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- # Locates the SDL_sound library
- # This module depends on SDL being found and
- # must be called AFTER FindSDL.cmake is called.
- # This module defines
- # SDL_SOUND_INCLUDE_DIR, where to find SDL_sound.h
- # SDL_SOUND_FOUND, if false, do not try to link to SDL
- # SDL_SOUND_LIBRARIES, this contains the list of libraries that you need to link against
- #
- # This module also defines (but you shouldn't need to use directly)
- # SDL_SOUND_LIBRARY, the name of just the SDL_sound library you would link against.
- # And might define the following as needed
- # MIKMOD_LIBRARY
- # MODPLUG_LIBRARY
- # OGG_LIBRARY
- # VORBIS_LIBRARY
- # SMPEG_LIBRARY
- # FLAC_LIBRARY
- # SPEEX_LIBRARY
- #
- # Typically, you should not use these variables directly, and you should use
- # SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other audio libraries
- # (if needed) to successfully compile on your system .
- #
- # Created by Eric Wing.
- # This module is a bit more complicated than the other FindSDL* family modules.
- # The reason is that SDL_sound can be compiled in a large variety of different ways
- # which are independent of platform. SDL_sound may dynamically link against other 3rd
- # party libraries to get additional codec support, such as Ogg Vorbis, SMPEG, ModPlug,
- # MikMod, FLAC, Speex, and potentially others. Some platforms or compilers seem to
- # require that dependent libraries of libraries you use must also be explicitly
- # linked against in order to successfully compile. SDL_sound does not currently
- # have any system in place to know how it was compiled.
- # So this CMake module does the hard work in trying to discover which 3rd party
- # libraries are required for building.
- # This module uses a brute force approach to create a test program that uses SDL_sound,
- # and then tries to build it. If the build fails, it parses the error output for
- # known symbol names to figure out which libraries are needed.
- #
- # Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable that would
- # correspond to the ./configure --prefix=$SDLDIR used in building SDL.
- #
- # On OSX, this will prefer the Framework version (if found) over others.
- # People will have to manually change the cache values of
- # SDL_LIBRARY to override this selection.
- #
- # Find SDL_sound.h
- FIND_PATH(SDL_SOUND_INCLUDE_DIR SDL_sound.h
- ~/Library/Frameworks/SDL_sound.framework/Headers
- /Library/Frameworks/SDL_sound.framework/Headers
- $ENV{SDLDIR}/include
- $ENV{SDLSOUNDDIR}/include
- /usr/include/SDL
- /usr/include/SDL12
- /usr/include/SDL11
- /usr/include
- /usr/local/include/SDL
- /usr/local/include/SDL12
- /usr/local/include/SDL11
- /usr/local/include
- /sw/include
- )
- # Find the SDL_sound library
- IF(${SDL_SOUND_INCLUDE_DIR} MATCHES ".framework")
- SET (SDL_SOUND_LIBRARY "-framework SDL_sound" CACHE STRING "SDL_sound framework for OSX")
- ELSE(${SDL_SOUND_INCLUDE_DIR} MATCHES ".framework")
- FIND_LIBRARY(SDL_SOUND_LIBRARY
- NAMES SDL_sound
- PATHS
- $ENV{SDLDIR}/lib
- $ENV{SDLSOUNDDIR}/lib
- /usr/lib
- /usr/local/lib
- /sw/lib
- )
- ENDIF(${SDL_SOUND_INCLUDE_DIR} MATCHES ".framework")
- SET(SDL_SOUND_FOUND "NO")
- IF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
- # CMake is giving me problems using TRY_COMPILE with the CMAKE_FLAGS
- # for the :STRING syntax if I have multiple values contained in a
- # single variable. This is a problem for the SDL_LIBRARY variable
- # because it does just that. When I feed this variable to the command,
- # only the first value gets the appropriate modifier (e.g. -I) and
- # the rest get dropped.
- # To get multiple single variables to work, I must separate them with a "\;"
- # I could go back and modify the FindSDL.cmake module, but that's kind of painful.
- # The solution would be to try something like:
- # SET(SDL_TRY_COMPILE_LIBRARY_LIST "${SDL_TRY_COMPILE_LIBRARY_LIST}\;${CMAKE_THREAD_LIBS_INIT}")
- # Instead, it was suggested on the mailing list to write a temporary CMakeLists.txt
- # with a temporary test project and invoke that with TRY_COMPILE.
- # See message thread "Figuring out dependencies for a library in order to build"
- # 2005-07-16
- # TRY_COMPILE(
- # MY_RESULT
- # ${CMAKE_BINARY_DIR}
- # ${PROJECT_SOURCE_DIR}/DetermineSoundLibs.c
- # CMAKE_FLAGS
- # -DINCLUDE_DIRECTORIES:STRING=${SDL_INCLUDE_DIR}\;${SDL_SOUND_INCLUDE_DIR}
- # -DLINK_LIBRARIES:STRING=${SDL_SOUND_LIBRARY}\;${SDL_LIBRARY}
- # OUTPUT_VARIABLE MY_OUTPUT
- # )
- # To minimize external dependencies, create a sdlsound test program
- # which will be used to figure out if additional link dependencies are
- # required for the link phase.
- FILE(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/DetermineSoundLibs.c
- "#include \"SDL_sound.h\"
- #include \"SDL.h\"
- int main(int argc, char* argv[])
- {
- Sound_AudioInfo desired;
- Sound_Sample* sample;
- SDL_Init(0);
- Sound_Init();
-
- /* This doesn't actually have to work, but Init() is a no-op
- * for some of the decoders, so this should force more symbols
- * to be pulled in.
- */
- sample = Sound_NewSampleFromFile(argv[1], &desired, 4096);
-
- Sound_Quit();
- SDL_Quit();
- return 0;
- }"
- )
- # Write the CMakeLists.txt and test project
- # Weird, this is still sketchy. If I don't quote the variables
- # in the TARGET_LINK_LIBRARIES, I seem to loose everything
- # in the SDL_LIBRARY string after the "-framework".
- # But if I quote the stuff in INCLUDE_DIRECTORIES, it doesn't work.
- FILE(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/CMakeLists.txt
- "PROJECT(DetermineSoundLibs)
- INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
- ADD_EXECUTABLE(DetermineSoundLibs DetermineSoundLibs.c)
- TARGET_LINK_LIBRARIES(DetermineSoundLibs \"${SDL_SOUND_LIBRARY} ${SDL_LIBRARY}\")"
- )
- TRY_COMPILE(
- MY_RESULT
- ${PROJECT_BINARY_DIR}/CMakeTmp
- ${PROJECT_BINARY_DIR}/CMakeTmp
- DetermineSoundLibs
- OUTPUT_VARIABLE MY_OUTPUT
- )
-
- #MESSAGE("${MY_RESULT}")
- #MESSAGE(${MY_OUTPUT})
-
- IF(NOT MY_RESULT)
-
- # I expect that MPGLIB, VOC, WAV, AIFF, and SHN are compiled in statically.
- # I think Timidity is also compiled in statically.
- # I've never had to explcitly link against Quicktime, so I'll skip that for now.
-
- SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARY})
-
- # Find MikMod
- IF("${MY_OUTPUT}" MATCHES "MikMod_")
- FIND_FILE(TEMP_SDLSOUND_FIND_MIKMOD_FRAMEWORK
- libmikmod-coreaudio
- ~/Library/Frameworks/libmikmod-coreaudio.framework
- /Library/Frameworks/libmikmod-coreaudio.framework
- )
- IF(TEMP_SDLSOUND_FIND_MIKMOD_FRAMEWORK)
- SET(MIKMOD_LIBRARY "-framework libmikmod-coreaudio" CACHE STRING "MikMod framework for OSX")
- ELSE(TEMP_SDLSOUND_FIND_MIKMOD_FRAMEWORK)
- FIND_LIBRARY(MIKMOD_LIBRARY
- NAMES mikmod
- PATHS
- $ENV{MIKMODDIR}/lib
- $ENV{SDLDIR}/lib
- $ENV{SDLSOUNDDIR}/lib
- /usr/lib
- /usr/local/lib
- /sw/lib
- )
- ENDIF(TEMP_SDLSOUND_FIND_MIKMOD_FRAMEWORK)
- # Clear the temp variable so nobody can see it
- SET(TEMP_SDLSOUND_FIND_MIKMOD_FRAMEWORK "" CACHE INTERNAL "")
- IF(MIKMOD_LIBRARY)
- SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MIKMOD_LIBRARY})
- ENDIF(MIKMOD_LIBRARY)
- ENDIF("${MY_OUTPUT}" MATCHES "MikMod_")
-
- # Find ModPlug
- IF("${MY_OUTPUT}" MATCHES "MODPLUG_")
- FIND_FILE(TEMP_SDLSOUND_FIND_MODPLUG_FRAMEWORK
- libmikmod-coreaudio
- ~/Library/Frameworks/modplug.framework
- /Library/Frameworks/modplug.framework
- )
- IF(TEMP_SDLSOUND_FIND_MODPLUG_FRAMEWORK)
- SET(MIKMOD_LIBRARY "-framework modplug" CACHE STRING "MODPLUG framework for OSX")
- ELSE(TEMP_SDLSOUND_FIND_MODPLUG_FRAMEWORK)
- FIND_LIBRARY(MODPLUG_LIBRARY
- NAMES modplug
- PATHS
- $ENV{MODPLUGDIR}/lib
- $ENV{SDLDIR}/lib
- $ENV{SDLSOUNDDIR}/lib
- /usr/lib
- /usr/local/lib
- /sw/lib
- )
- ENDIF(TEMP_SDLSOUND_FIND_MODPLUG_FRAMEWORK)
- # Clear the temp variable so nobody can see it
- SET(TEMP_SDLSOUND_FIND_MODPLUG_FRAMEWORK "" CACHE INTERNAL "")
- IF(MODPLUG_LIBRARY)
- SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MODPLUG_LIBRARY})
- ENDIF(MODPLUG_LIBRARY)
- ENDIF("${MY_OUTPUT}" MATCHES "MODPLUG_")
-
- # Find Ogg and Vorbis
- IF("${MY_OUTPUT}" MATCHES "ov_")
- FIND_FILE(TEMP_SDLSOUND_FIND_VORBIS_FRAMEWORK
- Vorbis
- ~/Library/Frameworks/Vorbis.framework
- /Library/Frameworks/Vorbis.framework
- )
- IF(TEMP_SDLSOUND_FIND_VORBIS_FRAMEWORK)
- SET(VORBIS_LIBRARY "-framework Vorbis" CACHE STRING "Vorbis framework for OSX")
- ELSE(TEMP_SDLSOUND_FIND_VORBIS_FRAMEWORK)
- FIND_LIBRARY(VORBIS_LIBRARY
- NAMES vorbis Vorbis VORBIS
- PATHS
- $ENV{OGGDIR}/lib
- $ENV{VORBISDIR}/lib
- $ENV{SDLDIR}/lib
- $ENV{SDLSOUNDDIR}/lib
- /usr/lib
- /usr/local/lib
- /sw/lib
- )
- ENDIF(TEMP_SDLSOUND_FIND_VORBIS_FRAMEWORK)
- # Clear the temp variable so nobody can see it
- SET(TEMP_SDLSOUND_FIND_VORBIS_FRAMEWORK "" CACHE INTERNAL "")
- IF(VORBIS_LIBRARY)
- SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${VORBIS_LIBRARY})
- ENDIF(VORBIS_LIBRARY)
-
- FIND_FILE(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK
- Ogg
- ~/Library/Frameworks/Ogg.framework
- /Library/Frameworks/Ogg.framework
- )
- IF(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK)
- SET(OGG_LIBRARY "-framework Ogg" CACHE STRING "Ogg framework for OSX")
- ELSE(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK)
- FIND_LIBRARY(OGG_LIBRARY
- NAMES ogg Ogg OGG
- PATHS
- $ENV{OGGDIR}/lib
- $ENV{VORBISDIR}/lib
- $ENV{SDLDIR}/lib
- $ENV{SDLSOUNDDIR}/lib
- /usr/lib
- /usr/local/lib
- /sw/lib
- )
- ENDIF(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK)
- # Clear the temp variable so nobody can see it
- SET(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK "" CACHE INTERNAL "")
- IF(OGG_LIBRARY)
- SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
- ENDIF(OGG_LIBRARY)
- ENDIF("${MY_OUTPUT}" MATCHES "ov_")
-
-
- # Find SMPEG
- IF("${MY_OUTPUT}" MATCHES "SMPEG_")
- FIND_FILE(TEMP_SDLSOUND_FIND_SMPEG_FRAMEWORK
- SMPEG
- ~/Library/Frameworks/smpeg.framework
- /Library/Frameworks/smpeg.framework
- )
- IF(TEMP_SDLSOUND_FIND_SMPEG_FRAMEWORK)
- SET(SMPEG_LIBRARY "-framework smpeg" CACHE STRING "SMPEG framework for OSX")
- ELSE(TEMP_SDLSOUND_FIND_SMPEG_FRAMEWORK)
- FIND_LIBRARY(SMPEG_LIBRARY
- NAMES smpeg SMPEG Smpeg SMpeg
- PATHS
- $ENV{SMPEGDIR}/lib
- $ENV{SDLDIR}/lib
- $ENV{SDLDIR}/lib
- $ENV{SDLSOUNDDIR}/lib
- /usr/lib
- /usr/local/lib
- /sw/lib
- )
- ENDIF(TEMP_SDLSOUND_FIND_SMPEG_FRAMEWORK)
- # Clear the temp variable so nobody can see it
- SET(TEMP_SDLSOUND_FIND_SMPEG_FRAMEWORK "" CACHE INTERNAL "")
- IF(SMPEG_LIBRARY)
- SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SMPEG_LIBRARY})
- ENDIF(SMPEG_LIBRARY)
- ENDIF("${MY_OUTPUT}" MATCHES "SMPEG_")
-
-
- # Find FLAC
- IF("${MY_OUTPUT}" MATCHES "FLAC_")
- FIND_FILE(TEMP_SDLSOUND_FIND_FLAC_FRAMEWORK
- FLAC
- ~/Library/Frameworks/FLAC.framework
- /Library/Frameworks/FLAC.framework
- )
- IF(TEMP_SDLSOUND_FIND_FLAC_FRAMEWORK)
- SET(FLAC_LIBRARY "-framework FLAC" CACHE STRING "FLAC framework for OSX")
- ELSE(TEMP_SDLSOUND_FIND_FLAC_FRAMEWORK)
- FIND_LIBRARY(FLAC_LIBRARY
- NAMES flac FLAC
- PATHS
- $ENV{FLACDIR}/lib
- $ENV{SDLDIR}/lib
- $ENV{SDLSOUNDDIR}/lib
- /usr/lib
- /usr/local/lib
- /sw/lib
- )
- ENDIF(TEMP_SDLSOUND_FIND_FLAC_FRAMEWORK)
- # Clear the temp variable so nobody can see it
- SET(TEMP_SDLSOUND_FIND_FLAC_FRAMEWORK "" CACHE INTERNAL "")
- IF(FLAC_LIBRARY)
- SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${FLAC_LIBRARY})
- ENDIF(FLAC_LIBRARY)
- ENDIF("${MY_OUTPUT}" MATCHES "FLAC_")
-
-
- # Hmmm...Speex seems to depend on Ogg. This might be a problem if
- # the TRY_COMPILE attempt gets blocked at SPEEX before it can pull
- # in the Ogg symbols. I'm not sure if I should duplicate the ogg stuff
- # above for here or if two ogg entries will screw up things.
- IF("${MY_OUTPUT}" MATCHES "speex_")
- FIND_FILE(TEMP_SDLSOUND_FIND_SPEEX_FRAMEWORK
- speex
- ~/Library/Frameworks/speex.framework
- /Library/Frameworks/speex.framework
- )
- IF(TEMP_SDLSOUND_FIND_SPEEX_FRAMEWORK)
- SET(FLAC_LIBRARY "-framework speex" CACHE STRING "SPEEX framework for OSX")
- ELSE(TEMP_SDLSOUND_FIND_SPEEX_FRAMEWORK)
- FIND_LIBRARY(SPEEX_LIBRARY
- NAMES speex SPEEX
- PATHS
- $ENV{SPEEXDIR}/lib
- $ENV{SDLDIR}/lib
- $ENV{SDLSOUNDDIR}/lib
- /usr/lib
- /usr/local/lib
- /sw/lib
- )
- ENDIF(TEMP_SDLSOUND_FIND_SPEEX_FRAMEWORK)
- # Clear the temp variable so nobody can see it
- SET(TEMP_SDLSOUND_FIND_SPEEX_FRAMEWORK "" CACHE INTERNAL "")
- SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SPEEX_LIBRARY})
-
- # Find OGG (needed for Speex)
- FIND_FILE(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK
- Ogg
- ~/Library/Frameworks/Ogg.framework
- /Library/Frameworks/Ogg.framework
- )
- IF(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK)
- SET(OGG_LIBRARY "-framework Ogg" CACHE STRING "Ogg framework for OSX")
- ELSE(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK)
- FIND_LIBRARY(OGG_LIBRARY
- NAMES ogg Ogg OGG
- PATHS
- $ENV{OGGDIR}/lib
- $ENV{VORBISDIR}/lib
- $ENV{SPEEXDIR}/lib
- $ENV{SDLDIR}/lib
- $ENV{SDLSOUNDDIR}/lib
- /usr/lib
- /usr/local/lib
- /sw/lib
- )
- ENDIF(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK)
- # Clear the temp variable so nobody can see it
- SET(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK "" CACHE INTERNAL "")
- IF(OGG_LIBRARY)
- SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
- ENDIF(OGG_LIBRARY)
- ENDIF("${MY_OUTPUT}" MATCHES "speex_")
-
-
-
- ELSE(NOT MY_RESULT)
- SET(SDL_SOUND_LIBRARIES ${SDL_SOUND_LIBRARY} CACHE STRING "SDL_sound and dependent libraries")
- ENDIF(NOT MY_RESULT)
- SET(SDL_SOUND_LIBRARIES ${SDL_SOUND_LIBRARIES_TMP} CACHE STRING "SDL_sound and dependent libraries")
- SET(SDL_SOUND_FOUND "YES")
- ENDIF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
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