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							- # - Try to find the Bullet physics engine
 
- #
 
- #  This module defines the following variables
 
- #
 
- #  BULLET_FOUND - Was bullet found
 
- #  BULLET_INCLUDE_DIRS - the Bullet include directories
 
- #  BULLET_LIBRARIES - Link to this, by default it includes
 
- #                     all bullet components (Dynamics,
 
- #                     Collision, LinearMath, & SoftBody)
 
- #
 
- #  This module accepts the following variables
 
- #
 
- #  BULLET_ROOT - Can be set to bullet install path or Windows build path
 
- #
 
- #=============================================================================
 
- # Copyright 2009 Kitware, Inc.
 
- # Copyright 2009 Philip Lowman <[email protected]>
 
- #
 
- # Distributed under the OSI-approved BSD License (the "License");
 
- # see accompanying file Copyright.txt for details.
 
- #
 
- # This software is distributed WITHOUT ANY WARRANTY; without even the
 
- # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
- # See the License for more information.
 
- #=============================================================================
 
- # (To distribute this file outside of CMake, substitute the full
 
- #  License text for the above reference.)
 
- macro(_FIND_BULLET_LIBRARY _var)
 
-   find_library(${_var}
 
-      NAMES 
 
-         ${ARGN}
 
-      HINTS
 
-         ${BULLET_ROOT}
 
-         ${BULLET_ROOT}/out/release8/libs
 
-         ${BULLET_ROOT}/out/debug8/libs
 
-      PATH_SUFFIXES lib
 
-   )
 
-   mark_as_advanced(${_var})
 
- endmacro()
 
- macro(_BULLET_APPEND_LIBRARIES _list _release)
 
-    set(_debug ${_release}_DEBUG)
 
-    if(${_debug})
 
-       set(${_list} ${${_list}} optimized ${${_release}} debug ${${_debug}})
 
-    else()
 
-       set(${_list} ${${_list}} ${${_release}})
 
-    endif()
 
- endmacro()
 
- find_path(BULLET_INCLUDE_DIR NAMES btBulletCollisionCommon.h
 
-   HINTS
 
-     ${BULLET_ROOT}/include
 
-     ${BULLET_ROOT}/src
 
-   PATH_SUFFIXES bullet
 
- )
 
- # Find the libraries
 
- _FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY        BulletDynamics)
 
- _FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY_DEBUG  BulletDynamics_d)
 
- _FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY       BulletCollision)
 
- _FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY_DEBUG BulletCollision_d)
 
- _FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY            LinearMath BulletMath)
 
- _FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY_DEBUG      LinearMath_d BulletMath_d)
 
- _FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY        BulletSoftBody)
 
- _FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY_DEBUG  BulletSoftBody_d)
 
- # handle the QUIETLY and REQUIRED arguments and set BULLET_FOUND to TRUE if 
 
- # all listed variables are TRUE
 
- include("${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake")
 
- FIND_PACKAGE_HANDLE_STANDARD_ARGS(Bullet DEFAULT_MSG
 
-     BULLET_DYNAMICS_LIBRARY BULLET_COLLISION_LIBRARY BULLET_MATH_LIBRARY
 
-     BULLET_SOFTBODY_LIBRARY BULLET_INCLUDE_DIR)
 
- set(BULLET_INCLUDE_DIRS ${BULLET_INCLUDE_DIR})
 
- if(BULLET_FOUND)
 
-    _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_DYNAMICS_LIBRARY)
 
-    _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_COLLISION_LIBRARY)
 
-    _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_MATH_LIBRARY)
 
-    _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_SOFTBODY_LIBRARY)
 
- endif()
 
 
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