. }
  191. else
  192. {
  193. fout << "# Visual Studio 2010\n";
  194. }
  195. }
  196. ///! Create a local generator appropriate to this Global Generator
  197. cmLocalGenerator *cmGlobalVisualStudio10Generator::CreateLocalGenerator()
  198. {
  199. cmLocalVisualStudio10Generator* lg =
  200. new cmLocalVisualStudio10Generator(cmLocalVisualStudioGenerator::VS10);
  201. lg->SetGlobalGenerator(this);
  202. return lg;
  203. }
  204. //----------------------------------------------------------------------------
  205. void cmGlobalVisualStudio10Generator::Generate()
  206. {
  207. this->LongestSource = LongestSourcePath();
  208. this->cmGlobalVisualStudio8Generator::Generate();
  209. if(this->LongestSource.Length > 0)
  210. {
  211. cmMakefile* mf = this->LongestSource.Target->GetMakefile();
  212. cmOStringStream e;
  213. e <<
  214. "The binary and/or source directory paths may be too long to generate "
  215. "Visual Studio 10 files for this project. "
  216. "Consider choosing shorter directory names to build this project with "
  217. "Visual Studio 10. "
  218. "A more detailed explanation follows."
  219. "\n"
  220. "There is a bug in the VS 10 IDE that renders property dialog fields "
  221. "blank for files referenced by full path in the project file. "
  222. "However, CMake must reference at least one file by full path:\n"
  223. " " << this->LongestSource.SourceFile->GetFullPath() << "\n"
  224. "This is because some Visual Studio tools would append the relative "
  225. "path to the end of the referencing directory path, as in:\n"
  226. " " << mf->GetCurrentOutputDirectory() << "/"
  227. << this->LongestSource.SourceRel << "\n"
  228. "and then incorrectly complain that the file does not exist because "
  229. "the path length is too long for some internal buffer or API. "
  230. "To avoid this problem CMake must use a full path for this file "
  231. "which then triggers the VS 10 property dialog bug.";
  232. mf->IssueMessage(cmake::WARNING, e.str().c_str());
  233. }
  234. }
  235. //----------------------------------------------------------------------------
  236. void cmGlobalVisualStudio10Generator
  237. ::EnableLanguage(std::vector<std::string>const & lang,
  238. cmMakefile *mf, bool optional)
  239. {
  240. for(std::vector<std::string>::const_iterator it = lang.begin();
  241. it != lang.end(); ++it)
  242. {
  243. if(*it == "ASM_MASM")
  244. {
  245. this->MasmEnabled = true;
  246. }
  247. }
  248. cmGlobalVisualStudio8Generator::EnableLanguage(lang, mf, optional);
  249. }
  250. //----------------------------------------------------------------------------
  251. const char* cmGlobalVisualStudio10Generator::GetPlatformToolset() const
  252. {
  253. if(!this->GeneratorToolset.empty())
  254. {
  255. return this->GeneratorToolset.c_str();
  256. }
  257. if(!this->DefaultPlatformToolset.empty())
  258. {
  259. return this->DefaultPlatformToolset.c_str();
  260. }
  261. return 0;
  262. }
  263. //----------------------------------------------------------------------------
  264. std::string cmGlobalVisualStudio10Generator::GetUserMacrosDirectory()
  265. {
  266. std::string base;
  267. std::string path;
  268. // base begins with the VisualStudioProjectsLocation reg value...
  269. if (cmSystemTools::ReadRegistryValue(
  270. "HKEY_CURRENT_USER\\Software\\Microsoft\\VisualStudio\\10.0;"
  271. "VisualStudioProjectsLocation",
  272. base))
  273. {
  274. cmSystemTools::ConvertToUnixSlashes(base);
  275. // 9.0 macros folder:
  276. path = base + "/VSMacros80";
  277. // *NOT* a typo; right now in Visual Studio 2008 beta the macros
  278. // folder is VSMacros80... They may change it to 90 before final
  279. // release of 2008 or they may not... we'll have to keep our eyes
  280. // on it
  281. }
  282. // path is (correctly) still empty if we did not read the base value from
  283. // the Registry value
  284. return path;
  285. }
  286. //----------------------------------------------------------------------------
  287. std::string cmGlobalVisualStudio10Generator::GetUserMacrosRegKeyBase()
  288. {
  289. return "Software\\Microsoft\\VisualStudio\\10.0\\vsmacros";
  290. }
  291. //----------------------------------------------------------------------------
  292. void cmGlobalVisualStudio10Generator::FindMakeProgram(cmMakefile* mf)
  293. {
  294. this->cmGlobalVisualStudio8Generator::FindMakeProgram(mf);
  295. mf->AddDefinition("CMAKE_VS_MSBUILD_COMMAND",
  296. this->GetMSBuildCommand().c_str());
  297. }
  298. //----------------------------------------------------------------------------
  299. std::string const& cmGlobalVisualStudio10Generator::GetMSBuildCommand()
  300. {
  301. if(!this->MSBuildCommandInitialized)
  302. {
  303. this->MSBuildCommandInitialized = true;
  304. this->MSBuildCommand = this->FindMSBuildCommand();
  305. }
  306. return this->MSBuildCommand;
  307. }
  308. //----------------------------------------------------------------------------
  309. std::string cmGlobalVisualStudio10Generator::FindMSBuildCommand()
  310. {
  311. std::string msbuild;
  312. std::string mskey =
  313. "HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\MSBuild\\ToolsVersions\\";
  314. mskey += this->GetToolsVersion();
  315. mskey += ";MSBuildToolsPath";
  316. if(cmSystemTools::ReadRegistryValue(mskey.c_str(), msbuild,
  317. cmSystemTools::KeyWOW64_32))
  318. {
  319. cmSystemTools::ConvertToUnixSlashes(msbuild);
  320. msbuild += "/";
  321. }
  322. msbuild += "MSBuild.exe";
  323. return msbuild;
  324. }
  325. //----------------------------------------------------------------------------
  326. std::string cmGlobalVisualStudio10Generator::FindDevEnvCommand()
  327. {
  328. if(this->ExpressEdition)
  329. {
  330. // Visual Studio Express >= 10 do not have "devenv.com" or
  331. // "VCExpress.exe" that we can use to build reliably.
  332. // Tell the caller it needs to use MSBuild instead.
  333. return "";
  334. }
  335. // Skip over the cmGlobalVisualStudio8Generator implementation because
  336. // we expect a real devenv and do not want to look for VCExpress.
  337. return this->cmGlobalVisualStudio71Generator::FindDevEnvCommand();
  338. }
  339. //----------------------------------------------------------------------------
  340. void cmGlobalVisualStudio10Generator::GenerateBuildCommand(
  341. std::vector<std::string>& makeCommand,
  342. const std::string& makeProgram,
  343. const std::string& projectName,
  344. const std::string& projectDir,
  345. const std::string& targetName,
  346. const std::string& config,
  347. bool fast,
  348. std::vector<std::string> const& makeOptions)
  349. {
  350. // Select the caller- or user-preferred make program, else MSBuild.
  351. std::string makeProgramSelected =
  352. this->SelectMakeProgram(makeProgram, this->GetMSBuildCommand());
  353. // Check if the caller explicitly requested a devenv tool.
  354. std::string makeProgramLower = makeProgramSelected;
  355. cmSystemTools::LowerCase(makeProgramLower);
  356. bool useDevEnv =
  357. (makeProgramLower.find("devenv") != std::string::npos ||
  358. makeProgramLower.find("vcexpress") != std::string::npos);
  359. // MSBuild is preferred (and required for VS Express), but if the .sln has
  360. // an Intel Fortran .vfproj then we have to use devenv. Parse it to find out.
  361. cmSlnData slnData;
  362. {
  363. std::string slnFile;
  364. if(!projectDir.empty())
  365. {
  366. slnFile = projectDir;
  367. slnFile += "/";
  368. }
  369. slnFile += projectName;
  370. slnFile += ".sln";
  371. cmVisualStudioSlnParser parser;
  372. if(parser.ParseFile(slnFile, slnData,
  373. cmVisualStudioSlnParser::DataGroupProjects))
  374. {
  375. std::vector<cmSlnProjectEntry> slnProjects = slnData.GetProjects();
  376. for(std::vector<cmSlnProjectEntry>::iterator i = slnProjects.begin();
  377. !useDevEnv && i != slnProjects.end(); ++i)
  378. {
  379. std::string proj = i->GetRelativePath();
  380. if(proj.size() > 7 &&
  381. proj.substr(proj.size()-7) == ".vfproj")
  382. {
  383. useDevEnv = true;
  384. }
  385. }
  386. }
  387. }
  388. if(useDevEnv)
  389. {
  390. // Use devenv to build solutions containing Intel Fortran projects.
  391. cmGlobalVisualStudio7Generator::GenerateBuildCommand(
  392. makeCommand, makeProgram, projectName, projectDir,
  393. targetName, config, fast, makeOptions);
  394. return;
  395. }
  396. makeCommand.push_back(makeProgramSelected);
  397. std::string realTarget = targetName;
  398. // msbuild.exe CxxOnly.sln /t:Build /p:Configuration=Debug /target:ALL_BUILD
  399. if(realTarget.empty())
  400. {
  401. realTarget = "ALL_BUILD";
  402. }
  403. if ( realTarget == "clean" )
  404. {
  405. makeCommand.push_back(std::string(projectName)+".sln");
  406. makeCommand.push_back("/t:Clean");
  407. }
  408. else
  409. {
  410. std::string targetProject(realTarget);
  411. targetProject += ".vcxproj";
  412. if (targetProject.find('/') == std::string::npos)
  413. {
  414. // it might be in a subdir
  415. if (cmSlnProjectEntry const* proj =
  416. slnData.GetProjectByName(realTarget))
  417. {
  418. targetProject = proj->GetRelativePath();
  419. cmSystemTools::ConvertToUnixSlashes(targetProject);
  420. }
  421. }
  422. makeCommand.push_back(targetProject);
  423. }
  424. std::string configArg = "/p:Configuration=";
  425. if(!config.empty())
  426. {
  427. configArg += config;
  428. }
  429. else
  430. {
  431. configArg += "Debug";
  432. }
  433. makeCommand.push_back(configArg);
  434. makeCommand.push_back(std::string("/p:VisualStudioVersion=")+
  435. this->GetIDEVersion());
  436. makeCommand.insert(makeCommand.end(),
  437. makeOptions.begin(), makeOptions.end());
  438. }
  439. //----------------------------------------------------------------------------
  440. bool cmGlobalVisualStudio10Generator::Find64BitTools(cmMakefile* mf)
  441. {
  442. if(this->GetPlatformToolset())
  443. {
  444. return true;
  445. }
  446. // This edition does not come with 64-bit tools. Look for them.
  447. //
  448. // TODO: Detect available tools? x64\v100 exists but does not work?
  449. // HKLM\\SOFTWARE\\Microsoft\\MSBuild\\ToolsVersions\\4.0;VCTargetsPath
  450. // c:/Program Files (x86)/MSBuild/Microsoft.Cpp/v4.0/Platforms/
  451. // {Itanium,Win32,x64}/PlatformToolsets/{v100,v90,Windows7.1SDK}
  452. std::string winSDK_7_1;
  453. if(cmSystemTools::ReadRegistryValue(
  454. "HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\"
  455. "Windows\\v7.1;InstallationFolder", winSDK_7_1))
  456. {
  457. cmOStringStream m;
  458. m << "Found Windows SDK v7.1: " << winSDK_7_1;
  459. mf->DisplayStatus(m.str().c_str(), -1);
  460. this->DefaultPlatformToolset = "Windows7.1SDK";
  461. return true;
  462. }
  463. else
  464. {
  465. cmOStringStream e;
  466. e << "Cannot enable 64-bit tools with Visual Studio 2010 Express.\n"
  467. << "Install the Microsoft Windows SDK v7.1 to get 64-bit tools:\n"
  468. << " http://msdn.microsoft.com/en-us/windows/bb980924.aspx";
  469. mf->IssueMessage(cmake::FATAL_ERROR, e.str().c_str());
  470. cmSystemTools::SetFatalErrorOccured();
  471. return false;
  472. }
  473. }
  474. //----------------------------------------------------------------------------
  475. std::string
  476. cmGlobalVisualStudio10Generator
  477. ::GenerateRuleFile(std::string const& output) const
  478. {
  479. // The VS 10 generator needs to create the .rule files on disk.
  480. // Hide them away under the CMakeFiles directory.
  481. std::string ruleDir = this->GetCMakeInstance()->GetHomeOutputDirectory();
  482. ruleDir += cmake::GetCMakeFilesDirectory();
  483. ruleDir += "/";
  484. ruleDir += cmSystemTools::ComputeStringMD5(
  485. cmSystemTools::GetFilenamePath(output).c_str());
  486. std::string ruleFile = ruleDir + "/";
  487. ruleFile += cmSystemTools::GetFilenameName(output);
  488. ruleFile += ".rule";
  489. return ruleFile;
  490. }
  491. //----------------------------------------------------------------------------
  492. void cmGlobalVisualStudio10Generator::PathTooLong(
  493. cmTarget* target, cmSourceFile const* sf, std::string const& sfRel)
  494. {
  495. size_t len = (strlen(target->GetMakefile()->GetCurrentOutputDirectory()) +
  496. 1 + sfRel.length());
  497. if(len > this->LongestSource.Length)
  498. {
  499. this->LongestSource.Length = len;
  500. this->LongestSource.Target = target;
  501. this->LongestSource.SourceFile = sf;
  502. this->LongestSource.SourceRel = sfRel;
  503. }
  504. }
  505. //----------------------------------------------------------------------------
  506. bool cmGlobalVisualStudio10Generator::UseFolderProperty()
  507. {
  508. return IsExpressEdition() ? false : cmGlobalGenerator::UseFolderProperty();
  509. }