| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520 | /*============================================================================  CMake - Cross Platform Makefile Generator  Copyright 2000-2009 Kitware, Inc., Insight Software Consortium  Distributed under the OSI-approved BSD License (the "License");  see accompanying file Copyright.txt for details.  This software is distributed WITHOUT ANY WARRANTY; without even the  implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the License for more information.============================================================================*/// This class represents a cmake invocation. It is the top level class when// running cmake. Most cmake based GUIS should primarily create an instance// of this class and communicate with it.//// The basic process for a GUI is as follows://// 1) Create a cmake instance// 2) Set the Home & Start directories, generator, and cmake command. this//    can be done using the Set methods or by using SetArgs and passing in//    command line arguments.// 3) Load the cache by calling LoadCache (duh)// 4) if you are using command line arguments with -D or -C flags then//    call SetCacheArgs (or if for some other reason you want to modify the //    cache, do it now.// 5) Finally call Configure// 6) Let the user change values and go back to step 5// 7) call Generate//// If your GUI allows the user to change the start & home directories then// you must at a minimum redo steps 2 through 7. //#ifndef cmake_h#define cmake_h#include "cmSystemTools.h"#include "cmPropertyDefinitionMap.h"#include "cmPropertyMap.h"class cmGlobalGenerator;class cmLocalGenerator;class cmCacheManager;class cmMakefile;class cmCommand;class cmVariableWatch;class cmFileTimeComparison;class cmExternalMakefileProjectGenerator;class cmDocumentationSection;class cmPolicies;class cmListFileBacktrace;class cmake{ public:  enum MessageType  { AUTHOR_WARNING,    FATAL_ERROR,    INTERNAL_ERROR,    MESSAGE,    WARNING,    LOG  };  typedef std::map<cmStdString, cmCommand*> RegisteredCommandsMap;  ///! construct an instance of cmake  cmake();  ///! destruct an instance of cmake  ~cmake();  ///! construct an instance of cmake  static const char *GetCMakeFilesDirectory() {return "/CMakeFiles";};  static const char *GetCMakeFilesDirectoryPostSlash() {    return "CMakeFiles/";};    //@{  /**   * Set/Get the home directory (or output directory) in the project. The   * home directory is the top directory of the project. It is where   * cmake was run. Remember that CMake processes   * CMakeLists files by recursing up the tree starting at the StartDirectory   * and going up until it reaches the HomeDirectory.     */  void SetHomeDirectory(const char* dir);  const char* GetHomeDirectory() const    {    return this->cmHomeDirectory.c_str();    }  void SetHomeOutputDirectory(const char* lib);  const char* GetHomeOutputDirectory() const    {    return this->HomeOutputDirectory.c_str();    }  //@}  //@{  /**   * Set/Get the start directory (or output directory). The start directory   * is the directory of the CMakeLists.txt file that started the current   * round of processing. Remember that CMake processes CMakeLists files by   * recursing up the tree starting at the StartDirectory and going up until   * it reaches the HomeDirectory.     */  void SetStartDirectory(const char* dir)     {      this->cmStartDirectory = dir;      cmSystemTools::ConvertToUnixSlashes(this->cmStartDirectory);    }  const char* GetStartDirectory() const    {      return this->cmStartDirectory.c_str();    }  void SetStartOutputDirectory(const char* lib)    {      this->StartOutputDirectory = lib;      cmSystemTools::ConvertToUnixSlashes(this->StartOutputDirectory);    }  const char* GetStartOutputDirectory() const    {      return this->StartOutputDirectory.c_str();    }  //@}  /**   * Handle a command line invocation of cmake.   */  int Run(const std::vector<std::string>&args)    { return this->Run(args, false); }  int Run(const std::vector<std::string>&args, bool noconfigure);  /**   * Run the global generator Generate step.   */  int Generate();  /**   * Configure the cmMakefiles. This routine will create a GlobalGenerator if   * one has not already been set. It will then Call Configure on the   * GlobalGenerator. This in turn will read in an process all the CMakeList   * files for the tree. It will not produce any actual Makefiles, or   * workspaces. Generate does that.  */  int Configure();  int ActualConfigure();  /**   * Configure the cmMakefiles. This routine will create a GlobalGenerator if   * one has not already been set. It will then Call Configure on the   * GlobalGenerator. This in turn will read in an process all the CMakeList   * files for the tree. It will not produce any actual Makefiles, or   * workspaces. Generate does that.  */  int LoadCache();  void PreLoadCMakeFiles();  ///! Create a GlobalGenerator  cmGlobalGenerator* CreateGlobalGenerator(const char* name);  ///! Return the global generator assigned to this instance of cmake  cmGlobalGenerator* GetGlobalGenerator()     { return this->GlobalGenerator; }  ///! Return the global generator assigned to this instance of cmake, const  const cmGlobalGenerator* GetGlobalGenerator() const                                               { return this->GlobalGenerator; }  ///! Return the global generator assigned to this instance of cmake  void SetGlobalGenerator(cmGlobalGenerator *);  ///! Get the names of the current registered generators  void GetRegisteredGenerators(std::vector<std::string>& names);  ///! get the cmCachemManager used by this invocation of cmake  cmCacheManager *GetCacheManager() { return this->CacheManager; }    ///! set the cmake command this instance of cmake should use  void SetCMakeCommand(const char* cmd) { this->CMakeCommand = cmd; }    /**   * Given a variable name, return its value (as a string).   */  const char* GetCacheDefinition(const char*) const;  ///! Add an entry into the cache  void AddCacheEntry(const char* key, const char* value,                      const char* helpString,                      int type);  /**    * Execute commands during the build process. Supports options such   * as echo, remove file etc.   */  static int ExecuteCMakeCommand(std::vector<std::string>&);  /**    * Get the system information and write it to the file specified   */  int GetSystemInformation(std::vector<std::string>&);  /**   * Add a command to this cmake instance   */  void AddCommand(cmCommand* );  void RenameCommand(const char* oldName, const char* newName);  void RemoveCommand(const char* name);  void RemoveUnscriptableCommands();  /**   * Get a command by its name   */  cmCommand *GetCommand(const char *name);  /** Get list of all commands */  RegisteredCommandsMap* GetCommands() { return &this->Commands; }  /** Check if a command exists. */  bool CommandExists(const char* name) const;      ///! Parse command line arguments  void SetArgs(const std::vector<std::string>&);  ///! Is this cmake running as a result of a TRY_COMPILE command  bool GetIsInTryCompile() { return this->InTryCompile; }    ///! Is this cmake running as a result of a TRY_COMPILE command  void SetIsInTryCompile(bool i) { this->InTryCompile = i; }    ///! Parse command line arguments that might set cache values  bool SetCacheArgs(const std::vector<std::string>&);  typedef  void (*ProgressCallbackType)    (const char*msg, float progress, void *);  /**   *  Set the function used by GUI's to receive progress updates   *  Function gets passed: message as a const char*, a progress    *  amount ranging from 0 to 1.0 and client data. The progress   *  number provided may be negative in cases where a message is    *  to be displayed without any progress percentage.   */  void SetProgressCallback(ProgressCallbackType f, void* clientData=0);  ///! this is called by generators to update the progress  void UpdateProgress(const char *msg, float prog);  ///!  get the cmake policies instance  cmPolicies *GetPolicies() {return this->Policies;} ;  ///! Get the variable watch object  cmVariableWatch* GetVariableWatch() { return this->VariableWatch; }  /** Get the documentation entries for the supported commands.   *  If withCurrentCommands is true, the documentation for the    *  recommended set of commands is included.   *  If withCompatCommands is true, the documentation for discouraged   *  (compatibility) commands is included.   *  You probably don't want to set both to false.   */  void GetCommandDocumentation(std::vector<cmDocumentationEntry>& entries,                                bool withCurrentCommands = true,                                bool withCompatCommands = true) const;  void GetPropertiesDocumentation(std::map<std::string,                                  cmDocumentationSection *>&);  void GetGeneratorDocumentation(std::vector<cmDocumentationEntry>&);  void GetPolicyDocumentation(std::vector<cmDocumentationEntry>& entries);  ///! Set/Get a property of this target file  void SetProperty(const char *prop, const char *value);  void AppendProperty(const char *prop, const char *value);  const char *GetProperty(const char *prop);  const char *GetProperty(const char *prop, cmProperty::ScopeType scope);  bool GetPropertyAsBool(const char *prop);  // Get the properties  cmPropertyMap &GetProperties() { return this->Properties; };  ///! Do all the checks before running configure  int DoPreConfigureChecks();  /**   * Set and get the script mode option. In script mode there is no   * generator and no cache. Also, language are not enabled, so   * add_executable and things do not do anything.   */  void SetScriptMode(bool mode) { this->ScriptMode = mode; }  bool GetScriptMode() { return this->ScriptMode; }    ///! Debug the try compile stuff by not delelting the files  bool GetDebugTryCompile(){return this->DebugTryCompile;}  void DebugTryCompileOn(){this->DebugTryCompile = true;}  /**   * Generate CMAKE_ROOT and CMAKE_COMMAND cache entries   */  int AddCMakePaths();  /**   * Get the file comparison class   */  cmFileTimeComparison* GetFileComparison() { return this->FileComparison; }  /**   * Get the path to ctest   */  const char* GetCTestCommand();  const char* GetCPackCommand();  // Do we want debug output during the cmake run.  bool GetDebugOutput() { return this->DebugOutput; }  void SetDebugOutputOn(bool b) { this->DebugOutput = b;}  // Do we want trace output during the cmake run.  bool GetTrace() { return this->Trace;}  void SetTrace(bool b) {  this->Trace = b;}  bool GetWarnUninitialized() { return this->WarnUninitialized;}  void SetWarnUninitialized(bool b) {  this->WarnUninitialized = b;}  bool GetWarnUnused() { return this->WarnUnused;}  void SetWarnUnused(bool b) {  this->WarnUnused = b;}  bool GetWarnUnusedCli() { return this->WarnUnusedCli;}  void SetWarnUnusedCli(bool b) {  this->WarnUnusedCli = b;}  void MarkCliAsUsed(const std::string& variable);  // Define a property  void DefineProperty(const char *name, cmProperty::ScopeType scope,                      const char *ShortDescription,                      const char *FullDescription,                      bool chain = false,                       const char *variableGroup = 0);  // get property definition  cmPropertyDefinition *GetPropertyDefinition  (const char *name, cmProperty::ScopeType scope);  // Is a property defined?  bool IsPropertyDefined(const char *name, cmProperty::ScopeType scope);  bool IsPropertyChained(const char *name, cmProperty::ScopeType scope);  /** Get the list of configurations (in upper case) considered to be      debugging configurations.*/  std::vector<std::string> const& GetDebugConfigs();  // record accesses of properties and variables  void RecordPropertyAccess(const char *name, cmProperty::ScopeType scope);  void ReportUndefinedPropertyAccesses(const char *filename);  // Define the properties  static void DefineProperties(cmake *cm);  void SetCMakeEditCommand(const char* s)    {      this->CMakeEditCommand = s;    }  void SetSuppressDevWarnings(bool v)    {      this->SuppressDevWarnings = v;       this->DoSuppressDevWarnings = true;    }  /** Display a message to the user.  */  void IssueMessage(cmake::MessageType t, std::string const& text,                    cmListFileBacktrace const& backtrace);  //  * run the --build option  int Build(const std::string& dir,            const std::string& target,            const std::string& config,            const std::vector<std::string>& nativeOptions,            bool clean);protected:  void InitializeProperties();  int HandleDeleteCacheVariables(const char* var);  cmPropertyMap Properties;  std::set<std::pair<cmStdString,cmProperty::ScopeType> > AccessedProperties;  std::map<cmProperty::ScopeType, cmPropertyDefinitionMap>   PropertyDefinitions;  typedef      cmExternalMakefileProjectGenerator* (*CreateExtraGeneratorFunctionType)();  typedef std::map<cmStdString,                CreateExtraGeneratorFunctionType> RegisteredExtraGeneratorsMap;  typedef cmGlobalGenerator* (*CreateGeneratorFunctionType)();  typedef std::map<cmStdString,                   CreateGeneratorFunctionType> RegisteredGeneratorsMap;  RegisteredCommandsMap Commands;  RegisteredGeneratorsMap Generators;  RegisteredExtraGeneratorsMap ExtraGenerators;  void AddDefaultCommands();  void AddDefaultGenerators();  void AddDefaultExtraGenerators();  void AddExtraGenerator(const char* name,                          CreateExtraGeneratorFunctionType newFunction);  cmPolicies *Policies;                         cmGlobalGenerator *GlobalGenerator;  cmCacheManager *CacheManager;  std::string cmHomeDirectory;   std::string HomeOutputDirectory;  std::string cmStartDirectory;   std::string StartOutputDirectory;  bool SuppressDevWarnings;  bool DoSuppressDevWarnings;  ///! read in a cmake list file to initialize the cache  void ReadListFile(const char *path);  ///! Check if CMAKE_CACHEFILE_DIR is set. If it is not, delete the log file.  ///  If it is set, truncate it to 50kb  void TruncateOutputLog(const char* fname);    /**   * Method called to check build system integrity at build time.   * Returns 1 if CMake should rerun and 0 otherwise.   */  int CheckBuildSystem();  void SetDirectoriesFromFile(const char* arg);  //! Make sure all commands are what they say they are and there is no  //macros.  void CleanupCommandsAndMacros();  void GenerateGraphViz(const char* fileName) const;  static int SymlinkLibrary(std::vector<std::string>& args);  static int SymlinkExecutable(std::vector<std::string>& args);  static bool SymlinkInternal(std::string const& file,                              std::string const& link);  static int ExecuteEchoColor(std::vector<std::string>& args);  static int ExecuteLinkScript(std::vector<std::string>& args);  static int VisualStudioLink(std::vector<std::string>& args, int type);  static int VisualStudioLinkIncremental(std::vector<std::string>& args,                                         int type,                                          bool verbose);  static int VisualStudioLinkNonIncremental(std::vector<std::string>& args,                                            int type,                                            bool hasManifest,                                            bool verbose);  static int ParseVisualStudioLinkCommand(std::vector<std::string>& args,                                           std::vector<cmStdString>& command,                                           std::string& targetName);  static bool RunCommand(const char* comment,                         std::vector<cmStdString>& command,                         bool verbose,                         int* retCodeOut = 0);  cmVariableWatch* VariableWatch;    ///! Find the full path to one of the cmake programs like ctest, cpack, etc.  std::string FindCMakeProgram(const char* name) const;private:   cmake(const cmake&);  // Not implemented.  void operator=(const cmake&);  // Not implemented.  ProgressCallbackType ProgressCallback;  void* ProgressCallbackClientData;  bool Verbose;  bool InTryCompile;  bool ScriptMode;  bool DebugOutput;  bool Trace;  bool WarnUninitialized;  bool WarnUnused;  bool WarnUnusedCli;  std::map<std::string, bool> UsedCliVariables;  std::string CMakeEditCommand;  std::string CMakeCommand;  std::string CXXEnvironment;  std::string CCEnvironment;  std::string CheckBuildSystemArgument;  std::string CheckStampFile;  std::string CheckStampList;  std::string VSSolutionFile;  std::string CTestCommand;  std::string CPackCommand;  bool ClearBuildSystem;  bool DebugTryCompile;  cmFileTimeComparison* FileComparison;  std::string GraphVizFile;  std::vector<std::string> DebugConfigs;    void UpdateConversionPathTable();};#define CMAKE_STANDARD_OPTIONS_TABLE \  {"-C <initial-cache>", "Pre-load a script to populate the cache.", \   "When cmake is first run in an empty build tree, it creates a " \   "CMakeCache.txt file and populates it with customizable settings " \   "for the project.  This option may be used to specify a file from " \   "which to load cache entries before the first pass through " \   "the project's cmake listfiles.  The loaded entries take priority " \   "over the project's default values.  The given file should be a CMake " \   "script containing SET commands that use the CACHE option, " \   "not a cache-format file."}, \  {"-D <var>:<type>=<value>", "Create a cmake cache entry.", \   "When cmake is first run in an empty build tree, it creates a " \   "CMakeCache.txt file and populates it with customizable settings " \   "for the project.  This option may be used to specify a setting " \   "that takes priority over the project's default value.  The option " \   "may be repeated for as many cache entries as desired."}, \  {"-U <globbing_expr>", "Remove matching entries from CMake cache.", \   "This option may be used to remove one or more variables from the " \   "CMakeCache.txt file, globbing expressions using * and ? are supported. "\   "The option may be repeated for as many cache entries as desired.\n" \   "Use with care, you can make your CMakeCache.txt non-working."}, \  {"-G <generator-name>", "Specify a makefile generator.", \   "CMake may support multiple native build systems on certain platforms.  " \   "A makefile generator is responsible for generating a particular build " \   "system.  Possible generator names are specified in the Generators " \   "section."},\  {"-Wno-dev", "Suppress developer warnings.",\   "Suppress warnings that are meant for the author"\   " of the CMakeLists.txt files."},\  {"-Wdev", "Enable developer warnings.",\   "Enable warnings that are meant for the author"\   " of the CMakeLists.txt files."}#define CMAKE_STANDARD_INTRODUCTION \  {0, \   "CMake is a cross-platform build system generator.  Projects " \   "specify their build process with platform-independent CMake listfiles " \   "included in each directory of a source tree with the name " \   "CMakeLists.txt. " \   "Users build a project by using CMake to generate a build system " \   "for a native tool on their platform.", 0}#endif
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