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							- /* Distributed under the OSI-approved BSD 3-Clause License.  See accompanying
 
-    file Copyright.txt or https://cmake.org/licensing for details.  */
 
- #ifndef cmGlobalVisualStudio10Generator_h
 
- #define cmGlobalVisualStudio10Generator_h
 
- #include "cmGlobalVisualStudio8Generator.h"
 
- /** \class cmGlobalVisualStudio10Generator
 
-  * \brief Write a Unix makefiles.
 
-  *
 
-  * cmGlobalVisualStudio10Generator manages UNIX build process for a tree
 
-  */
 
- class cmGlobalVisualStudio10Generator : public cmGlobalVisualStudio8Generator
 
- {
 
- public:
 
-   cmGlobalVisualStudio10Generator(cmake* cm, const std::string& name,
 
-                                   const std::string& platformName);
 
-   static cmGlobalGeneratorFactory* NewFactory();
 
-   virtual bool MatchesGeneratorName(const std::string& name) const;
 
-   virtual bool SetSystemName(std::string const& s, cmMakefile* mf);
 
-   virtual bool SetGeneratorPlatform(std::string const& p, cmMakefile* mf);
 
-   virtual bool SetGeneratorToolset(std::string const& ts, cmMakefile* mf);
 
-   virtual void GenerateBuildCommand(
 
-     std::vector<std::string>& makeCommand, const std::string& makeProgram,
 
-     const std::string& projectName, const std::string& projectDir,
 
-     const std::string& targetName, const std::string& config, bool fast,
 
-     bool verbose,
 
-     std::vector<std::string> const& makeOptions = std::vector<std::string>());
 
-   ///! create the correct local generator
 
-   virtual cmLocalGenerator* CreateLocalGenerator(cmMakefile* mf);
 
-   /**
 
-    * Try to determine system information such as shared library
 
-    * extension, pthreads, byte order etc.
 
-    */
 
-   virtual void EnableLanguage(std::vector<std::string> const& languages,
 
-                               cmMakefile*, bool optional);
 
-   virtual void WriteSLNHeader(std::ostream& fout);
 
-   /** Generating for Nsight Tegra VS plugin?  */
 
-   bool IsNsightTegra() const;
 
-   std::string GetNsightTegraVersion() const;
 
-   /** The toolset name for the target platform.  */
 
-   const char* GetPlatformToolset() const;
 
-   /** Return the CMAKE_SYSTEM_NAME.  */
 
-   std::string const& GetSystemName() const { return this->SystemName; }
 
-   /** Return the CMAKE_SYSTEM_VERSION.  */
 
-   std::string const& GetSystemVersion() const { return this->SystemVersion; }
 
-   /** Return the Windows version targeted on VS 2015 and above.  */
 
-   std::string const& GetWindowsTargetPlatformVersion() const
 
-   {
 
-     return this->WindowsTargetPlatformVersion;
 
-   }
 
-   /** Return true if building for WindowsCE */
 
-   bool TargetsWindowsCE() const { return this->SystemIsWindowsCE; }
 
-   /** Return true if building for WindowsPhone */
 
-   bool TargetsWindowsPhone() const { return this->SystemIsWindowsPhone; }
 
-   /** Return true if building for WindowsStore */
 
-   bool TargetsWindowsStore() const { return this->SystemIsWindowsStore; }
 
-   virtual const char* GetCMakeCFGIntDir() const { return "$(Configuration)"; }
 
-   bool Find64BitTools(cmMakefile* mf);
 
-   /** Generate an <output>.rule file path for a given command output.  */
 
-   virtual std::string GenerateRuleFile(std::string const& output) const;
 
-   void PathTooLong(cmGeneratorTarget* target, cmSourceFile const* sf,
 
-                    std::string const& sfRel);
 
-   virtual const char* GetToolsVersion() { return "4.0"; }
 
-   virtual void FindMakeProgram(cmMakefile*);
 
-   static std::string GetInstalledNsightTegraVersion();
 
- protected:
 
-   virtual void Generate();
 
-   virtual bool InitializeSystem(cmMakefile* mf);
 
-   virtual bool InitializeWindows(cmMakefile* mf);
 
-   virtual bool InitializeWindowsCE(cmMakefile* mf);
 
-   virtual bool InitializeWindowsPhone(cmMakefile* mf);
 
-   virtual bool InitializeWindowsStore(cmMakefile* mf);
 
-   virtual std::string SelectWindowsCEToolset() const;
 
-   virtual bool SelectWindowsPhoneToolset(std::string& toolset) const;
 
-   virtual bool SelectWindowsStoreToolset(std::string& toolset) const;
 
-   virtual const char* GetIDEVersion() { return "10.0"; }
 
-   std::string const& GetMSBuildCommand();
 
-   std::string GeneratorToolset;
 
-   std::string DefaultPlatformToolset;
 
-   std::string WindowsTargetPlatformVersion;
 
-   std::string SystemName;
 
-   std::string SystemVersion;
 
-   std::string NsightTegraVersion;
 
-   bool SystemIsWindowsCE;
 
-   bool SystemIsWindowsPhone;
 
-   bool SystemIsWindowsStore;
 
- private:
 
-   class Factory;
 
-   struct LongestSourcePath
 
-   {
 
-     LongestSourcePath()
 
-       : Length(0)
 
-       , Target(0)
 
-       , SourceFile(0)
 
-     {
 
-     }
 
-     size_t Length;
 
-     cmGeneratorTarget* Target;
 
-     cmSourceFile const* SourceFile;
 
-     std::string SourceRel;
 
-   };
 
-   LongestSourcePath LongestSource;
 
-   std::string MSBuildCommand;
 
-   bool MSBuildCommandInitialized;
 
-   virtual std::string FindMSBuildCommand();
 
-   virtual std::string FindDevEnvCommand();
 
-   virtual std::string GetVSMakeProgram() { return this->GetMSBuildCommand(); }
 
-   // We do not use the reload macros for VS >= 10.
 
-   virtual std::string GetUserMacrosDirectory() { return ""; }
 
- };
 
- #endif
 
 
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